Medieval & Fantasy Minecraft Roleplaying

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[Proposal] War Guidelines

Electric

professionally deranged
Retired Staff
electricwisekid
electricwisekid
Legend
I forgot who said it and on which thread, but cutting the map into tiles, and determining based on the terrain there, takes up a set portion of an armies' turn, and if my explanation is awful, much like Civ 5's travelling with Units
Ex: Marching across two 'tiles' of a plain field would take the same amount of a turn as marching across a tile filled with Mountains or Rivers.
EDIT: and depending on the size of an army, and if they're mounted or on foot, they can move further or slower
Hm that actually seems somewhat reasonable I think
 

Rygan

Deathblade
Evil
Rygan_Deathblade
Rygan_Deathblade
Evil
Hm that actually seems somewhat reasonable I think
On paper, but when you start getting that in-depth I think it gets really overwhelming for the people trying to manage the war. You'd also be surprised at how long moving between tiles takes - probably as long as my initial day based travelling.
 
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