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The Voting Thread

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Solus

object oriented
Staff member
Admin
Retired Owner
What would that look like for those of us who have purchased buildings in the current spawn?
I looked over the area and the purchased buildings are not part of the walls. I believe the farthest right was closer, but nothing someone purchased is touching it. Your buildings will remain yours if you purchased them with no change.

I agree with this.

Also, are we doing away with players being able to buy plots in the city for their own purposes? Under the last set of rules given, if someone wanted a library for instance, they only needed to buy the plots and have the build team plop one down for them. I liked the idea of players shaping and owning parts of new spawn. I'm less enthused about it all being staff controlled and popular voted, if that's what's going on.
I find it troubling to read this if players start to think a voting method is not players shaping parts of spawn. The last system, if it managed to be followed through without pressure, attempted to allow players to shape it, too. It allowed players to purchase parts of spawn to own and build with player growth and it was complained about. I get everyone wanted to do something and want their own way, but if there's no staff backing at spawn and no lead oocly and no guideline, the project of spawn would be inconsistent. So I'll ask you to wait and see how this is implemented before we can discuss if it's not allowing more freedom to players.
 

NIAH

The Lurker
Retired Staff
(This isn't the place for this, but I'm not sure what other thread there is for it.)

But can I vote that players not be allowed to add basements to their homes, despite current rules? That was one thing I hated about Tambry, because it went unchecked and players were tunneling all underneath that city like it was a Sorrows map, and players would go out of the bounds of reason. I found several places underground where players had tunneled into my areas and sloppily blocked their entrance hole back up.
 

mokwar

Yū Yi
Evil
mokwar
mokwar
Evil
(This isn't the place for this, but I'm not sure what other thread there is for it.)

But can I vote that players not be allowed to add basements to their homes, despite current rules? That was one thing I hated about Tambry, because it went unchecked and players were tunneling all underneath that city like it was a Sorrows map, and players would go out of the bounds of reason. I found several places underground where players had tunneled into my areas and sloppily blocked their entrance hole back up.
I agree to this.
On the old Twilight Falls city, people would dig like crazy and I found something that I swear looked like a satanist prayer chamber, it is insane how far people go with their basements.
 

Naelwyn

Non sum qualis eram
(This isn't the place for this, but I'm not sure what other thread there is for it.)

But can I vote that players not be allowed to add basements to their homes, despite current rules? That was one thing I hated about Tambry, because it went unchecked and players were tunneling all underneath that city like it was a Sorrows map, and players would go out of the bounds of reason. I found several places underground where players had tunneled into my areas and sloppily blocked their entrance hole back up.
I agree to this.
On the old Twilight Falls city, people would dig like crazy and I found something that I swear looked like a satanist prayer chamber, it is insane how far people go with their basements.
Solution - Encapsulate the builds in creative, their basements, with a layer of bedrock. Allows people to change the kind of block used for basement walls, but makes it quite impossible to extend the prebuilt dimensions further.

Requires no monitoring of hawkeye or extra effort outside a very quick extra bit of effort from build team.

This was part of how I'd have done it back when I offered to do it circa 1 year ago.


Note that, if you are going to otherwise give people build permissions to spawn if they are living in it, then all will eventually become chaos anyways, and it will need active management on a daily, nearly constant basis.
 
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pyrocide

The Mogul of Cromarcky
I find it troubling to read this if players start to think a voting method is not players shaping parts of spawn. The last system, if it managed to be followed through without pressure, attempted to allow players to shape it, too. It allowed players to purchase parts of spawn to own and build with player growth and it was complained about. I get everyone wanted to do something and want their own way, but if there's no staff backing at spawn and no lead oocly and no guideline, the project of spawn would be inconsistent. So I'll ask you to wait and see how this is implemented before we can discuss if it's not allowing more freedom to players.
I had asked if the buying buildings system had been replaced. I assume from your answer that is indeed the case. Obviously, I was not saying the staff had removed the ability for players to shape what gets built. I was saying it changed from a player initiative in getting something built to random popular voting on what gets built next.

In the old way, had I wanted my alchemist to run an alchemy lab in spawn, I only needed to buy a building to do it in, or a custom build if no building worked. That lab would have also been run by and cared about by myself. Now, I have to try to groupthink what is left of the active playerbase into "voting" for an alchemy lab, and even if they do, it's in no way Marcelo's, and I would have no investment or interest in it. Not that I want an alchemy lab in spawn, it's an example, you get it. Point is, the old system had players invested in what happened at spawn, and they would have cared about the buildings they purchased for far longer than the current bandwagon voting system.
 

Solus

object oriented
Staff member
Admin
Retired Owner
I had asked if the buying buildings system had been replaced. I assume from your answer that is indeed the case. Obviously, I was not saying the staff had removed the ability for players to shape what gets built. I was saying it changed from a player initiative in getting something built to random popular voting on what gets built next.

In the old way, had I wanted my alchemist to run an alchemy lab in spawn, I only needed to buy a building to do it in, or a custom build if no building worked. That lab would have also been run by and cared about by myself. Now, I have to try to groupthink what is left of the active playerbase into "voting" for an alchemy lab, and even if they do, it's in no way Marcelo's, and I would have no investment or interest in it. Not that I want an alchemy lab in spawn, it's an example, you get it. Point is, the old system had players invested in what happened at spawn, and they would have cared about the buildings they purchased for far longer than the current bandwagon voting system.
Ah- The property buying system will still be the same, and there'll be more threads to come on Mairins pace during feedback. For major builds and major changes, players are currently having a say on where they want spawn to go by popular vote. Ie- players want a cathedral to be built by themselves, or big changes they want to do to spawn walls. For things like housing and stores, the intention is to continue with that but with more freedom on build design. We'll have to wait to see those property options that I know folks have been waiting for :) You'll still be able to have an alchemy lab on your own choice without having players vote for it.
 

Naelwyn

Non sum qualis eram
Scribblings.PNG

Proposing some flow changes and other optimizations.

From where you spawn - if you head west, you reach stables that lead to other places by road. If you head east, you reach boats that take you to other places by sea.

Else, if you go into Storm's Landing, you are heading into the city - no fast travel or transit inside the walls, can move the cart to the outside, to improve flow and make the interior more RP/Build focused.

The first thing that should be get-to-able from walking inside the gate should be a tavern or some other primary neutral RP/hangout spot - it's one of the first things new folks could see or do, ideally it's something they can interact with.

Service buildings, like a bank, auction house, etc, go one way, player builds go the other - the ideal situation is to put some smaller builds, like shops, blacksmiths, things that people could own, /between/ major builds where you expect RP to happen, like guildhalls, theatres, etc - such that you intersperse the groups that would be having RP to a distance where the RP won't crosstalk in the channel distance.

Hence, you make a tavern in the entrance, then put in smaller 1-2 people RP builds in between the tavern and other places, and then build your other zones, like training grounds, theatres, etc, as a kind of checkerboard sorta pattern.
 

Centurion

Dark Council Elite
I'd rather just have shrines rather than full blown cathedrals, places scattered about in a God's realm of power for people to pray and leave offerings. Ex: Korog Shrine at a forge, Silas Shrine at a Library, Jishrim Shrine in a darker part of the sewer or something, etc.
Think the Jishrim one would be upside down, hanging from a tree.
 

pyrocide

The Mogul of Cromarcky
Ah- The property buying system will still be the same, and there'll be more threads to come on Mairins pace during feedback. For major builds and major changes, players are currently having a say on where they want spawn to go by popular vote. Ie- players want a cathedral to be built by themselves, or big changes they want to do to spawn walls. For things like housing and stores, the intention is to continue with that but with more freedom on build design. We'll have to wait to see those property options that I know folks have been waiting for :) You'll still be able to have an alchemy lab on your own choice without having players vote for it.
Ah, gotcha, yeah. That was my initial question, if this was to supplement or replace, sorry if I didn't word it clear enough. Thank you for the explanation. I'm more than fine with voting on big builds so long as there is still the option of buying spaces as well.
 

LordCreepington

It took a lot to get here
But um... I hab a question. So, if we were to do shrines/cathedrals/temples/insertreligiousbuildinghere would it be all in one part of town, or would they be scattered about? Religious role play could be really fun if done right, and so would love it either way if we had more of it just... Anywhere. :)
 

JoeJoe

Yeehonk
Mystic
Retired Staff
JoJoJoeJoe
JoJoJoeJoe
Mystic
But um... I hab a question. So, if we were to do shrines/cathedrals/temples/insertreligiousbuildinghere would it be all in one part of town, or would they be scattered about? Religious role play could be really fun if done right, and so would love it either way if we had more of it just... Anywhere. :)
I think they should be spread.
 

mairinbaihn

Jane of all Trades
Retired Staff
What would that look like for those of us who have purchased buildings in the current spawn?
Nothing will change with your house, just the public buildings and walls and possibly the general build materials used will change :) And you will get a chance to vote on whatever the build contest offers as a change.

I'd rather just have shrines rather than full blown cathedrals, places scattered about in a God's realm of power for people to pray and leave offerings. Ex: Korog Shrine at a forge, Silas Shrine at a Library, Jishrim Shrine in a darker part of the sewer or something, etc.
We could have both? A main cathedral and then shrines placed as people choose? We also have to have time for people to build the places the shrines would be placed in. If you want I can still put your vote down for separate shrines or if you want a main cathedral?
 

Electric

professionally deranged
Retired Staff
electricwisekid
electricwisekid
Legend
Also, I had an idea for if the cathedral is made.
Maybe not make a Jishrim shrine- Visage? Maybe. But Jishrim, not at all... I mean... I for one have never seen a demon worship church while going somewhere. It would be more realistic to have a Jishrim shrine excluded- if you wanna worship a demon, do it on your basement!
 

Cymic_

Better than sliced bread
Legend
Also, I had an idea for if the cathedral is made.
Maybe not make a Jishrim shrine- Visage? Maybe. But Jishrim, not at all... I mean... I for one have never seen a demon worship church while going somewhere. It would be more realistic to have a Jishrim shrine excluded- if you wanna worship a demon, do it on your basement!
Jishrim isn't necessarily evil. He's included in the pantheon. Jishrimites aren't socially excepted due to their individual behavior, and recurring theme of being evil.
 

Cymic_

Better than sliced bread
Legend
I already vote for the church/cathedral, but i'd like to say why. Players are of many different faiths. You'd have no RP opportunities if your character worships one of the less popular divines. I.e., Rahas shrine in building A, and Jax shrine in a casino or near a well- Whereas with a cathedral, you get this holy feel from it, a place where all may come to worship, since the -pantheon- holds all 14 gods. More RP opportunities, and whatnot. Perhaps the final destination, or the starting location of your pilgrimage.
 

Electric

professionally deranged
Retired Staff
electricwisekid
electricwisekid
Legend
Jishrim isn't necessarily evil. He's included in the pantheon. Jishrimites aren't socially excepted due to their individual behavior, and recurring theme of being evil.
Yes- however the population (at least most of it) doesn't recognize that. They just see evil, chaos. No person in his right religious mind would be happy making a shrine for Rahas and Jishrim in the same building. I'm speaking from the point of view of the people- 'Touched by Jishrim', 'possessed by Jishrim'... one of /these/ people will be building the Cathedral, one of the people that view him as evil. So it wouldn't make sense for the to include it.
 
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