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[Northern Town] Stoltfar (Moderate)

French Roast

Lord of Altera
Pronouns
She/Her
French_Roast
French_Roast

All photos courtesy of Samiwashere

In the frozen tundra of the far northern reaches of the continent, Stoltfar stands as a bastion dedicated in Theodra's name. The fortress's existence is a testament to the strength and willpower of its fierce and proud inhabitants.

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Stoltfar is a bastion town shielded from the sub-arctic winds by a firm wall. It is allied mainly with House Azerwind and the houses which share Azerwind as a mutual ally. Querig Tryggvi, Clan Chieftain of Strand, the Blessed Warrior-priest of Theodra, is the Earl of Stoltfar and rules it under the guidance of Theodra's doctrine. The town upholds loyalty and the wisdom and strength to survive above all else and they are fiercely proud. They generally try to remain neutral and act on their own, but will travel to aid their allies without hesitation if necessary.

Location (x, z): -3800, -17800
Rating: Moderate

Access: A port is available in Mockingbay. It is too heavily isolated to be reasonably reached by foot except perhaps from Queensport, one would almost certainly freeze to death without enough supplies. Stoltfar is open to the public.
To Join: Becoming a resident of the town is an IC matter and requires that you speak to Chieftain Tryg Strand.

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Ruling Family:

Earl Tryg Strand (@me)
Founder, earl & chieftain, huntsman, warrior, priest

Chieftainess Odette Strand (Samiwashere )
Co-founder, chieftainess, warrior

Segar Strand (JustTooRadical )
Legitimized bastard son of Tryg

Eleanor Strand (LordCreepington )
Daughter of Tryg and Odette


Clan Members:

Theo Calderon (Edouard2000 )
Co-founder, scrivener, courier, hunter-in-training

Carlos de Courtnay (MrMine )
Worker, apprentice

Arisha Niamh (RagingLunacy )
Healer


Non-clan Residents:
--


Frequent Visitors:

Openings: Just about anything, ask IC

Banished:
These people automatically consent to death if they try to enter the town.
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Stoltfar’s landscape, along with its bleak beauty, is isolated and naturally well-fortified, allowing easy control of passage to the town, while also being accessible to sources of food.


The Land

Stoltfar itself is built upon a relatively flat peninsula which juts out to the north of the Northern range of mountains, dubbed Frostpoint. It is almost completely barren except for resilient small tundra shrubs and grass that sticks up through the permanent frost where it is shallow enough. This is enough to draw the presence of white rabbits, reindeer and wolves as they move along the coast.

The mountains to the south form a near-impassable barrier that is the buffer separating the lands of Stoltfar from the Kingdom of Kaltland. The peaks are rocky and steep, and the slopes shrouded in miles of snow and ice. It is doubtful that the Kaltlanders will ever clash blades with Stoltfar over the lands; the dangers far outweigh the benefits of settling such a treacherous landscape. Even the vast frozen valleys are not worth the effort of reaching.


The Sea

By far the most striking features of the land are the frozen islands of rock and ice in the waters of the settlement. Ice floats that have broken off of these immobile behemoths and the shore make the waters treacherous to ships approaching Stoltfar. There is only one clear passage, running straight northwest from the docks, wide enough for a single large ship at a time to safely pass through, so long as the wind is permitting. The passage is formed by the two most impressive groups of islands - the Winter Fortress to its northeast, and the North Twins to its southwest. North of the Twins sits one more noteworthy cluster of islands, dubbed the Bearpaw for their arrangement.

South of Frostpoint is a sheltered bay, with mountains to the east and south, the peninsula to the north, and more distant land barriers to the west of the opening. However, ice floats make the bay too treacherous to navigate except for small fishing boats. Because of its undisturbed nature, it has been named the Bay of Solace.

The vast ocean stretches out beyond the peninsula. The air only gets even more deathly cold, and not a single black island is in sight from the coast. Only a fool with a death wish would bother trying to ford it; any land they do manage to find would be far too frozen for even the toughest shrubs, and the waters far too frigid for even the boldest fish.

A very sloppy map that is just a placeholder and will most likely be replaced soon:
 
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French Roast

Lord of Altera
Pronouns
She/Her
French_Roast
French_Roast


External Relations
Allies
  • House Azerwind
  • Aeroch Nor
  • Aeroch Rimtar
  • House Sangria

Vassals
--

Lieges
--

Rivals
  • House Kane
  • House Varyn
  • House de Courtnay

At War
--


Trade

Fleet:
  • Emberlys, cargo ship

Exports:
  • Fish (i.e. salmon, cod)
  • Pelts

Imports:
  • Mead
  • Misc.
 
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French Roast

Lord of Altera
Pronouns
She/Her
French_Roast
French_Roast


Enforcement - Warriors
Stoltfar is protected by the Warriors of the Strand clan. They are comparable to the station of a Knight in southern hierarchy and are both skilled men-at-arms and loyal members of the clan. They enforce the laws of the city, while being held to an even tighter scrutiny under the law themselves. They also act as soldiers when Stoltfar must answer the call of war or hold its defenses against outside threats. The current Warriors are listed below:

  • Tryg Strand
  • Odette Strand
  • (I'm working on this, alright?)


Strand Law
Stoltfar is ruled by the Strand family. The current chieftain is Tryg Strand, the chieftainess is Odette Strand, and the heir is Segar Strand.

The laws are based off of Theodra’s doctrine and ideology. Any and all crime is heavily frowned upon, and while there is a guarantee that criminals will be given fair consideration, and the circumstances examined before any punishment is carried out, barring the situation of an actively rebellious/violent offender, Theodra does not teach mercy. All criminals will receive the punishment they deserve invariably.


1st Law - Divine
Follow the Divine Law.
The gods may have fallen silent but we will still uphold the pantheon’s divine rule.

2nd Law - The Hunt

For a citizen to hunt in excess or hunt without respect for the prey is disrespectful of the land.
Citizens found guilty of this will face confiscation of their hunted prey/their trophies, meat, furs, or any other goods from their hunt, as well as the confiscation of their chosen tools of the hunt.

3rd Law - Forbidden Worship

The worship of Crusade or Jishrim is outlawed on the lands of Stoltfar.
Anybody found to be worshiping the God of Chaos or the God of War will be exiled indefinitely.

4th Law - Murder

Murder of a citizen, or of a visitor on the lands of Stoltfar, is a horrible crime.
Murderers will be punished with execution.

5th Law - Torture

Physical or mental torture of a citizen, or of a visitor on the lands of Stoltfar, is disgustingly cruel, cowardly and dishonorable.
Offenders will be punished with execution.

6th Law - Thievery

Thievery on the lands of Stoltfar is dishonorable.
Thieves will be punished with forced reparation to the victim including a fine in addition to the stolen items or value, and possible breaking or removal of a hand, depending on circumstance.

7th Law - Adultery

Adultery on the lands of Stoltfar is dishonorable and disloyal.
Adulterers will be punished with forced reparation to be paid to their spouse/loved one they betrayed, which the spouse may determine, and possible exile.

8th Law - Slavery

Slave holding, buying or selling is illegal.
Slavers will be deprived of their slaves, who will be set free and repaid appropriately, and executed.

9th Law - Disruption of the Peace

Other acts, whether violent or deceptive, which disrupt the peace and unity of the town, can and will be punished as crimes.
Penalty will depend on the act, severity and circumstance.

10th Law - Wisdom

Wisdom is shared by all.
As such no person will be silenced from speaking out, so long as their words are not spoken with malicious intent towards the town or its people.

11th Law - Equality

Peoples of any heritage and race are welcome in the town.
It is considered an act of foolishness and prejudice to pass judgment on a person due to their race, and such individuals will not be tolerated. People practicing racism on the lands of the town may be exiled if they persist after warning.

12th Law - Forbidden Arms
Weaponry and armor is regulated to ensure no threats to citizens or visitors.
Heavy armor and weapons that cannot be effectively sheathed or carried without being held in hands, or otherwise large weapons, must be left stored in the locked armory at the docks unless Chieftain Strand gives expressed word saying otherwise. Groups of more than three armed people are not permitted beyond the gate without Chieftain Strand's permission.


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OOC Rules
  1. Of course, all server rules apply.
  2. You must obtain permission from me and any relevant building owners to host events, violent or not.
    1. You cannot get around this by making it "unofficial" by not posting an event thread. If there is a large gathering of people not normally present in Stoltfar for any common reason of their own which is unrelated to current events already scheduled in Stoltfar, whether their intentions are violent or not, I reserve the right to intervene out-of-character in said gathering.
 
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French Roast

Lord of Altera
Pronouns
She/Her
French_Roast
French_Roast
+Storm Rose has been given citizenship, conditionally and being watched carefully. Ecco
+Azariah Ralotumal has been noted as a common visitor/non-permanent resident, being a close friend of the Strand family. Asirel Luik
+King Cymic Seymour I and a group of his Sangrians have temporarily set up in Stoltfar. Cymic_
+Carlos de Courtnay is temporarily staying in Stoltfar after what was originally a visit out of curiosity led to interesting developments. MrMine

IC Law Change
The 12th Law has been added in the interest of keeping order with the unexpected influx of visitors.
 
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French Roast

Lord of Altera
Pronouns
She/Her
French_Roast
French_Roast
Updated. Thinking of adding a history of the town section, tell me if you think that sounds like a good idea or not

Resident Changes
-Arianne Niamh
was banished after refusing to serve her duty to her clan in their time of need (Bobert )
-Storm Rose was slain in the recent bandit attack (Ecco )
-Josh Mist was slain in the recent bandit attack (proskater034 )
+Arisha Niamh joined the town as the new healer (RagingLunacy )
~Theo Calderon was promoted to a clan member (Edouard2000 )

Diplomatic Relations
+House de Courtnay added (BoredBrit )
~House Eberhall updated (Paint )

Other Changes
  • A small blurb about Warriors at the top of the Laws section
 

French Roast

Lord of Altera
Pronouns
She/Her
French_Roast
French_Roast
This has at last been fully updated, with some new pictures that are already a bit outdated because of my laziness but I'm using them anyway. (Samiwashere thanks for those :heart:)

I'll make the relations & trade stuff look nicer later and get a better-looking map... I'll try not to wait another three months before doing this but no promises lol
 
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