So, I'm relatively new to the server (well, I only came back recently after a long break, more of), so a good chunk of this review will be based on info I've gotten in character and in the recap of the major events, along with the few events I attended.
Positives:
1. Shaking Up the Status Quo
I love how this campaign has really changed the face of the world. First, it moved everyone together and shifted the game into one of a desperate hold-up. Then, it infected Storm's Landing, and divided the Player Base between two lesser-inhabited states, Linlea and Altera. That's just genius from the perspective of throwing all of us out of our element, as well as in keeping the server fresh and new for everyone.
2. High Tension and Suspenceac
The nature of the infected, and their ban from cities, makes for a truly tense situation, especially when combined with hostile political tensions and emerging groups with conflicting interests. The stakes are so nebulous, yet so personal, keeping all of us paranoid and constantly uneasy, which builds more hype for events.
3. Character Focus
I'm not sure how intentional it was, but the character-centric nature of this campaign was brilliant. I have never seen a roleplay server so brilliantly make campaigns accessible to all players while also leaning into the nature of specific characters. Not only did it push certain characters into the spotlight that play off each other in interesting ways, but it also decided to include some incredibly personal and emotional events in there, alongside high-stakes dungeon crawls. Newer players like myself may not get a lot of the small, personal events, but we can still get into the bigger events. This really goes into just how great the cooperation between players and staff is, which reinforces why this server is so awesome to roleplay on.
4. Adding to the Lore
The new lore creatures, especially whatever the entity is that's behind all this ends up being anatomically, are both terrifying and awesome. The staff that are writing this thing are really creative, and are even including actual themes! That's just amazing.
2 Minor Problems:
1. Pacing
This is my only real problem. I think the campaign hasn't been too well paced recently. The natural cadence is a bit wonky, going from a kind of important event to a bunch of research, and then a sudden spike, and then a bunch of other excessive side content. It also tends a bit too much towards small group activities rather than larger events, which impacts why the pacing can often feel so sporadic.
2. Hype and Advertisement
Events aren't too hyped up, so it's easy to miss an event that seemed like an unimportant side thingy but ended being a huge development. A bit more OOC advertisement would be great at luring in the right crowd for events, but maybe this is just me being a newer addition, and, therefore, unable to see the signs.
Overall
Thank you so much for this campaign. It makes me wish I could log on every single day, and roleplay more on the server. I am absolutely hooked on the history and mystery of this story. Please keep it coming.