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Bliss Bluestone - Echelon IV

RagingLunacy

Lord of Altera
Lover
Legend
Hollicynthea
Hollicynthea
Lover
Bliss Bluestone ~ Sorcerous Sphinx





Bliss with Amphibian active!
Made by an Artist named Aya-Chan~



Minecraft name:
Hollicynthea
Character name:
Bliss Bluestone
Link to normal character profile:
Bliss

School/Proficiency
Formistry

Grandfathered into the new system from Eviscism

Branches:
Life

Specialization:
Life (Purist)

Current Echelon:
IV

Spell Points:
12

Teacher(s):
N/A

Student(s):
Eibisch Belmont
Echelon I

Sanctum:
Private room within the Wellspring Palace: -6535, 1070

Current Progression Status:
* Created 2x Custom Spells (+2P)
* WIP: Amphibian taught to 1/3 other mages (+0P)
Lana
* WIP: Unfettered taught to 1/3 other mages (+0P)
Lana
Echelon 5 -> 2/6P & 3 Months since E4

E3(Grandfather) Knack - Strange Strain
Strange’s alteration of Bliss has left its mark on her and with her sudden shift in the Arcane from Eviscism to Formistry, this has now defined itself in slight ways that will stay with her regardless of any other alterations her body may experience onwards;
* Bliss’ eyes now will always appear cat-like, even if she should ever end up having her current eyes lost, replaced or altered. Her eyes will function in whatever way they are supposed to in those cases, but in appearance they will always shift back to appearing feline.
* Bliss’ teeth are now sharper and more feline-like to match, though they offer no additional statistical advantage in this state, still functioning like her teeth normally are supposed to.

* Bliss’ nails grow into a more pointy and sharper looking state, remaining like this unless damaged or clipped at which point they’ll have to grow back into this state at the pace that nails normally regrow. These nails still function the same as normal, sharpened nails would but overall add to the more feline look that Bliss exhibits.

E4 Knack - Vexing Vitality
Bliss' continued experimentation on life extention, death prevention and a so-far unsuccesfull rejection of mortality has managed to dislodge the ties between her appearance and age;
* Physically, even as Bliss ages, her appearance is now stuck to what she appears as in her mid-twenties. This is, however, only a visual ruse as it does not affect nor prevent the effects that aging have on the body especially in the later stages of one's life.
* Upon reaching later stages in life either naturally or from other causes, any degradation or ailments caused by age will still occur naturally despite her youthful appearance.


Bliss' Grimoire

Cantrips: (Life - 4)
LIFE

Name: Cycle
Level: 0
Branch: Life
Range: Touch
Duration: Immediate
Effect: The caster may cause a seed to immediately germinate; the plant then develops 50% faster until mature. Alternatively, the caster may touch dead organic matter, causing it to decompose 50% faster until completely decomposed; only works on unworked matter that has already begun the decomposition process.


Name: Diagnose
Level: 0
Branch: Life
Range: Touch
Duration: Immediate
Effect: The mage may touch a living being and, if there is an illness or injury that will kill it within one year, become aware of roughly how long they have remaining if left untreated. If the being is undead, the mage feels a cold dread instead.

Name: Fleshwarp
Level: 0
Branch: Life
Range: Touch
Duration: Immediate
Effect: The mage uses their hands and fingers to pinch together flesh which then fuses together. The fuse is equivalent in durability to stitches, and equivalent in pain to being stitched up.

Name: Numb
Level: 0
Branch: Life
Range: Touch
Duration: One hour
Effect: The mage numbs sensation in whatever their hand is touching, numbing pain to just a dull ache.


Level I: (Life - 6)
LIFE

Name: Cleanse
Level: I
Branch: Life
Range: Touch
Duration: N/A
Effect: The mage sanitizes their tools, and a single wound on a target. Unless numbed, the sanitization process hurts terribly as whatever impurities are in their target’s wound is forced to ooze out with blood.

Casts: 2 (0 Crits)

Name: Hasten
Level: I
Branch: Life
Range: Touch
Duration: N/A
Effect: The mage causes a minor wound on a person’s body to quicken its natural healing process. If the wound has been tended to, this results in the wound healing after a day. If the wound has not been tended to, then the wound develops a severe infection after a day.

Casts: 5 (1 Crits)

Name: Mutate
Level: I
Branch: Life
Range: Touch
Duration: Permanent
Effect: The caster can manipulate a single minor property of a plant. They may change the plant’s colour, texture, shape, taste or scent. Additionally, they may also either acclimate the plant to its current climate (within reason) or make it resistant to a specific mundane disease or parasite. This effect does not transfer to any progeny of the affected plant.


!Learned Custom!
From
Trefor
Name: Oozing Grasp
Level: I
Branch: Life
Range: 7 meters
Duration: 10 minutes
Effect: The caster unravels Forma from one of their arms, transforming the arm into an amorphous blob of flesh-coloured 'ooze'. This limb moves with the caster's will, able to split into two prehensile tendrils that work in as a single appendage capable of reaching up to a maximum of seven meters. The tendrils are able to manipulate and carry objects that weigh up to eight kilograms, but lack the resilience to attack anything. At the end of the duration, the ooze re-forms into the original limb and the caster feels a dull ache for the next five minutes. If any ooze is separated from the limb, it will remain an inanimate clump. If it is severed or not re-incorporated before the end of the duration, the caster will feel phantom pains in their limb for the next eight hours.


!Learned Custom!
From
Trefor
Name: Retch
Level: I
Branch: Life
Range: 10 meters
Duration: 10 minutes
Effect: The caster manifests their living thread, reaching out to a target within the range to manipulate their forma. The target makes a Body + Fortitude roll against the caster's Casting Attribute DC; on a failure, the target feels their stomach churn, a wave of nausea washing over them that gets worse with quick movements. It cannot be ignored or overcome for at least one round of combat, impeding the actions of the target appropriately. The effects of the spell linger until the target passes the save, which they may attempt once a round.


!Bliss' Custom!
Name:
Stylist
Level: I
Branch: Life
Range: Touch
Duration: Permanent
Effect: By brushing one's fingers over short hair or weaving them through longer hair, the mage can lengthen the hair of themselves or a willing target for as long as they continue the motion. If the motion is reversed and fingers are moved in an upwards motion, the hair is shortened instead. This can only be done while the hair is fully loose. Hair that has been altered by the spell swiftly disappears when cut, leaving nothing usable behind. The length can range from floor length to short cropped.


Level II: (Life - 5)
LIFE

Name: Alter Self
Level: II
Branch: Life
Range: Touch
Duration: 3 days
Effect: The mage is able to alter a single cosmetic aspect of a person. Hair color, facial structure, eye color, and so on. It can’t change their weight, or add/remove parts from people. After the given duration, their features slowly morph back into what they were before, leaving bruises, bloodshot eyes or split hairs during the process. This spell can be cast again before the end of the duration to extend the duration.


!Learned Custom!
From
Lana
Name: Greater Hasten
Level: II
Branch: Life
Range: Touch
Duration: N/A
Effect: The mage causes a severe wound on a person's body to quicken its natural healing process, rapidly renewing damaged skin and tissue. Non-lethal burns, frostbite and flesh wounds are healed over the course of a day, leaving behind scarred and somewhat tender skin. Ifcast on an untreated wound, it causes a severe and painful infection for six hours. If cast on healed skin, it instead removes scars, birthmarks, tattoos and similar over the course of a day.


Name: Mend Bone
Level: II
Branch: Life
Range: Touch
Duration: N/A
Effect: The mage is able to fuse broken bones back together by first aligning them, and then holding their hand over them. The bone is a mite more fragile than before until it is given a day to heal, but someone could run on a leg healed in this way for example. It is quite painful to use the affected bone until they have been given a day of rest.


!Bliss' Custom!
Name:
Osmosis
Level: II
Branch: Life
Range: Touch
Duration: Concentration
Effect: By making contact with another with a succesful CA + Grappling check, the caster can attempt to drain the vitality of the target into themselves over the course of a turn. This reduces the severity of their wounds from severe to moderate, or moderate to light while either worsening their target's wounds in severity from light to moderate, or moderate to severe, or inflicting light wounds if none are present. The caster can reverse the function of the spell instead to cause harm to themselves or increasing the severity of their own wounds from light to moderate, or moderate to severe in order to lessen the severity of their target's wounds by an equal amount. This does not restore anything the body has lost, only mending the wounds that remain in its stead. This spell may be attempted to be resisted through a Body + Fortitude roll vs the Caster's CA. The spell automatically fails in its effect if the recieving target of the drained vitality has nothing that can be mended. The spell cannot worsen severe wounds to the point of lethality.


!Learned Custom!
From
Lana
Name: Transfusion
Level: II
Branch: Life
Range: Touch
Duration: N/A
Effect: Through manipulation of Forma, blood can be transfered from one person to another magically. The mage can cast this spell one of two ways: either by touching a single target and transfering their own blood, or by touching two separate targets and transfering their blood between them as a catalyst. This spell transfers either one or two pints of blood, it is up to the caster.


Level III: (Life - 4)
LIFE

!Bliss' Custom!

Name: Amphibian
Level: III
Branch: Life
Range: Touch
Duration: 12 hours
Effect: The caster places their hands on both sides of their neck or of another person's, and then places their hands on their ears. From there, they alter the targeted individual's anatomy to bear fully functional gills on the sides of their neck and protects their ears from water pressure. This process takes two rounds to complete itself, requiring constant contact with the caster. While the gills are present, they allow a person to remain indefinitely underwater through the duration of the spell and breathe through them; their ability to breathe on land remains intact. The gills provide a strong resistance against decompression sickness, allowing for the targeted individual to rise and fall in watery depths with less risk. These gills must be treated with care while they last; they must be kept uncovered, and mustn't have anything which may block, chafe, or other harm them. Otherwise it risks compromising the functioning of the gills.


!Learned Custom!
From
Lana
Name: Endure
Level: III
Branch: Life
Range: Self or Touch
Duration: 1 Hour
Effect: The caster can instantly grow temporary muscle fibres over a deep or lethal wound on themselves as a reaction, or over a similar wound they are touching on another as an action; internal or external; that strings together before one's eyes. It dulls pain to a dull ache. After an hour, the fibres melt away, reopening the wound.


Name: Purify
Level: III
Branch: Life
Range: Touch
Duration: Permanent.
Effect: Purifies a willing target of parasites, infections, diseases, toxins, poisons and venoms. Can not cure certain Arcane or Divine afflictions like Vyrism or Pox Arcana.


Name: Regrow
Level: III
Branch: Life
Range: Touch
Duration: n.a
Effect: The mage regrows a body part, such as a limb or organ, for their target. This is done by planting a part of the target, such as blood or a nail or a lock of their hair or so on, and then allowing it to grow as if it were a potted plant. Over the course of one week the desired part will grow from the “plant” and hang from a stalk. The mage may then reattach it to whence it was severed on the part of the target, and then after one day of being attached it will fully reincorporate into their body and act as a mundane limb again.


Level IV: (Life - 3)
LIFE

!Bliss' Custom!
Name:
Stasis
Level: IV
Branch: Life
Range: Touch
Duration: Two weeks while maintained
Effect: Two weeks while maintained Effect: Through careful manipulation of the body's natural flow and Forma, the mage is able to shift aspects of one's own or another's physical form to something more akin to flora. Skin takes a greener hue, and leaflike structures form in the hair. While under the effects of Stasis, the body's aging slows to a crawl; they require only water to sustain them, and only 3 hours rest in the sunlight within a period of 24 hours. The natural recovery capabilities of the body can only heal while in the sunlight, but at a reduced (0.5x) rate. Failing to meet the sunlight requirement for a day results in the dismissal of the effect. Stasis can be dismissed by recasting, leaving the original target in a state of fatigue, hunger and thirst.


!Bliss' Custom!
Name:
Unfettered
Level: IV
Branch: Life
Range: Self
Duration: 2 hours
Effect: The mage manipulates their body to grow a pair of wings on their back that can resemble any natural flying creature's (Birdlike, Batlike, etc.) or take on a more nature-based look (plantlife, branches, foliage, etc.). These wings allow the mage to fly at sprinting speed and allow them to still carry up to 150kg with any worn armor and weaponry counting towards this carry limit. While carrying any total weight over half of this limit, the mage's flight speed is halved. As a trade-off, the wings require at least the upper back of the mage to be left exposed in order for them to both form and move properly. Pain and harm can be inflicted on the wings as they count as actual limbs of the mage's body. At the end of the duration or when either wing is severed, both wings will rapidly wither until gone, with the mage's back left unharmed but itchy and sensitive for the next hour. This spell can be ended early.


Name: Verdant Guardian
Level: IV
Branch: Life
Range: 50 Meters
Duration: Permanent
Effect: The caster infuses a single branch or piece of bark with their Forma, causing it to grow into a three meter tall Arbori-like entity over the course of ten minutes. The guardian has the relative composition of a fully grown oak tree and uses the caster's casting attribute to perform any of its actions. The guardian will harmlessly follow the caster around if it is not being commanded, as amenable as a friendly pet dog. The caster can forgo their own action to concentrate on commanding the creature to do anything it is reasonably capable of (e.g. attacking, lifting, etc) while it is within range. Contested actions require the opponent to achieve 4 successes or more. Only one such Verdant Guardian may exist at a time; if the spell is cast while another exists, the original immediately begins to wither and die, leaving only the original wilted branch or bark.
 
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RagingLunacy

Lord of Altera
Lover
Legend
Hollicynthea
Hollicynthea
Lover
*Bit late but, Adept achieved, woohoo!*

This post also now contains the old Adept Eviscist sheet of Bliss, pre-rework for the new system.

Bliss Bluestone ~ Magical Muffin Mistress





Made by the amazing TealCreations~


Minecraft name: Hollicynthea
Character name: Bliss Godfrey
Link to normal character profile: Bliss

Current Rank/Proficiency
Eviscism:
Sparked from unexpected Lightning Strike

Overall Rank: Adept

Spell Points: 125

Active Student:
N/A

Active Teacher:
N/A

Teacher(s):
Azure Cerridwen (Eviscism)

Protege(s) (Current Rank):
N/A

Hearthstone: White Fire Opal (Attuned)
Focus: Ved'Makkol'ka (Wand)
Glow: Shifts and fluctuates between all colors.

Affinity(s):

+0 Electric
+0 Evisral
+0 Kinetic
+0 Magnetic
+0 Penumbral
+0 Thermal
(Neutral Affinity)

[Bliss] = Spells upgraded/altered/created through Bliss' research
[*] = Spells upgraded/altered/created through other mages' research

Known spells (# of times Cast)(# of times Nat20):
Electric - Evisral - Kinetic - Magnetic - Penumbral - Thermal
Apprentice Rank:
*Arcane Transmutation: 23 (1)
*Attract/Repel: 26/29 (0/0) [Bliss-Repel]
*Breeze: 23 (2)
*Candlelight: 29 (3)
*Compass: 27 (1)
*Dazzle: 24 (1)
*Sense Energy: 25 (0)
*Grace: 25 (2)
*Heat Warp: 28 (2)
*Shock: 24 (2)
*Temperature Control: 26 (1)
*Throw Pebble: 24 (2)
Journeyman Rank:
*Animate Metal: 22 (1)
*Brume's Gloom: 29 (1)
*Ember: 29 (2)
*Ward-Minor: 27 (2)
*Detect Energy: 34 (3)
*Disruption: 26 (2)
*Heart's Light: 23 (0)
*Heat-Minor: 28 (1) [Bliss]
*Illuminate: 28 (1)
*Ice-Minor: 53 (4) [Bliss-Extra Effect]
*Lock/Unlock: 24/22 (0)
*Projection: 26 (1)
*Temperature Control-Shared: 19 (0)
*Flurry: 15 (1)
Adept Rank:
*Breath of the land: 26 (1)
*Burst: 28 (0)
*Deflect: 19 (0)
*Dragonbane: 24 (2) [*]
*Empower: 0/0/26/27/27/0 (3)
*Energy Bolt: 29/28/26 (1)
*Enduring Light: 25 (2)
*Enduring Light (Kethron's): 25 (1) [*]
*Flare: 17 (0)
*Free Falling: 25 (3)
*Glacial Shield: 30 (2)
*Ice Bridge: 26 (1)
*Inertia: 11 (0)
*Invisibility-Minor: 26 (0)
*Kinetic Empowerment: 27 (1)
*Kinetic Wall: 29 (1)
*Knockdown: 13 (1)
*See Energy: 27 (4)
Master Rank:
*N/A
Magus Rank:
*N/A
Special:
*Heartstone Activation: 0

Sustained Effects:
Knack: Kinetic

-Increased Dexterity (More fluid movements)
-Lesser Knockback Resistance (Against strikes/impacts)
-Improved Balance (Swift movement/Slippery surfaces, minus oil & mountain/cliff-sides)

Current Magical Status:
Sparked, Attuned x1

 
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