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[Request] Roads

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Lannis

You've yeed your last haw
Staff member
Admin
Events Staff
In-Game Tech Staff
Lore Staff
Server Outreach
Server Owner
Shadow Owner
Screenshot of the two areas on the Dynmap:
road.PNG

Point A Coordinates: -5428 82 -14492 (Ironhaven)
Point B Coordinates: -6468 67 -13920 (Oren)
Which Roadpack: Trade Road
Aesthetic Feature of choice (If applicable): If possible, small watchtower with an unlit pyre on top. ('The beacons are lit! Gondor calls for aid' sorta deal). If not, normal guard house is fine.
 

Lily_

Lord of Altera
Mystic
LillithLil_
LillithLil_
LegendMystic
Screenshot of the two areas on the Dynmap:

Point A Coordinates: X= -2074, Z= -12998
Point B Coordinates: X= -2351, Z= -12329
Which Roadpack: Peasants Road, plains edition.
Aesthetic Feature of choice (If applicable): N/A
Please and thank you!
 

Solus

object oriented
Staff member
Admin
Retired Owner
Hey guys- thanks for waiting. We'll coordinate with Warwolf on the work here and who'll pick which up.
 

Auriel

Lord of Altera
Lover
Auriel_
Auriel_
Lover
Screenshot of the two areas on the Dynmap


Point A Coordinates:

5893 47 7546

Point B Coordinates:
7028 39 9646


Which Roadpack:
Explorers Roadpack
Aesthetic Feature of choice (If applicable):
None applicable.

I should note, this is somewhat of an IC opposition which proves to be benevolent on inspection. Utilizing that road is something I feel would be common place and that if made to make another rode would tarnish the landscape more.
 

Warwolf

Alteran Cryptid and Renowned Hat-wearer
Staff member
Admin
In-Game Tech Staff
Legend
WarWolf_1
WarWolf_1
Legend
Screenshot of the two areas on the Dynmap:
Point A Coordinates:
-5428 82 -14492 (Ironhaven)
Point B Coordinates: -6468 67 -13920 (Oren)
Which Roadpack: Trade Road
Aesthetic Feature of choice (If applicable): If possible, small watchtower with an unlit pyre on top. ('The beacons are lit! Gondor calls for aid' sorta deal). If not, normal guard house is fine.
Completed. 11k to Myself or Solus.
Screenshot of the two areas on the Dynmap:
Point A Coordinates:
X= -2074, Z= -12998
Point B Coordinates: X= -2351, Z= -12329
Which Roadpack: Peasants Road, plains edition.
Aesthetic Feature of choice (If applicable): N/A
Please and thank you!
Completed. 4k to Myself or Solus.
 

Ruu Darling

ʕ •́؈•̀ ₎
Aware Single
Legend
Retired Staff
RuuDarling
RuuDarling
Single
Screenshot of the two areas on the Dynmap

Point A Coordinates:1951,5,6293
Point B Coordinates:2546,5.6374
Which Roadpack: trader road
Aesthetic Feature of choice (If applicable):
small stables just below the garud hose were the road meets the main road
This is no longer needed.
 

NIAH

The Lurker
Retired Staff
I am mostly looking for a price estimate before I commit to this. I don't know if my math is right, and I wanted to doublecheck. My phone, by those three coordinates, tells me its 1,848 block. I feel that that is very wrong. Halp.




Point A Coordinates
: -284, -1148
Point B Coordinates: -828, -3160
Which Roadpack: Dirt
Aesthetic Feature of choice (If applicable): Not applicable.
 

Warwolf

Alteran Cryptid and Renowned Hat-wearer
Staff member
Admin
In-Game Tech Staff
Legend
WarWolf_1
WarWolf_1
Legend
i just happened to notice that the road is no longer there, did it get rolled back or otherwise?
Um. It shouldn't have been..? Ill check in a little bit.

EDIT: Rossu No, it's still here.
 

Solus

object oriented
Staff member
Admin
Retired Owner
Log roster has been updated-

I am mostly looking for a price estimate before I commit to this. I don't know if my math is right, and I wanted to doublecheck. My phone, by those three coordinates, tells me its 1,848 block. I feel that that is very wrong. Halp.




Point A Coordinates
: -284, -1148
Point B Coordinates: -828, -3160
Which Roadpack: Dirt
Aesthetic Feature of choice (If applicable): Not applicable.
Around 5.4k For dirt road

Screenshot of the two areas on the Dynmap


Point A Coordinates:

5893 47 7546

Point B Coordinates:
7028 39 9646


Which Roadpack:
Explorers Roadpack
Aesthetic Feature of choice (If applicable):
None applicable.

I should note, this is somewhat of an IC opposition which proves to be benevolent on inspection. Utilizing that road is something I feel would be common place and that if made to make another rode would tarnish the landscape more.
Not overlooked- we're just finding time to work on it. Thanks for waiting.
 

Warwolf

Alteran Cryptid and Renowned Hat-wearer
Staff member
Admin
In-Game Tech Staff
Legend
WarWolf_1
WarWolf_1
Legend
Screenshot of the two areas on the Dynmap
Point A Coordinates:

5893 47 7546

Point B Coordinates:
7028 39 9646

Which Roadpack:
Explorers Roadpack
Aesthetic Feature of choice (If applicable):
None applicable.
Woops. Realised I forgot to post here that this was completed.
 

NIAH

The Lurker
Retired Staff
roadmap.png

Road 1:
From Compendium to the Bloodrose Glen. There is already a path lit by redstone torches. Can the road be made to follow the torches?
-1683 -1285
to
-1717 -1717
Dirt Road that follows the redstone torch path already there, leftover from the event there
RagingLunacy

Road 2:
So that I can one day connect to Aelemere hopefully.
-1212 -918
to
-371 2091
Peasant road (with bridge)


Road 3:
So I can one day maybe connect to Mockingbay and Veracii.
988 -372
to
3281 -1355
Trade Road
Aesthetic Feature of choice (If applicable): A neato little shrine of some description, or a spooky cave.



I only have 100k to my name right now, so if you think this will exceed 100k, let me know and I"ll refigure some things.
 
Last edited:

NIAH

The Lurker
Retired Staff
View attachment 93091

Road 1:
From Compendium to the Bloodrose Glen. There is already a path lit by redstone torches. Can the road be made to follow the torches?
-1683 -1285
to
-1717 -1717
Dirt Road that follows the redstone torch path already there, leftover from the event there
RagingLunacy

Road 2:
So that I can one day connect to Aelemere hopefully.
-1212 -918
to
-371 2091
Peasant road (with bridge)


Road 3:
So I can one day maybe connect to Mockingbay and Veracii.
988 -372
to
3281 -1355
Trade Road
Aesthetic Feature of choice (If applicable): A neato little shrine of some description, or a spooky cave.



I only have 100k to my name right now, so if you think this will exceed 100k, let me know and I"ll refigure some things.
Would it be possible perhaps to be able to get at least the Bloodrose Glen road put in by the 1st? If not, that's cool. Just trying to help out and maybe hopefully get a proper port set up.RagingLunacy
Solus Warwolf
 
Last edited:

Elz

hmm
Events Staff
Very Sweet
Staff
Will get price from Warwolf then start sometime today, sorry for the long time getting back to you : (
 

Elz

hmm
Events Staff
Very Sweet
Staff
View attachment 93091

Road 1:
From Compendium to the Bloodrose Glen. There is already a path lit by redstone torches. Can the road be made to follow the torches?
-1683 -1285
to
-1717 -1717
Dirt Road that follows the redstone torch path already there, leftover from the event there
RagingLunacy

Road 2:
So that I can one day connect to Aelemere hopefully.
-1212 -918
to
-371 2091
Peasant road (with bridge)


Road 3:
So I can one day maybe connect to Mockingbay and Veracii.
988 -372
to
3281 -1355
Trade Road
Aesthetic Feature of choice (If applicable): A neato little shrine of some description, or a spooky cave.



I only have 100k to my name right now, so if you think this will exceed 100k, let me know and I"ll refigure some things.
THEY'RE ALL DONE AHHHHH
 
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