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Hugo

Sadko

Lord of Altera
sadko12345
sadko12345

Things have been rather lackluster as of late.

You could say I'm slacking off, a statement appalling even for a hedge knight.

When I began, I had a sense that fate was an invisible thread, and it pulled me in the right direction.

When had it broken off?

These past few years were spent aimlessly, and I want to blame it on someone other than myself.

Mayhaps I'll change something in my approach. Gain momentum, find myself a respectable position.

Snort

Another glass of wine, Jack, if you'll be so kind.
 
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Sadko

Lord of Altera
sadko12345
sadko12345
Introduction

Name: Hugo
Titles: Once knighted due to placing high in tourney lists, but this status is seldom recognized by anyone.
Pseudonyms: None.

General Information

Age: Twenty five years of age, but he looks quite a bit old and worn out due to his spartan lifestyle.
Race: Moor Elf.
Gender: Male.
Sexuality: Heterosexual.
Courtships: None.
Current Residence: Taverns of Sanardu and Storm's Landing.

Physiology

Height: 5'9
Weight: Roughly 155 lbs.
Build: Possessing the physique of a lightweight boxer, the moor is wiry and tough, with pronounced upper-body musculature and calves.
Distinguishing Features: His height is shorter than the average Moor, and he's missing several toes on his left foot.
Scars: There's an unpleasant scar on the back of his head, but it's covered by hair.
Voice: A gentle, though raspy one. Hugo is a soft-spoken fellow, and he doesn't like to shout.

Hair & Eyes

Eye Color: A hue of violet.
Hair Color: Black.
Hairstyle: Rather messy and curled.
Facial Hair: Sometimes he walks with a goatee.
 
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Sadko

Lord of Altera
sadko12345
sadko12345
TIMELINE

  • Leaves his old home to take up adventuring, intending to follow in the steps of his father.
  • Stays in Storm's Landing, befriending Damon.
  • Later on takes part in the Mages' Tournament organised by the Fuvurian witch-king.
  • Nearly kills Uriel and leaves the melee in shock. This is noticed by Henry, who approaches him with an offer of work.
  • Accepts.
  • Joins an expedition into the desert to kill a scorpion and bring it to Nwalme.
  • A scorpion's pincer severely injures his leg.
  • For a long while Hugo stays in Storm's Landing, recuperating.
  • Joins the Emerald Tourney hosted in Halbed by the Sangrians.
  • Takes second place, and as a 'favour' asks Cymic for a knighthood.
  • To his great surprise, the Konung grants it.
  • Visits Frostwarts and is taught the story of Zustid and Babin. Engages in a theological discussion.
  • Signs up for the expedition into the mist-covered isle organised by the Azarin Bank of Veraci.
  • Snags a silver coin, iron helm and covers them in a tattered cloak he looted off a dead man.
  • Joins the hunt for a young wyvern in the Sorrows, organised by Headmaster Kublai.
  • The hunt, while poorly-planned, is surprisingly successful, albeit Kublai accidentally threw a rock at his head.
  • Drops off the radar, dealing with a concussion. Works as a farmhand in a remote village.
  • Having bought a pony with his hard-earned money, he tries to score high in the ranks of several regional tourneys, but suffers misfortune time and time again.
  • Ventured into the Sorrows and lived there on the low for a long while.
  • Came back to resume his career as an adventuring hedge-knight. Took part in the Earthspawn expedition, snagging some loot on the way and helping kill an undead Earthspawn chief called Atlug.
 
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