SirNicholas14
Good
As I was perusing the roleplaying tutorials subcategory, I was surprised to see it bereft of guides on how to perform a proper chase. I thought, "Hey, I've been in those!" and decided to make a guide on how to do so. This guide is going to be time consuming in-game, but each step is necessary in order for the maximum enjoyment of your roleplay regardless of the outcome. Please note, this is not meant to be a guide of what you should do, rather what I personally believe is a good way to conduct a chase.
Note: This value is subject to change depending on one's character's impairments, mental fitness, and the environment they are running in. This value is supposed to be treated as the maximum speed either character can reach, unhindered and on relatively flat terrain.
Note: Like speed, this value is also subject to change, largely depending on the environment the chase is taking place. This is to be treated as the starting distance, the chaser and chasee begin with.
It is emotes during the chase itself that can become problematic. If at any time, either party stops moving, unless otherwise stated, always assume that person is trying to type something and immediately stop yourself, so that both the chasee can type out whatever needs to be typed out and that you will save time by not having to guess where you were when the other person paused. Now, this can become quite problematic if the chaser needs to type something, since the chasee cannot see him or her. The best way to alert the other person in this case is to double tap "T" (the chat key) and hit enter. This is the quickest possible way to send a message to either party if one cannot see the other.
Using the environment against either party is also an integral part of the chase. Again, there are so many examples of how this can occur that it should simply be left to use common sense and good judgement.
If the chaser catches up to what he or she is pursuing, then the chaser may perform an emote. Realistically, this should happen when the chaser gets within less than 2 meters of the chasee. To some degree, the chasee can counter emote, since he or she can hear the chaser approaching and can periodically glance back to see the pursuer, making the counter emote all the more realistic.
If the chaser loses sight of his or her target, then at the most, the chaser can go to the last known location of the chasee and search from there. If the target is seen, the chase begins again or some other conflict will, if not, depending on how determined the chaser is, he or she will perform a search. This can last until the chaser gives up, or if the chasee hides so well, there is no chance he or she will be found.
This guide may seem to be very tedious and time consuming in practice, but if you know your character well, and stick to common sense, the pointers presented in this guide can become intuitive fairly quickly.
Pre-Chase Flight Check
Before the actual chasing part begins, there are many things that are highly recommended to be discussed beforehand in order to avoid arguments and issues during the chase itself. Below is a checklist of things to discuss.
- The Consent Level:
- Physical and Mental Fitness:
- Impairments:
- Maximum Speed:
Note: This value is subject to change depending on one's character's impairments, mental fitness, and the environment they are running in. This value is supposed to be treated as the maximum speed either character can reach, unhindered and on relatively flat terrain.
- Following Distance:
Note: Like speed, this value is also subject to change, largely depending on the environment the chase is taking place. This is to be treated as the starting distance, the chaser and chasee begin with.
In the Thick of It
Now that the pre-chase check is over, the chase can commence. During the chase, there are very many factors presented by each specific environment that chases can occur in. In most cases, the best way to handle various environments is to use common sense and good judgement. There are several fundamental components that need to happen, however, in order for the role-play to be most enjoyable and fair.
- Emotes:
It is emotes during the chase itself that can become problematic. If at any time, either party stops moving, unless otherwise stated, always assume that person is trying to type something and immediately stop yourself, so that both the chasee can type out whatever needs to be typed out and that you will save time by not having to guess where you were when the other person paused. Now, this can become quite problematic if the chaser needs to type something, since the chasee cannot see him or her. The best way to alert the other person in this case is to double tap "T" (the chat key) and hit enter. This is the quickest possible way to send a message to either party if one cannot see the other.
- The Environment:
Using the environment against either party is also an integral part of the chase. Again, there are so many examples of how this can occur that it should simply be left to use common sense and good judgement.
- Collateral Damage:
- Fatigue:
Ending The Chase
Now this is the point at which the fun must end and the outcome must happen. There are one of two ways to end a chase, either the chaser catches up to the chasee and does an emote or the chasee loses his or her pursuer(s).
If the chaser catches up to what he or she is pursuing, then the chaser may perform an emote. Realistically, this should happen when the chaser gets within less than 2 meters of the chasee. To some degree, the chasee can counter emote, since he or she can hear the chaser approaching and can periodically glance back to see the pursuer, making the counter emote all the more realistic.
If the chaser loses sight of his or her target, then at the most, the chaser can go to the last known location of the chasee and search from there. If the target is seen, the chase begins again or some other conflict will, if not, depending on how determined the chaser is, he or she will perform a search. This can last until the chaser gives up, or if the chasee hides so well, there is no chance he or she will be found.
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This guide may seem to be very tedious and time consuming in practice, but if you know your character well, and stick to common sense, the pointers presented in this guide can become intuitive fairly quickly.