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The Rangers' Guild [Old Thread]

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Ced

Mountain Bum
Merchant
Retired Staff
MossyMorel
MossyMorel
Merchant

Once upon a time, we started a rebellion...


The Rangers' Guild
is a collection of highly skilled individuals who make their living from the wilds around them. The Guild is a family to those who need one, it is a haven to those who need safety, and it is a friend to the like-minded. Founded by an Immortal Queen and Nylas Swifteye, the Elven Rebel.

Contrary to popular belief,
the Guild is not a club. It isn't a cult, or a sect that you sign up for and are immediately initiated into. In most cases, recruits are sought out by existing members for their appropriate abilities or lifestyle, and become a Ranger through training, both mentally and physically for an indefinite amount of time.

Those that don the cloak

and join the family are the smart, the subtle, the swift of thought and bow, the fleet of foot and blade. When you have truly proven yourself a useful, nay, integral part of the Guild, you will graduate from a recruit, and adopt the Ranger title. Each member is a highly valued and respected Ranger; a brother or sister in arms.


Our goal.
It used to be that we spent our time hunting the Slayers, what little there are left of them.

Now, for the most part, our time is spent growing in numbers and strength, gaining influence in houses and lands far stretched across the Northern Kingdoms.
We keep a watchful eye on the events that happen in the Northern Kingdoms, ever ready to step in and restore the peace. If that means putting down false Kings, or sabotaging corrupt organisations, then so be it.


Politics.
The Guild is not affiliated with any political house. We remain an independent body, ruled by ourselves and not subject to house restrictions.
This means that if you belong to a house, you can join our ranks, but it is important not to let your alliances cloud your thoughts when making crucial decisions. The Guild comes before everything, house or no house.
It is known that we are currently working with the Elven House Saeradan. They have granted us lands in the verdant forests of the Elven Isles and in return we watch over Tauredal and Cridhe, offering protection and stability.



Religion.
Religion is not strictly necessary, but Theodra is the Guild's matron deity. She has influenced our luck directly in the past, and as such several Rangers are indebted to her. Ced is a priest of Theodra, and has been blessed with her presence several times in his life.
Rangers are advised to offer homage to her, as she embodies all that the Rangers strive to accomplish. Shalherana and Sallana are common deities amongst the Rangers, too.



Rules:
  • Be discreet. Rangers are quiet, calculating. If your character is a brash, loud-mouthed warrior, then the Guild isn’t for you.
  • While a fully-fledged Ranger might be incredibly quick and agile, that does not make him a ninja. Don’t be over-powered; even Rangers make mistakes.
  • Your character doesn’t join this Guild and instantly become proficient at archery, or any of the other skills required to be a Ranger. If they already know some skills that’s fine, but they need to learn the other ones, then practice on their own. They'll will receive as many lessons as they need.
  • Honestly, we focus mainly on RP skills when someone wants to join, so make sure you have a convincing, “real” character. That means no demigodninjaorphanassassins. Activity is our second priority, so the more active you are the better!
Members:
Founder
Nylas Swifteye

Sentinel Ced J'sera
Sentinel Dayter Arretez
Sentinel Mairin Baihn

~Rangers~
Akela T'jali
Abel Thorne
Somnastra Elenthalion

-Recruits-
Amire Sanguine
Saodh
Drachen Dormus
Aryus Merek
The Shy Nakat

+Associates and Friends+
The Guardians
The Alchemist's Guild
House Saeradan


Want to join? Find us, and we’ll talk.
 
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Ced

Mountain Bum
Merchant
Retired Staff
MossyMorel
MossyMorel
Merchant
Joining:
Find us on the server, or contact us with a private message on the forums telling us why you'd like to join and what you think you can bring to our group!

If you are accepted, you will be added to the group as a Recruit, and can begin your training with one of our three Sentinels. Each one specialises in certain areas, so make sure you get around all of them!

If your character begins displaying a natural talent for an aspect of Ranger skills, the appropriate Sentinel may approach your character and offer to take them as an Apprentice. The Sentinel will become your mentor, and you will train from them only, which would vastly improve your skill in that area. Likewise, you can ask a Sentinel of your choosing to become your mentor. Neither the Sentinel or the Recruit are obliged to accept either proposals.

Bear in mind, becoming an apprentice will specialise you, bringing unbalance to your skill set. If you'd prefer to have a more rounded off Ranger character, then keep training under all three!


Requirements:
-To have read and understood the post above, and take into account the rules.
-To be a part of no other organizations, such as the Assassin’s Guild or the Inquisition.
-To possess RP skill (the more the better).
-To be active (the more the better).
-Last but not least: Your character has to fit the part! If your character is an evil, money grubbing capitalist that simply wants to get better with bows, and you make this obvious,
you won't get in, simples.



 
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Deash12

Coffee Enthusiast
RP Wise, You may have heard of the Rangers. From what you know they are very secretive, keep to themselves a lot, mysterious etc. Some may be wary of them. May have even heard they dabble in magic/the black arts. (Due to the strange cloaks they wear.)
 

Ced

Mountain Bum
Merchant
Retired Staff
MossyMorel
MossyMorel
Merchant
Hullo Kairo :D

This looks great, always interesting to see a feral Ranger ;) Either Jason, Deash or I will catch you in the game for some role play, and we'll see where it goes from there :)
 

GhostKairo

sparkles emoji
Pronouns
He/Him
Tidepod__
Tidepod__
Hero
Thank you!
By the way, I forgot to mention that I'm only online on weekends...Usually I'll play for quite a few hours on Sunday afternoons, but I also might pop up on Saurdays.
 

Shrimpsy

Lord of Altera
In-Game name: Shrimpsy
Roleplay name: Er'danku Tule
House: Arduin
RP religious beliefs: Nakam belief; i.e. Not in gods, but in spirits.
Reason for applying: Er'danku is already an assassin, however this is not a full-time job and he wants another organization to train him.
Timezone: GMT + 2
Link to a character profile/whitelist application: See signature.
Anything extra you’d like to add: Er'danku is absolutely terrible with the bow, however he is proficient in javelin throwing.
 

Ced

Mountain Bum
Merchant
Retired Staff
MossyMorel
MossyMorel
Merchant
In-Game name: Shrimpsy
Roleplay name: Er'danku Tule
House: Arduin
RP religious beliefs: Nakam belief; i.e. Not in gods, but in spirits.
Reason for applying: Er'danku is already an assassin, however this is not a full-time job and he wants another organization to train him.
Timezone: GMT + 2
Link to a character profile/whitelist application: See signature.
Anything extra you’d like to add: Er'danku is absolutely terrible with the bow, however he is proficient in javelin throwing.

Looks love-{terriblewithabowohdear}ly. Like with Kairo, I'll find you in-game and RP, but bow skills are fairly essential, your character may have to just learn :p

omg rangerz
omg i kno rite
omg guyz i totes agree
:D
 

bowduim400

Legend of Altera
In-Game name:
bowduim400
Roleplay name:
Othrandos Hilbjorn
House:
Venezia
RP religious beliefs:
Shalherana, Theodra the Huntress
Reason for applying:
Othrandos is a Man of nature, he knows a lot about plants and the bodies of humans and animals. He is also a decent hunter and climber but will need a lot of training in those two.
Timezone:
+1 GMT
Link to a character profile/whitelist application:
http://hollowworld.co.uk/index.php?threads/othrandos-hilbjorn.17840/
Anything extra you’d like to add:
Othrandos is more a healer and advisor than a capable warrior but will be ableto help the rangers with his brain more than his strengths in battle.
 
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