Medieval & Fantasy Minecraft Roleplaying

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Kaelin B. Cerridwen - Echelon 4

Edouard2000

Lord of Altera
92508
Minecraft name: Edouard2000
Character name: Kaelin B. Cerridwen
Link to normal character profile: {
Here }

School: Eviscism
Specialization: Stable


Rank: Echelon 4
Spell Points: 9
Mentors: None
Students: Albert Edmuire Rehalia and Adda Horym

Knacks: Kaelin's hair and clothing naturally float and drag as if he were under the effect of zero gravity. Never would this allow for him to fly or float down from terrible heights.


Sustained Effects: None.

Current Status: None.

Sanctum Location:
7223 59 -2079

Known Spells:


Cantrips:

Fingersmith
Level: 0
Branch: Stable
Range: 10 Meters
Duration: Concentration
Effect: The mage can move a single small magnetic object within range, moving it with gentle force. The object must comfortably fit in a palm, such as a coin purse, key, or door handle, and can be manipulated freely as though held by the mage directly. This requires line of sight, and the effect is too weak to work in any sort of combat.


Push
Level: 0
Branch: Stable
Range: 5 Meters
Duration: Concentration
Effect: The mage is able to pantomime the act of shoving something, and exert force equivalent to a firm, physical shove upon any point of an object or person in range. This does not exert enough force to impede someone braced for the impact, and is spread evenly over the target.

Throw Voice
Level: 0
Branch: Stable
Range: 20 Meters
Duration: Concentration
Effect: The caster manipulates their own voice and projects it so that it seems like it originates from any visible point within range.

Level 1:

Telekinesis
Level: 1
Branch: Stable
Range: 10 Meters, within line of sight
Duration: Concentration
Effect: The mage may manipulate an object within range that is five kilograms or less as though by an invisible hand, moving it at any point in range, able to push, pull and perform intricate movements. The mage must mime with their hands the movements they want the object to perform, and so cannot use it while holding an object in that hand. Further, the kinetic link is not possible with an object currently in use or in the possession of another.

Sentinel's Glow
Level:
1
Branch: Stable
Range: 10 meters
Duration: Ten minutes, or until used
Effect: The caster manifests a small fist sized orb of incandescent light behind them that shimmers with a faint golden fire. This orb will harmlessly float behind the caster until used, providing the relative light of a candle. It is also slightly warm to the touch, akin to the sensation of standing in the midday sun. The orb can transform into a dagger of pure light; this can either be fired at a target within range, in a manner akin to throwing a knife, or held comfortably in the hand of the caster, able to be used as a stabbing implement. The area that is impacted by this dagger will suffer minor damage: flesh will experience first degree burns in its wake and the dagger will pierce into organic matter, causing minor burns within the target too. Only one orb may be active at a time. Once the dagger impacts anything, it disappears.

Luxstone
Level:
1

Branch: Stable
Range: Held object
Duration: One day
Effect: The caster turns an ordinary gemstone into a source of light by imbuing the gem with a concentrated amount of Penumbral energy. To the touch, this gemstone will feel somewhat warm and pleasant. It will constantly radiate light (about a torch’s worth) for a day, before the light fades away like a dying flame. It can be turned on and off by squeezing it. The colouration of the light matches the gemstone. At Echelon 1 only one may exist at once, but another can exist per Echelon reached, with a maximum of five at Echelon 5.

Level 2:

Deflect
Level: 2
Branch: Stable
Range: 10 Meters
Duration: Instantaneous
Effect: The mage may, as a reaction, deflect any small projectile within ten meters, as long as they are aware of its location.

Kinetic Empowerment
Level:
2
Branch: Stable
Range: Self
Duration: 1 minute
Effect: The caster channels kinetic energy throughout their body, allowing them to reach greater speeds with continued motion. The caster can reach speeds twice that of their normal over the course of a turn, which continues until the duration lapses or the caster ceases movement. Additionally, while in motion, the Caster is able to jump two times further than they would usually be able to, both vertically and horizontally, provided they maintain their increased speed.


Level 3:


Sentinel's Luminescence
Level: 3
Branch: Stable
Range: 10 Meters
Duration: Ten minutes, or until used.
Effect: The caster manifests an orb of incandescent light behind them that shimmers with a faint golden fire. This orb will harmlessly float behind the caster until used, providing the relative light of a torch. It is also slightly warm to the touch, akin to the sensation of standing in the midday sun. The orb can transform into an arrow of pure light that can be fired akin to a shot from a longbow. The area that is impacted by this arrow will suffer extensive damage: flesh will be severely burned in its wake and the arrow will pierce through organic matter, causing burns within the target too. It can also pierce through some metalwork (increases armor DC by 1).

Level 4:

Manifest Construct
Level:
4

Branch: Stable
Range: 100 Meters
Duration: Concentration
Effect: Over the course of one turn, the caster amasses energy and begins to hone it into a desired shape or object. This can be anything from siege machines, weaponry, walls, and so forth. All weaponry functions at a normal quality. If any construct is used to restrain, to engage in melee, to fight at range, or crush, CA + Range/Grappling skills may be respectively used in contest against a target with Body + Evasion/Fortitude. If used on multiple targets at once, a Body + Evasion/Fortitude skill roll is made against the caster's AOE DC. Constructs must fit and exist within a 5x5x5 meter plane, up to any size and shape determined by the caster. Additionally, the construct is visible, taking on a fluorescence in any hue the caster desires. To change the construct's shape is one action.


Brass colour #E1C16E
 
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