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Active A Rogue [And Many Other Slithering Things]

Vincentius

A miserable little pile of secrets
Lover
Hero
Vinsintius
Vinsintius
Lover
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Commissioned art by Elz :heart:

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Commissioned art by Charybdis :heart:


"Run for the shadows,
Run for the shadows,
Run for the shadows in these golden years"

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]✹[ PRIMARY INFORMATION ]✹[
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FULL NAME: Iskvandar Amadeo Alighieri [Traditionally Mol'Mar'Aligiri]
NAME PRONUNCIATION:
[eesk - van - dahr]
[om - uh - day - oh]
[al-ee-gare-ee]
TITLES: Blessed of Skraag | Personal Advisor of Fuvur | Animancer
OTHER NAMES: Rabbit, Amadeo, Creep, Omen, 'Vander, Witch.

AGE: Ninety.
APPARENT AGE: Early thirties.
RACE: Moor Elf.
SOCIAL STATUS: Upper class, living quite lavishly on a private sloop.
MAGICAL PROFILE:
[X] [Archived]
FIEND PROFILE:
[X]

CURRENT RESIDENCE: Wayfaring in elopement, having spent his last 4 years traveling the seas of Altera, vacation style. Mans and occupies the Mistress II with his husband.
CURRENT DISPOSITION: Hungry and scheming.
HOMELAND
: Though his birthplace was a northern Moor Elven territory, he considers Rogue's Hearth his place of 'home'.
BIRTH DATE: The 7th of Ghostmoon.
DEATH DATE:

5/12/2017. During a woodland investigation of disappearances occurring in Queensport, Iskvandar was attacked by a massive Northern Wendigo. He was raked through the chest, bit in the neck, and dropped from a tree. He was left nigh-unrecognizable, though the massive gashes across his body were sewn shut before he was buried in Aelmere.
INSPIRATIONS: The life of 20th Century painter Francis Bacon, Lestat de Lioncourt [Vampire Chronicles], David Bowie, Hannibal Lecter [Hannibal Series], Rita Hayworth as Gilda, Mylene Farmer, Al Swearengen [Deadwood]

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Yoshitaka Amano

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]✹[ APPEARANCE - BODILY VENEER ]✹[
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A slender and poised figure clad in sumptuous, flowing garments with dark furs and dangling jewelry to match. Stalks with a serpentine elegance, and holds a fixed gaze which often betrays a sense of hubris.

BUILD: A willowy frame with long limbs, angular shoulders, and a curve at the waist.
SOMATOTYPE: Ectomorph.
HEIGHT: 6’2, close to 6'5 in certain bootheels.
WEIGHT: It's rude to ask, you know. [Around 170 lbs]

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FACIAL STRUCTURE:
Narrow with sharp cheekbones, and a long nose that might be just a little too big. His face has a dollish femininity to it, generally betraying him as a rather pretty man. Two short, pale white horns peek from the top of his head.20201229_025058.jpg
COMPLEXION: A pale white with an icy Moorish grey tone. Clear and youthful, but sensitive to intense sun exposure. The veins of his neck creep down like delicate inky vines, as do the veins from his wrists to his elbows.
EYES: Violet, with long white lashes. His left eye is glass, but this is not usually noticeable or disclosed. Currently wears
Sightseer, a winter blue color.

HAIR: Silvery-white and lighter than his skin. He grants particular pride and care to his hair, and he’ll go to great lengths to define its presentation. His eyebrows match this shade, if a tad darker.
HAIR FEATURES: When free, his hair reaches his hips. Silky and well-trimmed, and sometimes braided, slicked back with oil, or held by a ribbon. Gets quite fluffy after being washed.


WARDROBE:
Iskvandar is vain and particular in regards to his presentation, adorned in the darkness of long, regal garments and furs that tend to lean very androgynously, often wearing dangling onyx earrings and other matching jewelry. Long black boots tend to have a steep heel and arch, and his hands are always clad in dark gloves. On more casual occasions, or those in which he presents more explicitly masculine, he will often be wearing cravats and dark waistcoats, with a frilled cotton shirt underneath. In the southwest, to compensate for his albinism, he'll often be seen wearing big, dramatic hats.

POSTURE: Straight-backed and tall, with a nose ever-so-pretentiously tilted upright.
GAIT: He struts with light feet, carrying himself with a certain degree of practiced serenity and elegance.
HYGIENE: Iskvandar is an avid bather with mysophobic tendencies, and cleans his hands particularly often. He despises using his bare hands for dirty work, and can be very rude in the act of doing so.

SCARS AND MARKINGS:

Tiny blemishes and bite scars are peppered over his left hand. His left ring finger is missing. [Silverfish swarm, amputation]
A faint slash across his lower right side. [Bandit stabbing]
The Duchess Alison Kane's Animancy sigil, carved into the back of his right hand. [Bound by flesh]
Lilith Alraun's Animancy sigil, branded into the left side of his waist. [Crossing the River]
Dranoden's signature, tattooed on the bottom of his left foot. [Soul for sale]
DISTINGUISHING FEATURES:
He is one of very few pale Moors.
Presents a rather foppish and ambiguous performance of gender.
Cosmetic heterochromia [Violet & winter blue]
White Abyssal horns.
Iskvandar will often go out of his way to make an impression otherwise quite difficult to forget, for better or for worse.
VOICE: He speaks in a smooth and refined manner, as though his every word is carefully selected for its purpose. His accent is rather difficult to place, as despite his Moor Elven features, it would be less than obvious to most that Mok'yra is his mother tongue. He is well-practiced in language, and a certain lilt of his cadence hints at scholarly aristocracy, or at least the illusion of it. But regardless of how well-spoken he is in Common, his accent always carries a certain (European) exoticism, foreign and unplaceable.

REFERENCES: David Bowie
[X] Steve Naghavi [X]

]✹[ HEALTH STATUS ]✹[
---------------------------------------------
INJURIES: N/A.
ILLNESSES: N/A.

CONDITIONS:
MONOCULAR VISION | In a long-past scene exacting bloody vengeance, Aleksei Ivanov gouged out
Iskvandar's left eye. When separated from the arcane artifact gifted by his lover, Iskvandar is half-blind.

ALBINISM | Congenitally inherited, resulting in sun-sensitive skin and moderate photophobia in his right eye.

DIET: He's an incredibly reserved eater, particularly against being observed eating
as he feels it makes him seem vulnerable. Favors Southern and Sooleran cuisine, with a penchant for spice.
FITNESS: Vanity and the need to survive fuel his actions. He keeps in shape, and
with a history of intermittent slum lifestyles, can still throw a decent punch on a good day. Manning a small ship for his last four years has made him quite fit and agile.
SLEEP: He's a nocturnal sort, preferring the comfort and sumptuousness of a night life. His sleep is often fitful as
nightmares have plagued him for decades, and after being contracted to Dranoden, have only progressed his disturbance. Various vices and substances usually provide some relief.



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Vincentius

A miserable little pile of secrets
Lover
Hero
Vinsintius
Vinsintius
Lover
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Elz : )

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"
Don't stare at my soul,
I swear it is fine
"

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]✹[ BEHAVIOR - SOUL & PSYCHOLOGY]✹[
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ALIGNMENT:
A vague triangle of TN, LE, NE.
DIVINITY AND SPIRITUALITY: Iskvandar almost entirely disregards the Gods, believing them to more or less be parasites to the mortal souls they've created and lorded over. However, his background hailing from an oppressively traditional Moor clan cemented in him a strong sense of spirituality and reverence for the natural machinations of their world and the afterlife, and the roles of mortals in-between. He knows well now his place beneath the Divines, and would prefer to have nothing to do with them. On the other hand he is muchly lured to the greater beings of the Planar, seeking their power, insight, and kinship and charting a treacherous path to the transcendence of his soul.


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INTELLIGENCE: More clever than he may seem, but perhaps less than his internal ego believes. He is well-read and educated, and keeps a quiet, intentional cunning at the forefront of his interactions, with a political and scholarly background working within the high courts of House Wise and the Fuvurian Empire.
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PERCEPTION: Iskvandar is a hypervigilant and paranoid person, often suspicious of groups and strangers. He is wary of faces from times past, and makes a note to be aware of his surroundings at all times; at least when he is sober.
MEMORY: Selective. He recalls history and nostalgic events markedly well, but tends to forget inconsequential names and faces. Memories of some glamorously extroverted evenings are washed away by rather debauched amounts of whiskey and wine.

TEMPERAMENT: Usually well behaved, often rather quiet and stoic, and in the best of company, quite vivacious and dramatic.

SOCIABILITY: Iskvandar could sometimes be someone perceived to adore public attention and conversations with strangers. He likes to coax dialogue from people, charming or politely taunting his way into the lives of others. The sincerity of such congeniality may sometimes be put into question; or even forgone by himself entirely, instead leaving Iskvandar to seem rather aloof and even suspicious of others and their interest in him. He will spend plenty a night at lavish parties or rowdy taverns, but it is most in his nature to be detached from people at large, keeping his network wide but close bonds sparse.
ETIQUETTE: Quite variable. Manners are essential to a refined introduction and good networking, and often Iskvandar will present as a modest and gracious sort who is eager to please with his own interests in mind. But frequently his posh mannerisms can almost be seen as scathingly sardonic, played up by his own ego when he finds himself superior to his company by some vain facet. His words have a bite to them; polite to the point of malice. In delightfully pleasant company, or after a good few drinks, his nature unveils with cavalier posture, tasteful obscenity, and a mask-off flamboyance. Real catty-like.

LURES:

THE PLANAR INFINITY & THE RIVER | Since his first exposure, Iskvandar has always felt deeply fascinated by and kindred with the realm of the Planar. The allure of the great infinite expanse and the powers that be which call it home is one difficult to separate from his consciousness. Through it he finds a connection to the inner machinations of an under world much greater than his mortal status quo, and he yearns to navigate and master what it has to offer him.
WEALTH & LUXURY | Leading a lavish lifestyle and cashing out with his husband on Azarin funds has brought him to appreciate the finer things in life; the much finer things. Vanity once deeply internal has been externalized indulgently through his recent years, and avarice fuels much of his current motivations.
MASCULINE CHARM | Iskvandar is largely attracted to men; particularly those in the persuasion of charisma, resourcefulness, and confidence to the fine point of near-narcissism. It may perhaps be reflective of the ideals or habits of his own character.
UNTREADED THRILLS | Despite the heedfulness and calculation that he practices, there's a juvenile bone still in his body that could never be broken: the lust for danger, pioneering, and a decent adventure. It can make him rash or even impulsive at times if left unchecked, but such daring has also paved his way to success and riches. It keeps him young.
EXPENSIVE LIQUOR| Iskvandar is pretentious and a masterful alcoholic. Truly a menace to the weary barkeep.

FEARS:

EXPOSURE | Much of his confidence is founded in the importance of self-image, discretion, and performance. Being caught off-guard, his skeletons revealed, or otherwise being seen beneath his disposition are things he tends to be vigilant of.
THE NORTHERN WOODS | Since his youth, Iskvandar has felt a great uneasiness toward the sprawling, snowy landscapes of the northern forests. Knowing that he's been hunted and killed in such a setting previously is greatly disturbing to him.
MEDIOCRITY | Originating from a Clan long-dead, one of Iskvandar's deepest anxieties is the conclusion of having achieved nothing to his greater benefit or purpose, and thus being the final death of his history with a name powerless and forgotten.
SOULS OF THE PAST | Memories of former days trail behind him like a long shadow. The guilt he carries is a sickly one; a nauseating wrench of the gut, with the shame of being found out and the fear of being pursued.
MORTALITY & WIDOWING | Time sometimes seems to crawl at a quickening pace. Even in his youth Iskvandar's mortal self-consciousness had left him striving to find a method of eluding Second Death. Now he walks a long, harrowing path he'd once observed other distraught Elves navigate from afar: companionship with a human partner.

UNHEALTHY HABITS:

A deep-rooted reliance on opium to sleep soundly. He has gone through many withdrawals, and indulges in regulated evening use.
Mild to moderate alcoholism is always in vogue.
Fancies a cigar now and then.
He's often quite eager to experiment in the usage of illicit alchemical substances.
]✹[ ASPIRATIONS ]✹[
------------------------------
SHORT TERM GOALS:
Make a return to the Broken South. [In Progress]
Establish "connections." [In Progress]
Strengthen the thread of his pact. [Questioning..]
Create fresh income.
LONG TERM PRIORITIES:
Reach a high threshold of wealth and status.
Reconnect to his Moor Elven heritage.
Get his magic back.
Keep his marriage.
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"Pay your respects to the vultures,
For they are your future"

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]✹[ BACKGROUND & SKILLS ]✹[
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EDUCATION: Raised in an upper middle class caste with a very militaristic education, focused on sword skills and preparation for an eventual inheritance of his clan's Patriarch role. To his father's chagrin, Iskvandar was a frequently ill child, and much of his education was therefore divided into more scholarly pursuits of language, politics, and science. He continues to be well-read, and had been professionally tutored by healers and scholarly sorts in his late adolesence and early adulthood.blur_edges(13).png
SKILLS AND AFFINITIES:
DIPLOMACY & NETWORKING | A skill that comes as second nature to him. He has always sought to climb social ladders, and practiced charisma has treated him well, having fallen into association with emperors, kings and queens, and the wealthy merchant class. His skills have landed him into past professions as a diplomat, court scholar, and a royal advisor to the high Fuvurian court.
ACTING, DISGUISE, & SUBTERFUGE | In its nascence a juvenile hobby, now an essential facet to much of his social interaction. Often he will exaggerate his own personality, either to his personal amusement or as a calculated form of misdirection. He is a shameless and deliberate liar with an appeciation for theatrics and an affinity toward faux accents, vocal manipulation, and the subversion of his appearance. He's also a seasoned crossdresser.
OCCULT PRAXIS | Iskvandar has been a practitioner of esoteric arts through many portions of his life. Raised within a deeply traditional Moor clan, he is familiar in the ceremonial practices of worshiping the Grey Lady and secretly, was made complicit in the much more taboo reverence of a dead god. Much later during his early adulthood, he'd assumed an unholy role as a propagator of Undeath, receiving Skraag's blessings and practicing necromancy in His honor through the creation of (un)living effigies. When such work became unsatisfactory to him, he then moved on to pursue his greatest intrigue: Animancy. He has received the sigil twice, crossed the River of Souls, and parleyed with shadows and elementals in exchange for their power. In the present day, he has mysteriously lost his arcane affinity, but practices ritual meditation frequently in the hopes that he may some day step into the Planar Infinity once more.
HEALING & ANATOMY |
He was once a practiced combat medic and physician, skilled in the stitching of dramatic wounds, setting/splinting bones, and tending to minor illness. Academically taught by Lillium Shink'maho, Cloud the Homunculus, and various others in his earlier years. Tending to and handling the bodies of the dead rewarded him with a strong sense of anatomy as well, both human and animal. He's rather out of form now, mostly applying his skills to the occasional unfortunate blunder on the part of himself or his husband.
BUTCHERY | A rather personal trade picked up once for the purpose of medical experiementation, and later for the harvesting of bones to be used in his practice of Animancy. It's quite a spiritual and meditative process for him as he tries to make use of every part of the animal with minimal cruelty. Now lacking in arcane purpose, the skill is mostly used for preparation of meat and hobbyist collection of animal bones.
SCRIBING | An old means of professional income applied with his political and academic background. He has a few published essays, reports, and prose, but now mostly uses the skill for personal work as a pastime.
GARDENING & HERBALISM | Iskvandar was an old-school herbalist, mostly practiced in a form of alchemy long-since lost to time and contemporary science. Retains knowledge in the usage of basic herbal remedies, but nowadays is more interested in tending to spices and houseplants. He used to make a mean nightshade cocktail. [AKA I've been lazy with the crafting system]
SAILING | Something rather obligatory given his frequent travels, particularly during his four-year seafaring elopement manning the Mistress II. He relishes in adventure and communion with the ocean, and has an excellent pair of sea legs. He was once frequently referred to as "Helmsman" by Nwalme after he successfully steered a Fuvurian frigate from the menacing pursuit of a kraken.
ORNAMENTALISM & JEWELRY-MAKING | A craft more recently picked up as a hobby to pass the time whilst sailing the seas. He has a fancy for creating and adorning himself in lovely, shiny things. They make for easy gifts too.


LANGUAGES:
Mok’yra [Fluent]
Common [Fluent]
Elven {Fuvurian} [Fluent]
Infernal [Fluent]
Marjash [Spoken well with a moderate accent, written somewhat poorly]
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]✹[ COMBAT - CAPABILITY & MORALS ]✹[
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ABILITY: Capable with one-handed blades and bucklers, crossbows, and knives against the average foe. He's more comfortable in dirty fist or knife fights, with a history of living on the streets in his youth. He's also quite acrobatic, having once spent much time climbing rooftops and treacherous terrain.
STRENGTHS: Strongest in evasion, stealth, and misdirection. He leans into unarmed combat, but he is no boxer. Previously trained in unarmed technique and swordplay by Raalvara and James Varyn, as well as his own family during adolescence. Anatomical knowledge gives him some advantage in stabbing where it really counts.
WEAKNESSES: He's more willow than wire, and isn't exactly a war veteran. Education can only get one so far without regular opportunity to practice with a sword, or a real adversary.
DEXTERITY: Iskvandar is limber and agile; quick and deliberate on his feet with more interest in being stealthy and evading an opponent. He is a good climber, is able to hold himself well on treacherous waters, and can run in heels.
MORALITY: If the moment calls for it, Iskvandar is not at all opposed to playing dirty and taking advantage of others. Survival is his greatest concern, and he'll do most anything if it means he can come out of a fight on top.



]✹[ CARRIED INVENTORY ]✹[
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His inventory is variable and dependent on the occasion. He tries to be resourceful and almost overly-prepared for unanticipated trouble, wearing clothing and concealed equipment that allows for deceptively more pragmatism than might be assumed of him.

CASUAL INVENTORY:
Artifact:
Sightseer
Jewelry [Rings, pendant, earrings]
Coin pouch
A steel dagger sheathed at his belt
The Barbarian's dagger, concealed
Pocket cigar case or mahogany pipe w/ pouch of tobacco


DUNGEON/EVENT INVENTORY:

Artifact: Sightseer
Trauma medic satchel [Mundane]
Coin pouch
A steel dagger sheathed at his belt

The Barbarian's dagger, concealed
Light leather armor and/or gambeson
Steel shortsword
]✹[ ARTIFACTS | NOTEWORTHY GIFTS & POSSESSIONS ]✹[
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NAME: Sightseer
DESCRIPION: A glass eye with the iris coloured to be a winter blue.
EFFECT: The wearer of this eye finds they can see with it as normal, and are able to move it around just as well. Whilst it is a glass eye, it does not feel pain, and it is able to ‘see’ either held in a hand or an eye socket.


WEDDING BAND | His sentimentally most prized possession; a gold band, fine and new and shared with Doggett. Always worn on his right ring finger, usually beneath gloves.
VIOLET PROSTHETIC EYE | A mundane glass eye expertly engineered by the doctor Josef Mandovi. Worn infrequently and usually for cosmetic purposes.
CEREMONIAL BONE BLADE | A long quillon dagger crafted using a femur bone; mostly decorative in nature. "Nightshade Prophet" is engraved along the side of the hilt in Marjash. Carved by old friend Ava Variclav.

LOLA'S GRIMOIRE OF THE UNSPEAKABLE | An old tome written by the utterly mad swampwoman Rah'Lola DeCronus. Its text is scrawled in Marjash, and despite his study of the script, continues to elude him as its deranged subject matter is incomprehensible.
ARTIFACTS FROM THE BASTION OF IMMORTALITY | Various relics, trinkets, and material received from Skraag's ancient Exalt, Dum'ni Plug prior to the destruction of the Bastion. Includes skulls, maps, armor, and two beacons. May or may not be defunct by lore?
PAIR OF KABIRA CLAWS | Recovered during a desert expedition with a party from House Wise. Mounted on a wall.
GRIEF CRAWLER GEM | A strange gem that may have been a piece of a Grief siege engine. Recovered from an expedition in Hell long ago.
THE BARBARIAN'S DAGGER | Simple, but deadly in nature. Iskvandar once shared an unlikely moment of peace and clarity with a barbarian, receiving the weapon as a curt gift. Carried and used frequently.
ROGUE'S HEARTH DICE AND COINS |Trinkets and mementos collected during his time living in Rogue's Hearth and its gambling hall.
MELANDRACH'S FALCHION | His father's steel blade. Over a hundred years old, with various chips and tears in its makings. Wrapped around the pommel is an ornate engraving of a hissing serpent.


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Zoslore :heart:

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Art on the middle right is by Buboplague

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Vincentius

A miserable little pile of secrets
Lover
Hero
Vinsintius
Vinsintius
Lover
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]✹[ RELATIONSHIPS ]✹[
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Familial

Syviil Alighieri [Adopted Daughter]
A Caparii girl taken in and raised by him, for better or for worse. When she grew up, she became an accomplice to Iskvandar's worship of Skraag, and once upon a time their acts of devotion stirred quite a ruckus in Storm's Landing. She disappeared after he abandoned his faith, so very long ago. He cannot quite reconcile his personal blame.
Virali Mol'Aligiri [Sister]
His twin, older by mere minutes, and the motivation behind one of his greatest sacrifices. Unseen since his youth, and presumed to be dead. Remembered and dearly missed.
Melandrach Mol'Aligiri [Father]
Complicated. He harbors much resentment and disdain for Melandrach's influence, yet finds that he treads in rather similar footsteps. Deceased.
Esol Mol'Aligiri [Mother]
Extremely complicated. She was an important model of his own femininity; sharp and cold like a razor, and also his earliest exposure to occultism. Deceased.
Lewis Doggett - Spouse [X] Squidziod
His brand new husband. Over their ten years shared the two of them have become quite the heathen pair, two opposites feeding into each other's flaws and ambitions in a most complimentary way. He adores Lewis and finds himself eternally indebted to him, as it was he who'd plucked him off the path of aimlessness like a stray and into a fold of luxury, vice, and unfettered adventure. They are inseparable.
⛧ Lilith Alraun - Coven Queen Arcana
His mysterious and charming mentor in the dark arts, bound by brand and a drop of blood. He only regrets not keeping more in touch, for the sake of deepening their friendship and perhaps growing a fascinatingly wicked affiliation.
⛧ Maebh Alraun - Coven Sister Magic Intern
A loon. Obviously. There is something to scratch just beneath the surface, secrets to exchange. She is quite endlessly amusing, and with her eccentricities (alongside being his senior as a student), Iskvandar holds a peculiar respect for Maebh. He wonders if she fears him.
⛧ Atrus Mandovi - Coven Anti-Brother Squidziod
An infuriating character, but by the gods is it fun. Atrus is a right proper twat and speaking to him is like having a drink with someone while they hold a knife to your throat. But Iskvandar does not despise such a game of cat and mouse— in fact, he finds himself relishing in it sometimes. Atrus also seems to have a particular disdain for his sexual proclivities, which is all the more nettlingly hilarious.
⍒ James Varyn - Friend TheDeester
A man remarkably different from the one he once knew--quite literally given the change to his appearance. He seems hollowed, and terribly lonely- it almost hurts to see how much things have changed. Most of all it leaves Iskvandar wondering: what in the hells has happened to him?
...At least he's still funny.
Taurean Saint Mathieu - Tavern Dweller Charybdis
A delightfully kindred soul of a certain persuasion, and quite the amusing company on social outings. He likes to drag Taurean about with him in the Landing and take the role as comically vain public nuisances, finding that men of their background ought to stick together. Lovely to meet someone with an appreciation for his taste in boots.

]✹[ REMEMBERED NAMES | DISTANT INFLUENCES ]✹[
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Balatro
The first person he really loved. Their history is messy, juvenile, and tragic, and made a foundation that Iskvandar still stands on in his current day. Their relationship came to an end by the knife of cutthroat politics, and Iskvandar washed up on the wrong side.
Merry
He betrayed an unassuming friend, all ultimately in vain. There's really no coming back from that.
Arganaer
Their time shared was brief, but special. He ended up disappearing suddenly, but maybe it was better that way— at least for his sake. A taste of bitterness.
Nwalme
Out of all things, what working under the Witch King cemented most is that belligerent egotism is always in vogue, and potentially extremely profitable. He once had something of a schoolgirl crush on Nwalme, which he will take writhing to his grave.
Melarue
Thoughts of the woman make him nauseous. He finds himself contemplating his past actions, and what it was all really worth. An old name whom he's heard quite a bit of lately. Curious.
Joseph
The mindscape jumper; quite innocently bizarre, he seemed, and a pleasant fellow. It's not in every lifetime that a friendly acquaintance sends you on a psychedelic trip into your own mental habitat, much less theirs. He knew the man was much wiser than his years. Hopes well of him.
Vashti
Someone like a best friend from incredibly strange and troubled times. They got up to all sorts of trouble on the streets during the Ashen Blight crisis. She's vanished from his life once more, and he prays that she did not end up dead in a ditch.
Branko Callas
Iskvandar possesses a unique sort of empathy for Branko; one that he did not anticipate, as he sees fragments of both a past and current self in the man. Ultimately, he wishes to see Branko follow a path that will some way, somehow, bring him tranquility.
Karn Clawheart
A relic of Iskvandar's past. Of all folk conceivable, he has found that the Greyling is one of few he has been able to confide in. His passion and devotion to his will is admirable to say the least, as it was Iskvandar who had inspired him in the first place, so very long ago. The Greyling is cared for, and he wishes to help him find success. In Karn, Iskvandar has caught glimpse of mortality's greatest tragedy.

֍ Glenn Louvel
One by one, his pieces are picked up, but there seems to always be another one that falls. His resolve, and his approach to his conflicts? Fascinating. Iskvandar likes to keep tabs on it. He's quite fond of the lad, truly, and his life became very different when it became wrapped up in Glenn's. His daughter would be around the same age, he wagers.
֍ Marian Olliran
A heated debate with the woman has left a strange taste in his mouth. Not quite disdain, not quite pity. In fact, he rather enjoys her company as an individual so different compared to he. But her perspectives are rather simple-- naive. And it is irritating.
֍ Bennett Varyn
Iskvandar isn't entirely certain what to make of Bennett. He doesn't know how to talk to him. Which makes quite the curious predicament, as he maintains an internal obligation to watch over him in a familial sort of debt. The tragedies of his parents follow him, and Iskvandar holds a respect for Bennett in this regard. He's certain they would be proud of him.
֍ Gunter Schmidt
Getting beaned in the eye and nearly falling to one's death can leave a lasting impression. Perhaps Iskvandar is a generous man for being quite forgiving of this little accident, as this particular Misfit seems the least volatile of the group. A pleasant and (mostly) well-mannered chap. This impression has changed quite drastically. Having such a constant insight into Gunter's emotional state whilst rarely even speaking directly to each other is a bizarre sort of knowledge. A brain to pick one of these days.


♝ Queen Sugar Silveira
It is curious to him, the thought that there are others along the same path as he, falling from the grace of divinity in pursuit of greater being. Sugar acts as a delightful, nostalgic relic of sorts, her person reminding him of his time spent in the city of Sanardu. Quite the ray of sunshine she is, and while he has been distant from her life for ages, he still finds a particular trust in the kind spirits that know of his past and still choose to treat him with warmth, much to his bemusement.
♝ Fronslin Menguar
Another little piece of his past brought to a current light. He is amused by how remarkably different their paths came to be, with Fronslin a Lord and arcane scholar, and he a rogue heathen. He enjoys their consultations, and holds an appreciation for his talk.

➣ Aelyth Fuvur
Iskvandar finds that he will likely always have an uncle-like fondness for Aelyth. But, by nature of knowing his past life with Fuvur, she knows a little too much, and this rises wariness from him. He is skeptical, but they get along well, and that is enough for him.

+ Many more I wish I saved :' )
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Various resting bitch face portraits by me lol



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Sankera

Lord of Altera
In-Game Tech Staff
Merchant
Staff
Pronouns
He/Him, They/Them
Sea_of_Fog
Sea_of_Fog
LegendMerchant
*side eyes* L- long lost cousin??
 
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