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[Shalherana] Citrine G. Azerwind

Samiwashere

Soul stealer
Retired Staff
Samiwashere
Samiwashere
Legend
107899

Minecraft name: Samiwashere
Character name: Citrine G. Azerwind
Link to normal character profile:[ X ]

Patron [ Shalherana ]

Overall Tier
: Tier 4 - Oracle

Spell Points: 9 Per day

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Prepared spells per day:

Minor Heal x3
Divine: Shalherana
Tier: 1
Action: Touch
Components: S, V, M
Cost: 1sp
Duration: 30 minutes
Spell: The Caster must run one bare hand to mend a small area of one target’s exposed surface injury with the proper tools. This includes the following: bruises, small cuts, and surface burns, the maximum size of the Caster’s hand. The area healed will carry faint scars and is still sensitive and prone to reverting back if proper care is not given within the next 30minutes. The pain of these injuries will remain until the area is tended to
Revival
Tier: 4
Divine: Shalherana
Action: Ritual
Component: S, V, M
Cost: 3sp
Duration: Permanent
Spell: If the target has died in roleplay within 24 hours (in rp) and their body is fairly intact, the caster may return them to life. The soul can be called before it reaches Limbo and lured back to their original body. They will remain unconscious for 5 days. It will close deadly wounds to make them minor and can be treatable. Limbs that are cut off do not return, nor does a headless person or one turned to ashes. See Sisterhood mechanics on how the target will feel. Can only use once per 2 ooc weeks.

Nature’s Anger
Tier: 4
Divine: Shalherana
Action: Incantation
Component: S, V
Cost: 3sp
Duration: Concentration
Spell: Within visible speak range, the caster asks for help from the nature surrounding them, calling it to life and aiding them with one of the following actions per combat round used:
-Grapple: The surrounding life will try to grapple chosen targets in visible range. They must roll against a DC of 14 to remove themselves after a round.
-Trip: The surrounding life will trip chosen targets in range. They must roll against a DC of 14 or fall prone.
-Heighten: Any poisonous plants will be twice as potent in content when interacted with.


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Spells and number of times cast:
Minor Heal (1)
Divine: Shalherana
Tier: 1
Action: Touch
Components: S, V, M
Cost: 1sp
Duration: 30 minutes
Spell: The Caster must run one bare hand to mend a small area of one target’s exposed surface injury with the proper tools. This includes the following: bruises, small cuts, and surface burns, the maximum size of the Caster’s hand. The area healed will carry faint scars and is still sensitive and prone to reverting back if proper care is not given within the next 30minutes. The pain of these injuries will remain until the area is tended to.

Divination (5)
Tier: 1
Divine: Universal
Action: Ritual
Components: S, V, M
Cost: 1sp
Duration: C
Spell: With an offering and divine magic of the divine, the Blessed may contact them and ask a single question. If the question appeals to their favor, there may come a reply with a sign, phrase or omen. This can be used once a week. The player must contact the God Event Staff at least a week prior to using it so they may know what question is being asked.

Vision (3)
Tier: 1
Divine: Universal
Action: Incantation
Components: S, V
Cost: 1sp
Duration: One minute
Spell: Enact a magical vision that is thematic to your deity to one aware target. They will see it in their minds eye.

Purify (29)
Tier: 1
Divine: Alignment Good
Action: Touch
Components: S, V, M
Cost: 1sp
Duration: Permanent until use.
Spell: Purify a 1L of water from poison or contamination of germs and infections. The water turns to “Holy Water” that temporarily singes un-holy creatures as if sprayed with hot, boiling water. The water will prevent the one who drinks from it from germs and digested infections for 4 hours.


Shield of Faith (2)
Tier: 1
Divine: Alignment Good
Action: Reaction
Components: S
Cost: 1sp
Duration: N/A
Spell: Ward against an incoming strike by raising your arm as if it bears a physical shield, and trusting the divine. A shield-shaped barrier of light appears to deflect or otherwise negate an immediate incoming attack, and disappears within five seconds of being summoned. (Does not last for longer than one round, and counts as the action taken for that round.)

Deliver (2)
Tier: 1
Divine: Alignment Good
Action: Touch
Components: S, V
Cost: 1sp
Duration: Permanent
Spell: Touch a being, creature, or yourself and remove one internal symptom from the following list. It must be a temporary ailment: paralysis, poison, headache or cold. The divine spell will not work if the being's ailments are permanent.

Aura of Bliss
Tier: 1
Divine: Alignment Good, Neutral
Action: Incantation
Components: S, V
Cost: 1sp
Duration: Concentration
Spell: A glow emits around the Caster’s head for the duration of a speech, or held conversation. It can be visually thematic to a color of whichever neutral/good god they worship. Players around in speak range will be calmed. Effect doesn’t work on characters feeling extremely violent.

Arcane Glyph Ward
Active Slots: [0/2]
Tier: 2
Divine: Universal
Action: Reaction
Component: S
Cost: 2sp
Duration: One Week
Spell: Embed a glyph of your divine on a small object. Arcane spells cast within a 3 block radius of its placement are forced to roll with an additional DC 10 check for failure. Passive spells are not included. This cannot be used on Artifacts. It works so long as the caster is on the same plane, and not dead. As a ritual, the caster may deactivate this glyph, regardless of proximity.

Countered Spell
Tier: 2
Divine: Universal
Action: Reaction
Component: S
Cost: 2sp
Duration: N/A
Spell: The Caster may use a reaction to half the impact and effect of an Adept level or below arcane spell cast against them, when they are aware of it. The buffer will dispel after the spell is complete.

Overgrowth (6)
Tier: 2
Divine: Shalherana
Action: Touch
Component: S, V
Cost: 2sp
Duration: Permanent
Spell: Rapidly advance the growth of plant life within a 3b radius to do one of the following:
Bring a sampling plant to flower or bear fruit, even if it is not in season.
Progress a sapling to a mature stage.
Cause vines to grow over all inorganic surfaces within the space.

Tranquil Shade (4)
Tier: 2
Divine: Shalherana
Action: Ritual
Component: S, V, M
Cost: 2sp
Duration: Permanent
Spell: Choose to cast a ritual in a grove. A sapling will grow from one spot to become a tree or plant of Shalherana’s make. It will bear sweet fruits its or flowers so long as it’s tended to. Those in a 5b radius of it may feel safe and sheltered from non-perceptive violent creatures when resting for the night. (Mark this spot with a sign).

Send Message
Tier: 3
Divine: Universal
Action: Incantation
Component: S
Cost: 2sp
Duration: N/A
Spell: The Caster may send a message of up to 20 words in any language to a single familiar person to you, in the same plane of existence as yourself. They may send a response within the same limitations.

Change Weather
Tier: 3
Divine: Universal
Action: Ritual
Component: S, V, M
Cost: 2sp
Duration: 1 hour
Spell: The caster may temporarily choose to change the current weather in the atmosphere around a region to the following, natural, weather choices: Sunny, Rain, Windstorm, Hail.

Detect Artifact
Tier: 3
Divine: Universal
Action: Ritual
Component: S, V, M
Cost: 2sp
Duration: 10 minutes
Spell: The Caster may detect the presence of a magical object or artifact within a 3b radius. If it’s of Divine influence, they may have an inkling of which Divine and a vague idea of what it may do. If it’s of Arcane influence- they are only aware that it is not of Divine make.

Dispel Magic
Tier: 4
Divine: Universal
Action: Incantation
Component: S, V
Cost: 4sp
Duration: N/A
Spell: The Caster may dispel magic up to one Arcane Master Tier spell, or Tier III Divine Spell, of choice within visible rp range. They must have some inkling of what the chosen magic spell is doing, does or will do. If used on a passive, knack, or affinity, it will be nullified for an hour, If used on objects, area of effect or against creatures- the DM involved has a choice of how the effect will work.

Revival
Tier: 4
Divine: Shalherana
Action: Ritual
Component: S, V, M
Cost: 3sp
Duration: Permanent
Spell: If the target has died in roleplay within 24 hours (in rp) and their body is fairly intact, the caster may return them to life. The soul can be called before it reaches Limbo and lured back to their original body. They will remain unconscious for 5 days. It will close deadly wounds to make them minor and can be treatable. Limbs that are cut off do not return, nor does a headless person or one turned to ashes. See Sisterhood mechanics on how the target will feel. Can only use once per 2 ooc weeks.

Nature’s Anger
Tier: 4
Divine: Shalherana
Action: Incantation
Component: S, V
Cost: 3sp
Duration: Concentration
Spell: Within visible speak range, the caster asks for help from the nature surrounding them, calling it to life and aiding them with one of the following actions per combat round used:
-Grapple: The surrounding life will try to grapple chosen targets in visible range. They must roll against a DC of 14 to remove themselves after a round.
-Trip: The surrounding life will trip chosen targets in range. They must roll against a DC of 14 or fall prone.
-Heighten: Any poisonous plants will be twice as potent in content when interacted with.
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Additional granted boons (# of times cast):
-N/A

Artifacts:


Name - Guidance
Physical Description - A birch pendant depicting a tree with several coloured gems for fruit. The pendant string is a green vine that never decays, and is as soft as silk upon the neck. It glows a soft white in darkness, akin to the strength of a candle.
Ability - Several gems indicate different things, as well as the ability to glow in darkness as stated above. The radius of the amulet working is a maximum of 15 blocks.
Red gem: This gem glows when in the presence of spilt blood, animal or otherwise.
Green gem: This gem glows when in the proximity of sickly, unhealthy plants.
Blue gem: This gem glows when near contaminated water.
Attuned to - Citrine

ED487BEC-441D-4B17-91AB-D6FB1FCDAEC8.png
Name: Rebirth
Physical Description: A staff of living birch, which regularly grows vines and flowers of lilac and white.
Ability: It has a passive ability within five blocks to restore any dead or dying animals and it encourages growth of various vines, flowers or general flora in the area. Birds and insects may linger around the attuned with no fear. Minor injuries like burns, scrapes, and bruises will heal given the individual is in the radius for something over ten minutes.
[Restore] The attuned may use the staff to bless a small body of water, such as a bath, to allow one individual to be placed within and be restored to full health and to effectively restore them back to being up to five years younger. This can be used once per week, but it will heal any broken bones, any wounds, providing the individual remains in the water for at least an hour.
[True Cleanse] With a prayer to Shalherana and the touch of the staff upon the injured, any sickness may be removed from the individual in full. Can be used once every other day, and may not work in the cases of curses and other divinely influenced ailments - Talk to Divine Staff.
Attuned to: Citrine


Passives(s) or Sustained Effects:
Vibrant
Tier: 3
Divine: Shalherana
Action: Passive Effect
Component: N/A
Cost: N/A
Duration: Permanent
Spell: Flowers and plant life around the Caster’s feet in a 10b radius will grow more vibrant- It’s enough to bring back life to wilting foliage. Dead things generally take no effect- but insects and fungi may start to thrive. The Caster’s injuries or illnesses that they personally have will heal twice as fast when resting for a long period of time.

Current Divine Status:
-Worshipping and preaching daily in her kingdom
-Planning Sermons.
-Training in Healing and Midwifery
-Building shrines
-Building a monastery
-Regularly travelling to the scar to maintain the growth and pray

-Overseeing the Monastery as Silver Birch
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In the name of Shalherana:
-Opened the Botanic Gardens with a sermon
-Opened the Tree Shrine in Kingfisher fields with a sermon
-Sermon at the Kingfisher festival
-Declared her land neutral and peaceful in the name of Shalherana and the sanctity of life.
-Opened the Royal Gardens in Mockingbay with a sermon
-Pilgrimage with other priests
-Began learning to heal
-Regrowth Festivities in the royal garden and Sermon
-Began building shrines to Shalherana across Mockingbay, each reciting her doctrine
-Opening of the honeysuckle hospital and sermon
-Began training to become a midwife.
-Began the building of the monastery
-Travelled to the scar to pray for Shalherana’s aid.
-Continues to travel south and maintain the growth around the scar.
-Cast divination and asked the all mother if she was forgiven for her past transgressions. A yellow rose grew from the soil in her palm.
-Wrote and published a book about The Lifebringer, gave one copy to Frostwarts
-Began generally making Mockingbay "greener" with hanging baskets and more foliage.
-Invited others to help plant the Monastery Garden, then officially offered the Monastery to Shalherana as a place for her worshippers
-Began the Magnolia Monastery organisation

-Welcomed her first Sapling into the monastery
-Lavender Landscaping
-Began preparing holy water for protection against oncoming demonic threats.
-Sent out 150L of Holy Water and stockpiled more to aid in protection against demonic spirits.
-Brought citizens who lost homes in the flood to the monastery to be looked after until a new home was found.
-Welcome another Sapling to the monastery.
+Reconstruction and rejuvenation of Robin’s creek in the name of Shalherana and in memorial of those lives lost
+First Garden with lavender landscapes in frostwarts
+Attending the quarry on behalf of The All mother
+A prayer of welcoming and gratitude.
+Opening the Temple of Life and Sermon
+Spreading Shalherana's warning and asking the people to come together.
+Research on a cure for the disease using divine magic
+A garden and shrine in Eldpoint
+Freeing the museum tree in Mockingbay
+Found the first cure for the Pox Arcana
+Planted two trees for every branch she took for her experiments and prayed as she planted them.
+Converted the Main Church in Mockingbay to a Shalherana church.
+Built a shrine on the mountain in Linistel
+Invited worshippers to said shrine for sermons and counsel.
+Blessed a newborn and mother at the shrine

+Two more students and saplings
+Hosted a lesson on medical flora taught by Lana Wake at the monastery.
+Religious consolation for students
+A gathering of Shally knowledge
+Planting and praying on trees in Robin’s creek.
+A vow to do more to be one with nature.
+Begins writing her book 'Meditations' about her Vow.
+Offers Robin's Creek as a grove for Shally worshippers.


107899
 
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Samiwashere

Soul stealer
Retired Staff
Samiwashere
Samiwashere
Legend
107900
Routine Prayers
-A prayer every morning to thank The All Mother for another day.
-When she finishes any gardening, she prays that the plants grow strong, and promises to look after them.
-Visits the shrine in Kingfisher Fields once a week to pray.
-Regular visits to the scar to pray.
-A daily sermon at the monastery, open to the public. (Kinda like mass)
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Students of Faith:

-Roselia Bishop Bishop
-Dakalo Tawanda Jeroxia
-Jenette Ruu Darling
-Imani Zaire DizPanda
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Shrines:
+Kingfisher Fields Shrine Tree
+The Royal garden
+Shrines dotted about Mockingbay that express the tenets of Shalherana
+The magnolia monastery home of the Sacred Garden
+Another shrine garden just outside of the Palace walls
+Temple of Life
+A small shrine in the Azerwind diplomat Gardens in Eldpoint
+Mountain Shrine in Linistel
+The entirety of Robin's Creek.

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A full list of events:
Celebration of flowers [
X ]
Collective Shrine [
X ]
Kingfisher Festival [
X ]
Opening of the Royal Gardens [
X ]
Regrowth [
X ]
Opening Honeysuckle Hospital [
X ]
Monastery Garden [
X ]
Temple of life [
X ]
Medical Flora with Lana Wake [
X ]
Offering [
X ]
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Samiwashere

Soul stealer
Retired Staff
Samiwashere
Samiwashere
Legend
Update with new spell format plus all the stuff she’s doing and a new student!
 

Samiwashere

Soul stealer
Retired Staff
Samiwashere
Samiwashere
Legend
Another small update as citrine cast divination and got a response. Monastery will be complete soon.
Saturday marks a whole year since Citrine got blessed...
 

Samiwashere

Soul stealer
Retired Staff
Samiwashere
Samiwashere
Legend
few lil updates
New Student/Sapling at the monastery plus citrine is now focusing her attention on making holy water to fight against the big bad, using all her spell points on purify for the next few days until she has a good supply.
 

Samiwashere

Soul stealer
Retired Staff
Samiwashere
Samiwashere
Legend
Bump - T4 achieved!
Looking forward to going further with my main gal Citrine and spreading that nature love. :heart:
 

Samiwashere

Soul stealer
Retired Staff
Samiwashere
Samiwashere
Legend
+Citrine has come into possession of another artefact

Another bump because AHHH I’m so pumped about this staff
 
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