Credit to Lady Alec for the art. The Rangers' Guild are a collection of highly skilled individuals who make their living from the wilds around them. The Guild is a family to those who need one, it is a haven to those who need safety, and it is a friend to the like-minded. Founded by an Immortal Queen and Nylas Swifteye, the Elven Rebel. Contrary to popular belief, the Guild is not a club. It isn't a cult, or a sect that you sign up for and are immediately initiated into. In most cases, recruits are sought out by existing members for their appropriate abilities or lifestyle, and become a Ranger through training, both mentally and physically for an indefinite amount of time. Those that don the cloak and join the family are the smart, the subtle, the swift of thought and bow, the fleet of foot and blade. When you have truly proven yourself a useful, nay, integral part of the Guild, you will graduate from a recruit, and adopt the Ranger title. Each member is a highly valued and respected Ranger; a brother or sister in arms. The Ranger's Creed Recognizing that I volunteered as a Ranger, fully knowing the hazards of my chosen profession, I will always endeavor to uphold the prestige, honor, and high pride, fellowship, and common loyalty of the Guild. Acknowledging the fact that a ranger is a more elite soldier, I accept the fact that as a ranger, my people expect me to move further, faster, and fight harder than any other soldier. Never shall I fail my comrades. I will always keep myself mentally alert, physically strong, and morally straight, and I will shoulder more than my share of the task, whatever it may be, one hundred percent and then some. Gallantly will I show the world that I am a specially selected and well trained soldier. My courtesy to my superiors and care of equipment shall set the example for others to follow. Energetically will I meet the enemies of the New Land. I shall defeat them on the field of battle for I am better trained and will fight with all my might. Surrender is not a Ranger word. I will never leave a fallen comrade to fall into the hands of the enemy. Readily will I display the intestinal fortitude required to fight on to the Ranger objective and complete the mission, though I may be the lone survivor. Our Purpose and Goal The true goal of the Rangers has been long since lost over time and has been constantly misinterpreted to mean something different. However, now the Rangers have a clear cut goal; to ensure the security of the New Lands, no matter the costs. Politics The Guild is not affiliated with any political house. Anyone willing to advance in the Rangers must cut all bounds to any other political house or organization. A Ranger's mind must be kept clear of bias and must be ever vigilant. This however does not mean that the Rangers are unwilling to cooperate with one party or another. In many cases, the Rangers are more than willing to work jointly with those who share similar goals. Religion Religion is not strictly necessary, but Theodra is the Guild's matron deity. She has influenced our luck directly in the past, and as such several Rangers are indebted to her. Rangers are advised to offer homage to her, as she embodies all that the Rangers strive to accomplish. Locations The Rangers reside upon a secluded isle, the location of which is kept relatively secretive. Legacy The Rangers were formed initially by Nylas Swifteye, and an Immortal Queen, initially a rebellion against Leo Decroix's Slayers, and the threat of Queen Grief. Taking place in loyalty to the Crown after some time, under both the reign of Draco Lonmar, and successor Leminth Arduin. Several members were additionally part of the Order of the Blackened Skull, as well as the Guardians. In the previous Exodus, King's Ranger Dayter Arretez was among elected executive officers, put on the sidelines for injuries. During the elementals and corruption crisis, the Rangers were known as key players, with offences and deliberation to facilitate action. After such period, there was a split among the Rangers, that lead to the family taking on two separate but similar forms. The Rangers under Alustrum Godfrey, continued on in the hopes of defending the new continent against the creatures that called it home. After unfortunate events that lead to the transfer of leadership, due to forcible actions, the Rangers founded themselves a new home, in the hopes of reforging what it meant to be a Ranger, in the days of old. Rules Be discreet. Rangers are quiet, calculating. If your character is a brash, loud-mouthed warrior, then the Guild isn’t for you. While a fully-fledged Ranger might be incredibly quick and agile, that does not make him a ninja. Don’t be over-powered; even Rangers make mistakes. Your character doesn't join this Guild and instantly become proficient at archery, or any of the other skills required to be a Ranger. If they already know some skills that’s fine, but they need to learn the other ones, then practice on their own. They'll will receive as many lessons as they need. Activity is a big one so the more active you are the better! Granted life happens, but do not join the Rangers with a character that you are barely going to play on unless someone tells you to.