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[Discussion] Tips For Roleplay Improvement

Patrickdxs

Lord of Altera
Awkward question but...

When you head into Role-Play, what kind of attitude towards it do you hold? Do you think about trying to make the RP you do as positive and enjoyable for everyone? Do you set a goal for your character to accomplish? What is the goal and attitude you hold when going to RP..?
 

Tybalt

Lord of Altera
Awkward question but...

When you head into Role-Play, what kind of attitude towards it do you hold? Do you think about trying to make the RP you do as positive and enjoyable for everyone? Do you set a goal for your character to accomplish? What is the goal and attitude you hold when going to RP..?
Act as your character would act with his/her given current mood and general personality. And if your character has a goal, go for achieving it's goal.
 

Firegirl

Lord of Altera
When you head into Role-Play, what kind of attitude towards it do you hold?
A bright, positive one. I always look on the brighter side of things-unless I'm RP'ing with people I dis-like or my character dis-likes/hates.

Do you think about trying to make the RP you do as positive and enjoyable for everyone?
That is a very hard thing to do, as not everybody will be happy with what you RP as/do. I have seen, rarely, people that RP and make everybody happy with the outcome.

Do you set a goal for your character to accomplish?
My character follows the winds. Whatever happens, happens.

What is the goal and attitude you hold when going to RP..?
The attitude is bright and positive, and I don't really have a goal, mostly just getting to know other people's character's.
 

BrianAT16

The Brainz
Legend
Retired Staff
LeStrangest
LeStrangest
Legend
Awkward question but...

When you head into Role-Play, what kind of attitude towards it do you hold? Do you think about trying to make the RP you do as positive and enjoyable for everyone? Do you set a goal for your character to accomplish? What is the goal and attitude you hold when going to RP..?
As for me, I go into each RP situation with an open mind. I try my best not to get to determined for an RP to go a certain way and just allow the RP to go as it wishes. I find this makes RP more enjoyable for me and other others I RP with. While in character you should always have your character work towards his goals but you shouldn't try to force RP to make it go your way. A lot of really great and fun RP is when things /don't/ go your way. All I have to say is keep an open mind and don't become overly determined OOCly.
 

Centurion

Dark Council Elite
Awkward question but...

When you head into Role-Play, what kind of attitude towards it do you hold? Do you think about trying to make the RP you do as positive and enjoyable for everyone? Do you set a goal for your character to accomplish? What is the goal and attitude you hold when going to RP..?
When I get in to it, I am Archaeus. I feel every emotion and represent every thought. Barring any that pertain to OOCly learned information, my thoughts act as his thoughts. When I log in I normally just roll with whatever happens, though- in addition to visiting friends, doing politics, etc.
 

NIAH

The Lurker
Retired Staff
So, I'm necroing this with a thought that just came to mind. I sort of want to touch on how to be a better roleplayer. I am not the best at it. There's a ton of areas I can improve on. So don't take this is a sage parting advice to a young grasshopper.

However- I know that I've certainly improved. Reading through old RP's I find myself cringing. I asked myself what changed between then and now?

The biggest thing I could pinpoint was expanding the list of people I RP with. Everyone has such a diverse style, with varying levels of immersion. It's been a journey to meet all the different players and I think expanding my rolodex of RPers has really helped me. Actually, I was a little intimidated to RP with certain groups because how in-depth their characters were and how thorough their approach was. (*cough* @Lannis *cough*).

But that's my tip of the day for roleplay improvement. RP with all the people. Check out the different styles. Throw yourself into new scenarios and new groups. It'll be worth it to see what you pick up along the way.
 

MaelstromPuddle

Lord of Altera
Legend
Auralein
Auralein
Legend
So, I'm necroing this with a thought that just came to mind. I sort of want to touch on how to be a better roleplayer. I am not the best at it. There's a ton of areas I can improve on. So don't take this is a sage parting advice to a young grasshopper.

However- I know that I've certainly improved. Reading through old RP's I find myself cringing. I asked myself what changed between then and now?

The biggest thing I could pinpoint was expanding the list of people I RP with. Everyone has such a diverse style, with varying levels of immersion. It's been a journey to meet all the different players and I think expanding my rolodex of RPers has really helped me. Actually, I was a little intimidated to RP with certain groups because how in-depth their characters were and how thorough their approach was. (*cough* @Lannis *cough*).

But that's my tip of the day for roleplay improvement. RP with all the people. Check out the different styles. Throw yourself into new scenarios and new groups. It'll be worth it to see what you pick up along the way.
This can be extrapolated to so many people
 

Landem

Lord of Altera
uh. i'm not exactly a great roleplayer. this is all i've got.
as to playing a villain- i think pascal counts, right?
i've tried to play a villain that isn't actually that much of a villain. it's just the circumstances that he's in all the time.
don't get me wrong, i don't think pascal dearest is on the right side of anything, but he's not working to be evil.
evil people don't work to be evil. they have other motivations, like power, money, etc.
he's doing the wrong thing, and he knows it. it's just too late to go back now.
he's very, very scared. and not at all scary. the circumstances are evil, i guess.

something else i've been doing recently is noting down the impressions left on my characters. their opinions, thoughts, anything. what makes them tick.
it's like, a series of thoughts. it helps me figure out where they want to go next. what they want to do. how this will affect them in the future.
i did it like, two days ago. i'm honestly really looking forward to using them to improve my roleplay! it might not work for everyone, though. dunno.
it reminds me of exactly who they are and what their motivations and goals are. it's helped a lot already.
 

Scardrac

Felsummer
Good villain? Be strong enough to not be simply squashed out. It's really as simple as that. If you've gotten to that point, you're a good enough roleplayer to maintain the status. That being said, don't act risky and uber insane and evil right off the bat. Don't have your character intend to become evil. You'll just be killed on the first few days.
 

Balatro

Don't call it a comeback
Retired Staff
When playing a criminal or antihero. How do you who commit crimes keep your characters around and in good standing with the world at large?

Namely Im asking @blargtheawesome
Nwalme is such a lovable scoundrel Im fascinated how you manage to keep on most peoples good side.
 

Scardrac

Felsummer
When playing a criminal or antihero. How do you who commit crimes keep your characters around and in good standing with the world at large?

Namely Im asking @blargtheawesome
Nwalme is such a lovable scoundrel Im fascinated how you manage to keep on most peoples good side.
Nwalme hasn't really done anything too heavy recently.

However, to answer your question. Get backup. People will begin to not care once you go lay low behind some forces. Lone-wolfing it is never a good idea. Unless it is. : )
 

Centurion

Dark Council Elite
When playing a criminal or antihero. How do you who commit crimes keep your characters around and in good standing with the world at large?

Namely Im asking @blargtheawesome
Nwalme is such a lovable scoundrel Im fascinated how you manage to keep on most peoples good side.
Anti Heroes are those that try to to good and fail; if you want a real example, Archaeus. The only thing on his mind is pRotecting his frIends, family, and defending against the planar infinity- and yet he's the number one most lOathed man in all of Altera.

Point is anti heroes shouldn't be lumped in with criminals
 

Scardrac

Felsummer
Anti Heroes are those that try to to good and fail; if you want a real example, Archaeus. The only thing on his mind is pRotecting his frIends, family, and defending against the planar infinity- and yet he's the number one most lOathed man in all of Altera.

Point is anti heroes shouldn't be lumped in with criminals
The whole "hide elemental symbols into your sentence" thing has been done. Legion beat you.
Unless you're just failing at typing on a phone. Then, good job.
 

blargtheawesome

... is very scientifical.
Events Staff
Lore Staff
Staff
Nwalme is such a lovable scoundrel Im fascinated how you manage to keep on most peoples good side.
With Nwalme, it's a mix of being extremely manipulative, and having lots of redeeming qualities (as well as being pitiable to a large extent).

Nwalme has a very deliberate, thorough method fer getting people to like him, and as he's more of an improviser than a planner, he doesn't really get put off/taken off guard when someone throws some sort of wrench into getting on folks' good side. He's very observant, very good at picking up on people's traits, and very good at following through with doing what is necessary to secure a position in someone's good graces (but he ain't infallible, and he's occasionally got outmaneuvered to devastating effect).

His redeemin' qualities muddy that up a fair bit, and it ties into being somewhat pitiable. He has strong emotions for a select few folk, and for some he doesn't understand why he doesn't feel anything for. When he starts using these things as justifications for his actions (even if he personally realizes all he's doing is, say, using the death of his child as a hollow excuse to be petty), often he manages to get folk to view him more as a pragmatic hero, or indeed anti-hero, when in fact Nwalme is something more like a card-carrying anti-villain.

When playing a criminal or antihero. How do you who commit crimes keep your characters around and in good standing with the world at large?
Do it with style, be charismatic, and amass a following. Furthermore, don't stop sailing just because the waters have gotten rough. Bein' a villain is fairly hard, relatively speakin' to a more passive role. In Altera, it typically works that villains act and heroes react. When you try to pull off a plot and some dude has, through some frustrating OOC means, flubs up everything you've worked for up to that point- you just have to pick yourself up, and keep rollin' with the punches.

... I think I answered that sufficiently, not completely sure.
 

Balatro

Don't call it a comeback
Retired Staff
With Nwalme, it's a mix of being extremely manipulative, and having lots of redeeming qualities (as well as being pitiable to a large extent).

Nwalme has a very deliberate, thorough method fer getting people to like him, and as he's more of an improviser than a planner, he doesn't really get put off/taken off guard when someone throws some sort of wrench into getting on folks' good side. He's very observant, very good at picking up on people's traits, and very good at following through with doing what is necessary to secure a position in someone's good graces (but he ain't infallible, and he's occasionally got outmaneuvered to devastating effect).

His redeemin' qualities muddy that up a fair bit, and it ties into being somewhat pitiable. He has strong emotions for a select few folk, and for some he doesn't understand why he doesn't feel anything for. When he starts using these things as justifications for his actions (even if he personally realizes all he's doing is, say, using the death of his child as a hollow excuse to be petty), often he manages to get folk to view him more as a pragmatic hero, or indeed anti-hero, when in fact Nwalme is something more like a card-carrying anti-villain.


Do it with style, be charismatic, and amass a following. Furthermore, don't stop sailing just because the waters have gotten rough. Bein' a villain is fairly hard, relatively speakin' to a more passive role. In Altera, it typically works that villains act and heroes react. When you try to pull off a plot and some dude has, through some frustrating OOC means, flubs up everything you've worked for up to that point- you just have to pick yourself up, and keep rollin' with the punches.

... I think I answered that sufficiently, not completely sure.
Damn good reply.

I have alot of respect for what your character has built.
 

Michcat

i'm the wench if you're the cake ;)
With Nwalme, it's a mix of being extremely manipulative, and having lots of redeeming qualities (as well as being pitiable to a large extent).

Nwalme has a very deliberate, thorough method fer getting people to like him, and as he's more of an improviser than a planner, he doesn't really get put off/taken off guard when someone throws some sort of wrench into getting on folks' good side. He's very observant, very good at picking up on people's traits, and very good at following through with doing what is necessary to secure a position in someone's good graces (but he ain't infallible, and he's occasionally got outmaneuvered to devastating effect).

His redeemin' qualities muddy that up a fair bit, and it ties into being somewhat pitiable. He has strong emotions for a select few folk, and for some he doesn't understand why he doesn't feel anything for. When he starts using these things as justifications for his actions (even if he personally realizes all he's doing is, say, using the death of his child as a hollow excuse to be petty), often he manages to get folk to view him more as a pragmatic hero, or indeed anti-hero, when in fact Nwalme is something more like a card-carrying anti-villain.


Do it with style, be charismatic, and amass a following. Furthermore, don't stop sailing just because the waters have gotten rough. Bein' a villain is fairly hard, relatively speakin' to a more passive role. In Altera, it typically works that villains act and heroes react. When you try to pull off a plot and some dude has, through some frustrating OOC means, flubs up everything you've worked for up to that point- you just have to pick yourself up, and keep rollin' with the punches.

... I think I answered that sufficiently, not completely sure.
*Claps*
 

Naelwyn

Non sum qualis eram
A question:
How do you make a good villain? And I don't mean a character that kills people, because their evil.
A good villain does not think they are a villain. The best stories, the most enduring, interesting conflicts, come from engagements between people that think they are in the right.
 

Naelwyn

Non sum qualis eram
With Nwalme, it's a mix of being extremely manipulative, and having lots of redeeming qualities (as well as being pitiable to a large extent).

Nwalme has a very deliberate, thorough method fer getting people to like him, and as he's more of an improviser than a planner, he doesn't really get put off/taken off guard when someone throws some sort of wrench into getting on folks' good side. He's very observant, very good at picking up on people's traits, and very good at following through with doing what is necessary to secure a position in someone's good graces (but he ain't infallible, and he's occasionally got outmaneuvered to devastating effect).

His redeemin' qualities muddy that up a fair bit, and it ties into being somewhat pitiable. He has strong emotions for a select few folk, and for some he doesn't understand why he doesn't feel anything for. When he starts using these things as justifications for his actions (even if he personally realizes all he's doing is, say, using the death of his child as a hollow excuse to be petty), often he manages to get folk to view him more as a pragmatic hero, or indeed anti-hero, when in fact Nwalme is something more like a card-carrying anti-villain.


Do it with style, be charismatic, and amass a following. Furthermore, don't stop sailing just because the waters have gotten rough. Bein' a villain is fairly hard, relatively speakin' to a more passive role. In Altera, it typically works that villains act and heroes react. When you try to pull off a plot and some dude has, through some frustrating OOC means, flubs up everything you've worked for up to that point- you just have to pick yourself up, and keep rollin' with the punches.

... I think I answered that sufficiently, not completely sure.
Style is so very important to being memorable. Panache is also.
 
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