Gramenlof
Villager
About You!
1. What is your Minecraft username?
George
2. How old are you?
16
3. What country are you from?
USA
4. Have you read the King's Law, Tome of Citizenship, Official Lore, and the Survival Guides yet?
Yes
5. In your own words, how would you define metagaming and powergaming?
Metagaming: Using something from out of character, in character
Powergaming: Someone who makes their character too powerful without reason or forces actions on you.
6. Do we allow X-Raying mods or X-Ray texture packs on the server?
No
7. Name one of our current Mentors.
Niko
8. Tell us about yourself!
I'm an introvert who tries to walk about school going unnoticed by most. I like to program games using Java, C# and C++. I enjoy different types of RPGs whether they are in the future or past, but not in present day. I tend to like metal, and 90s music, along with some modern music. Depends on my mood. Something I should probably mention is that I have DID. While it probably won't pose much of a problem, if anything should happen, I would take responsibility as my own.
9. Do you have any examples of your work?
Nope
10. Did anyone refer you? If not, how did you find our server?
Azur
About My Character!
Character Name:
George Gramenlof
Character Age:
96
Character Race:
Dwarf
Appearance:
He stands at 4'9ft tall, with a muscular build. He has brown eyes with a bald head and a light brown braided beard that reaches to his chest. His skin color is tanned and he carries brown peasants garb.
Written Test!
George Gramenlof is a dwarf that has been largely sheltered from the struggles of life. He spent a majority of it in seclusion with his parents in a cabin in the middle of nowhere. During his time there he wandered the countryside within the white picket fence that walled him off from the rest of the world. Often times he wondered what was out there, but always came to the conclusion that it was probably worse than where he was now. And besides his parent needed him to look after them. His day to day activities included tending to the farm animals, harvesting crops, making dinner, and gathering lumber. Aside from those tasks he would go running, make small carvings and repair the fence in areas where it is needed or when it is needed. They never spoke of anything besides what resided within the fence so when they had died of old age, he had no idea what to do. Since he had nothing holding him back to the cabin, he crossed the fence and stumbled into the ruins of a new world. When he first ventured outside the fence, he was astounded to see what he had been missing for the first 90 years of his life. Dwarves, elves, halflings, and humans. Races he had never seen due to his seclusion. He found he had difficulty communicating with everyone and tried to imitate the behavior of other dwarves to try to normalize himself in this new environment. He began tavern hopping and doing odd jobs to get by, lending a hand where it was needed, earning a meal from others. While most of his work included legal work such as laundry and woodcutting, some aspects were not so friendly such as doing mercenary work and robbing homes. Though he didn't enjoy those types of jobs, he didn't really mind them as long as he got paid. He began developing a knack for identifying people's personalities by looking at them. Or so he thought at least. Many people he dealt with had hidden agendas and he learned to be less trusting of people who were too kind to him. When he decided he'd done enough tavern hopping, he looked to a place called Storm's Landing to settle down and hopefully make a standard living in a well populated area. As such he remains in search of work in order to afford a new place to stay.
1. What is your Minecraft username?
George
2. How old are you?
16
3. What country are you from?
USA
4. Have you read the King's Law, Tome of Citizenship, Official Lore, and the Survival Guides yet?
Yes
5. In your own words, how would you define metagaming and powergaming?
Metagaming: Using something from out of character, in character
Powergaming: Someone who makes their character too powerful without reason or forces actions on you.
6. Do we allow X-Raying mods or X-Ray texture packs on the server?
No
7. Name one of our current Mentors.
Niko
8. Tell us about yourself!
I'm an introvert who tries to walk about school going unnoticed by most. I like to program games using Java, C# and C++. I enjoy different types of RPGs whether they are in the future or past, but not in present day. I tend to like metal, and 90s music, along with some modern music. Depends on my mood. Something I should probably mention is that I have DID. While it probably won't pose much of a problem, if anything should happen, I would take responsibility as my own.
9. Do you have any examples of your work?
Nope
10. Did anyone refer you? If not, how did you find our server?
Azur
About My Character!
Character Name:
George Gramenlof
Character Age:
96
Character Race:
Dwarf
Appearance:
He stands at 4'9ft tall, with a muscular build. He has brown eyes with a bald head and a light brown braided beard that reaches to his chest. His skin color is tanned and he carries brown peasants garb.
Written Test!
George Gramenlof is a dwarf that has been largely sheltered from the struggles of life. He spent a majority of it in seclusion with his parents in a cabin in the middle of nowhere. During his time there he wandered the countryside within the white picket fence that walled him off from the rest of the world. Often times he wondered what was out there, but always came to the conclusion that it was probably worse than where he was now. And besides his parent needed him to look after them. His day to day activities included tending to the farm animals, harvesting crops, making dinner, and gathering lumber. Aside from those tasks he would go running, make small carvings and repair the fence in areas where it is needed or when it is needed. They never spoke of anything besides what resided within the fence so when they had died of old age, he had no idea what to do. Since he had nothing holding him back to the cabin, he crossed the fence and stumbled into the ruins of a new world. When he first ventured outside the fence, he was astounded to see what he had been missing for the first 90 years of his life. Dwarves, elves, halflings, and humans. Races he had never seen due to his seclusion. He found he had difficulty communicating with everyone and tried to imitate the behavior of other dwarves to try to normalize himself in this new environment. He began tavern hopping and doing odd jobs to get by, lending a hand where it was needed, earning a meal from others. While most of his work included legal work such as laundry and woodcutting, some aspects were not so friendly such as doing mercenary work and robbing homes. Though he didn't enjoy those types of jobs, he didn't really mind them as long as he got paid. He began developing a knack for identifying people's personalities by looking at them. Or so he thought at least. Many people he dealt with had hidden agendas and he learned to be less trusting of people who were too kind to him. When he decided he'd done enough tavern hopping, he looked to a place called Storm's Landing to settle down and hopefully make a standard living in a well populated area. As such he remains in search of work in order to afford a new place to stay.
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