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Divine Grounds

HollowWorld

HollowWorld's Announcer
Lore Staff
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Staff
100557

They are a semblance of a presence that is not often there.
Not daring to meddle with our feeble existence.

Yet they hear and wait in quiet form.
To Bless those who praise with daring missions.


100558
- DIVINE GROUNDS -

Upon hitting T3 of the Divine system, you may apply to have one region marked as 'Divine Grounds', in which Divine Staff will work with you to come up with an agreeable change to the area. These locations must have a large shrine, temple, church, or cathedral to use as the central focus for the radius of the divine presence. These locations must have a sufficient level of worship or focus on a specific divine for it to be a larger area (such as region wide), but you may apply for a secret location to also have its own area of influence if you have region owner permission for it there. You will be required to hold a 'Sanctification' event in which the area is granted the aura previously decided on, and this does not matter if it is public or private but something of worth should be offered in this occasion. Something deemed worthy. Start a conversation with Divine staff with your proposed effects - It should be focused on flavour.
Note: Region/Area must be RP ready. Only one location per character. It cannot be moved once applied.

Divine Grounds cannot overlap, those of the same faith may join their 'Grounds' in the same place for perhaps an additional effect, but this is not a way to directly gain more 'power' in an area. It will be more flavourful, defined by Staff. -


Below is a list of all current areas under Divine influence.​

DIVINELY IMBUED
These lands have no founders other than the Gods themselves.

The Storm's Landing Cathedral
A place of Divine neutrality, all Gods have sponsored this building to be the Grand Shrine of the Pantheon. It is considered the most sacred and holy place for the Gods.
Storm's Landing Gardens
An area for growing food and flowers, with a large pond, has been brought under the protection of Sallana. This area cannot be tampered with, its food and water always pure and healthy.
Founded by: Sallana​
Nid Arach - Jishrim
A place of darkness and evil, Jishrim has sponsored this vile land with his aura of chaos. Throughout the great Fortress ruins and its lands, weather and chaos wreaks havoc, with its effects changing upon a daily basis.
Founded by: Jishrim​
Robin's Creek - Shalherana
A hamlet along the river to Mockingbay, this place was dedicated and given in full to Shalherana, the area now a haven for various birds and creatures. It exudes a sense of tranquillity and calm over its inhabitants, though nature always seems to be taking over the buildings within.
Founded by: Shalherana


LANDS OF GRACE
Areas given a divine touch by faithful individuals, some coming together to further empower the same location.
(Players, and combined grounds can only be done by the same faith.)
The Grove - Theodra
The forests around the great Eldnari seem to shift and move, making it difficult to navigate to those who do not live there or regularly visit enough to know pathways. Despite it towering above the canopy, it seems much further away to those on the forest floor, and often they run circles and end up further away than when they began. Additionally, nearby predators considering the area to be prime hunting grounds, making it a dangerous place to access. The 'Inner Grove' is not as dangerous, nor disorienting.
Founded by: Aryn Lannis
New Riseport - Theodra
The waters that run through New Riseport, be it rivers, streams, waterfalls or even springs, glimmer with flecks of silver and hold a soft glow. Feeding into the land around it, the trees grow taller, foliage denser, and occasional creatures become stronger and more challenging. Consuming or bathing within this water will heal scratches and superficial wounds over the next hour, and ease aches and pains of the body. It will become as normal water if ever removed from the natural waterway. Clusters of vines, stray flowers, fungi and occasional insects can glow a soft aqua, green, or silver hue in places, illuminating the canopies of the jungle beautifully.
Founded by: Aelyth Elz
The Isles - Grey Lady
Cold and quiet, a grey mist lingers around the Grey Isles every dawn. Corpses buried properly and within crypts will remain inert despite any necromantic tampering, unless something violent occurs to displace them. Spirits that do rise and fall by mortal means will pass peacefully to the Afterrealm within these bounds. Natural fires near graves and the Temple will flicker a color of ethereal white and grey-blue, but retain their normal warmth. Strangers are treated as strangers would anywhere else, but Vyres and those Blessed of Skraag especially become unsettled upon visiting, finding a shivering chill within them until they leave the premises. Despite the coldness, there comes a sense of bliss. Upon cloudless, starry nights- colors of purple, white and grey will ribbon across in stripes of aurora lights- reflecting the Sea of Souls in the Afterlife.
Undead cast through necromancy by those of Skraag cannot rise or roam on these holy grounds.
Founded by: Ashna Solus
The Sanctuary - Shalherana
The Sanctuary is a place of peace and tranquility, instilling in its visitors a calm mind and soothing sense of comfort. Many animals within are in harmony with the locals or visitors. Children born within the Sanctuary are considered safe under the careful watch of Shalherana, with no chance of a risky delivery, miscarriage, or other trouble whilst they remain within its bounds. Several lakes can be found here, each one with healing qualities. To bathe in it for at least fifteen minutes will ensure all shallow wounds heal with no scarring left behind, bruises fading away. Consuming it will ease all aches and mild pains, settle nausea, and relieve fatique. It will not hold these properties if removed from the boundaries, returning to normal water. Those who enter these boundaries wishing to do harm to those within will find all trees and plants grow thorns and spines, agitated at their presence, causing itching rashes if they nick skin or catching on clothing.
Founded by: Jenette Ruu Darling
Maintained by: Valtae Menguar The_VALKYRIE
Blackrush - Valiant
A divine presence is felt by all within the town, bolstering the courage of its allies and disheartening its foes. When fighting in defense of the town this effect is heightened, and aids in overcoming effects that induce fear or mania. Metallic armor and weapons within the region take on a navy or red tint, and the region holds a proclivity for storms.
Founded by: Bennett TheDeester
The Swamp - Skraag
The swamp holds a harsh wet landscape, abundant in insects such as mosquitoes, flies, and locusts. Corpses are found throughout, riddled with maggots, whilst flora and fauna look sickly and dying. Strangers and those not blessed by Skraag begin feeling sickly and paranoid, while Vyres feel the thrill of a hunt take place. During storms, drops of blood occasionally find themselves amongst the rainfall, and fires sometimes turn red or viridescent after a prolonged time. At night, a dark green hue pervades throughout the sky, and a thick fog of the same colour takes hold of the land. The only respite from this presence is on cloudless nights, where an odd sense of calm is felt—yet even then, crimson stars can be seen in the sky, where they do not belong. In the night time, the waters and lake of the nearby area turns to blood. Vyres and undead who bathe in the water find that their wounds close, but do not heal, and other mortals who find themselves in the waters feel ill and nauseous the next day. Various plantlife around the area takes on fearsome changes, such as bone white or fleshy colouration and textures so long as it remains within the boundaries.
The Reaper spell cast by those of the Grey Lady cannot reach these holy grounds.
Founded by: Karn, Branko, & Hellmann Catanomical Kostadim Adam/Byrne
Oceans of Visage - Visage
The waters in this region remain elusive and enigmatic; the oceans loom with a thick fog that is particularly difficulty to navigate for those who do not pay piety to Visage. The aquatic life within is particularly aggressive and menacing to those outside the faith, and is passive to those of it. An otherworldly, beautiful song can be heard through the fog and waves, a siren's call to those curious who are passing by. Religious buildings dedicated to Visage supernaturally entrap a bubble of air, allowing anyone to breathe within them. Any prophet of Visage may petition for temporary gills to form on any visitors attending religious events, but they disappear upon exiting the region or when the event ends.
Founded by: Briarwood Retro
Celestial Reservoir - Visage
A grand lake formed in the presence of a divine ground to Visage. The pool of water is poured downwards from a colossal statue made in the image of Visage, where it pours down to the oceans around in archs of rivers. If one who is not blessed by Visage lingers in the fog, a deep feeling of being watched from the lake is felt. From the waters, thin fog clings to the surface. Oddly, though, the water is so clear that one can very easily see ones reflection off of it with focus. The surrounding area is eerily quiet where even whispers seem loud. The wind is hushed, insects and small vermin no longer chirp in the night, and in times of ceremonies or events related to Visage, moonlight may dress the area in luminescent light that seems to stick to the ground. Those who dress themselves in the waters find themselves in greater calm and ability to focus. If children are baptized in, they may receive webbed hands and footing and seem much more capable swimmers from an early age.
Founded by: Eren AionTbird
The Serpent's Forge - Visage
The Serpent's Forge, once entered, rapidly dims all light. Shadows creep around the area, making it gloomy with limited sight. Within the darkness, the sound of the tides can occasionally be heard, and all light becomes a faint, silvery hue akin to moonlight upon the waters. Crafts made within the forge here by a follower of Visage will be permanently imbued with a trace of the Divine, a faint harmless smoking effect upon it. Holding the crafts up to the ear emit the sounds of almost whispers, or waves. Whilst within these Divine Grounds however, the effects upon the crafts amplify to create greater wisps of harmless smoke, the sound of crashing waves echoing should the items hit a surface.
Founded by: 'Nobody' MercurySteve
Halbed - Jax
Within the high walls that surround it, the cold and stony streets of Halbed are subject to cold weathering. The raindrops that pour and the snowflakes that scatter fall as a golden ink or flecked gold leaf flakes that return to normal as they make contact with the town. Folks who pass through Halbed find it is not as cold within the walls of the city as they have heard, feeling an internal warmth both literally, and emotionally. Any attempt to cheat at traditional gambling games through magical means fails, the effect dispelled automatically. During the dark hours of night regardless of activity, the city still carries an atmosphere of being alive and awake rather than an eeriness one would feel walking through empty streets at the same hour.
Founded by: Cymic Cymic_
The White Tower - Ignis Synnove
The White Tower's beacon fire glows brightly all throughout the night and day, dimly illuminating the landscape around it. On a clear day, it can be seen for miles. The fire always glows a fierce shade of rose gold, the red of war mingling with the golden purity of the faith. Sometimes, the red is more pronounced; at others, the gold. Illusions granted by demonic or Vyre abilities do not function within the grounds. Demons revert to their true form, and Vyres always have their red eyes plainly apparent. Those within the grounds experience occasional visions with Synnovian archetypes in the form of day dreams; as well as actual dreams. They contain elements preached about in the village often: inverted ziggurats, interlinking structures, fire, and other themes that would be familiar to those of this particular branch of Synnovian worship. The throne within The White Tower seems to be veined with gold, glittering in the light of fires around it.
Founded by: Aleksei blargtheawesome
THE FADED
Lands that were once marked by the Divine, but their Founders have lost touch or fallen out of favour.
Note: Divine Grounds are tied to their Founders. They will fade unless taken up by another in the place of their own T3 grounds with express permission from the Founders.

The Valley - Theodra
The valley seems to be a hotspot for various birds of prey, finding some sort of draw to the place which in turn results in a lack of rodents and other nuisance animals. The growth of wildlife here seems to be both faster and more uncontrolled, wild herbs in abundance but grasses and ferns obscuring pathways and nature taking over any surfaces left alone too long. Those who linger within its boundaries find their senses slightly heightened, coupled with a clarity of mind that makes maddening effects harder to take root. These effects are only in place in the boundaries of the Valley, fading within an hour of leaving them.
Founded by: Thryss​
The Garden - Jishrim
The woodland around the Garden is peculiar, long swathes of webbing coats the trees and the light that shines through the canopy takes on a faint red hue. Plantlife warps slightly, such as leaves becoming red and flowers growing twice as large with odd numbers of petals, ferns becoming more like feathers. Fungi grows two to three times as large. Animals venturing into the area take on mutations like extra eyes or limbs, or darkening in colour to be black with red eyes. Individuals who enter the area will distort, perhaps extra eyes or their teeth becoming that of a random animal, and sometimes feeling slightly taller as if they elongate. These effects are up to the player. Upon leaving the radius, everything will return to a normal state within an hour.
Founded by: Bok'ra Retro
 
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Elz

hmm
Events Staff
Very Sweet
Staff
You can apply for Divine grounds with a T3 character now - Make a conversation with Divine Staff with your area wishing to be one and the proposed effects of the area and we will discuss.
 

Elz

hmm
Events Staff
Very Sweet
Staff
An overdue update for the 'Garden' in the Landing (with the bridge over the pond and the big tree):

Storm's Landing Gardens
An area for growing food and flowers, with a large pond, has been brought under the protection of Sallana. This area cannot be tampered with, its food and water always pure and healthy.
 

Elz

hmm
Events Staff
Very Sweet
Staff
Addition, thank you to Solus for writing:

The Isles - Undead cast through necromancy by those of Skraag cannot rise or roam on these holy grounds.

The Swamp - The Reaper spell cast by those of the Grey Lady cannot reach these holy grounds.
 

Elz

hmm
Events Staff
Very Sweet
Staff
Updating the layout of Divine Grounds and adding 'Founders'. Poke someone in Divine Team if one of them is incorrect, thanks!
 
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