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Currency | The Radiant

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Currency | The Radiant

Currency is one of the core parts of a region’s growth. It provides wealth and the ability to remain sustainable throughout the many resources required to live in it. Currency has advanced from trade and bartering of simple materials, to using metal goods, jewels and finally- a standard use of currency with a silver coin called the Radiant.


Trade & Bartering - The world began without structured societies. Many beings found the importance of using their goods for more services in different and unique ways. This occurred through trading tangible objects: beads, ingots, livestock, weapons, jewels, crafts. And occasionally through labour and favors. Ages have gone by and lands have advanced, but despite the coin system becoming a more accepted form of trading wealth, a few regions do continue to use the trade & bartering system, especially those travelling in caravans, living in forests and wild landscapes.


Coinage | The Radiant & The Emerald - In an effort to seek a more stable, wordly known object as a standard trade form, Emeralds came into the Trade & Bartering system as a valuable jewel that carried a certain amount of wealth. However, emeralds were costly to mine and merchants of Altera sought an easier method to trade their goods between the wealthy and the poor. As society grew, so did the need to have a standard form of trade through metal coinage. Silver marked coins, pointedly small and easy to carry around, contained more value in wealth than objects could. This pointedly silver coin was called “The Radiant”, dubbed so before the growth of Port Silver in the olden Kingdoms of Yore.


Control and Production - One can naturally find silver metals and emeralds in the natural parts of the world to mine themselves. However, for it to carry coin value in the standard merchant world of Altera, one must convert their findings in to a controlled environment - The Bank of Storm’s Landing offers such services. It consumes and controls the average production of emeralds and silver metals to convert them into mint forged coins so that they can be redistributed into the immediate world. The Main Vault is sealed and protected heavily for this very reason.


Conversion Rates:
1 Emerald = 20 Radiants
5 Emeralds = 100 Radiants
10 Emeralds = 200 Radiants


Appearance and Sizes:
Emeralds are the size of half an adult’s index finger and about twice its width. Oval and crystal shaped, an emerald is generally un-cut and unpolished with rough looking edges. These are not considered the standard coin used by merchants, despite a few continuing to use this method, but the Bank of Storm’s Landing still accepts them so that they may convert them into coins.

The Radiant is about twice the size of an adult fingernail. They are flat and two-faced, with distinct carvings formed on both sides. Sometimes they may carry a green gleam in respect to its older cousin in the olden currency, the un-cut emerald. Though some believe it’s just rust.


Credits:
Solus for the writeup
 

HollowWorld

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Lore Staff
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Official Artwork:

1648764575603.png
1648764580684.png
[ Credit: Elz ]


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If you would like to submit a visual player representation of what the Radaint looks like in roleplay, please send Solus a conversation
Here are the public guidelines:

+A 2-D or 3-D drawing (colored, sketch or photoshop)
+Must be two sides of a coin. Back and front.


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Thanks for the initial pitch from NIAH and new players needing a guide.
 
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