Michcat
i'm the wench if you're the cake ;)
Here, I will explain how the actions of any and all participants of server Campaigns and Events affect the outcome. It seems to have been a debated topic, and hopefully this post clears some things up.
When we plan out events, I make sure to make a 'setting' before anything else. Think of it as a sort of backstory for the world. This allows me to create a sandbox, where the world and setting can be molded into whatever sandcastles is wished with what tools are available.
At the beginning of any server Event - Let alone a Campaign compromised of several events - I draw at least ten 'branches' for potential outcomes I can prepare for. A key to any event is not only the participation, but making it fun for the participants (Which requires me to have at least a decent amount of setup).
I'm going to be using the Feast of Flames as an example. When I plan events, the branches often look like this:
-Participation in favour of ... Lower Port Silver Burning (Ranging from mild to severe effort, are fires set? Do they just leave? Are adjoining houses doused?)
-Participation in favour of ... Upper Port Silver Burning " "
-Partcipation in favour of ... Attacking/Trapping/Killing the Elementals (What materials used? How organized/effective is the attack?)
-Participation in favour of ... Port Silver Abandoned/Looting and running (Are banks/vaults broken into? What is taken? Is the city ignored?)
-Participation in favour of ... Saving Lower PS (Ranging from mild to severe effort. Is water used? Bucket lines? Do people simply suffocate the flames? What about preventive measures?)
-Participation in favour of ... Saving Upper PS " "
-Participation in favour of ... Pleading/Praying/Sacrificing for help from gods. etc. (Ranging from mild to severe effort. What materials are used? Where? Is the prayer organized or chaotic? To what God? Does the Church lead the prayers with a random individual? Does the Arbiter do his job of leading prayers?)
-Participation in favour of ... Securing the Boats (Ranging from mild to severe effort. Are they doused with water? Are the docks doused? Are the boats moved?)
-Participation in favour of ... Using the Fountains (Ranging from mild to severe effort. Are water channels created? Do people simply take buckets from them? Are they smashed?)
-Participation in favour of ... Naelwyn/Magicpeeps (Ranging from mild to severe effort. these guys are whack what the hell are they gonna do)
-Participation in favour of ... Collapsing Buildings (Ranging from mild to severe effort. Are simple ropes and manpower used? What about levered strength? Cannons? Are the supports of buildings removed? Are they simply tugging on a sturdy house?)
-Improv. Result - A backwash of prepped worldchanges in anticipation of something completely new.
After that event, I had a few of those categories in varying amounts. Port Silver was ultimately only mildly harmed, and everything important was saved. ( Save for a ship D: )
From each these 'branches' I have a few "Outcomes", changes that would affect the world. Potential 'Taxes', for example. The Elementals moving on to another town if they weren't stopped (they were, which lead to other stuff...). The fire spreading the tnt-happy Boats and Blacksmith. There are a good deal more, but I can't release those for fear of spoilers, because they might still be something brought into play.
Going by this model, while I will agree that there are a few key event natures that are hard to prevent (Such as even a little bit of Port Silver burning), it is the players Participation that ultimately decides our world of Altera.
Feel free to message me with any questions!
I like to think of them like TwitchPlaysPokemon...
When we plan out events, I make sure to make a 'setting' before anything else. Think of it as a sort of backstory for the world. This allows me to create a sandbox, where the world and setting can be molded into whatever sandcastles is wished with what tools are available.
At the beginning of any server Event - Let alone a Campaign compromised of several events - I draw at least ten 'branches' for potential outcomes I can prepare for. A key to any event is not only the participation, but making it fun for the participants (Which requires me to have at least a decent amount of setup).
I'm going to be using the Feast of Flames as an example. When I plan events, the branches often look like this:
-Participation in favour of ... Lower Port Silver Burning (Ranging from mild to severe effort, are fires set? Do they just leave? Are adjoining houses doused?)
-Participation in favour of ... Upper Port Silver Burning " "
-Partcipation in favour of ... Attacking/Trapping/Killing the Elementals (What materials used? How organized/effective is the attack?)
-Participation in favour of ... Port Silver Abandoned/Looting and running (Are banks/vaults broken into? What is taken? Is the city ignored?)
-Participation in favour of ... Saving Lower PS (Ranging from mild to severe effort. Is water used? Bucket lines? Do people simply suffocate the flames? What about preventive measures?)
-Participation in favour of ... Saving Upper PS " "
-Participation in favour of ... Pleading/Praying/Sacrificing for help from gods. etc. (Ranging from mild to severe effort. What materials are used? Where? Is the prayer organized or chaotic? To what God? Does the Church lead the prayers with a random individual? Does the Arbiter do his job of leading prayers?)
-Participation in favour of ... Securing the Boats (Ranging from mild to severe effort. Are they doused with water? Are the docks doused? Are the boats moved?)
-Participation in favour of ... Using the Fountains (Ranging from mild to severe effort. Are water channels created? Do people simply take buckets from them? Are they smashed?)
-Participation in favour of ... Naelwyn/Magicpeeps (Ranging from mild to severe effort. these guys are whack what the hell are they gonna do)
-Participation in favour of ... Collapsing Buildings (Ranging from mild to severe effort. Are simple ropes and manpower used? What about levered strength? Cannons? Are the supports of buildings removed? Are they simply tugging on a sturdy house?)
-Improv. Result - A backwash of prepped worldchanges in anticipation of something completely new.
After that event, I had a few of those categories in varying amounts. Port Silver was ultimately only mildly harmed, and everything important was saved. ( Save for a ship D: )
From each these 'branches' I have a few "Outcomes", changes that would affect the world. Potential 'Taxes', for example. The Elementals moving on to another town if they weren't stopped (they were, which lead to other stuff...). The fire spreading the tnt-happy Boats and Blacksmith. There are a good deal more, but I can't release those for fear of spoilers, because they might still be something brought into play.
Going by this model, while I will agree that there are a few key event natures that are hard to prevent (Such as even a little bit of Port Silver burning), it is the players Participation that ultimately decides our world of Altera.
Feel free to message me with any questions!
I like to think of them like TwitchPlaysPokemon...
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