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[Town] Aeternum {Moderate}

Spooksy_

Lord of Altera
Legend
malaoka
malaoka
Legend
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Banner is courtesy of the lovely Lady Alec

Aeternum
"The wind whispers to you as you approach."

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General Information
Aeturnum is a small riverside town. Its main focuses are brewing, the pursuit of knowledge, fishing, and farming. The most prominent features of the town would have to be the large, blue trees, of unknown origin.

General History
The word 'aeternum' itself, means eternal. Founded by Lady Willow Tidewater, of Tu'raun, it was meant to be the continuation of her town. Seeing as there could be no place like her home, she chose to rebuild in a new way, deciding on a new name.

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Rules and Laws
+ Laws [x] +
Don't get caught and you won't be punished.

+ OOC Rules +
- OOC harassment will not be tolerated in any way, shape, or form.
- Let me know if you will edit builds. No editing exteriors.
- After a month of inactivity, your house may be reclaimed and any possessions in it will be lost.
- Any crime RP within the city has to be notified to the home owner/region owners beforehand. If such is attempted without warning, it will be automatically voided.

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Applications
IGN:
Character:
Age:
Race:
Job/Reason for stay:

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I would like to give full credit to Cukie1 for the design of this thread, it's almost a cut and copy of her forum post, found here. [x]
 
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Spooksy_

Lord of Altera
Legend
malaoka
malaoka
Legend
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Census
Application process is for those who cannot RP their joining at the moment.


Ruling Family:
Lady Willow Tidewater

Citizens:
TBD - @

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Businesses
List of player made businesses

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Jobs Available
You are always welcome to start a shop, with a profession not listed.

Farmers
Ranchers
Medics
Scribes
Librarians
Soldiers​
 
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Spooksy_

Lord of Altera
Legend
malaoka
malaoka
Legend
Environment

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Geography of Aeternum
~=+=~
River: The river runs past the town, providing a steady stream of fresh water. The waters are naturally cold, and during winter, the only reason it doesn't freeze is the current.
Underground Springs: Underneath the soil and stone, underground springs can be found. Most are pleasantly warm, but some can be frigid, or boiling.
Migratory Patterns: Winters here aren't as harsh as up north, allowing the fauna to stay longer before their long trek south.

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Geology of Aeternum
~=+=~
Name - Rarity - Information

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Fauna
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Name - Rarity - Information
Avian

Mammals

Amphibians

Insects & Arachnids

Reptiles

Fish

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Flora
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Name - Rarity - Information
Allium moly; ostrowskianum; roseum; schoenoprasum; sphaerocephalon - Grassy/rocky places, limestone

Alyssum montanum; saxatile - Rocks/gravels, walls, embankments

Antennaria dioica - Rocky places, in paving crevices

Anthemis tinctoria - Perennial; needs good drainage

Centranthus ruber - Old walls, cliffs, rocks, wasteland

Cerastium tormentosum - Grassy/rocky places, banks and walls

Chionodoxa luciliae

Dryas octopetula -
Limestone, basic rocks

Helianthemum nummularium - Dry meadows, banks, rocks

Jovibarba sobolifera - Sandy and grassy places

Lavendula augustifolia - Rocky slopes

Muscari armeniacum

Ornithogalum umbellatum

Saxifraga granulata; oppositifolia -
Meadows, road verges, rocks/cliffs, often limestone

Sedum album; acre; floriferum; hybridum; reflexum; sexangulare; spurium; telephium - Rocks, old walls, sea cliffs, sandy places, dry grasslands and banks, dunes, beaches, railway tracks

Sempervivum arachnoideum; montanum; tectorum - Grassy/rocky places, screes, walls, roofs

Thymus drucei; montanus; serpyllum; vulgaris - Dry grassland, heaths, dunes, rocks, sandy places

Armeria maritima - Cliffs, salt marshes, mountain ledges, dry grassland

Aster amellus; linosyris; pyrenaus "Lutetia"; sedifolius "Nanus"; spp. - Perennial; Alpine to tall climbers; over 600 species

Bergenia cordifolia - Perennial native to Himalayas and mountains of China; part shade

Campanula glomerata; rotundifolia; spp. - Annual & perennial; rock gardens, dry walls,
over 300 species

Centaurea scabiosa; spp. - Annual & perennial; over 500 species

Centaurium erythraea - Roadsides, wasteground, rock outcrops, cliffs

Cichorium intybus - Perennial; roadsides

Daucus carota - Grassland, roadsides, rock outcrops and cliffs

Eryngium bourgatii - Perennial; E. yuccifolium is native to eastern and central U.S.

Euphorbia polychroma; spp. - Annual, perennial, shrub, succulent; as diverse as cacti

Geranium sanguineum - Dry rocky/sandy places, grassland, open woods

Gypsophila hybr. "Rosenschleier" - Perennial; species requires good drainage

Hieracium aurantiacum; pilosella; x rubrum - Grassland, heaths, wasteland and rock; outcrops/scree

Jasione montana - Cliffs, dry grasslands, heaths, dunes

Leucanthemum vulgare - Perennial; naturalized European native

Linaria purpurea; vulgaris - Fields, rocky and waste places

Minuartia hybrida - Walls, dry stony grassland

Origanum vulgare - Perennial

Petrorhagia saxifraga

Plantago lanceolata

Potentilla argentea; verna -
Dry, sandy grasslands, rocky/stony places

Rudbeckia spp. - Perennial & Biennial; native to North America; thrive in all but soggy soils

Salvia nemorosa; pratensis; spp. - Annual, perennial, biannual, shrub; over 60 species & 40-50 selections

Sanguisorba minor - Perennial

Saponaria ocymoides; officinalis -
Perennial; tough sites, railroads

Teucrium chamaedrys - Chalk grassland, walls, rocky places

Achillea millefolium; tomentosa - Roadsides, grassland

Anthemis tinctoria - Arable land, roadsides, wasteland

Arenaria serpyllifolia - Arable land, wasteland, chalk, grassland

Dianthus arenarius; carthusianorum; deltoides - Dry grassland; over 300 species

Fumaria officinalis - Arable fields, esp. chalk/sand, wasteground

Galium verum - Perennial; the U.S. native requires some shade

Hypericum perforatum; polyphyllum - Roadsides, hedgebanks, grassland, esp. on chalk/sand

Lotus corniculatus - Grassland, roadsides

Malva sylvestris - Roadsides, wasteground, hedgebanks

Prunella grandiflora; vulgaris, Reseda lutea - Wasteland, grassland

Silene nutans; vulgaris - Roadsides, open ground, hedgebanks, esp. on chalk/sand

Verbascum bombyciferum; nigrum; phoeniceum; thapsus - Wasteland, dry banks

Veronica teucrinum

Agrostis capillaris - Dry, acid grasslands, wasteground, heath

Agrostis stolonifera - Widespread. Grassland, roadsides, cliffs

Briza media - Native to Mediterranean region

Bromus erectus; tectorum - Wasteland, roadsides, chalk grassland

Carex flacca; montana; morowii

Cynosurus cristatus -
Grassland on acid and basic soils

Festuca amesthystina; mairei; ovina; rubra; rupicaprina; valesiaca - Dry grassland, roadsides and wasteground

Holcus lanatus - Rough grassland, wasteland

Helictotrichon sempervirens

Melica ciliata

Poa alpina var. vivipara; annua; compressa; pratensis -
Bare and disturbed ground, meadows, roadsides, walls, wasteland

Stipa pennata

Trisetum flavescens -
Widespread in meadows and grasslands

Ajuga reptans

Alisma plantago-aquatica

Caltha palustris

Carex acuta (gracilis); acutiformis

Lysimachia numularia

Lythrum salicaria

Mentha aquatica

Sparganium erectum

Veronica beccabunga


Amelanchier ovalis - Many species of Amelanchier are available in the U.S.

Anaphalis triplinervis "Sommerschnee"

Anthericum liliago

Buddleia alternifolia -
Buddleias are favorites of butterflies

Buglossoides purpurocaerulea

Buphthalmum salcifolium

Buxus sempervirens -
Appropriate for more formal settings

Cornus mas

Crocus wildarten -
Requires well-drained soil

Daucus carota

Dictamnus fraxinella

Echium vulgare

Genista lydia; saggitalis

Hedera helix -
English Ivy thrives in partial shade and is an excellent groundcover for erosion control

Hyssopus officinalis - The U.S. Agastache needs well drained soil & dislikes high humidity and high rainfall

Inula hirta

Iris germanica; pumila; tectorum -
Species has 200 -300; I. tectorumis native to Japan where it grows on cottage roofs

Juniperus communis; sabina - Numerous Juniperus species, both trees and groundcovers should perform well in parts of the U.S.

Knautia arvensis

Malus sargentii "Tina"; Malus Spp.
N - umerous Malus species are native throughout the U.S.

Onosis spinosa

Perovskia abrotanoides

Pinus mugo mughus

Prunus laurocerasus; pumila var. adpressa -
Tolerates some salt spray

Pulsatilla vulgaris

Ranunculus bulbosus -
Perennials w/fibrous or tuberous roots; needs great drainage

Rosa pimpinellifolia; Rosa Spp. - Roses like well-drained soil

Salix lanata

Scabiosa canescens; columbaria -
Annuals & perennials; most species dislike hot, humid summers

Tulipa sylvetris - Tulips need well-drained soil

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Stole this from Cukie1 who in turn stole this from Elz
 
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Spooksy_

Lord of Altera
Legend
malaoka
malaoka
Legend
Fables & Folklore

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Legends
The Faeries

There are said to be faeries that roam the fields, blessing the townsfolk. When displeased, they are said to cause mischief, from small items going missing, to livestock escaping. The townsfolk are advised to hang faerie houses to stay in their good favor. Most unpleasant events are blamed on the faeries displeasure and so the townsfolk hold yearly events to appease them. They are thought to be similar to Alterans in making, though none have been seen thus far.

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Religion
Shalherana - Goddess of Life and Nature, her doctrine is treated with upmost respect.
Silas - God of Knowledge and Wisdom, his doctrine is held in high regard among the scribes.
Rahas - God of Equality, his doctrine is followed by most.
Jishrim - God of Chaos, his doctrine has no place here.​
 
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Spooksy_

Lord of Altera
Legend
malaoka
malaoka
Legend
Laws

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1. Theft
1. Minor Theft (Under 50 Radiants):
- One can expect a few days of imprisonment. (1 IRL Day)
2. Medium-Ranked Theft (50-1000 Radiants):
- A week or so of imprisonment, depending on the severity of the crime. (1-4 IRL Days)
3. Major Theft (1000+ Radiants):
- A month or longer, based on behavior. (4-8 IRL Days)
4. Theft of Live Property (Livestock and Pets):
- One year of imprisonment. (8-12 IRL Days)
5. Breaking and Entering
- If not a resident, you will be removed from the town. If you are a resident, you will be forced to perform public service for the town.

2. Murder
1. First Degree Murder:
- Classified as murder if it is fully intentional, and willingly planned.
- Sentenced to 5 years of imprisonment, and banishment immediately afterward. (1 IRL Month, afterwards you will be released and unable to visit Aeternum ICly or OOCly)
2. Second Degree Murder:
- Any intentional murder that was not planned out beforehand.
- Sentenced to 3 years of imprisonment and banishment immediately afterward. (1 IRL Month, same rules apply as above)
3. Manslaughter:
- Voluntary
- - Committing the crime with harm intended beforehand.
- - Face imprisonment of 1 year. (20 IRL Days)
- Involuntary
- - Committing the crime without harm intended beforehand.
- - Face imprisonment of 1 year. (20 IRL Days)
- Self Defense:
- - Defending against an attack, causing the death of the attacker.
- - A months stay, during which you will be tended to in the homes of the townsfolk.

3. Assault
1. To attack any resident or guest of Aeternum.
2. Consequences include prisonment and loss of limb.

4. Marriage and Divorce
1. Marriage
- The bonding of two people, sworn under their god and witnessed by the people.
- If you wish to marry in the lands of Tu'raun, you will be welcome to and a celebration will be held in the honor of the happy couple.
2. Divorce
- Separation of two people, within reason.
- If someone wished to divorce, seek advice from the priest who wed them.
3. Terms of Divorce
- Adultery
- - Act of infidelity within the confines of marriage.
- Lack of Desire for a Fruitful Marriage
- - Loss of love between the married couple.
+ One or both spouses do not make effort to keep the marriage stable and healthy.
- Fear
- - If the spouse is found to be abusive or threatening, separation shall occur quickly.
- Bigamy
- - If a spouse is found to have more than one married other, the others are liable to ask for separation.

5. Government
1. Town Leader
- The Tidewater family has owned the town since they have founded it, and succession goes to the eldest child. If the youngest child refuses, power shall go to a highly trusted resident of Aeternum.

6. Arson
1. Arson Causing Minor Damage
- Damage caused to personal property of another, causing minor damages.
- The accused will be put on trial, and if found guilty, will be forced to pay for the damage as well as a small fine.
2. Arson Causing Major Damage
- Damage caused to personal property of another, causing major damages.
- The accused will be put on trial, and if found guilty, will be forced to pay for the damage as well as a large fine.

7. Kidnapping and Slavery
1. Slavery is illegal in Aeternum. Those found to have kidnapped a guest or resident of Aeternum will be exiled and publicly humiliated. (You will not be able to visit Aeternum ICly or OOCly)

8. Harassment
1. Stalking
- If a resident accuses another of following them, citizens will allow them to stay in their homes, and provide protectection.
- False claims will be given warning for the first offense, if continued, will be fined.
- Positive claims will lead to the fining and imprisonment of the stalker. If problem persists, they will be exiled. (8-12 IRL Days, won't be allowed to return ICly or OOCly)
- If stalkers return to Aeternum after being exiled, they will be killed on sight.
2. Intent to Harm
- Physical
- - Intent to physically harm the victim will result in banishment. (Cannot return ICly or OOCly)
- Psychological
- - Intent to psychologically harm the victim will result in banishment. (Cannot return ICly or OOCly)

9. Property Damage
1. Minor Damage
- Small fine and imprisonment.
2. Major Damage
- Large fine and imprisonment.

10. Right to Bear Arms
1. Bearable arms
- No-one shall carry knives or other weapons longer than the town measure that hangs in front of the town hall, on penalty of a fifty radiant fine.
2. Banned Arms
- Any weapon covered in poison or anything similar.
- - Poisons of any kind.
3. Punishment
- Will result in small fines if possessing such items.
- - Weapons will be safely stored within the Mayor's home.
- - Refusal to comply will result in confiscation of the items in question, as well as a small fine or imprisonment.

11. Trials
1. Ordeal by fire
- The accused must hold a red hot iron bar and walk three paces. His hand is then bandaged and left for three days. If the would begins to heal within the three days, he is innocent. If the wound has shown no sign of healing, he is guilty.
2. Ordeal by water
- The accused will be tied, and thrown into the water. If he floats,he is guilty of the crime he was accused of.
3. Ordeal by combat
- Used only when noblemen is accused. The accused will spar with the accuser. Whoever wins is right, whoever loses is usually dead at the end of the fight.
(In the process of editing, only laws 1, 7, 9-11 are applicable.)​
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"The faeries will miss you."
 
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Jesseygirl:D

Settling in Altera
1. Ordeal by fire
- The accused must hold a red hot iron bar and walk three paces. His hand is then bandaged and left for three days. If the would begins to heal within the three days, you are innocent. If the wound has shown no sign of healing, you are guilty.
2. Ordeal by water
- The accused will be tied, and thrown into the water. If you float, you are guilty of the crime you were accused of.
3. Ordeal by combat
- Used only when noblemen is accused. The accused will spar with the accuser. Whoever wins is right, whoever loses is usually dead at the end of the fight.




BURN THE WITCH, IF SHE BURNS SHE WAS INNOCENT OOPS. Totally legit way of telling if someone is innocent.
 

Spooksy_

Lord of Altera
Legend
malaoka
malaoka
Legend
1. Ordeal by fire
- The accused must hold a red hot iron bar and walk three paces. His hand is then bandaged and left for three days. If the would begins to heal within the three days, you are innocent. If the wound has shown no sign of healing, you are guilty.
2. Ordeal by water
- The accused will be tied, and thrown into the water. If you float, you are guilty of the crime you were accused of.
3. Ordeal by combat
- Used only when noblemen is accused. The accused will spar with the accuser. Whoever wins is right, whoever loses is usually dead at the end of the fight.




BURN THE WITCH, IF SHE BURNS SHE WAS INNOCENT OOPS. Totally legit way of telling if someone is innocent.
; ))))))

You're thread's sexy, by the way. I might have to look into this town! Where is it?
thank ! i stole the entire thread design from cukie, link to her post in the top post
it is not built yet, for now it is just a small camp (coords are 7465 / 65 / 4735)
 
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