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{Moderate} Fortress City Euolj D'Drejan

Rawkiller

Lord of Altera
Crafter
Mystic
Rawkiller12
Rawkiller12
LegendMystic














~General Information~

Euolj D'Drejan or the Jewel Of Frost was founded with what little Eimar had left to himself with the ideal of military perfection and safety to travels in the North.Dedicated to the Martial training and conditioning of all forms of combat. Specializing in the training of Calvary scouts and horsemen.It was founded with a simple philosophy and Ideal for warriors and common men alike summed up in a simple quote.




"Peace and Law should be upheld justly and righteously showing favor to now man or woman. One should strive to understand both the martial arts as well as the arts of the domestic as well. For only the fool hardy only practice with either pen or sword, a wise man seeks in life to balance in all aspects of life both martial and peaceful. For even though fighting is about armed forces Tyree martial force is about Menirs D'bel'lain, the virtue of which is benevolence."

Eimar Chisholm

The path of respect


Economy


Importing:
Wheat
Wine
Vegetables.


Exporting:
Iron, Gold, Jewels mined from the mountains gold and jewels being more prevalent.


Weather

Summer:
In the summer the temperature sits around roughly sixty degree's Fahrenheit with mild winds and light rain, that can change into rough fierce storms that blow down from the mountains.

Winter:
The temperature plummets down to a bone gnawing negative forty degrees Fahrenheit with heavy snows and blinding blizzards. most activity is kept indoors during this season.



Society Tenets and Teachings
  1. Thane: Leader and supreme authority Over the Lands while He/She has rulership over lands. He/She holds no sway outside of it and owes his/her fealty to only the current Jarl of the realm.

  2. A Hauld/Knight- was a freeholder. A man could not become a freeholder until his family had owned the farm as freemen for six generations.Or Completed His Military Service to the Hold.

  3. The Leiding, or tenant, was a man who rented or leased a farm. Payment for use of the farm involved giving some of the food to the owner. The tenant could be anyone from a former farm worker to a chieftain. However, as a free man he had all the pertinent societal rights and duties.

  4. The farmer- was a free man with all available rights and duties in the society. Rigstula tells that the farmers made looms, spun thread, plowed the fields, built houses and made fences and carts. Most people in the society belonged to the farmer class.

  5. The løysing , or bondsman, was a slave who had been set free by his owner, but who was still dependent upon and still owed duties to his former owner. A bondsman was allowed to purchase his freedom by hard work.



Honor Is the highest tennet and teaching in the land every man is considered an honorable man his word his bond. Till it has proven that a mans word can be broken this holds in its absolute.


Family: The second highest tennet and teaching in the Lands is every person holds family only second to their duty to their Jarl and thane. The slightest mistake could bring dishonor and shame to the family as hold leading to a ousting of the community.


Duty: Duty to one's family and community is the third highest teaching in the Lands. No one living in their lands would betray their jarl, thanes or community as it is the ultimate betrayal of duty.



Politics inside the Community


Politics in the community is very simple and direct the Thane holds direct command of the entire structure he can decide when to go to war and peace and trade agreements at a whim.


The people must first seek the permission of the Thane before they conduct and negotiations and receive his approval beforehand.


Every Citizen of farmer and above has a say in the family and society holdings and business conducted. A general assembly would be held by the Jarl or Thane and a vote would be taken to see if everyone is happy with the proposition. This would also include criminal hearings the community would weigh the evidence then vote on what would happen to the offender.



Societies Military.



Every Man And Woman has some sort of ability to defend themselves as while the men are away at war it is up to the young and woman to take up the sword in defense of their lands.


Most males become warriors apart of the Thanes guard or Jarls Guard becoming the protectors of their communities others enlist into the Tyree.


Woman are just as deadly as the men most becoming Fierce Shield Maidens or Knights.

A look at what style without the pips the interior look like

IGN:
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Rawkiller

Lord of Altera
Crafter
Mystic
Rawkiller12
Rawkiller12
LegendMystic
Law's Of The Fortress



Introduction
The laws of the fortress and the area surrounding it are broken up easily into three separate categories. Low crime, Medium crime and High crimes each section has their own set for punishments and fines. Each person is subject to a trail by the hold and all those inside it to present their defense and those accusing the evidence of said crime.


Low Crimes
Theft

Theft in any form is not tolerated within the holds or its land holdings punishment is two days confinement in prison. Loss of limb that committed said crime and repayment of taken items value with work or adequate giving of equal value. Don't worry you will get a nice hook to replace your hand.

Vandalism

Any defacing of any posted notices off of any boards or public property is not allowed unless given prior permission from the hold itself. Punishment for offence is repayment for the item or property destroyed to be re-newed.

Medium Crimes
Assault

Assualt upon any person is not allowed committing such a act unless it is a pre arranged duel that has the proper permits and conducting according to principle. Punishment for said crime is four days imprisonment, if found guilty loss of sword arm. Dont worry we will give you a pretty pink bandanna to cut off blood flow.


Arson

Any act of burning crops, homes, business is illegal and will be treated as such if found guilty of said crimes. The person or persons who committed the act will have a sigil of a fire branded upon their skin, pay back the cost of said destruction in labor or adequate repayment.

High Crimes
Magic Use

Any use of magic within the fortress walls or surrounding lands that is conducted without a magical license. That is purchased form the hold itself or is not conducted in pre approved magic zones to ensure safety of others is illegal. Any breaking of this law will result in swift punishment upon proven guilty. The accuser will become deaf, blind and mute in reconciliation. Don't worry we will give you a bandanna to wear around where your eyes used to be.

Murder

This crime is considered very wrong and against every teaching of the fortress hold this crime is held under the use of magic but just as wrong. The punishment for this crime if found to be true is the offenders life no less. Funeral expenses will be provided for in the holds cemetery or handed over to any family that request the body.




 
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Rawkiller

Lord of Altera
Crafter
Mystic
Rawkiller12
Rawkiller12
LegendMystic
Process to apply for paper's


The following will break down the process to apply for papers listing for ones ability to preform magic, conduct duels, open business as well as the other various titles and positions that need to be applied for.



Arcane License
Any form of magic used within the borders of the hold must be first be in holding of a license to preform their arts. As well the practicion of said magic can only be conducted in areas of
Pre- Approved and set aside for the conducting of the arts. Anyone found violating this law set forth will be held to the high crime penalty listed.

  1. The potential requester of the license must submit a written request to the leaders of the hold. This request will then be taken to be evaluated on the persons standing and weather they are worthy and trusted to preform magic.
  2. The potential license requester must make themselves available to awnswer questions and demonstrate their ability so that, they can be given a pre established license level and their cost.
  3. Information provided in the written application should include ones name, type of magical ability requested, how skilled as well as a reason why.
Cost/License level
Level One

A level one practitioner to the hold is seen as someone who is just a beginner in his/her arts of magic. Who is then deemed a minor threat to the hold itself this level of license is the least costly at a thousand radiant due at submission of the application.

Level Two

A level two Practitioner to the hold is seen as a magical user that has mastered the basics of his or her art. But has yet to become a Master themselves and is seen as much more of a threat then a level one. The cost for this level of license is two and half thousand radiant due at submission.

Level Three

A level three practitioner of the arts is a Master of his or her arts needing no further training by anyone in them. They are seen as very significant threats to the hold itself and to those that are around them. The pricing for this license stands at four and half thousand radiant due at the submission of the application.





Dueling License​

Dueling is quiet common and regular in the hold when conducted by honorable warriors and by terms laid forth by the holds following standards of the path of respect. Their is only one level of this license and should be submitted in a request to the hold leaders with name type, reason of dueling and any titles, the cost of this license is two thousand radiant.

Business License
Business are oft encouraged in the hold and are an enjoyed privilege of a resident of the hold itself. The following will outline the process the purchasing of a license to conduct legal trade within the hold.

Purchasing shop.

There are three levels of shops that can be purchased within the hold space beinga premium the larger your shop the more costly your taxes and initial process of purchase is when holding one.

Level One

A level one license is for a small stall owner for not very many wears one must purchase a stall for five hundred radiant and the license itself will be an extra one hundred bringing the total to six hundred in all. The weekly tax attached to this shop is three hundred radiant a week and must be paid on time or the shop will be seized and barred four weeks of non payment and goods will be confiscated by the hold.

Level Two

This is a modest shop in itself climbing up from a stall slightly larger yet still modest this shop will. Cost the owner a fee of one thousand radiant and the license itself costing three hundred radiant. The total cost of the weekly upkeep is five hundred radiant a week.

Level Three

This is a medium scale shop that is very considerable in size often two stories in itself. This shop costs two thousand radiant costs four hundred in license fees. With a weekly upkeep of thousand radiant a week.

Level Four

Very large shop for very successful merchants doing extremely well this shop costs six thousand radiant and has license fee of one thousand. As well the weekly upkeep fee is two thousand a week.
 
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Rawkiller

Lord of Altera
Crafter
Mystic
Rawkiller12
Rawkiller12
LegendMystic
Re worked most of the title page will bringing up laws of the citadel soon.

When i refer to Martial arts I refer not to karate ect i refer to
http://www.merriam-webster.com/dictionary/martial

When I referred to it is elvish for
Menirs D'bel'lain Path Of Respect.

A book will be coming out over time chapter by chapter representing this path that the city lives by.
 

Paint

Lord of Altera
Frosty
Retired Staff
ShadowAdmin
ShadowAdmin
Frosty
Every Praeludium Citizen of farmer and above has a say in the family and society holdings and business conducted. A general assembly would be held by the Jarl or Thane and a vote would be taken to see if everyone is happy with the proposition. This would also include criminal hearings the community would weigh the evidence then vote on what would happen to the offender.
Praeludium?
Delta_61251
 

Rawkiller

Lord of Altera
Crafter
Mystic
Rawkiller12
Rawkiller12
LegendMystic
As I said I am 're using something I wrote a long time ago, I am prone to missing things I forgot to remove.
 

Rawkiller

Lord of Altera
Crafter
Mystic
Rawkiller12
Rawkiller12
LegendMystic
added before and after pcitures main portion of the keep done, next step is starting the rooms and then the inner keep itself.
 

Rawkiller

Lord of Altera
Crafter
Mystic
Rawkiller12
Rawkiller12
LegendMystic
added some of the laws I wanted to get in while i had a break at work will finish them up later, the major one I wanted done was the magic law will be posting the route to acquire a magical license cost as well as dueling licenses.
 

Rawkiller

Lord of Altera
Crafter
Mystic
Rawkiller12
Rawkiller12
LegendMystic
wrapped up the law's and added a section on ways to get license's and the pricing for them.
 

Rawkiller

Lord of Altera
Crafter
Mystic
Rawkiller12
Rawkiller12
LegendMystic
added new pics that i have been meaning to add for awhile with the inner wall built for the main keeps inner courtyard, ALso due to his relationship with Ciaria and her with house kane permanent quarters were added for the family. Each has a large walk in closest for the woman full kingsized beds and writing desks and baths and a fountain.
 

Rawkiller

Lord of Altera
Crafter
Mystic
Rawkiller12
Rawkiller12
LegendMystic
I had not updated this work pictures of how it is goign in awhile and decided jsut to do it in bulk right now going form top to bottom the first set of pictures is the new civilian wing, with the stables on the right and the gleaming sword tavern that is a wip on the left.After that is the main gate which requires a combination to unlock in rp its a series set of symbols you press, after that is the first floor of the nobles wing with the fountain, then the second floor with the nobles library and the house kane quarters. Following this set is the large fireplace which is the nobles loung then the fourth floor dinning room and kitchen itself, then the gardens view from inside and how it appears standing on the battlements.
 
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