I'm not going to give you a wall of text because if I know you can't be bothered to read it.
Consent between individual players can be split into two distinct sections. These are consent within regions with defined classifications, and consent outside of regions or within regions without classification.
Consent between parties of players, factions, or regions can be split into two distinct sections as well. These are consent within the party, and consent between conflicting parties.
These four types of consent for RP consequences are what I'll be basing the reform off of.
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1. Consent Between Players, without Region Classification
In the current system, players are permitted to instigate fighting, be prepared for fighting, and / or prepare and instigate others into fighting without being forced to accept RP consequences for their actions. In the reformed system, the rules are simple. If you are ready for or intentionally involve yourself in a fight, you are fully consenting. Carrying weapons, wearing armour, knowing magic that may be used in combat, or having armed companions is full consent to any RP consequence for your actions. If you are ICly prepared to enter combat, you should be OOCly prepared as well.
In the event that a player does not want to consent, they should have no need to worry about involving themselves in combat, and as such not need weapons, armour, or offensive magic. Exceptions would only be made for peaceful characters that need these objects for peaceful RP - i.e. hunters with bows, or mages who have dual-utility spells. The policing of this is easy, with character profiles existing as proof of a character's occupation in the event that their peaceful status is brought into question.
In the event that server events involve a peaceful player in combat, the consent rules are temporarily suspended to permit them to defend themselves. The rules are reinstated instantly at the time they no longer need to defend themselves, or at the time they use any of their defensive measures against another player rather than against a server opponent.
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2. Consent Between Players, within Regions
In the current system, the entire premise of three region classifications is redundant and represents a bloated system. This is especially so now that violent regions no longer represent full consent. In the reformed system, region classifications would be split between Full Consent and Partial Consent.
In a Full Consent region, taking the place of Violent, everything goes as defined in section one. The region may be fortified, may take part in international politics, and may transfer IC hands without argument in the event that international politics or server events result in the loss of the region from its IC owners. This would NOT mean the OOC loss of the region without a reform of the server's region ownership system.
In a Partial Consent region, taking the place of Moderate, the ruling party of the region has permission to refuse any violent characters from roleplaying in the region, so long as that character is armed. If the character disarms themselves (as defined in section one), they may only be refused in the event that their presence will bring violent roleplay into the region. The region may not be fortified, unless the terrain of the area demands construction that may be interpreted as fortification - i.e. you're building in a volcano or somewhere else that you absolutely need big stone walls. The region may not take part in international politics, may not transfer IC hands through political action, and may not take part in server events without temporarily becoming a Full Consent region.
Peaceful regions no longer exist.
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3. Consent Within a Party
Simple. If you are part of a party, faction, or other political group, you are fully responsible for making sure that your character obeys the laws or other rules of that group, and the violation of such is full consent.
Why would you be arguing with your friends? Stop it. Get some help. Or new friends.
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4. Consent Between Parties
In current system, characters can form active political groups and then completely avoid the consequences of their actions, which is entirely unacceptable. It promotes cliques and the OOC separation of our player base, and furthers the problem of players who are too attached to their characters refusing to accept the consequences of their actions. In the reformed system, all political groups would need to have a defined classification like regions. With the upcoming forum restructure, now is the perfect time to integrate this into our server. These classifications would be Full Consent and Partial Consent, like regions.
In a Full Consent faction, the players of that faction are permitted to engage in international politics, including but not limited to wars, alliances, trade (of money, trade goods, land, people), etc. The actions they take while performing these actions reflect consent back onto their faction, meaning that the faction head takes responsibility for the actions of his or her players and must respond to conflicts that his players initiate. Kingdoms or other feudal entities above the individual house level MUST be Full Consent factions. Military orders MUST be Full Consent factions. Any other groups with a standing or levied army MUST be Full Consent factions.
In a Partial Consent faction, the head of that faction are not permitted to engage in international politics without the understanding that doing so results in their faction being responsible for taking the consequences of their actions should they go awry. The actions an individual player takes do not reflect consent back onto their faction, meaning that only the player takes responsibility for his or her actions and must respond to their own conflicts individually. Should their faction respond to these conflicts, they acknowledge that they have become a Full Consent faction until the time that the conflict is completely resolved. Individual houses, parties of friends or mutually aligned individuals, and non-military orders are permitted to act as Partial Consent factions. Partial Consent factions ARE NOT permitted to have a standing or levied army, but players within the faction are permitted to be armed.
Consent between individual players can be split into two distinct sections. These are consent within regions with defined classifications, and consent outside of regions or within regions without classification.
Consent between parties of players, factions, or regions can be split into two distinct sections as well. These are consent within the party, and consent between conflicting parties.
These four types of consent for RP consequences are what I'll be basing the reform off of.
---
1. Consent Between Players, without Region Classification
In the current system, players are permitted to instigate fighting, be prepared for fighting, and / or prepare and instigate others into fighting without being forced to accept RP consequences for their actions. In the reformed system, the rules are simple. If you are ready for or intentionally involve yourself in a fight, you are fully consenting. Carrying weapons, wearing armour, knowing magic that may be used in combat, or having armed companions is full consent to any RP consequence for your actions. If you are ICly prepared to enter combat, you should be OOCly prepared as well.
In the event that a player does not want to consent, they should have no need to worry about involving themselves in combat, and as such not need weapons, armour, or offensive magic. Exceptions would only be made for peaceful characters that need these objects for peaceful RP - i.e. hunters with bows, or mages who have dual-utility spells. The policing of this is easy, with character profiles existing as proof of a character's occupation in the event that their peaceful status is brought into question.
In the event that server events involve a peaceful player in combat, the consent rules are temporarily suspended to permit them to defend themselves. The rules are reinstated instantly at the time they no longer need to defend themselves, or at the time they use any of their defensive measures against another player rather than against a server opponent.
---
2. Consent Between Players, within Regions
In the current system, the entire premise of three region classifications is redundant and represents a bloated system. This is especially so now that violent regions no longer represent full consent. In the reformed system, region classifications would be split between Full Consent and Partial Consent.
In a Full Consent region, taking the place of Violent, everything goes as defined in section one. The region may be fortified, may take part in international politics, and may transfer IC hands without argument in the event that international politics or server events result in the loss of the region from its IC owners. This would NOT mean the OOC loss of the region without a reform of the server's region ownership system.
In a Partial Consent region, taking the place of Moderate, the ruling party of the region has permission to refuse any violent characters from roleplaying in the region, so long as that character is armed. If the character disarms themselves (as defined in section one), they may only be refused in the event that their presence will bring violent roleplay into the region. The region may not be fortified, unless the terrain of the area demands construction that may be interpreted as fortification - i.e. you're building in a volcano or somewhere else that you absolutely need big stone walls. The region may not take part in international politics, may not transfer IC hands through political action, and may not take part in server events without temporarily becoming a Full Consent region.
Peaceful regions no longer exist.
---
3. Consent Within a Party
Simple. If you are part of a party, faction, or other political group, you are fully responsible for making sure that your character obeys the laws or other rules of that group, and the violation of such is full consent.
Why would you be arguing with your friends? Stop it. Get some help. Or new friends.
---
4. Consent Between Parties
In current system, characters can form active political groups and then completely avoid the consequences of their actions, which is entirely unacceptable. It promotes cliques and the OOC separation of our player base, and furthers the problem of players who are too attached to their characters refusing to accept the consequences of their actions. In the reformed system, all political groups would need to have a defined classification like regions. With the upcoming forum restructure, now is the perfect time to integrate this into our server. These classifications would be Full Consent and Partial Consent, like regions.
In a Full Consent faction, the players of that faction are permitted to engage in international politics, including but not limited to wars, alliances, trade (of money, trade goods, land, people), etc. The actions they take while performing these actions reflect consent back onto their faction, meaning that the faction head takes responsibility for the actions of his or her players and must respond to conflicts that his players initiate. Kingdoms or other feudal entities above the individual house level MUST be Full Consent factions. Military orders MUST be Full Consent factions. Any other groups with a standing or levied army MUST be Full Consent factions.
In a Partial Consent faction, the head of that faction are not permitted to engage in international politics without the understanding that doing so results in their faction being responsible for taking the consequences of their actions should they go awry. The actions an individual player takes do not reflect consent back onto their faction, meaning that only the player takes responsibility for his or her actions and must respond to their own conflicts individually. Should their faction respond to these conflicts, they acknowledge that they have become a Full Consent faction until the time that the conflict is completely resolved. Individual houses, parties of friends or mutually aligned individuals, and non-military orders are permitted to act as Partial Consent factions. Partial Consent factions ARE NOT permitted to have a standing or levied army, but players within the faction are permitted to be armed.