Fair enough on the second one then. But the first one I already refuted that point by saying that whitelist applicants shouldn't have to write an entire lore piece, or be forced to read through the very extensive culture lore without knowing if they'll even be allowed on the server. Especially considering how hard it is to access that lore for people who are using the forums for the first time.
Alright, I still stand by having to write lore and culture, as I myself had to go through Cherry to get my culture down, which might not even be used in the New World, as Solus and I have chosen to be faithful to Moor Lore. Here were the concerns:
-Bringing in Languages that we don't have here, nor were developed on the server.
-Bringing in events from other servers as stories for these characters, where, logically, they would not have happened here. (Wars, hierarchy,
Kingdoms as a whole)
-Bringing in traditions and such that just don't fit.
The server focuses on making things
in game, not through backstory. If we didn't start with it, we just don't have it as a default, that doesn't mean you can't use it as a base for inspiration to create
your own thing. I did mention in the whitelists, "Real world influences do not necessarily mean they'll be applied in game." Lore is easily accessible, it has it's own tab and a surplus of information and areas to choose from, as do the settlements each have their own quirk they can choose from to establish themselves in or be from. All you have to do is click 'Forums' and find the 'Official Lore' tab, it isn't hard, at all.