1. What is your Minecraft username? prem_ 2. How old are you? 19. 3. What country are you from? Canada, living in the UK. 4. Have you read the King's Law, Code of Conducts, Official Lore, and the Player Guides yet? Yes. 5. In your own words, how would you define metagaming and powergaming? Metagaming: Using OOC knowledge to influence IC decisions. Powergaming: Forcing things on other player's characters. 6. Do we allow X-Raying mods or X-Ray texture packs on the server? No. 7. Name one of our current Mentors. Niko. 8. Tell us about yourself! Hobbies: Skating, Climbing, Photography. Looking to getting into surfing and kayaking too. Music: Lots of rock, indie folk music, old house, garage, and 80's-00's hip hop. Games: Big fan of Skyrim, BF1 and CIV 6 at the moment. 9. Do you have any examples of your work? I take photos and draw, but maybe I'll show ya if you're interested later 10. Did anyone refer you? If not, how did you find our server? I was looking for a new roleplay server. About Your Character! Character Name: Álvaro d'Souza. Character Age: 28. Character Race: Sangrian. I understand these have to be applied for and will do as soon as I finish this application. Appearance: Álvaro dons mid-length wavy black hair and a thick beard, with murky green eyes. His skin is tanned and littered with small scars and not so small tattoos reminiscent of events that have taken place throughout his life. He can often be found in vests with a crimson sash around his waist, or wearing light jackets of black or brown with a cutlass sheathed at his hip. Picture of the Skin: Written Test! The Jax-Cursed Captain. Álvaro was born the son of an old fisherman named Renato d'Souza - with an unnamed mother that he never knew, and thus, technically a bastard and half-sibling to his older brothers and sisters (With a twin sister, Ana). Santigo, where he was born is a small fortified harbour town, populated almost solely by Sangrians, but with notable minorities of Soolerans and Elves. The vast majority of the populace were fishermen with the odd merchant that owned holdings in the town for storage as a pit stop en route north - the merchants found in the town, however, were far and few between given the notoriety of the town as a safe haven for several pirate crews. Álvaro had been, for quite some time working in the markets and on small fishing boats. That is until he was almost fourteen, during this time, he had begun to work in a local shipyard for an elderly and widowed man named Fernando Aguiar. Over the course of four years the two became rather close. At the closing of his tenure with the shipping company however, Fernando passed, leaving his rather small fortune and company to Álvaro with no suitable heirs. At the young age of seventeen, it was decided the company would be left under Renato’s care and Álvaro would take the coin to pay for a small two masted brig-sloop (Named The Pez Globo) and crew, thus beginning his tenure as a pirate and smuggler. He brought along with him, his uncle, Telmo. Telmo was and is a fiercely experienced sailor who served as Álvaro’s Quartermaster and Firstmate, advising the young captain on all his undertakings It seemed that the young man’s penchant for all things nautical and maritime, as well as his practical upbringing helped in his education and learning as a Captain. On the open ocean, Álvaro showed cunning and brutality that was scarcely seen - at least that’s what he’d have you know. During this decade-long stint, Álvaro and his crew of pirates took their stolen sloop and wreaked havoc along the coasts of everywhere they could. He had become a talented hand with a cutlass and before long the crew was renowned in the waters they were active for their barbarity and speed. Unfortunately, due to rather unfortunate circumstances this did not last forever. The Pez Globo was lost in a battle with a Kingdom of Anhald vessel. Álvaro and the remaining crew were imprisoned to be hanged, but escaped the prison in a ballsy and daring plan to mob the prison guard. Now, the remnants of the crew that trust in the bad luck stricken Captain d’Souza follow his lead from town to town, in a much smaller and stolen cutter ship, escaping the Northern Kingdoms shortly before the populace fled at the end of the Exodus. The ship was lost amongst the rocky coastline during a rather relentless storm that left the small remains of the crew downtrodden and without morale.