- Pronouns
- He/Him
Slimy_Froggy
Patron
The story:
You are brave adventurers, who took on more than you could handle. In your last adventure, you faced an evil wizard. Before you could even strike a single blow, he cursed you and banished you to this demonic labyrinth you find yourself in now. There is only one way to escape: Find the runes and bring them to in the center of the Labyrinth. But be aware, the labyrinth only grands one person to be teleported out. This means your adventurous companions have now become your rivals and would do anything to be the first person to find three runes!
Game setup:
Lay the labyrinth unfolded on the table.
Put the runes 1-12 on their matching places in the labyrinth.
Lay the deck of monsters on the table, faced down.
Lay the decks of the three item classes on the table, faced down, next to each other.
Game Rules:
This game is for 3-6 people. Age indication 10+
Everyone starts in the center of the labyrinth.
The goal is to gather runes, which are located in the labyrinth, and bring them back to the center of the labyrinth. When you have 3 runes are in the center of the labyrinth, you win. This is the only winning condition.
At the start of the game, the players choose one of the classes below:
- (Evasive class) Mage: Has a -2 modifier against enemy player’s level. Can use all magical items (purple icons). Cannot wield metal armor and weapons.
- (Runner class) Scout: Has a +1 modifier when choosing a path, can use magical items no higher than class 1. Cannot wield two-handed weapons or plate armor.
- (Combat class) Warrior: Has a +1 modifier when fighting monsters, cannot use magical items.
Players can gain items in two ways:
- From throwing two of the same number of eyes on the dice, during pathfinding: (double numbers during combat do not count)
- double 1, 2 or 3: take a class 1 item
- double 4 or 5: take a class 2 item
- double 6: take a class 3 item
- From killing monsters.
These items only have effect if wielded or used:
- To wield a weapon, lay it on the right position in relation to the adventurer card. You can only wield one item per hand, head, torso and feet.
- Some items can be used at different times, the moment to use the item will be noted on the item-card.
Game mechanics:
Everyone rolls a dice, the one with the highest number of eyes may start.
A turn goes as follows:
- Player moves pawn to a junction of choice
- Player decides which of the two paths to take
- Player throws a dice:
- If the dice is higher than 6; the player goes down the path of choice.
- If the dice is lower or equal to 6; the player goes down the other path
- When the player goes down a path that ends in another junction, end its turn.
- When the player goes down a path that leads to a dead end or a rune-room, draw a monster card (in the rune-room, slaying a monster yields the rune instead of an item)
- Throw the two dice, if you throw higher than the monster's level, you win and may pick the top card of the item deck that matches the monster's class.
- If you throw lower than the monster's level, you lose and:
- If you are holding rune(s), you lose your rune(s), the rune(s) is placed in the dead end. You keep your items and return to the center of the labyrinth.
- If you have no rune, but you are holding an item, you can choose to stay in the room but then you lose your item, which is placed on the bottom of the item deck of its matching class. Or you choose to return to the center, but you keep your items.
- If you do not have any runes or items on you, just return to the center of the labyrinth.
- After this, your turn ends.
- When the player faces a monster, or decides to fight another player:
- Items take effect if wielded.
- PvP: Both players throw two dice at the same time. Player A adds wielded weapon bonuses to his own throw and detracts wielded armor bonuses from his opponents throw. Same for player B. Resulting highest score wins the battle. The losing player has to skip its next turn.
FAQ:
- Am I allowed to bring multiple runes before heading back to the center?
- Am I allowed to turn around and go to the junction on the other end of the path?
- When do I play the cheeky gnome card?
- Can I switch items from my inventory to my adventurer?
These are the cards in game, they will be downsized to A7 once finished.
The back of a monster card.
The back of an item card, class 1 to 3
Adventurer card in the six colors of the players.
The template of a front of a monster card
The template of a front of an item card
The front of Runes 1-12
The Labyrinth.
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