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[Port City] Queensport

NIAH

The Character Collector
Retired Staff
#1


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-- {Violent} --
This region is considered a violent region. Maiming and permanent character debilitation requires OOC consent from the other party, but death and general violence is fair game, even without a good reason.

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]- General Information -[

The city boasts itself for being the largest port city on the entire western seaboard. It is an active part of Northern trade and Queensport is considered a gateway to the landlocked cities and hamlets to its south. The roads from Queensport span south to Ironhaven, Oren, Die Eberbau, and even as far to the cities of Artois. The Dockmaster arranges for travel to cities across the entire continent, as well. Any merchant that has ever sailed frozen waters is well familiar with the port and her wares.

She is at times a cold and inhospitable mistress, when the wind blows in drifts of snow against the city walls and the ships find themselves moored till the ice is passable. But such is life for those in the North. When the weather passes, her pristine beauty is unmatched by any other Northern hold. The game in the surrounding forests provide a fair food source, but most comes from merchants that sail North, or from the warmer fields near Artois and Eastwatch.

The city is the crowning jewel of the Kane family and the capitol of their vast holdings, known to many still as Kaltstaat. The family's reputation was known across the whole of the Eastern Continent, as it was once headed by the Duchess Alison Kane and her husband, Duke Brennard Westmay. Many travelers feared to linger, if the rumors of the Duke and Duchess's deeds and demeanor proved to be true. Those that did stay were often loyal members of the house, or apprentices to the infamous Evicism magus.

Recent events have given the city a new turn, and a hopeful outlook. Young though they are, Duchess Elizabeth Kane of Queensport now sits as head of the family with her twin brother, Earl Charles Kane of Ironhaven, as advisor. To the south, Anhald stirs anew and the Kanes have pledged fealty to the new Kaiser in a move for unification of the North and beyond.

The city currently looks for new artisans, crafters, and laymen to build their businesses, and merchants to breathe life into the snowy market stalls once more. Guards and soldiers to protect the city from foreign and domestic threat, especially following the murder of Duke Brennard Westmay.



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Region Owners OOC:
Elz NIAH BrianAT16

Region Owner In-Character:
Duchess Elizabeth Kane (NIAH )

Index:
Census and Trade [ x ]
History and Info [ x ]
Flora and Fauna [ x ]
House Kane [ x ]

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] - Laws - [
- ] OOC Rules:
-- No stealing things aren't yours. If you are doing a theft IC, please refer to the King's Law.
-- No griefing of any kind. If you break something, either fix it or poke NIAH or Elz if you can't fix it yourself.

-- If you are given a house within the region, you can keep it so long as you are active. If you leave the server for a month or longer, your house and contents will go to the region owner. If your character moves away from Queensport, you'll be poked about taking the house back and given a chance to get your stuff back.
-- If you are given a house, do not build massive underground structures. Ask owner permission first.
-- You can edit the interiors of the houses as much as you like, but not the exteriors.


- ] The Laws of Kaltstaat
Laws of the City of Queensport
-- Disobedience or disrespect of authority is a crime within Queensport. The punishment of which is decided by the offended party, or by a member of the Kane family.
-- Entry of the mines is off limits to those without direct permissions.
-- Any acts of violence or murder will be tried by a member of the Kane family, to be seen if the act was just or unjust. Punishment is administered depending on the act and discretion of the Kanes.
-- Heresy and any direct disregard for the Divine Law will be reported to the Sonnebischof Maceo de Courtney. If he or a member of his order is unable to be reached, the next highest authority will provide punishment.

-- Damage of property in Queensport could result in banishment from the city, or even greater punishment depending on the act and the amount of damage done.
-- Shipment of unmarked substances or 'contraband' is strictly forbidden and those found bringing such items may have their trade license revoked.


Laws of the Realm of Kaltstaat
Each civilian, noble or otherwise, who lives within the Duchy of Kaltstaat, must abide by a set of laws set by the Duchess. While each vassal of Kane may have additional laws, they must be clearly documented within their own lands, and should not conflict with the laws already approved. Each vassal is further expected to adhere to the laws of the Kaiser and Anhald herself.


Crimes such as theft, assault, and murder, may have their own rules (and punishment) approved by the Duchess, though if not documented, these are the ones to follow.

-- A member of the Kane family, or the Kaiser himself, are the only ones who may judge crime, handle trials, and hand out punishments in lands not ruled by their own Lord.
-- Crimes regarding heresy are to be handled by the Sonnebischof.
-- Knighthoods may be granted by Duchess Elizabeth Kane for their own lands and any vassalized under them.

===

The Kanes are above the laws set. The Duchess and Duke are also able to grant lands, knighthoods, titles, properties, amongst others. They is also able to strip these things should they see it fit to do so.

To see the full laws of the entire realm of Kaltstaat, please review them { here }


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Credits:
NIAH Elz BrianAT16
Brian for the original threads. Elz for updating the information.
Niah for refreshing
 
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NIAH

The Character Collector
Retired Staff
#2

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-] Census

The Kanes
-- Duchess of Queensport, Elizabeth Kane (NIAH )
-- Earl of Ironhaven, Charles Kane (Lannis )

The Nobility
--
--

Citizenry
-- Various servants and guards
--


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- ] Job Openings
The northern jewel of Kaltstaat is always looking for people to further its trade and it's renown throughout the realms. Queensport can be home to many types of people, including crafters, merchants, soldiers, guards, nobles, artisans, and priests. Here are a few of the positions available currently:

-- Servants
-- Stablemasters
-- Falconers
-- Woodsmen
-- Miners
-- Dyer
-- Tailor
-- Librarian
-- Innkeeper
-- Leatherworker
-- Hunters
-- Physicians
-- Merchants
-- Sailors
-- Soldiers
-- Guards
-- Trade
-- Priest
-- Carpenters
-- Stonemasons
-- Squires

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- ] How to Join
Anyone that is interested in joining the Port City of Queensport merely needs to do a few things. First thing, just fill out this application and post it on this thread. Secondly, we'll set up a time to RP and see if your character is a good fit for the city. If RP goes well, you'll be sorted in-game and given perms, and a house.

Application:
In-Game Name:
Character Name:
Link to Character Profile:
Character occupation:
Do you have houses elsewhere?

Why do you want to live in Queensport?


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- ] Trade

Exports-
Timber (Spruce Wood) (Common)
Iron (Ore & Ingots) (Uncommon)
Coal (Common)
Jet (Rare)
Stone (Common)
Andesite (Common)
Granite (Uncommon)
Redstone (Ore & Dust) (Common)
Gold (Rare)
Blubber (Seal and Whale) (Rare)
Hunting Dogs (Uncommmon)


Imports-
Grain
Timber
Herbs
Wheat
Fruits and Vegetables
Glass


Trading Licenses-
Merchants and traders granted the Black License are permitted to buy, sell, and travel freely throughout the Kaltstaat. Their ships and caravans may move uninhibited, may open their own shops or stalls, and are granted to those with the utmost trust of Kane. Ideal for those that intend to build standing with the family, and that intend to build their business within the Kalstaat.

Unaligned merchants and traders granted the Gray License are permitted to enter the city to sell their wares, but are not permitted permanent quarters for shops. They may, however, rent the use of a stall. They are free to trade within Queensport, but the courtesy does not extend to other parts of Kaltstat. Ideal for sailors and traveling merchants of those that pass through frequently.

Those that carry the Gold License are permitted representatives of allied cities and trade groups, who are granted the ability to do trade on the behalf of a higher power. The cities and houses that have set up trade between the Kanes and themselves are permitted to bestow favor upon an representative. Anyone with a Gold License represents their betters, and their actions will reflect as the actions of their betters. They will be permitted free trade and travel within the Kaltstaat or Queensport, as deemed be negotiations with the Houses themselves.

With a license comes a 10% tax of all goods bought and sold within the Kaltstaat, as payment for the trading rights granted.

Current Licenses:
None



Credits:
NIAH Elz BrianAT16
Brian for the original threads. Elz for updating the information.
Niah for refreshing
 
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NIAH

The Character Collector
Retired Staff
#3
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- ] History

Queensport through the years has gone through many transformations and has been passed around through many houses since its founding. First settled by Lord Robert Senatoor of the long dead house of Senatoor in an attempt to get away from prosecution from the Lavoyardian Empire. Though, it did not take long for their history to catch up to the old house, eventually, House Senatoor had to kneel to House Lavoyard and the port city became a vassal for the first time. It prospered for many years under its new leader, though as House Lavoyard and Senatoor began to fall, so did Queensport.

Thus began to great collapse of Queensport. Bandits struck, killing all remaining members of the Senatoor family and leaving the city in complete disrepair. For a few years the port was left alone, completely lawless and home to all manner of criminals and scum. This remained that way until House Marr set its sights upon the port and put Edmund Campion in charge of its repair. Before it could even begin reconstruction it seemed House Marr was doomed to follow the same fate as the first houses that settled Queensport before it. Marr entering a war with the Kingdom of Anhald, leading to all its members fleeing the Northern Kingdoms in fear for a new land. Once more leaving Queensport abandoned.

But the port was not left alone for long, yet again, another house set its sights on Queensport. This time Alistair, Lord of House Kane set his sights on the lands in hopes of settling it as a port to his rapidly growing country in the north. Assigning Ciaria Caedit in charge of its reconstruction, the city truly did flourish for many years under House Kane. Ciaria building the city up into the beautiful port that it had been. But just as the port seemed to finally be safe from the struggles of the past, tensions in House Kane rose and another set their eyes on the port city.

In the absence of Alistair, Alison Kane claimed her birthright to the city with the aid of Anhald. Though the city did not kneel without resistance. A militia formed and threatened all the people of Queensport, demanding that Alison Kane relinquish her claim to ‘their’ city, going as far to take the regent Sebastien de Courtnay into custody. But their reign of terror was short lived, the armies of Anhald marched on Queensport and put a swift death to all of the traitors.

Finally, the city of Queensport was at peace and it grew even more popular under its new ruler. But it seemed that history was forever doomed to repeat itself. Just as the port was nearly finished with the repairs rumors of undeath came from the south.

It seemed that the barriers that protected the Northern Kingdoms had finally fallen and the undead of the south were slowly marching north, claiming everything in its path. The heroes of Anhald tried their best in keeping the menace away but the waves were unending and soon it was seen that the people of the Northern Kingdom’s would have to flee for a new land. And that they did, after weeks of travel the people of Anhald arrived in the new lands and after a long break began to settle here. That is where Queensport’s story began once more, having been refounded by Alison Kane.

Queensport prospered as the seat of the Kaiser and Kaiserin, and capital of the Kaltstaat as well as that of Anhald for a short time. It was a beacon to all within the north. Kaiser Edmund fell ill, however, and it came to be that Kaiserin Alison Kane ruled over the city and all of the empire. Such as was shortlived, as she disbanded the empire and withdrew to reform the Kingdom of Kaltland, with her new husband Brennard Westmay, Magus of Evicism. Peace was short lived, as the reputation and growing cruelty of the Kanes gained notoriety to the South. As well, darkness dwelled underneath the city as cultists and spiders tore it asunder and created the chasm within the walls. Even more, war was waged on the city, and House Wise and its allies bombarded the docks with cannon fire, which left their navy weakened. Although peace treaties were signed following the attacks, Queensport was a shell of what it once was; emptied of its citizens and allies, save for the family itself.

After the treaties, Alison Kane fell gravely ill and passed on from this world, leaving her son, Aleksandar Kane as heir. Duke Westmay quickly followed her into death, leaving the family and the city a mere remnant. While Aleksandar Kane was overseer of the city, he rode south to Oren to swear fealty to the new Kaiser, which brought the Kaltstaat back under the banner it was once aligned with. Aleksandar's reign was short, and quickly abdicated duties to his sister, now the Duchess Elizabeth Kane. She and her twin brother, Charles Kane, act as sovereigns within their land and kneel only to the Kaiser himself. They aim for an era of peace, and Elizabeth seeks to distance the city from its bloodied past in a move for unification of the realms.


(Credit to BrianAT16 for most of the writeup. NIAH for recent additions.)
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NIAH

The Character Collector
Retired Staff
#4
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- ] Climate
(Based off Norway)
The climate of Queensport is milder than those regions further North, especially being on the coast. During most of the year, snow that falls often melts immediately, and the warmer waters keep the port ice-free. In winter months the temperatures drop and snow covers the ground, but the port’s little ice does not become problematic for vessels.
Summer’s average temperature is around 15°C, while in winter it lingers at a cold average of -10°C.



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-] Animals

Mammals:
Elk
Reindeer
Roe Deer
Red Deer
Wild Boar
Lynx
Wolverine
Badger
Otter
Stoat
Weasel
European Beaver
Brown Bear
Arctic Fox
Red Fox
Brown Rat
Wood Mouse
Bank Vole
Red Squirrel
Mountain Hare
Common Long-Eared Bat
Northern Bat
Raccoon Dog
Eurasian/Common Wolf


Marine:
Bowhead Whale
Blue Whale
Fin Whale
Minke Whale
Orca
Striped Dolphin
Common Dolphin
Common Porpoise
Narwhal
Beluga Whale
Hooded Seal
Grey Seal
Harp Seal
Common Seal
Walrus


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- ] Agriculture

Berries-
Strawberries
Raspberries
Blueberries
Cherries
Redcurrants

Cloudberries

Vegetables-
Cauliflower
Broccoli
White & Red Onions
Leeks
Cabbage
Parsley Root
Rutabaga


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- ]Plantlife
Fringed Pink
Sneezewort
Blue Anemone
Norway Spruce

Credits:
Elz & BrianAT16
 
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