Restorer of Inventories
Consent status: For those feeling brave! Come at me with things like capture, aggression or whatever. PM me or something beforehand, because by making use of this you agree to not excessively harm (TBD in pm) or murder this char. Aka: I'm up for providing antagonists with something to do, but to a certain extent.
Do also note that I haven't provided all information on this thread, for anti-Meta purposes.
Find out IC.
"Try to take that bastion stone outside and you will need your god's mercy."
First name: Thôrdil
-Meaning: It's just a name. Or is it?
- Origin: His parents
-Meaning: Deviation of the Horgaahn word for Warhammer
- Origin: Bárúmur is of the Duskhammer clan, therefore the name was based on a weapon.
-Alias: Find out IC ( ͡° ͜ʖ ͡°)
-Why this alias?: See above
-Cheeky git/Cheeky fucker
-King of The Hill
-The Voice of Reason
-Khorug da Korog
Reason behind nickname(s):
-Because he's a Dwarf, believe it or not.
-Because he's a blacksmith
-Because some like calling him that
-Not everyone likes him
-Because some Dwarves regard him a brother, while others regard him a brother in arms
-Because he's the Lord of Aeroch Rimtar and he joked with the title
-Because he stood in the way of Gael and his crew when they tried to take two Bastion Stones outside of The Sisterhood temple, wanting to avoid another disaster/apocalypse
-He's the Korog Priest
-Because he has been blessed by Korog
-Because Kublai deems him Korog's prophet
-Because he's Korog's Sacred
-Priest of Korog
-Member of The Dunasten Council of Three
-The Last Heir to Dunasten
-Sygyt of The Kingdim of Dunasten and House Dunasten
-Sygyt of House/Clan Bárúmur
-Sygyt of House Dwargar
-Patriarch of the Duskhammer Clan
-Khárûz (although he doesnt use the title and rarely anyone knows) as well as lord of Aeroch Rimtar, Hurr Nor, Ghuldaar and Sul Feir
-Former Warden of Wise (regarding the lands of Hurr Nor)
-Korog's Chosen/Blessed//Khorug da Korog
-Sacred of Korog
Role: Chaotic good
How old do they appear?: About 40
Mental Age: Certainly beyond mature
Clan: Bárúmur, Dunasten, Duskhammer, Dwargar
Blood Type: O
Birth Date: ?
Symbol: A steel serpent in front of a black-purple shield
Native Language: Horgaahn
Spoken Languages: Horgaahn, Common, Elven
Relationship Status: Single
Astrological Sign: Libra
Tarot Card: The Magician
Which Actor/Actress would portray your character:
Age 0-2 (Infancy):
Ages 3-5 (Early Childhood):
Ages 6-9 (Childhood):
Ages 10-12 (Tween):
Ages 13-16 (Teens):
Ages 16-18 (Late Teens):
Ages 19- 25 (Young Adulthood):
Ages 26-29 (Adulthood):
Ages 30-40 (Adulthood Continued):
Ages 41-51 (Middle ages):
Birthplace: Bárúmur home
Areas lived in:
Culture: Dwarven with universal influences
Cultural Background: Dwarven
General Size: Short and stocky
Bone Structure: Stocky, tough
Weight: ~170 lbs
Build of body: Small, stocky and heavily muscular
Face Shape: Stout
Skin Color: Light
Eye color: Grey
Eyebrows: Orange-brown and brushy
Vision level: Great
Nose: Fairly prominent
Lips: Covered by his beard
Describe their smile: Rarely shows teeth; mostly just a slight tug of the lip
Dental Condition: Peachy
Cheeks: Rosy; the type you want to squeeze.
And then you wake up in The Cave, waiting for revival.
Hair Color: Orange-brown
Hair Length: Majestic long hair
Hair Style: Loose yet groomed
Hair Texture: Luscious locks
Hair Thickness: High coverage
Is their hair dyed?: No
Is their hair healthy?: Yes, very much so
Dominant Hand: Slightly more comfortable with right, yet his inability to use his right hand as a result of his run-in with a Demon has made him ambidextrous.
Nails: Short and mostly clean, yet charcoal often leaves its mark under the outer edges of his nails
Facial Hair: A long beard that reaches to his chest and contains two braids
Who does he take after (mother or father): ?
Distinguishing Physical Features: Short of size, long orange-brown hair
Body abnormalities: ?
Posture: Upright, like he owns the lands upon which he treads
Style Stereotype: Korog
Colors worn the most: Gray, Kogrite and gold
Bárúmur signet ring on his right pinky
Guardians Membership ring on his right index
Dark grey band, bearing Korog glyphs, on his left index
Korog symbol (old and new) around his neck
Love is risky.
Playing with others and staying ahead (even if like this)
Honest and blunt
Rich and modest
Aversion to royalty and nobility
Most Common Mood: Thôrdil
Alignment: Chaotic good balance-seeker but sometimes necessarily evil
Persona/Mask: The Serpent
MBTI Personality Type: Commander (ENTJ-A)
Temperament: Calm and collected, most often restraining his verbal jabs to one sentence
Insecurities: Not being good enough
How do they see themselves?: As one of the few who do what needs to be done
How do they believe they are perceived by others?: He figures he is most likely either liked/admired or hated for the good he does
Self-confidence level: High; sometimes perceived as cocky although it is merely confidence in his skills
Self esteem level: Medium
Afraid of the dark?: No, often prefers it
Optimist or Pessimist: Realist
Daredevil or Cautious: Calculated risks
Logical or Emotional: Logical
Working or Relaxing: Working
Introvert or extrovert: Extrovert, eventhough he tends to come across as introvert because of his observation
Confident or Unsure? Always comes across as confident, sometimes mistaken for being cocky
Night owl or Early bird: Early bird
Disorderly and messy or methodical and neat: Methodical and neat
First Impression: Either a good man, a silent observer or your worst enemy, depending on when you see him
Affinity: Crafts, combat, riddles
Temperament: Wrath is his one sin
Fears: Find out IC c:
General sociability: He can easily mix into groups, yet he may also be seen standing on the sidelines
Patience level: Impeccable
Most at ease when: Smithing or speaking with a select few
Biggest vulnerability: His way of thinking and certain triggers
Sense of humor: Depends on the situation
General attitude: Confident
Most prominent personality trait: Logic over emotion and the willingness to experiment
Worst traits of their personality: Logic over emotion; lack of empathy
Jung personality test result: ENTJ (Extravert iNtuitive Thinker Judger)
Enneagram: The Reformer; perfectionist, responsible, fixated on improvement
Primary Objective: The greater good
Secondary Objective: His pals
Priorities: THE GREATER GOOD
Motivation: The greater good
Accomplishments: Find out
Greatest Achievement: Find out
Traumas: Find out
General Habits: Find out
Good Habits: Find out
Bad habits: Find out
Afflictions: Find out
Worries: Find out
Soothers: Find out
Instigators: Find out
Soft Spots: Find out
Cruel Streaks: Find out
Lures: Find out
Savvies: Find out
Can’t/Won’t: Find out
Desires: Find out
Wishes: Find out
Confidantes: Find out
Character keywords: "Find" and "out"
Health and Fitness
Athletic: The massive city that is Aeroch Rimtar, with its many steps, and his smithing have left him in impeccable shape
Drinker?: Yea, though moderately
-Sprained ankle (healed)
-Broken nose (healed)
-Numerous scratches and bites (healed)
-Cut on the stomach (faint scar)
-Dagger cut on the right shoulder (faint scar)
-Cuts across the back (faint scar)
-Horizontal scars on both legs, from Exodus: a giant crab (healed)
-Broken leg, sprained wrists and bruised ribs from Exodus kraken (healed)
-Abrasion marks across hands and lower legs, from Exodus sandstorm (faint scars)
-Right shoulder riddled in faint scars from where he got Demon shanked and Tzemik'd (faint scars)
-Wendigo clawmark across left shoulder (faint scar)
-Marks across his abdomen and waist from the Scorched Miscreant scorpion (faint faint scar)
-Claw mark across his left leg, from an Abomination (scar)
-Acid burns on his torso, front and back (healed, scar)
-Banged-up right arm/shoulder (healed)
Can they cook?: Yeah he can, since he lives on his own
Diet: He ensures he has enough energy while not getting fat
Gluten Free?: HAHAHAHAHA!
Arm strength: Very strong
Leg Strength: Very good
Balanced or clumsy: Balanced, and not at all clumsy
Energy Level: High, thanks to his diet
Running Speed: Not that fast, but he can sprint fairly long
Reflexes: Real good due to being a craftsman
Sense of Smell: Decent
Sense of Touch: Really good
Sense of Sight: Really good
Sense of Hearing: Decent
Sense of Taste: Good
EQ: "Excellent EQ"
Emotional trauma(if any, and why): Find out
Emotional Stability: Good, until prompted
Has their upbringing had an effect on their emotions?: Barely
Secrets: Plenty, if you can call them secrets
Spontaneous or structured: Even when he improvises; it contains a certain structure, as he can easily conjure up thought-out plans on the go
Instinctual or logical: Logical, yet trusting of his gut instinct
How do they act
-Around strangers? Distant and observant
-Around friends? More open and friendlier
-To danger? Courageous and defiant
-To fear? Courageous and defiant
-To change? Accepting
-To loss? Grief, anger
-To flirting? Indifferent
-To stress? He doesn't stress easily
-To guilt? He may not see all bad things he did as inherently bad; more as a necessary evil
-To being wrong? Admitting
-To being criticized? Constructive
-To being insulted? Indifferent
-To praise? Professionally
-To humiliation? Indifferent
-To being loved? Depends on the person
How does he express
-Sadness? By expressing it in private
-Happiness? By expressing it in private, mostly
How do they feel about
-Love? True love is not for him
-The opposite sex? They don't differ as much as others say
- Religion? His religious views tend to differ from those of others
How do they view
-Death? A mistake
What motivates them? The realm
What makes them sad? Loved ones getting hurt
What makes them angry? The little man or loved ones getting hurt, injustice
What most describes their personality? Thôrdil
Strengths (Emotional): Perseverance
Weaknesses (Emotional): Empathy
Age 0-2 (Infancy):
Ages 3-5 (Early Childhood):
Ages 6-9 (Childhood):
Ages 10-12 (Tween):
Ages 13-16 (Teens):
Ages 16-18 (Late Teens):
Ages 19- 25 (Young Adulthood):
Ages 26-29 (Adulthood):
Ages 30-40 (Adulthood Continued):
Ages 41-51 (Middle ages):
Intelligence Level: High
Manner of writing: Neat
Musical Instruments: Drums
Extremely unskilled at: Yes
Book smart of street smart: Both
General intelligence: High
Intellectual Strengths and Weaknesses
Linguistic/linguistic: Very good.
Bodily-Kinesthetic: Excellent, since he is a craftsman.
Eventhough he is good at logical learning, he tends to be more retentive when he writes it down or applies it in the practical field.
Interpersonal: Rather excellent, since he is a master manipulator.
Eventhough he is blunt and often hurts feelings without noticing.
Visual: Very good.
Existential: Good enough.
Mathematical-Logical: Very good, since he prefers logical decisions over emotional ones.
Etiquette: Decent enough to not get him stabbed with a fork.
Attitude: Very observant and rarely shows emotion if not necessary.
Outlook on Life: Eventhough life has continuously tried to knock him down, he kept getting up and viewing life as a good thing.
Virtues: Acceptance, ambition, authenticity, beauty, commitment & determination, confidence, courage, excellence, gratitude, passion, patience
Vices: Doubt, impatience, wrath (when he gets going)
Morality: He treats people as equals, even if he doesn't seem to care about the person.
Though he still repays his debts, cares deeply for his true friends and doesn't lie.
Logical: Very good.
Mathematical: He's good enough with the basics.
Artistic: He's exceptionally artistic with his smithing and good enough at carve work.
Not at all with non-smithing related drawing or painting.
Musical: Decent with drums.
Fighting: Skilled enough.
Management: Decent enough.
Organization: Decent enough.
Problem Solving: Excellent.
Teamwork: He doesn't always work that well in a team.
Cooperation: Good enough.
Cooking: Good enough, being on his own.
Sewing: Good enough for patchwork and smithing-related things.
Mechanics: Good enough for smithing-related things and he has always been interested in siege engines.
Fighting: Good, although mostly based on tactics and smithing.
Botany: Exclusively poisons.
Mythology: Good, having read many a library.
Dramatics: He's excellent at fooling people.
Astrology: Stars are in the sky and the moon is
Economy: Good, having been a trader and economical advisor.
Politics: Excellent, because of his political activity.
Geography: He knows the basics.
Mastered languages: Common, Horgaahn, Elven (nasal).
Reading Level: Exceptional.
Religion grew up with: Korog is love, Korog is life
Philosophy: No remorse
Do they believe in God?: Thôrdil believes that although the gods themselves are flawed, much like the mortals, their goals often come together with Altera's. Therefore, he finds it completely acceptable the Gods help the Alterans, even if they eventually only help themselves.
Any mental illness: He doesn't trust easy
Best Quality: Selfless
Biggest Failure: His inability to save Saelihn and others
Biggest Flaw: His mind works differently, often causing him to hurt feelings or offend people without him noticing
Character Flaws: His selflessness and the aforementioned 'biggest flaw'
Disabilities: Emotional tact
Fears: Gigantic scorpions, being unable to breathe
Hobbies: Smithing, plotting, tricking/outsmarting people, carving
Negative voice(s) in head: His perfectionism
Quirks: Sleeps without a pillow
Strengths: Perception, perseverance and charisma/persuasion, sleight of hand
Talents: Intellect, charisma and crafting
Type of childhood: 'Why aren't you more like ..?'
Weaknesses (Mental): Perfectionism, past events
Weaknesses: Emotional tact, going all in, selfless
Cold/hot weather: Both have their pros and cons
Dislikes: Idiots, grapes (referring back to 'idiots' c: ), needless violence, lies
Hobbies: Smithing, carving, intellectual things
Likes: Keeping his mind sharp, helping others, hunting grand beasts and monsters
Loves: Smithing and outsmarting others
Lusts: Activity, knowledge
Morning/night person: Morning person
Most prized possession: His mind, Valkyrie, Perpetuality, some books and some items that belonges to others
Perfect Vacation: Him and some friends, isolated from idiots
Personal motto: 'Though all do despise us, our forges shine bright to guard the way.'
Favorite Alcoholic Drink: Mead
Favorite Animal: Snake
Favorite Arts: Smithing
Favorite Book: Several, his logs included
Favorite Characters: Those who aren't idiots
Favorite Color: Purple, brown, steel
Favorite Dessert: Mead
Favorite Drink: Any type of tea and booze
Favorite Excuses from others: 'I don't have the money for it right now, though ..'
Favorite Flower/Plant: Cactus
Favorite Food: Crab (revenge)
Favorite Flavor: Salty
Favorite Games: Mind games
Favorite Gemstone: Jade and sapphire
Favorite Landmarks: Aeroch RImtar
Favorite Literature: Intellectual stories
Favorite Number: Six
Favorite Pastime: Smithing or playing mindgames
Favorite People: Ventare, Gromm, Korog
Favorite Pizza Toppings: Pineapple with Heinz tomato ketchup (just to trigger the Italians)
Favorite Place: Library or Forge
Favorite Quote: 'So you're okay at smithing, Dwarf?'
Favorite Room In Their House: The small library
Favorite Season: Fall
Favorite Smells: Old books and his forge
Favorite Song: The song of his hammer hitting the anvil
Favorite Sounds: The sound of his hammer hitting the anvil
Favorite Vegetable: Potato
Favorite Weather: Right after the rain, since he likes the smell
Least Favorite Alcoholic Drink: Water
Least Favorite Animal: Cymic
Least Favorite Book: Children's tales
Least Favorite Color: Cyan
Least Favorite Dessert: Water
Least Favorite Drink: Non-liquids
Least Favorite Excuse: 'I don't have the money for it right now, though ..'
Least Favorite Flower: Weeds
Least Favorite Food: Raw foods
Least Favorite Games: Haggling
Least Favorite Gemstone: Non-gemstones
Least Favorite Landmarks: Cymic's statue of 'humbleness'
Least Favorite Literature: Children's tales
Least Favorite Pastime: Haggling
Least Favorite People: Varyn, Cymic
Least Favorite Quote: "I swear I'll get you your money!"
Least Favorite Smells: Smelly smells
Least Favorite Subject: Dwarf stereotypes
Least Favorite Time of the Day: When he's asleep
Least Favorite Words: 'That's' 'not' 'possible.'; exclusively in that order
Won't forget: Roy, Gromm, Tryg
Dearly missed: Roy, Gromm, Tryg
Friends/family: Ventare, Linden, Citrine, Olga
Allies: Korog, Ventare, Linden, Remi
Trusted: Kharn, Kam, Linden, Ventare, Segar, Ellie
Respected: Tzemik, Edger, Linden, Gilligan and the people above
Friendly terms: Theodosius
Respected yet neutral: Gerry, Kublai, Raalvara
Neutral: All others
Disappointed in: Vorar
Disliked: Arianne, Kris
Sociability: Likes interaction, even if he doesn't always start it off
Level of isolation from others: Tends to get sucked into his work, but does do social stuff if prompted
Person they are closest to: Find out ¯\(ツ)/¯
Mentor: None needed.
Reputation: That differs per person and depends on their intelligence/perception.
CyberChaosV2 ShaolinPunk blargtheawesome Michcat [SIZE=1]BoredBrit[/SIZE] Jak StarWillow2000 godfather1 Blorbis83 Warwolf Cymic_ Edouard2000 RagingLunacy BoredBrit Vincentius Baron Jeroxia Bartooliinii
Love interest: Nope
Do they take initiative?: Yea
Do they believe in true love?: Not really
Go slow or Jump into it: Jump into it
Do they want kids?: It'd be beneficial
Do they want to get married?: It'd be beneficial
Sexual orientation: Asexual
Current romantic partner: None
Current romantic situation: Single
Type of lover: Sweet, protective and listening
Any Commitment issues?: Nope! There's no commitment to have issues about.
Are they Flirty?: As blunt as any blades made by others, when compared to his
Morning Routine: Get up, bathe, breakfast, freshen up, duties
Typical Breakfast: Eggs, berries, whole-wheat bread and tea
Typical Lunch: Mostly whole-wheat bread
Typical Dinner: Things like chicken and tomato stew
Typical Snacks: Nuts (gottem!)
Typical Sleep Schedule: 6 hours at most
Home: Aeroch Rimtar, Hurr Nor, Ghuldaan and Sul Feir
Transportation: By ship and by foot, often using his donkey to transport items
Favorite mode of transportation: By ship
Pets: Bárrow the Fifteenth and his cats
Description of daily surroundings: Forge and books
Living Arrangements: He lives in a modest home
The Virtue Levels 1-10
Rank: Master Smith
Combat skills: High
Do they like their job?: Yes
Dream Job: Smith
Hand-to-hand capability: Really good, because of his job and training
How long have they had this occupation?: Nearly all his life
Other skills: Carving, being retentive, charisma
Political Affiliation: His own organization(s)
Specialties: Smithing, melee, charisma, intelligence
Weapons: Waraxe, warhammer, longsword, poleaxe, short sword, crossbow
Society Rank: Royalty
Total Wealth: His pockets seemingly know no limits
Income Level: High
Income per Month: High
Spends per Month: Real low, since he mostly trades things he has for things he wants while being supplied resources
Extra Money: Stashed
Did the parents raise this character? Yes
Are the parents still alive? Unknown
Describe his laugh: A dry chuckle or a hearty laugh
Greetings and Farewells: "G'day." or "Greetings."
Laughter: Unsettling, mostly
Speech Mannerisms: Yes
Style of speaking: Yes
Vocabulary: Rotates between Dwarvish Common and proper Common
Volume of voice: Up there in the foreground, real loud and booming when shouting.
Once per month, the craftsman bearing this boon may produce a work that emerges at the utmost maximum of their abilities (beautifully fitted armor, perfectly balanced sword, etc.).
Praise to Korog must be given during the crafting process dedicating the work to him.
A perfectly-shaped smithing hammer bearing immaculate geometric scrimshaw. Korog's sigil is impressed on the side.
Works produced using the hammer and Korog's boon are incredibly resilient to damage.
Anything crafted by using The Forgemaster's Hammer will be finished 1.5x quicker.
When this ability is activated within 20 blocks of the hammer, the Forgemaster's Hammer becomes immovable by any means for up to five minutes a week.
Neither the hammer nor its parts can move, thus it is rendered impervious to any and all impacts during this time.
Unless willed to end early within 20 blocks, it will remain at whatever point in space it started the effect at.
[Artifacts, Korog Items and Rarities]
A steel poleaxe crafted with Korog's Boon.
One of its sides contains a bearded axehead, while the other side is occupied by a blunt piece akin to a meat tenderizer.
Amidst these two sides, are two spikes (one on either side). A spike akin to a spear tip portrudes from the top of Valkyrie.
The hilt is disc-shaped with chamfered edges and made of dense Kogrite.
The grip has been shaped to comfortably fit Thôrdil’s hand(s) and its core consists of dense antler horn, which is then covered in shark skin.
The slightly curved cross-guard ends in two snake heads with emerald eyes. The edges have been sanded and polished. The cross-guard, too, is made of Kogrite.
The master-crafted steel blade of the longsword is 85 centimeters long with a gradual profile taper and is inscribed with runes.
This piece of art has been perfectly balanced and it’s striking force has been optimized with precision.
The Horn of Veracity
A sturdy drinking horn, covered with brass on both ends and in the middle, to provide tether points.
Similarly, the brass around the tip of the horn has been carefully put in place to prevent spills, as the tip of the actual horn is open to use as a blowing horn.
The Hammer of Korog
A hammer Thôrdil smithed during the "Alta ae dur eta fer Korog" event, for which he used his Korog blessing. It's main use will be smithing many unique crafts, however it can also be used to honour the fourth rule of Korog's doctrine; to strike without remorse nor hesitation.
It is made of darkened steel and inscribed with Thôrdil's self-made gold-like metal; Kogrite.
One side is inscribed with Korog's 3rd doctrine, the other with His 4th.
Something like this, with the abovementioned details.
A flawless blacksmith's hammer bearing intricate geometric scrimshaw.
Korog's Sigil is impressed upon the side.
The armour is covered with lines of Korog's doctrine in Horgaahn
Korog's holy symbol is inscribed upon his back.
A Dwarven towershield made up of both dark and heavily polished steel and decorated with 'Kogrite', crafted with use of both the blessing of Korog and the Forgemaster's hammer.
Thôrdil's handprint has left it's shallow mark in roughly the middle of the shield, with some lines of 'Kogrite' running from the handprint to the edges of the shield.
This poleaxe has been crafted with the Korog Boon and The Forgemaster's Hammer.
Steel poleaxe with a bearded axehead, thin spear tip and hammerhead (with spike).
On the middle of the poleaxe head, a brass hammer crossed with an axe is engraved on both sides.
The bearded axehead and the spiked blunt halves are both outlined across the edges.
From the top of Severance, a spear tip resides.
Upon the steel shaft would be inscribed "O’ thy shall respect the hammer, thy shall wield it wisely!" and "O’ thy shall strike without remorse nor hesitation!" in gold.
The blue grip stands out while providing optimal grip.
A sword made of Rimtar Steel, warped from the Rimtar Steel dagger that was crafted by Thôrdil and used by Fronslin to kill the Scion.
Wielded by the more Humanoid form that spawned from the Scion's heart being punctured, decimating Arike's lucerne before Gael and Arike made it drop this very sword.
A brass reimagination of Korog's symbol as a sort of bridge between both of His symbols, both new and old.
A brass hammer and axe crossed upon a brass anvil, riddled with Korog glyphs, and attached to sturdy beast-leather via a small brass ring.
Description: A small wooden idol of a sleeping bear.
Special Attunement: Sleeping with the idol in your possession. To unattune, dunk the idol in water to wake it up (the idol doesn’t actually wake up. the idol is always asleep).
Effect: An idol that, after attuning to someone over the course of a day, will utterly refuse to allow someone to fall asleep. Over the course of the day after they have attuned, they will grow slowly more tired, until eventually that perception of being tired stops and leaves them in a vaguely dazed state. They feel tired, but they can’t sleep, and they are uncoordinated and suffer the usual effects of staying up for as long as they have stayed up while attuned. It is physically impossible for them to fall asleep. The attuned is able to sleep once they have unattuned to the idol.
Physical Description: A long sword that reflects the night sky in the blade as if one looked at the stars. If it's daylight, it'll look as if it's a plain sword with an ordinary oak hilt and crossguard.
Ability: The weapon makes the attuned desire it when they look at it and are around it. It gives a short confidence boost upon wielding it. Around certain areas of the continent at night, the blade will softly glow white.
A massive 'maul' made of Rimtar Steel, atop a dark oak shaft covered in black leather.