(Custom Art from Elena Skitalets)
{ Mage Profile }
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| Kê¥ Ìñ£ðrmå†ïðñ |
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"Elizabeth Kane knows death, and radiates it from her being."
- The Grey Lady
Name: Elizabeth Kane
Nickname/Alias: Eliza, Liz, Lizzie, Kane,
Full Titles:
Age: 32
Gender: Female
Race: Northern Human
Culture: Kane - Kalstaat - Kalt
Social Status: Nobility without titles
Profession: Magus
Sexuality: Fleeting interests
Marital Status: Widowed, but taken
Height: 5'4
Weight: 135lbs
Homeland: Queensport
Current Home: Queensport, but traveling more often now
Date of Birth: Specific date unknown. After settling the new continent.
Date of Death:
⫸ April 5, 2018 - Attacked by wolves whilst riding outside of Queensport
⫸ September 10, 2018 - Neck snapped when a Long Armed Pillager collided into a mountain. While on fire. While being momentarily blinded.
Status: Slowly, Elizabeth's sense of freedom and lack of direct ties to the kingdom has warped her priorities. She has a large dissociation from the situations around her and finds herself caring less and less about the mortals and petty squabbles. She feels unfettered, and she is pushing herself further and further towards the arcane.
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| þh¥§ï¢ål Ɔrïßµ†ê§ |
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"When I was a young girl, my father told me that I would never be a fighter. He would not even try to teach me. He gave me a dagger and told me that I would be better off to run. I may never win a contest of strength, but I dare anyone try and tell me that again."
Build: She is a petite woman, but remains agile and fit from frequent exercise.
Hair: Elizabeth's hair falls well below her shoulders with noticeable curl. It is an intense dark brown with wisps of auburn in the light. Most often, she pulls portions of it back and pins it. Usually some array of beads and feathers incorporated into it decoratively.
Eyes: A deep, vibrant green that has defined the Kane line for generations. { x }
Skin: Pale, but riddled with many scars and burns.
Identifying Marks:
⫸ Her left palm is branded with a four symbols arranged in a pattern
⫸ Her left arm is burned from fingertips to above her elbow in patterns that follow her veins.
⫸ There is a black mark on the back of her neck whose edges shift and move as if alive
Appearance: Elizabeth is a peculiar mix of well-kept wealth and rag-tag baubles. Her clothing tends to be well cared for, as she puts work into repairing them herself the best she can. Well made garments and quality materials. However, her wardrobe is usually marked by several belts, loops, or pouches containing carved bone charms or trinkets. Sometimes feathers worked into her her hair, or additional necklaces on hemp rope or silk ribbons. She has a curious and almost eclectic air to her appearance, but her demeanor with the general public give her a standoffish and dour appearance.
Hygiene: Elizabeth bathes regularly. If not in the castle baths, she visits the hot spring. She smells of sandalwood and lemon in most encounters.
Posture: Straight backed, but not unaccustomed to leaning on things.
Gait: Without a dire scenario to navigate through, she will meander slowly. When conducting business, she is more apt to quick steps.
Dominant Hand: Right
Habits and Mannerisms:
⫸ Pacing when agitated
⫸ Staring at people for prolonged periods of time
⫸ Talking to herself and muttering aloud
Scars:
⫸ Her left palm is branded with a symbol, referenced above. Evelyn burned it into her palm
⫸ A scar across her left cheek from a childhood horse riding accident
⫸ A claw wound above her bellybutton where a wendigo pierced her
⫸ Murkquel fang marks on the top of her right forearm
⫸ Crosshatched claw marks from a winged rat from her right cheekbone to jawline. Very faint.
⫸ Her left arm is covered in burns from her hand to the middle of her upper arm. It is as if the burns follow the lines of her veins. Lingering scars.
⫸ Her upper right arm has a scar from being impaled through by a fence post.
⫸
⫸ A small, perfectly white star on a vein at the bend of her left elbow. A mark leftover from Shalherana's healing.
⫸ There is a black mark on the back of her neck whose edges shift and move as if alive
Broken Bones:
⫸
⫸
Illnesses: None currently
Allergies: Bee stings, but this has yet to make itself apparent
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| Ȇh & Mð†ïvå†ïðñ§ |
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"I have died for this world and fought for it, and for what? To be faced with betrayal, naivete, ignorance, and hatred. And yet despite this, I continue to step forward at every crisis like a fool. Perhaps protecting the ones I care about is my truest curse."
Key Drives: ⫸ Protect Katherine and Varik ⫸ Arcane Perfection ⫸ Defend the realms
Religious Values: Samaritan
Alignment: Neutral
{ Short Term Goals }
(In no order)
⫸ Golems
⫸ Travel
⫸ White Lies & Wolfgang
⫸ Evolve with Stolas
⫸
⫸
⫸
{ Long Term Goals }
(In no order)
⫸ Build the grimoire
⫸ Create a legacy worth leaving behind
⫸ Fight threats as they arise
{ = | = | = | = }
{ Completed Goals }
(In no order)
⫸ Stronger Elementals ⫸ Restore Compendium ⫸ ...The Servant ⫸ Surpass Alison ⫸ Find a suitable apprentice ⫸ The Magister's Exchange ⫸ Investigate the rumors heard in the Eastwatch Tavern ⫸ Determine the threat level of the vyres ⫸ Find someone worthy as a protege ⫸ Reassess relationships ⫸ Jaden ⫸ Aleksei ⫸ Lothaire ⫸ Wolfgang ⫸ The Vyre Accord ⫸ The Royal Court ⫸ Spark the apprentices ⫸ Stockpile holy water locations in the city ⫸ Gather information ⫸ Appoint tasks ⫸ Nurture Katherine's recovery ⫸ The vyre quandary ⫸ Test Kitrana's abilities ⫸ Prepare Wolfgang for the future ⫸ Eradicate Strange ⫸ The Rangers...
⫸ Return Queensport to normalcy (Clean up the wraith damage, get the castle in order, restart trade) ⫸ Foster Atrus's place in the household ⫸ Test the limits of her newfound abilities ⫸ Survive the adjustment ⫸ Teach Kitrana and Atrus ⫸ Take Katherine somewhere new ⫸ Experimentation ⫸ Gifts ⫸ Freedom
{ Failed or Abandoned Goals }
(In no order)
⫸ Cerberus ⫸ Seance Maceo ⫸ Seance Godric ⫸ Aleksandar & Charles ⫸ Cogimency ⫸ Hawklight ⫸ Secure Ater ⫸ Artisan's Festival ⫸ Duel Jaden ⫸ Gestalt ⫸ Starsinger ⫸ Joseph ⫸ Augmentation ⫸ Bring in more citizens ⫸ Sigmar ⫸ Charlotte ⫸ Seraphine ⫸ Banishment
(In no order)
⫸ Stronger Elementals ⫸ Restore Compendium ⫸ ...The Servant ⫸ Surpass Alison ⫸ Find a suitable apprentice ⫸ The Magister's Exchange ⫸ Investigate the rumors heard in the Eastwatch Tavern ⫸ Determine the threat level of the vyres ⫸ Find someone worthy as a protege ⫸ Reassess relationships ⫸ Jaden ⫸ Aleksei ⫸ Lothaire ⫸ Wolfgang ⫸ The Vyre Accord ⫸ The Royal Court ⫸ Spark the apprentices ⫸ Stockpile holy water locations in the city ⫸ Gather information ⫸ Appoint tasks ⫸ Nurture Katherine's recovery ⫸ The vyre quandary ⫸ Test Kitrana's abilities ⫸ Prepare Wolfgang for the future ⫸ Eradicate Strange ⫸ The Rangers...
⫸ Return Queensport to normalcy (Clean up the wraith damage, get the castle in order, restart trade) ⫸ Foster Atrus's place in the household ⫸ Test the limits of her newfound abilities ⫸ Survive the adjustment ⫸ Teach Kitrana and Atrus ⫸ Take Katherine somewhere new ⫸ Experimentation ⫸ Gifts ⫸ Freedom
{ Failed or Abandoned Goals }
(In no order)
⫸ Cerberus ⫸ Seance Maceo ⫸ Seance Godric ⫸ Aleksandar & Charles ⫸ Cogimency ⫸ Hawklight ⫸ Secure Ater ⫸ Artisan's Festival ⫸ Duel Jaden ⫸ Gestalt ⫸ Starsinger ⫸ Joseph ⫸ Augmentation ⫸ Bring in more citizens ⫸ Sigmar ⫸ Charlotte ⫸ Seraphine ⫸ Banishment
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| Qµålï†ïê§ & £låw§ |
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"I have not come here to be your friend. There is work to be done but if you're not a complete idiot, I may stay for niceties after. I make no promises."
Intelligence: Her knowledge base is nearly encyclopedic. She has read the entirety of Compendium's library. Has spoken with mages, scholars, and priests across the land. Studied old texts and learned new skills along the way. She believes her knowledge surpasses most everyone around her and is incredibly stubborn to ever admit she's made a factual error.
Known Languages:
⫸ Common: Total fluency. Native tongue.
⫸ Rede: Total fluency. Native tongue.
⫸ Lavoyarde: Total fluency. Began lessons when she was very young and grew her vocabulary over the years.
⫸ Elven: Workable. She's been taught by Jaden, but she doesn't let anyone know she speaks it, or understands it.
Lures: ⫸ Old books ⫸ Intellectual discourse ⫸ Competent people ⫸ Shadows ⫸ Animals ⫸ Very, very tall things ⫸ Solitude ⫸ Danger ⫸ Whiskey ⫸
Memory: Usually, quite precise
Phobias: ⫸ Dying alone ⫸ Being Trapped or Imprisoned
Addictions: ⫸ Adrenaline ⫸ Magic ⫸
Strengths:
⫸ Knowledge - She has an extensive knowledge base and a very high intellect. She knows a lot, about a lot of things.
⫸ Nimble - She is quick and evasive. Because of her spells, she is often jumping or climbing things. Acrobatic, in a way.
⫸ Intuitive - She has a feel for people and can get a sense for their inner drives and intentions.
⫸ Arcane - She is proficient with Animancy and she can employ a variety of tools for various situations.
Weaknesses:
⫸ Over Confident - She has a firm belief that there is nothing she cannot do or handle for herself. It leads to Elizabeth putting herself in harm's way because she has no regard for her chance of failure.
⫸ Disconnected - She has grown more and more dissociated from mortals around her. The squabbles and strife of the Kalstaat seem lesser to her now that she is removed from it. Petty problems of a kingdom that are not her concern anymore. She is dangerously aloof to many people as she drifts further and further into her dissociated state.
⫸ Stubborn - When she has reached a decision or any sort of conclusion on a topic, it will be a miracle if anyone can get her to change her mind.
⫸ Arrogant - Despite making an effort to suppress it, Elizabeth is ferociously arrogant. At different points in her life, it has pushed people away.
Fears:
⫸ Large Arachnids - Her earliest memories are being carried away from Queensport as spider's attacked. As well, the spider mutants in the deserts.
⫸ Cogimencers - She does not fear them all, but the idea of any being or entity being able to alter her mind without her awareness unsettles her deeply
⫸ Imprisonment - She lost innumerable months in mind-numbing isolation, trapped in a realm as she fed off of planar entities to survive. She cannot go back there. She will not. Her nightmares are filled with visions of that place.
Temper: Prone to lashing out with harsh words and walking away from infuriating situations rather than dealing with the root issues
Sense of Humour: Deeply morbid and dark
Pet Peeves: ⫸ Idiots ⫸ Being compared to her parents in any way
Sleeping Pattern: Poorly. She is plagued by nightmares that come and go through the night. She is getting used to them in some capacity, but they are worse on nights Jaden is not with her. When he is near, she is quick to calm.
Dreams/Nightmares:
⫸ A labyrinth of cave tunnels unending
⫸ The dragon's diseased breath choking her and her eyes burning without end
⫸ She relives her death in Linlea and she wakes up as she hits the mountain
⫸ The Mountain Pass
Hobbies:
⫸ Bone carving
⫸ Sewing
⫸ Reading
⫸ Research
⫸ Dancing
⫸ Experimentation
⫸ Physical Training
Routines:
⫸ Ever since Linlea, she runs as the start to her day, followed by archery practice at the targets outside.
⫸ Meals often eaten with the family in the breakfast room
⫸ A portion of the day spent in the workshop, experimenting and pouring over the grimoires
⫸ Doing whatever else she wants >: )
dark green #012B06
gold/green #626303
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