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Slimy_Froggy
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This is the official rules-page of the game called Mystic-Mountain. A Game that I've developed together with "R".
Some of you might know my "Blog" Thread where I'm putting updates about the Mystic Mountain game. This thread is the final version of that game for Minecraft use (I'll still create a real one out of wood).
In-Character. Khorug has designed this game in the hope he'll come into favor with his King and to amuse his kinsmen.
[Game location:] x-2700 z-347 </warp creative>
All rights reserved, I own 100% of this game and its rules, as it is played in real life. (Patent 16-01-2016)
I do not own minecraft and thus do not claim to own the lay-out as it appears in game.
I do claim to own the base set of rules, as described in this thread, below.
INDEX:
16 units per team =
11 soldiers
4 miners
1 archer
1 Mystic Mountain =
lvl 1-3 = 28 squares
lvl 4-6 = 12 squares
lvl 7-8 =3 squares
1 battlefield =
240 squares - lvl 0
Set-up position:
This is how you build the mountain:
Colors according to the amount of points you get per level from mining.
Yellow = iron
Orange = gold
Red = diamond
Goal of the game: (winning conditions)
- To kill all enemy soldiers and archers.
- To remain on top of the Mystic Mountain for 5 turns.
- To be the first to reach 100 points.
Points can be gained in two ways:
- A soldier killing another soldier
- A miner standing on lvl 1-8 of the Mystic Mountain.
Game-play:
This two-player game can look daunting if you see it for the first time.
In fact, game-play and rules are quite simple!
There's three characters, which all have their unique set of actions.
These characters can be moved and used by a player, when its his/her turn.
That's it in a nutshell!
Players take turns. This goes on until a player reaches 100 points within its turn.
A turn goes as follows:
The starting turn:
Note that you start with 0 points.
The only way to gain points in order to get a miner up to the first level of the Mystic Mountain is by killing an enemy soldier.
This results in a "Kick-off battle" at the start of each game.
Any other turn:
The turn starts by adding up the points to the counter according to the amount of miners upon the Mystic Mountain and the level they are on.
Then the player may use up to 3 actions.
The following things are regarded as 1 action:
- Move a unit.
- Attack a unit.
- Climb one level up.
- Shoot a miner off the Mystic Mountain.
- Engage an archer in a fight
- Break free from fight engagement
Once the player is done or has used up all 3 actions, his/her opponent's turn starts.
Rules:
Player can purchase one unit at the start of each turn.
Bought units arrive on the battlefield at the Entrance Block.
Character sheets:
Soldiers (11) "Strategic Bulk."
Soldiers can move freely across 3 blocks (one movement per soldier per turn)
Soldiers yield 2 points for killing another soldier, this is how that's done: SOLDIER ACTION
--> Soldier has to stand next to an enemy in order to attack (diagonal or orthogonal)
--> each Soldier may attack only one enemy each turn.
--> Attacking soldier throws a 1d6.
--> Defending soldier throws a 1d6.
- If attacker>defender, the defender dies.
- If attacker=defender, nothing happens.
- If attacker<defender, nothing happens.
(Soldiers do not yield any points by killing Miners or the Archer, yet this can be a strategical move.)
Soldiers can only kill an archer by engaging combat, this is how that's done:
- The soldier uses one action to move up to a square next to the archer (diagonal / orthogonal)
- The soldier uses one action to engage the archer in combat.
- The next turn, by using up all 3 actions of their turn, the Soldier attacks the archer. Both of them throw a 1d6, same rules apply as soldiers fighting soldiers.
An archer has one possibility to escape their death after being engaged in combat and before being attacked by the soldier. During the Archer's turn, both the soldier and the archer throw a 1d6, if the archer throws higher than the soldier, he is disengaged. This takes up one action from the player who controls the archer.
Soldiers may only kill miners when the miner is at lvl 0 = battlefield. The miner dies instantly on the 'attack-action' of the soldier.
Dead soldiers can be revived for 15 points.
Miner (4) "Point gatherers."
Miners can move freely across 2 blocks on lvl 0 (one miner may move as many times as possible per turn)
Miners can climb up the Mystic Mountain, this is how that's done: MINER ACTION
--> Each Miner can move not more than 1 level up the Mystic Mountain, each turn. (However, you may rise up multiple miners in one turn)
- You pay the amount of points as the level your miner is going to would yield.
(a.k.a. a miner moving from to lvl 1-3 pays 1, to lvl 4-6 pays 2, to lvl 7-8 pays 4. )
Miners climbing down the Mystic Mountain can move as if on lvl 0, but only from lvl's with a single block height difference.
Miner can only be killed on lvl 0.
Dead Miners can be revived for 10 points.
Archer (1) "Individual Strategist."
Archer can move 2 blocks (one movement per archer per turn)
Archer may shoot only once per turn. This is how that's done: ARCHER ACTION
--> Archer can only hit target if the target is in a straight diagonal or orthogonal line.
- Archer first rolls for success:
Success roll - for this distance
- 2-6 ............... 2 blocks
- 3-6 ............... 3 blocks
- 4-6 ............... 4 blocks
- 5-6 ............... 5 blocks
- 6 .................. 6 blocks
- If successful, roll another die, Fall-distance = amount of eyes rolled.
The miner that got shot off the Mystic Mountain lands on the exact opposite of the direction the shot came from. If he lands upon another unit, the miner will land one square further.
(NOTE: this means the miner might still be on the Mystic Mountain after he got hit. In the example below, he'd still be on the mountain if the second die that the archer threw had 1 or 2 eyes.)
(NOTE: Miners that have their backs against the mountain on the opposite direction from where the shot came from, cannot fall of the mountain. The archer will have to circle around the mountain to get a proper shot.)
In this example the archer has to throw 4, 5 or 6 in order to be successful. In this case, he did. The next throw he threw 5 eyes. The miner on the hill has to be moved 5 blocks in the direction the arrow was flying <opposite of the archer> and thus lands in the red circle.
Dead archers can be revived once per entire game for 20 points.
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