Lord of Altera
~The History of the Asrakosians~

The history of these people begin on Altera’s Southern Hemisphere, in the Northern Kingdoms. The region sported a wide variety of environments, ranging from temperate to desert. The town that would become Asrakos was located in an area that was mostly composed of mountains and dry plains, with a few lakes known only by the shepherds.

The town had a short, yet illustrious past as a major trading hub. After a long and disastrous drought however, the town fell into ruin and disarray. By this point, Asrakos was half it's original size, when counting the intact, inhabited structures. As the drought subsided, life began to slowly return, year by year, decade by decade. Refugees and local tribes started to settle themselves there, before uniting under a new ruler- Lord Asraní Delphounous.

The town was rebuilt to its original size within two years by the self proclaimed Lord Asraní Delphonous. Population grew steadily under the careful eye of the Imperator, as he set up deep cisterns filled with rainwater to ration out among the people. Most of the citizens worked not for money, but to simply care for themselves and their neighbors. Any merchants that braved the blistering heat would exchange food and wines for Asrakosian iron and tin ore. With this food, three quarters of it would go to the granaries to be preserved, while the remainder would be split among the populace.

As the years passed, the elderly Asraní delegated a group of popular village families to become Senators. In the event that the heir was not old enough to rule, the Senate would rule until the heir came of age. When Asraní died, the Council took control, splitting up into conflicting Houses. This made passing laws and electing individuals for certain positions incredibly difficult. However, Asraní's son, Aemilianos Delphonous, became tired of seeing the stagnation in his town and was hastily crowned Lord of Asrakos.

Lord Asraní (center), a Spatharios (swordbearer- right) and a Captain of the Militia (left)

Two years later, the town was yet again in a disastrous state. Asrakos was suffering from a lack of rainfall and the soil had become dry and dusty- most likely due to the fact that the many Senator-owned farms failed to apply dryland farming techniques.

The water and food supply had been near depleted, and bandits were raiding the city, which prevented traveling merchants from trading there. The Lord was clearly powerless without resources, and the Senatorial Houses were far too busy trying to greedily gather the last of the resources for themselves to fix anything.

The common people- tired of the greed and incompetence of the Senate- demanded that new members be added to the Senate. Lord Asraní agreed and a few more Houses were added, significantly- House Herenii and House Gaspar. After this, the Asrakosians elected new administrators for all parts of the town. The Herenii won narrowly in all facets of administration against House Gaspar. It seemed that the town was on the rise.

Asrakos eventually fell into civil war when House Gaspar secretly began poisoning the water supply, committing mass arson, and spreading rumors of human trafficking and incest- all the while leaving false notions that the Herenii had committed these atrocities. The citizens, fearing another incompetent Senate, rioted and eventually tore Asrakos apart from within.

A battle between the supporters of the Herenii (White and Red), and the supporters of the Gaspars (Yellow/Red and Green/Blue. Aemilianos can be seen on the far right wearing a purple cloak atop a white horse.)
From that point on, most Asrakosians fled to the four corners of the earth as refugees. Many have forgotten or were not born during the fall and as such, the common families started dying out. They search now for answers, as well as competent leaders. Some stayed in the city and had children- who were subjected to propaganda and the new government-run educational system. This created a population of fanatic followers to Aemilianos and House Gaspar that were called "Royalists."

However, the older generation of Asrakosians saw through the honeyed words of the Tyrant, and either escaped the city or were slaughtered after trying to revolt.

Until now. About five years after the fall of the city-state's original government, the Asrakosian people have split into two groups.

The first side- that of the Royalists- are brainwashed or fanatical Asrakosians and foreign lords who support the Gaspars and their puppet, Lord Aemilianos. Asrakosian culture was banned by foreign nobles- who bribed the Gaspars to let them take positions in government. The city was toppled by the undead scourge, but the Royalists- their blood hot for vengeance and power- simply moved to the new continent and took up residence in the far north.

The other side- the one who is the focus of this thread- is ruled by House Herenii, who have finally settled down after a long odyssey around the world. Having claimed a part of the new world as their own in the form of Astrakhan, they allied themselves with the city-state of Valerius, who acted as the muscle in their relationship.

After a while, the two cities unified and the Herenii gained sole control as Imperial rulers. While the Herenii side does not resemble the Pre-Civil War government, the Regina (Queen) of the Dominion and her Family has always considered the interests of the public before anything. Instead of figuring out how to best fill their coffers, they focus on how to best help their people. Order is not achieved in a brutal, tyrannical fashion, but through gentle, motherly means- though this does not mean they are above spanking their children should they misbehave. All in all, conditions in the Dominion are far more civilized and hospitable than the Royalists. While in Asrakos it was stamped out, here, Asrakosian culture flourishes.

A civil war between the two factions did ensue, when the Gaspars sent out informants to Astrakhan and Valerius to start an insurrection. While the Herenii did defeat the guerrila fighters at a conclusive siege at Scourge, their military was shattered. Lord Aemilianos took this as the right time to throw in his lot and sent an armada to land on the eastern coasts. These efforts were, however, frugal, as the naval supply lines were cut off by pirates and could not be restored. Plans for invasion were set aside, and the Royalists retreated back to their northern abode..

The Current state of the Government can be found here.
Last edited:


Lord of Altera
~Physiology and Demographics~

The typical Asrakosian human weighs around 175-200 pounds, and clock in at around 5’9-6’ tall. While men are (especially the upper-class) generally on the higher end of this spectrum, it’s not at all unusual to see women who can match their men in strength and endurance- especially workers or soldiers. Lower-class human men and women are a bit shorter than the upper-class, but with improved nutrition in their new home, the socio-physical disparity is blurring noticeably. In general, Asrakosians tend to have frames akin to a swimmer or a runner and are accustomed to farming, lifting heavy objects, marching long distances or any other physical activity. From the commoners to the nobility, the typical Asrakosian body is generally hardy and full of stamina- no person escapes from physical exertion.

Both men and women are blessed with an aquiline nose, and sharp set of cheek and jaw bones. Hair is either straight or slightly curly, and is most often black, brown and ginger. Women wear their hair to their hips if they are married, while single women wear it to their shoulders or above the hips. Men often keep it short, or at least at a moderate length. Eye colors range from brown, blue, and olive green.

While all Asrakosians are generally fair-skinned, they are first and foremost built to be outdoors in the sun. Those who have ginger hair tend not to tan, but do not burn easily either. Others are blessed with the ability to gain a lovely, bronze tan.

-Most Asrakosians are human, however it is a multi-racial culture, one where many non-human races have taken up special roles within society and some are even regarded as holy.

-Elves (both kinds) born in Asrakosian society traditionally take up the same jobs as humans, but also have a tendency to become carpenters, artists, or actors.

- Caparii- known as Satyrs in the local tongue- are considered sacred due to their connection with the goddess Vermella. Asrakosian Caparii are rarely of the Greathorn variety, but those that are generally join the military. Female Caparii are prone take the role of wet-nurses, and Ieriae (plural, priestesses), while males have customarily taken routes as teachers, musicians and shepherds.

-Dwarves are the most revered in Asrakosian society as there is a popular legend that they were the first to teach the Asrakosians how to smith steel weapons during a war. Even dwarves outside Asrakosian society are subject to being treated with the utmost hospitality. This kind of behavior has allowed some dwarf-kind to take advantage of their hosts- usually in the form of racketeering or blackmail. Thankfully, measures have been taken by other dwarves within Asrakosian society to combat such behavior. Dwarves often find jobs as smiths, jewelers, vintners, and spice merchants.

- Halflings tended to avoid the bustling, cramped parts of Asrakos in fear of being smushed. However, because Astrakhan is a village, many Asrakosian halflings feel content in pursuing farming, medicine and tanning. Others have sought out more urban places across the continent to become bankers or merchants.

- Earthspawn were never present in Asrakosian society, but many believe they are an emotionally sensitive folk, prone to outbursts of anger and sadness. As contact has increased, however, the traditional idea of them being "gentle giants" or some sort of man-eater is becoming more and more unpopular.

- Makani are regarded as a misunderstood race and tend to be greeted with a mixture of hospitality and wariness. Since they are also not present in Asrakosian society, there is little general opinion of them other than the fact that they ought to be treated with respect. Some of the older, more superstitious folk have used the terms "Siren" or "Harpy" to denigrate the Makani as little more than predatory monsters who use their strange, charming ways to lure in unsuspecting people.

- Nakam are considered myths.
Last edited:


Lord of Altera

~Clothing and Armor~

While living in a hot and dry climate, Asrakosians dressed lightly, usually in a cotton tunic and a large brimmed hat to keep the sun off their heads. Sturdy footwear was essential in the scorching summer plains, so sandals are worn frequently. It is from these customs that the remaining Asrakosian people take their dressing habits from. In fact, little has changed in Asrakosian fashion, other than the necessity of winter clothing.

Richer citizens or ones of nobility- known as nobili (or titolari d'oro- “gold-holders”) wear long, flowing togas made of silk or cotton. If they meet in the cold nights, they will wear furs or wool from lynx or sheep. The poor or common folk will wear cotton or linen tunics.

Above, attire of nobili

Many refugees still wear the clothing of their homeland in the summer, but will wear cloaks, boots
and other cold weather clothing in the winter depending on where they have moved on to. Pants and shirts are rarely worn by anyone other than soldiers, however, some civilians will wear them in an attempt to blend in with the peoples of this new land.

Even so, many Asrakosians still wear leg-bindings- long rectangular strips of wool or linen that are wrapped around the legs to act as a protective layer against the cold. Depending on the material, this may mean applying more than one set of leg-bindings to achieve warmth.

A selection of summer wear (Left) and a variety of armors (Right)

Armor is a matter of pride amongst the Asrakosian people, often retaining outdated styles in the name of tradition or strategy. Full plate armor is frowned upon- as it is seen as an abomination that removes strategy from the battlefield. Despite this, the Asrakosians are not above using plate greaves, vambraces and pauldrons.

Like other armies, the Asrakosians use brigandines, coat-of-plates, hauberks of chainmail, but also lamellar, scale-mail and even plated-mail. As previously mentioned, older forms of equipment are used or at least modernized by soldiery. For example, loricae segementata or loricae musculata or even pressed-linen breastplates (linothorax) are used, but tend to be made of higher grades of material than their ancestral originals.

Sometimes, in lieu of a full gambeson, a flexible chestpiece of padded cloth under leather (called a subarmalis) is worn underneath the main pieces of armor, and is never worn alone by heavy infantrymen. This is done to keep things a bit lighter, or at least allows for better movement- even if it is to minimal effect.

Above, Asrakosian helmets of the intercisa variety..

Helmets tend to be simple and effective, with an emphasis on the ability to see things and hearing orders rather than pure protection. This means footmen tend to use intercisa helmets, spangenhelms, Boeotian helmets, Buch helmets, and simple nasal helms.

~Military and Weaponry~

The Asrakosian military is based off of Imperial and Late Roman and Komnenian Byzantine sources. The Dominion's forces are structured into disciplined Legions of multi-purpose infantry, archers and heavy cavalry. While there have been many variations of the Asrakosian army, the Dominon's Legion has the most information on it. A full explanation of the legion can be found here.

To serve in the army is to throw oneself into a lifetime of discipline and training, as well as the acknowledgement of social and economic equality: ranks are decided by merit and skill, not bloodline. Soldiers who come from nothing are equipped as well as their fellow comrades, and can find themselves in the highest ranks or divisions possible, armored head-to-toe in the finely crafted, equipment of the most elite divisions of men. Because of this rather meritocratic, egalitarian mentality, most political figures find that gaining the support of the soldiery is the best way to gain support of the people- many of whom have served or have family who have died in the service of the nation.

Weapons are usually standardized and are crafted from fine ores found in Astrakhan's mines. The first members of the Legions were lucky enough to receive quality hand-me downs from the Valerean military.

Above, Asrakosian legionaries..

Like most footmen, the legionaries make use of the arming sword, but also use the kopis- a machete-like weapon that is used to hack and slash rather than stab. The kopis is most often used by the Kataphractoi, as it is easier to give deadly, downward blows from a horse with such a weapon as opposed to a regular arming sword. Thirdly, troops use the spatha or spathion- which bears a resemblance to the arming sword, but can be modified into one of two types. The first, the spatha is used to cut and slash from horseback, and generally has a slightly blunt tip. The second is the spathion, which can have a thicker blade as it progresses nearer to the pommel, but can also be thinned. The spathion is used by infantrymen as an arming sword would- stabbing, cutting, and hacking. It can be differentiated from the arming sword, however, by it's peculiar triangular body.

Above, a rhomphaia

The last edged weapon that is quintessentially Asrakosian is the rhomphaia. The rhomphaia can only be used by the most skilled of swordsmen, as it is unlike most weapons seen on Altera. A polearm, this weapon is a two handed, cleaver-like tool that is used to stab and chop into enemies. Members of the Imperial Tagmata use this in lieu of a halberd, and will not hesitate in using it to strike down any threat to the Imperial Family.

Other melee weapons include but are not limited to: gladii, halberds, flanged maces, morningstars, and Dane axes. Asrakosians use shields that protect most of the user's body. Kite shields and long, triangular shields are favored by most infantrymen. Heavy cavalry are usually so well protected in armor that they carry only a buckler or a targe.

In terms of ranged weapons, the Asrakosians make use of powerful, composite recurve bows that can pierce mail or lamellar. Such bows are often used from horseback, but less powerful versions are implemented by infantrymen. While incredibly deadly, these bows cannot pierce plate armor, and so the Asrakosians also rely on crossbows to take down more heavily armored foes.
Last edited:


Lord of Altera
~The Asrakosian Dialect~
As of now, Asrakosian is simply a dialect with a few words, some have formal and informal variations.

Chairetísmata- Greetings (Formal) (Pronounced Sharet-eezmata)
Saluti/Salve- Greetings (Informal)
Vale- Goodbye/Farewell (Pronounced Vah-lay)
Efcharistó- Thanks (Formal)
Thaiethala- I would like…(Pronounced thigh-eeth-a-lah)
Pisces- Fish (piscae, plural)
Panis- Bread (Pah-niece)
Ti Amo- I love you (familial)
Se Agapo- I love you (romantic)
Vos es exspectata- You are welcome
Regina/m- Queen
Basileus- King, connotative to “Servant of the people” (Basilinna, female)
Imperator- Emperor
Xenos- foreigner (xenoi, plural)
Prandium- breakfast/lunch
Cena- Dinner
Antipasti- a course of appetizers, also called “the gustum”
Mensa- table (slang for a course of a meal, as food was served on small, short tables called mensas)
Tabula- table/tablet
Taberna- tavern/restaurant
Nobili- nobility
Gladius/spatha- sword
Fasces- a bundle of rods with a hatchet in the middle, a symbol of power
Patrician/Patriciam (Plural)- a member of the Imperial family
Materfamilias- head of a family- head mother. Can be replaced with paterfamilias if the head of the family is a man.
Oro- gold
Pelle- leather
Ferro- iron
Accaico- steel
Iustitae- Justice
Sole- Sun (Pronounced Solay)
Luna- Moon
Caligae/Caligona- Sandals or shoes, Caligona refers to boots
Puella- girl
Puello- boy
Donna- woman
Uomo- Man (pronounced Ooh-omoh)
Vino- Wine
Miles- Soldier (Pronounced mee-less)
Katepano- Captain or Centurion
Decanus- Leader of a Contubernium or squad
Strategos- General (Stratay-ghos!)
Imperator- Emperor
Imperatrix/Regina- Empress (Imperatrix is pronounced Impera-trís)
Regent- Prince/Co-Emperor
Iratus- Angry
Machairi- Knife (Pronounced: mosh-ere)
Tyri- cheese (Pronounced: Tee-rí)
Civus Asrakosus Sum- I am an Asrakosian citizen (Asrakosás if a female)
Grazie- Thanks (Informal)
Ieriea- Priestess (Ieriae- plural)
Agape- love (My love would be agape-mou)
Fratello- brother (fratelle- plural)
Sorella- sister (sorelle- plural)
Mater- mother (matres, plural)
Pater- father (Patres, plural)
Satyr- Caparius (Satyrii- plural equivalent to Caparii)
Faunus- alternative to Satyr
Rhapsoidos- a sacred bard (rhapsodoi, plural)
Abbastanza- Enough
Satira- Satire
Ita/Nai- yes (casual)
Etiam- yes (formal)

A Note on Accents: Asrakosian accents tend to be a bit varied depending on any given individual's social status. Overall, however, the Asrakosian accent is a rough combination of both Greek and Italian. Those that come from urban wealth or nobility tend to lean towards a straight Greek accent- more monotone. Those that are from the countryside or who are poorer, meanwhile, speak in an accent similar to an even combination of Greek and Italian- monotone in some areas, springy in others, or in a straight Italian accent: sing-song and full of lilts and tilts.
Last edited:


Lord of Altera
~Asrakosian Naming Conventions~

Asrakosian names are Roman or Byzantine (Greek-styled Latin names- Tatikios, Theotokios, Paleologos, Komnenos, etc) in style, one would simply need to find a name generator and pass the name by me to see if it's in the correct format- which would be similar but not exactly like the Roman naming convention.

Names also follow the Roman naming convention. This means that plebeians generally get a first name (praenomen) and a family name. So, if a person is named Titus Cariolanus, it means his first name is Titus, and he comes from the family of the Cariolanii. Family names or demonyms, when used in the plural form- often end in two ii's.

Women get a feminine version of the male name (So Tacitus becomes Tacita, Arminius- Arminia. Last names undergo the same change- Carolina, Julia, Alexia, etc), and in more traditional families, they do not receive a first name at all- instead receiving a feminine version of the male middle name. This practice is becoming less popular, however.

If a woman or male is of nobility, they might have a tribe name- which is between their first and last name. The tribe name simply denotes what clan they came from before the unification of the town- it holds a purely symbolic and historical purpose now.

If someone achieves great feats, they can receive a third or fourth name to be used as a part of their formal name, for example, the Roman General, Pompey Gnaeus Magnus, received “Magnus” when he became famous. Magnus simply means great. So, in reality, his name is Pompey Gnaeus the Great.
Last edited:


Lord of Altera
Romance and Family Roles

In Asrakosian culture, women are to be treated as equals. An Asrakosian man cannot court an Asrakosian lady unless the lady in question has come forth and chosen him. Men must protect his lover at all costs, especially in the beginning of a relationship. For the first three months of courting, suitors must clean her, cook for her, and protect her. During this time, the two talk and exchange thoughts.

If the woman is satisfied with the suitor and wishes to continue the relationship, she will return the favor by protecting and cooking for the man for three months.

An older tradition states that a man and a woman must carry each other in their respective stage of the courting ritual, but the difficulty of this task has caused this tradition to more or less die out. If all goes as planned and a marriage is consecrated, the couple must work together on bearing children and fulfilling household duties.

Divorce is an equitable trade, with the either party receiving their respective property and custodies. If abuse is discovered, the offender will be cast out of the city or even imprisoned, should the crime be serious enough.

Casual intercourse- while once seen as taboo- is becoming more accepted within the lower class if the two people are lovers. Forcible prostitution- like all involuntary labor- is considered a crime, but voluntary prostitution is seen as tolerable- so long as the prostitute seeks out unmarried or unattached clients and rejects married and attached ones. Homosexuality is accepted and not seen as abnormal.

Asrakosian families are standard, with either the mother (materfamilias- or literally mother of the family) or father (paterfamilias) taking an executive role as head of the household. Adoptees are to undergo a bloodpact- legally turning the adopted person into a blood relative. Illegitimate children born by adultery have all the property and familial rights that legitimate children have. The idea of "bastard" children is non-existent in Asrakosian culture, and as such are generally not looked down upon. However, raw feelings from adultery will obviously surface, but it is often directed at the parent, not the child.
Last edited:


Lord of Altera
Traditional Architecture

Asrakosian architecture is (and was) ornate and painstaking to build. Houses come in three forms- single floor, two-three room buildings known as casas; apartments called appartamenti; and large mansions called a domus (plural domūs). Buildings are made out of concrete, furnace-heated bricks, marble, wood, plaster stucco, and wood/terracotta tiled roofs. Roofs for larger buildings have a hole in the middle to let rainwater down into a pond, which collects in an atrium. Windows are not used to see what’s outside, but to allow natural light in.

Appartamenti are drab, apartment buildings that serve the general populace, and may have shops on the first floor. They are often poorly regulated, and as such may catch fire. If you are lucky, you may have two rooms, but this is rare.

Casas are for the slightly richer commoners. If anything, they are smaller versions of domūs, complete with a small atrium and a few rooms- two bedrooms, a kitchen, a storage room and the atrium. Some have gardens full of desert flowers and fruits. Such buildings are almost always ground level.

Domūs are the crème de la crème of housing. They are reserved for the richest Asrakosians and may have up to ten rooms! These houses are decorated with all manners of paintings, murals and gardens. They are ground level, but some have upper floors, complimented with elaborate staircases. Expect to pay a pretty penny for such a grand abode.

Forts in the Asrakosian style are structured in a uniform manner. Great stone walls (or wooden palisades if it is a marching fort) are able to protect against all manner of attacks. Towers hold sentries, who man large ballistas to tear into a besieging force. Even here, the Asrakosians' love for fine art prevails. evidenced by artwork in the soldiers' lodgings and the strict symmetry of the cabins.

Art Forms of Asrakos
The art style of the Asrakosian people tends to vary. Pottery is a lucrative business but pottery is also brittle, so most manufacturers only create pottery used for transporting goods. While most household pottery is not decorated, the ones that are are usually reserved for special occasions- and with good reason. Such pottery is painted in intricate detail and must be cared for as one would care for porcelain- otherwise the color will fade.

Mosaics and murals are often found on every street corner and on every wall. Tesserae (small bits of painted stone) are formed into mosaics and glued or set into the floor or walls. Some are simple, and others are wildly complex and detailed. Entire guilds were created in the town focused on simply shaping the tesserae correctly. Below is a simpler version.

Paintings are common too- either in two dimensional or three dimensional styles. The example below is of wall painted to give the appearance of an actual room ahead of the viewer.

There is also a large industry in the creation of icons (also spelled "Ikons"). These are among the most expensive pieces of work in the Dominion. Made from a variety of expensive materials such as ivory, marble, ebony wood, gold and silver foil, jewels and fine paints- they often depict the Gods, heads of families or even heroes. Icons tend to be small blocks of wood with images inlaid or painted on. Some can be three dimensional, while others take a more flat, yet complex perspective.

Asrakosian Music

roman instruments.jpg
Above, a collection of Asrakosian instruments..

It has been said that when there is an Asrakosian, there will also be music. And indeed, such a phrase rings quite true, as there is always some sort of music being played at all times. The musical styles in Asrakos comes in a wide array, from the solemn Caeremonialia style found in temples to the heady, slightly raucous Festibal style found in public parades and festivals.

Native instrumentation, therefore, has developed to be versatile in its uses, though there is a degree of specialization for each instrument. Conventional instruments (Pianos, lutes, organs, guitars, etc) are also used, but almost always in conjunction with traditional instruments. Below is a non-exhaustive list of Asrakosian instruments:

(Source and Source)

  1. The Tuba- This instrument is quite self-explanatory. An Asrakosian tuba is simply a long horn of brass or bronze with a flared bell. The instrument is only able to play a single note, so the mouthpieces are carefully constructed in order to be able to play specific notes. Used to call the public to temple mass, as a fanfare and to signal troops to take certain actions on the battlefield.
  2. The Aulos- a double reeded flute that sounds very much like an oboe. Used in festivals or to keep legionaries in sync while marching.
  3. The Auskaules- This instrument is essentially a bagpipe. Used in festivals or in temple rituals.
  4. The Cornicen- Similar to the tuba, the cornicen (plural, cornu) is a horn of brass or bronze. The difference being that the cornicen is shaped like a backwards C, with a crossbar to support shoulder-playing. Used almost exclusively in the military or in general fanfare, the instrument gives off a high, squeaky noise whose pitch can be changed by the player changing the shape of his mouth.
  5. The Panpipe- I don't need to explain this instrument. Used alone or with stringed or percussion instruments. Often employed by shepherds as a way of scaring off predators or as a part of ambient music in baths, libraries or in the home.
  6. The Hydraulis- An organ that displaces water to make a variety of noises. Requires two players. Here's a video of a reproduction. Used in public performances such as plays or mock-combat.
  7. The Lyre- By far, this is the most popular instrument among bards and amateur musicians. Played alone or with other, softer instruments.
  8. The Cithara- Like a lyre, but much larger and heavier. It is more akin to a guitar. Used alone or with singers.
  9. The Triccaballacca- A clapping rattle made of multiple mallets.
Styles of Music (Non-Exhaustive)
Note: These styles are not strict in their definitions or relation from one another.
  1. Ambientium or Nam Discipulus- Literally "Ambient" or "For the Student", this form of music employs lyres, harps, soft wood-wind instruments and small rattles to create a relaxing, natural set of tunes. Most often found in Symposiums, libraries or even during exams when concentration is needed. An example of the Ambientium style.
  2. Oris- Literally "Of the mouth". This is a very broad theme which can take many forms and subsets- from solemn to exciting. Essentially, however, for something to have the theme (or label, really) of Oris it must have a consistent vocal aspect through the song. An example of the Oris style.
  3. Nam Taberna or Festibal- Literally "for the tavern” or “Festival"- this music is almost exclusively used in taverns, casual parties or festivals. This style utilizes a variety of horns, rattles, and pipes to get people into the mood for a drink or a good time. Taverns use this music at day, though seedier areas may use it at night to cover up the sound of illegal, violent activities. Outsiders may find this style rather jarring and decadent, much to the amusement of the natives. Here are two examples of the Nam Taberna style can be found in the first songs of either link.
  4. Caeremonialia- Once again, translated to common, this literally means "Ceremonial". Like the Oris style, this style can be a bit general in its form. Some take a more light-hearted approach while others are very quiet and formal. Often used in temple rituals with a vocal element. Here is an example of the latter approach, and an example of the first approach (first song only).
Public and Private Entertainment

Roman theatre.jpg
Above, an amphitheater in the countryside- where the lack of buildings creates for better acoustics.

When not working, the typical Asrakosian appreciates a good bit of fun- either as as spectator or a participant. Most public venues of entertainment are in the form of theater or performances. Theaters are built in a rounded shape with symmetrical design so that the performance can be heard and seen by all of the audience- not just the privileged few. Most often, these buildings (called amphitheaters, auditoriums or odeons) play a major role in religious festivals- where rhapsodes or casts of professional actors (or sometimes just untrained volunteers!) take the roles of heroes, villains and gods in origin stories or tales with a theme pertinent to the holiday. However, daily shows tend to be casual plays or stories which are more often than not in the form of song or poetry.
Other times, acrobatic or strongman shows are hosted in the amphitheaters. The most popular form of entertainment in these structures, however, are the gladiatorial fights. These fights- while designed to be non-lethal- often result in serious injuries- which has caused them to be denounced by many of the primmer citizens in society. However, the rules of the fight simply dictate that to win, one must exhaust their opponent until they cannot get up.
Generally, these matches portray caricatured or stereotypical forms of foreign warriors- though there are some native forms of gladiators. Sometimes, mocked up versions of politicians are pitted together as a form of satire, while other times volunteers from the crowd take up arms to settle local disputes in a (generally) safe, yet cathartic way. Weapons are always blunted and padded in legal fights, though in the underground, gladiatorial fights are bloody and often more lethal.
Some popular forms of "Pugnatores Peregrinus" (Foreign Fighters) are as follows:
1. Naftis Sangrianus: Translated as "Sangrian Sailor", these men are meant to imitate the typical Sangrian soldier at sea. Armored in nothing but a closed-faced helmet and a pair of bracers and armed with an axe and net, these men are supposed to "catch" their opponent with their net and smack them with an axe until they're down.
2. Lucan Polemistís: A Lucan warrior- this fighter is armored in a hauberk of mail and armed with a heavily padded, wooden claymore. Their job is to simply sweep or bash their opponents to the ground until they are too exhausted to fight.
3. Stoltfaricus Ithagenís: A Stoltfar Tribesman. Similar to the Lucan warrior, but armed in a chestplate and a helmet. These men carry a "barbed" falx which they use to drag their opponent to the ground. Often used in place of the Lucan.
4. Azerwindian Equite: This kind of gladiator is always on a horse, armed with a wooden sword and a shield. They have to charge their opponent onto the ground or knock them out with their wooden sword. Armored in a chestplate and greaves.
5. Anhalder Footman: Armored in a kettle helmet and a gambeson, and armed with a club and a heater shield. Often paired against the Naftis.
6. Sooleran Tribesman: Clad only in robes and a turban and armed with a long spear, the are often paired against the Equite and must push the rider from his or her horse.
7. Amalfian Paladin: This kind of gladiator is equipped with a square heater shield, spear and a sword, and is armored in a close-faced helmet, a mail hauberk and a pair of greaves. The armor is made to be heavier than usual, and so the best tactic against this foe is to simply exhaust him.
8. Wise Javelineer: Wearing a turban and a leather chestpiece, this fighter throws javelins at his or her opponents. If they hit their mark three times, their enemy loses. However, if it comes to grapples, the Javelineer is armed with a scimitar and a buckler. Often paired against the slower, but better armed Paladin.
Other forms of entertainment include chariot racing, horse-racing, wrestling, animal shows, and pageants.
Last edited:


Lord of Altera
Food and Drink of Asrakos

Asrakosians have a rich culinary history, mostly highlighted by their predisposition to combine strong flavors with each other in aesthetically pleasing ways. They dealt heavily in the spice and herb trade before their town fell- and continue to do so today. Commoner's food is usually rather simple, and lacks the flare and outlandishness that often is accompanied with feasts.

Below are what the commoners of Asrakos generally consume on a daily basis.

Commoner Meals

Each day, a common Asrakosian family’s priority is to have breakfast- or prandium. This is usually a simple affair- consisting of left overs or a staple food. Oat pottages containing goat cheese or milk and honey is a local favorite. Fish or pork, fried or salted for preservation, is also common at the breakfast table. Since water was scarce in times of drought, people usually consumed goat or cow's milk, though their new homeland allows them to drink water from springs and rivers.

Lunch (known as prandium duo) is generally eaten at the nearest taberna or wherever the person is working. It usually consists of watered-down wine or some sort of milk, mixed-grain bread, and salted pork.

Dinner is eaten at 6:00 sharp, and is called cena. Beforehand, the family cooks together and sets the table together. Often times, wine or tea is drunk, supposedly to calm the nerves. Roasted vegetables with olive oil, roasted or stewed meats, and many sauces are a common sight in an Asrakosian dinner.

Asrakosian Cooking and Foods

Asrakosians who are middle class or wealthy tend to use a lot spices and alcohol in their dishes. Black pepper, salt, cumin, cinnamon, garlic, onion, chives, allspice, oregano, basil and vanilla are all prime ingredients in Asrakosian cooking.

All parts of the animal are used when cooking, and in different ways to compliment the different textures. The limbs and prime meats of the animal tend to be roasted and dunked in sauces of olive oil, salt, paprika and black pepper. The innards- like the brain, liver and stomach (usually of a cow- other animals have not so healthy innards) are fried in butter and served with bread. Poultry is usually stuffed with bread or smaller animals. Dormice and rabbits are roasted or deep fried, and served as a appetizer. Fish dishes tend to be made from whatever can be locally caught. Prawns, crabs, lobsters and shrimps are considered food for the wealthy.

Pastas, breads, potatoes and rice are also a heavy element in Asrakosian cooking. Most main courses tend to have such starches on the side or as an appetizer. This can take the form of a hot dish, a soup, a salad or a special baked dish called a Timpano.

Vegetables- unlike in most cultures- are seen as good for the body and safe for human consumption. Most of the time, they are roasted or boiled, but are also eaten completely raw. In the past, Asrakosian farms were situated near water reservoirs, which leaked into irrigation ditches at allotted times. As such, any crops grown were considered valuable. Prickly pears are a local delicacy, as are yucca roots and yucca fruits. Now that the Asrakosians live in the water-rich Astrakhan, vegetables are grown as a hobby rather than just a necessity. Other crops grown are zucchini, potatoes, watermelons, apples, pears, sugarcane, carrots, and squashes.

Wine and Other Alcoholic Beverages

The Asrakosians are skilled vintners, though their finest wines might be strong for the taste of foreigners, which are nearly always spiced with cinnamon, sugar, or cloves. These wines tend to be reserved for special occasions or as something to be exported to trading partners. Regular wine and sour wine known as posca is always diluted before consumption, either to lessen the intensity of the flavor or to make it last.

Other alcoholic drinks like beer and ale were once banned as being a waste of water-costly wheat, and therefore the public's attitude towards beer and ale were negative. Like most things revolving around water, the attitude has changed remarkably in their new home. Asrakosian traders returning home often bring back the finest craft beers, meads, and ales as souvenirs, and a market for such things has quickly sprung up. Native brews are spiced with the typical clove, cinnamon, sugar and honey.

Liquors are almost always imported, though the Asrakosians have their own native, anise-flavored liquor known as ouzo. Peppermint schnapps is a favorite import in the culture, and it isn't uncommon to see people spiking their tea, coffee or hot chocolate with the stuff.

Like in other cultures, the consumption of alcohol is perfectly acceptable, although intoxication- at least in public- is considered to be a mark of debauchery and shame. Private drunkenness is more acceptable, but only if it's because the imbiber took in too much undiluted wine. Because most drinks in general celebrations (birthday parties, minor holidays, etc) are often diluted to some degree, people who get drunk off the provided drinks are seen as either weak-willed or weak-livered. The diluted state of the alcohol alsao makes getting hammered rather difficult at parties, especially when it's a symposium: a party themed around discussing philosophy, poetry, music and other forms of art- activities that require one's wits to be about them at all times.

OOC: Essentially, any foods from Italy (barring stereotypical dishes like pizza), Greece, Turkey, and their ancient counterparts are fair game.

In terms of what the ancient Romans and Greeks ate, I refer you to the ancient roman author Apicius and these sites:
Last edited:


Lord of Altera
~Religious Beliefs~

Asrakosians follow a form of the pantheon that is slightly different than the normal form, where worship is centered on formal ceremonies, but also a liberal attitude on how to communicate and interpret the will of the Gods. As such, the Divine Law is generally shirked and differences in religious thought are not considered heresy unless they do legitimate harm. This also means that religion and philosophy go hand in hand- so it is not uncommon to find philosophers using the Gods as an example for their theories or epistemological discussions.

Priests and priestesses- known as augurs- take auguries every morning. These usually appear in the form of a flock of birds or a gust of wind- and indicate whether a particular god or goddess is happy or angry- or whether fortune is with the city. Animal sacrifices- along with sacrifices of foods and certain items- are to be made when praying to a deity.

As they have been more focused on settling down in the new world, attitudes on other sects of the Pantheon are rather accepting and neutral. While the Asrakosian Panethon is quite similar to the original, there are some minor differences. One notable difference is that no God or Goddess is more supreme or powerful than the other. The Gods are also thought to take the shape of physical beings. Some items hold special meaning for those gods, and are thought to make good sacrifices for them. Gods like Visage and Jishrim are generally not worshipped by anyone but certain criminal organizations certainly do.

Organizations in which priests or priestesses train and work are known as Collegia (or singularly, Collegium). The term collegium can be conflated with (but not necessarily) with guilds and even gangs as well, so most citizens refer to religious collegia as just that- “collegia religionis”. Anyways, one such notable Collegia Religionis is the Collegium of the Lucilinii, which focuses on raising priestesses to honour Shalherana and Sallana. Founded by the House of Lucilina in the beginnings of the town, the organization has had a long and famous history as peacemakers and role models within old Asrakos. Such roles came from the sacred wisdom imbued into the Lucal Virgins- women who devoted their lives as abstinent nuns to Shalherana. Many Rhapsodian legends detail their crucial role in solving potentially violent disputes and communicating advice to heroes or main characters.

Despite the aura of legend, the House has recently fallen onto hard times as one of their members dishonoured the Familia by abusing her power as head priestess to embezzle funds, racketeer, extort and even murder at her leisure. The House still exists on the outskirts of Astrakhan, and is headed by Lucila Luciliax Lucilina II and 1/2- who seeks to rebuild the honour of her Familia.

There are other Collegia Religionii, some of which take important roles in the government’s religious affairs- like the Head Priest or Priestess- the Pontifex Maxima/Maximus or as official priests/priestesses to one god or another- but not all Collegia are interested in politics or government, and simply stay as they are. Others are more conservative, some are more unorthodox, some are cloistered and some are very open and free.

Ignis is considered the Goddess of Justice- and is given the role of “Ignis Capitolina”. In this title, she supposedly oversees the Courts of the Dominion (or, previously, the Asrakosian Senate, before its demise). Each witness and testifier is to take an oath of honesty and purity before a statuette of Ignis Capitolina. Lie or act treacherously under such an oath, and the person may very well be executed. As such, she is also the patron Goddess of the Courts, with the role of overseeing that justice and honesty is upheld in the courts. She is generally depicted as a blind-folded woman with a pair of scales in one hand, and a torch in the other. Other times, she is seen as the Goddess of the Hearth- blessing each building with her protection- so long as a fire is burning somewhere in the house.

Sallana retains the same role as a mother and fertility goddess. Therefore, all marriages and divorces take place in a temple of Sallana, and are binding. Cuckolding and malicious adultery (cheating on someone with the intent of hurting an innocent spouse) are considered heresy to the highest degree. Depicted as a partially nude, blonde woman semi-covered by white cloth. She is also the goddess of music and art.

The Valiant is the patron god of arms and armor, soldiers, war, justice (social and political, not legal, as Ignis is), democracy, and honor. He is depicted as either a dragon clutching a fasces or as a red-faced man in a classical (Greek) panoply, holding out a spear and a scepter- which represent Crusade's war-like role and Rahas's justice/honor-bound role, respectively. The Legion's symbol of the Draco (Dragon) is still used, despite the massive shift in the Pantheon, with the only adjustments being that soldiers conduct themselves with honor and sensibility.

Shalherana is still Mother Nature and the patron of families. Along with natural structures- farms are considered sacred and legitimate places to worship her. Bad harvests are usually attributed to her wrath or displeasure- whether by the fault of mankind or from some divine squabbling between the deities. She is represented as a woman (physical descriptions vary) coming out of a cornucopia of crops.
Theodra is believed to be the apprentice of Shalherana, and is the patron god of hunters and fishermen. Deer and bows are often her symbol on icons, and as with Shalherana, her physical "human" description varies. The most common depiction is of a Moor woman clothed in moss and foliage, with blue eyes.

Jax is the God of Trade, and is believed to strike down all dishonest businessmen. Any new business venture must be started with a party dedicated in his name. He is also the God of wine and sexual health. Impotent people and winemakers alike pray in ripe vineyards. Grapes (specifically, the Concord variety) are considered to be aphrodisiacs because of the...anatomical... shape it has. Jax is often thought to take the appearance of fat, balding and rosey-cheeked man in a toga, holding a cup of wine. In other icons, he is depicted holding a large sack of gold (or as a sack of gold with a face on it). He is also patron of raucous music, comedy, and partying, which means his priests have a proclivity towards debauchery and are known to preach to the masses with ridiculous hangovers. The question as to whether this is a form of devoted self-flagellation or a by-product of their daily activities is the butt in many jokes. Perhaps it is due to the wide-spread alcoholism that many of his priests suffer from that he is unofficially thought to be a patron for people suffering from hang-overs.

The Gray Lady is still the Grey Lady. She is believed to transport souls to the underworld. Seen as a solemn, veiled woman who exhales snow, usually of Moorish background.

Korog is the God of all craftsmen- especially metalworkers. All such things are to be blessed by a Priest of Korog before being sold. Depicted as a burly, dark-skinned dwarf, usually flanked by his cyclopian apprentices.

Saints of the Asrakosian World
The Asrakosians have their own set of saints, many of which are patrons to specific issues or scenarios. Many are part of the mythology of their history and are often stock characters in plays. Here are a few.

Saint Ampara: Ampara is the patron saint of the hearth and of the house. She supposedly watches over the house-hold heating. Her patron goddess is Ignis.

Born into a life of wealth, Ampara Vitruvia was devoted to Ignis ever since she started to receive visions from the Goddess in the family hearth. The visions told her that the village below her family's mountainside domus would suffer from a particularly harsh winter. Ignis instructed her to go down to her hearth and scrape up some of the ashes and mix it with the mud from the river and make sixty large logs for every house in the village. She was instructed to do this every morning. When her parents saw her committing to this task, they thought she was mad and rebuked her. In an attempt to get them to believe her, she told them to place it in the hearth with the rest of the firewood and set it ablaze. Nothing happened, causing her parents to hastily disown her. While she was deeply saddened, she continued to make these logs until winter- begging the various village-folk for ashes- who begrudgingly submitted to her seemingly insane wishes.

By winter, she had made more two thousand of these logs (a miracle in and of itself) with the encouragement of Ignis, and when the villagers were unable to find any more trees for firewood, Ampara implored them to use the logs. Intent on casting her out of the village for wasting their time, they chased her out of the village and to her little hut in the wilderness. Once there, they began to cast the mud-logs into the river, much to Ampara's despair- who cried out to Ignis for help. And, before their eyes, the logs turned into real wood. Stunned and ashamed by their lack of faith, they thanked Ampara- who instructed them to thank Ignis instead. When Ampara's parents found out, they tried to welcome her back into the family, but she refused, deciding to build and manage a temple to Ignis instead- renouncing a life of luxury and instead a life of love and holy poverty.

Saint Melodia: Patron saint of musicians, actors, and other performers. Her patron goddess is Shalherana.

Melodia Severina was a poor street urchin who struggled to survive day to day. One day, she decided to take refuge from a storm in the temple of Shalherana. When asleep, she had a dream of the goddess, who told her to sing in her name. Once Melodia awoke, she found that there was a scroll next to her, that contained a set of lyrics praising Shalherana. Deciding to give it a shot, she went out into the public and sang one of the hymns. Her voice was supposedly like that of an angel's, and she immediately drew a crowd of onlookers, who implored her to continue singing. Eventually, she acquired enough money to build an orphanage dedicated to Shalherana- where she cared for the other urchins, teaching them how to sing and play instruments to get by. As she grew older, Melodia fell in love with Saint Georgios- whom she married shortly after. The two continued to spread the messages of the divines until their deaths.

Legend has it that she will torment lazy musicians who squander their talent by causing them to hallucinate loud, annoying music until they are able to play their own instruments loud enough to drown it out.

Special credit and thanks to ToastySpam for giving me ideas on Saints and religious organizations. You rule :heart:
Last edited:


Lord of Altera

~Myths and Legends~

Above, Phelaron the Blunt prepares to loose an arrow at an unseen nobleman.

The Asrakosians have passed down a variety of tales from the founding of the city to the present generation. Most are orally transmitted in the form of poetry or song by sacred bards known as rhapsodoi (singular, rhapsode, meaning “stitcher of songs”). These men and women can memorize unthinkably complex sagas thanks to their supposed connection to the Gods, whom they claim give them “inspiration” in order to memorize the tales. Their main function is not purely to entertain (though many do play for the nobili during special events) but also to transmit valuable lessons, morals and historical events to the general populace. Many rhapsodoi double as philosophers, and can be seen frequenting symposia (singular, symposium)- parties in which philosophy, wit, poetry and other art forms are discussed and practiced over diluted wine.

Not all legends are purely ceremonial, however. Most “casual” legends are written down either as songs, poems, plays, or novels. Some are raunchy, some are for children, some are long, some are rather brief, some are tragedies, and some are comedic. Most are connected to holidays, though many more simply tales to be adapted and told in tabernae and bathhouses.

Below are a few notable myths exclusive to the Asrakosian people, streamlined for efficiency- though bards will often draw them out for long periods of times- sometimes telling them in daily intervals.

1. The Tale of Askylites Cerularius, King of Issononia. (Rhapsodian)

The character of Askylites could be compared to the iconic Odysseus, or perhaps a modern-day superhero. He is often considered a national icon amongst the Asrakosians, as he takes a role as the benevolent king and the first Asrakosian. There are many stories in which he takes a minor or major role, but there is only one story in which he is the main protagonist- the Tale of Askylites Cerularius.

Essentially, Askylites is an foreign-born ruler of the fictional island kingdom of Issononia (his crowning is detailed in an earlier, shorter story) , where it is generally warm and sun-bathed all year round. The Issononians are loyal to their king and they live in a veritable heaven-on-earth, consistently partying and enjoying the fruits of their labors. However, Queen Grief- having arrived from the depths of hell and having no great love for the happy island nation- sent out the braggadocio character of Winter- or Hiems Hibernus (Literally Winter-Winter)- to deal with them. Hibernus was deeply enamoured with Queen Grief, and to please her, he unleashed a great blizzard upon the islanders. The crops began to fail, the livestock began to die, and many Issononians feared that they would perish in their first winter.

Upon seeing the destruction, Askylites begins to lose hope- until Jax and Ignis appeared before him. The two deities informed Askylites that Hibernus is a lover of alcohol and celebration- especially if the celebration was held in his honor- something he could use against the easily swayed Hibernus. Further, Winter also was liable to become sick if exposed to the heat for too long- but it would require an enormous fire to render him ill. Ignis promised Askylites to bless his people and the palace with an immunity to fire- which would allow his subjects and buildings to tolerate the heat without succumbing to injury. Jax gave Askylites organs of steel (some versions tell of a leaf from a blessed apricot or orange tree) so that he could imbibe as much drink as he wished without ill effect. With the blessings and information in mind, Askylites set out to hold a massive party in his palace.

Every citizen of the kingdom then headed towards the palace, and when Hiems Hibernus heard of the party held in his name, he set off immediately. Once Hibernus arrived, Askylites welcomed him, ordered the hearths to be stacked with more wood, and that the guest of honor drink with him. As the party went on, the larger the fire was, the louder the music became and the more wine was consumed by both the King and Winter- who became locked in a drinking contest. Many versions of the story detail the drinking-games the two played and perhaps other side-stories that would set up future tales- but the result is always the same. At some point, Hibernus became too hot, dizzy and sick to continue the blizzard outside properly, and when he saw that the Issononians were unaffected, he became enraged and attacked Askylites. However, in doing so, Hibernus tripped and fell, allowing Askylites to withdraw his sword (which had been sitting in a fire and was now red hot) and slice him in twain. Being an immortal being, Winter did not die, but felt so ashamed that he lifted what was left of the blizzard and flopped away as two halves- the warmer half becoming the spirit responsible for Fall- a servant to Shalherana.

When Queen Grief saw this, she took it upon herself to smite the islands- but not before Askylites was warned by a premonition and had his people evacuated. The story ends with the refugees finding the ruins of an ancient city- what would become Asrakos.

The story serves as a cautionary tale against lust (on the part of Winter, who was too enamoured with Queen Grief to see her despicable ways), debauchery and arrogance. It also depicts the origin story of how Autumn came to be. The myth is reenacted every winter with celebrations revolving around drinking contests, dancing and feasting.

2. The Tale of Phelaron the Blunt (Casual, generally in the form of a play or a simple tale)

This story is a mockery of the overly complicated solutions and plot lines featured in many formal, Rhapsodian Asrakosian tales. The premise includes a gaudy introduction of a variety characters and their bloodlines, upon which only three are of relevance- Phelaron, his wife Bellona, and his brother Caius (though even he is never truly mentioned, beyond a few passing lines). When Queen Grief sends down a swarm of black flies, those bitten developed a variety of pestilential diseases. The local nobility (many of whom are given grand, complicated titles and an equally lengthy description of their genealogy) try to find various ways of dealing with the flies, with each solution becoming more and more silly- like smearing honey on a cow’s buttocks to attract the male flies- which would incur the jealous anger and divorce of “many insect marriages”. The noblemen begin to argue over which plan is more worthy of being talked about first by the bards, which disgusts Phelaron- who was nearby. Seeing their incompetence, he shoots them all down with arrows- many die still arguing. The black flies become attracted to the corpses and settle in the building, which Phelaron sets on fire, solving the problem.

3. The Blessing of the Dwarves (Rhapsodian)

As previously mentioned, dwarves are held to the highest degree of respect by the Asrakosians, mostly due to their connection with this tale and it was because dwarves helped build the cisterns during the drought. The story’s authenticity is not well documented, but it is generally held to be fact by the Asrakosians all the same- an ironic hypocrisy considering their almost religious belief in the importance of citing sources.

The narrative begins with early Asrakos, in which the first documented group of Asrakosians (lead by Lord Asraní’s great grandfather, whose name varies from Rhapsode to Rhapsode) are being terrorized by bandits and other warring states. They are unable to compete against their iron-wielding foes, having recently lost the ability to forge metal with the death of their only blacksmith (some sources say that this problem was further intensified by the theft of all their weapons). When the Asrakosians received word that a great horde of barbarians were about to sack and enslave the town in a few months time, all hope seemed lost. In their grief, many asked Korog why he had abandoned them.

The next morning, however, the curious sound of the dwarven tongue rang out through the city as a dwarven caravan peddled their wares. The great grandfather of Asraní immediately sought them out, but instead of buying their weapons- which would have been a short solution to a long term problem- he asked them to train the men of the village how to smith and work iron. The dwarves agreed- either out of the promise of money, divine orders from Korog, or maybe just of the goodness of their hearts- and taught them how to smith not just iron, but also how to forge steel. As the story goes, once the horde arrived, they were easily defeated by the steel-laiden Asrakosians. In their gratitude, some Asrakosians formed the Golden Lancers- a group of armored cavalrymen who supposedly assisted the dwarves in securing their own homeland from danger.

The myth dictates the importance of having faith in the Gods. It also is a record of the genealogy of many famous families- including that of Lord Asraní’s. Lastly, but most importantly, it spawns a great deal of respect towards the dwarves, whom are believed to have saved the first Asrakosians and taught them how to work steel and with it; impose order and dominance in the nearby regions.
Last edited:


Lord of Altera
By the way, if anyone can find reference art for the gods or for foods- I'd be very grateful.

In terms of Latin usage- it'll be on hold until language is worked out. Luckily, Greek and Italian will be apart of the lexicon and Solus has given us the OK to use some of the vocabulary- barring full sentences in the <> format:

If you have any questions or concerns, don't hesitate to poke me in skype or on the forums.


Lord of Altera
i'm not in charge of the Arcturian lore (in fact i think no one is) but if you're intending to submit this for a language, i don't think it'd be a stretch to use Italian and say your people speak a dialect that descends from Old Arcturian

you'd have to ask the lore team because AFAIK anyone with authority over Arcturus' lore is long gone
Yeah. The only foreseeable problem with Italian would be the constant "Spice E meatball" jokes showing up in RP ;)


Lord of Altera
Blimpblomp; gonna bump this in case Solus has intentions for this, though I don’t think there’s much that needs to be addressed :p

Certainly won’t be official for a while, since we don’t have too many players :3


Lord of Altera
I didn't know this was a submitted culture under Arch's form- if it is, can you add me to the conversation? If not, then that's fine.
We've fixed the history to be lore friendly. If there are more parts of the culture that can't have been naturally developed in roleplay, as that's what we allow, I'll need to know.
I think we’re good. Everything seems to fit well :)
I don’t think this is submitted under Arch’s form, I just kind of made it and slid it to you guys lol.


Lord of Altera
I nearly forgot!

How does one play an Asrakosian??

Just come up with a quick character sheet and PM it to me for approval! I’ll give you some pointers and then you’re good to go :D


Lord of Altera
This is a thing still. We would love to have more players join our little group and help us create illegal spaghetti dealing rings.

Also looking for someone to create skins. Good Antiquity skins are hard to come by.
Last edited: