rauyran
Burner of Worlds
Overview
The Game of Crowns has begun and the noble houses of Altera are manouvering for power. Alliances are being formed and plans hatched to cross and double cross. The Game sets family against family, kin against kin. The only certainty is that Trust has been taken out back and gutted. From this maelstrom, Mirage arises as a free city, neutral in the quiet war between the powers, allied to none. Across Altera the word spreads:Mirage is the city of a thousand voices. People from across the land are welcomed to Mirage, regardless of race or background. The inns are welcoming to those with coin and the merchants are hungry to strike a bargain. The fighting pits will be a place to settle old scores or make new enemies. Legates are to be sent to each of the Noble houses, inviting them to come to Mirage and establish a permanant embassy. Mirage is a place where the Houses can meet freely to seal pacts and make allies in the struggle for ultimate power.
Location
Mirage is located in the central continent to the west of Irem (about 1600 blocks away) deep in the desert. It sits at the entrance to a pass in the mountains, the only route to the sea from the central desert for many miles north and south.
Theme
Mirage is a desert town and primarily uses locally available building materials. This means houses are made from sandstone with sand floors, and sandstone slab roofs. Windows are glass but only the wealthiest houses can afford wide panes, everyone else has small and narrow windows. Wood is used sparingly because it's imported. Upper floors of larger houses will be wooden. Stone slabs, lapis, gold and emerald are reserved for palaces.
To show the wealth of the city, residents will be encouraged to add status symbols to their houses: fountains, gardens, statues and monuments can all show how important the citizen is.
See next post for current status.
City Areas
The initial phase of the city will be basic housing for the builders. Planned areas include:
Settlement Name: Free City of Mirage
Map: X: 9690, Y: 48 , Z: 11191 (see on map)
Mayor: Sir Rauyran (rauyran)
Vice-mayor: Emiel Regis Rohellec Terzieff-Godefroy (godefroy666)
Head of guard: Rogan Strider (mr_maeland)
Farmer:Kierkegaard (woofrog)
General supply shop: Bearvik (bearvik)
Herbalist shop: Kahlah (kahlah)
Glowing rose restaurant: [new character, formerly Cooke] (wakerman4)
Mayor's assistant: Ormild (freyadavis)
Residents: Rocketalypse, warkell, benijim, bbomber, Paragon83
Joining the City
I'm still planning out the city but I'm looking for people to help. Right now I mostly need creative people who are good at designing buildings and decorating them. Once we have enough of the city sketched out then I plan to open it up to people to come and settle. We'll need all the usual trades plus merchants and fighting pit owners. There will probably be a fee to pay to join the city. This being Mirage we accept Radiants or anything equivalent such as piles of resources.
If you want to represent your House in Mirage then plots will be available soon (sooner if you donate Radiants - money talks). Of course, you'll want to make sure your embassy shows how much more powerful and wealthy your House is than all the others.
Message me in game (rauyran) or post to this thread using this template:
Your in game name:
Your character´s race:
Why you wish to join Mirage:
Note: Mirage is the new name for the city originally called Qarth
The Game of Crowns has begun and the noble houses of Altera are manouvering for power. Alliances are being formed and plans hatched to cross and double cross. The Game sets family against family, kin against kin. The only certainty is that Trust has been taken out back and gutted. From this maelstrom, Mirage arises as a free city, neutral in the quiet war between the powers, allied to none. Across Altera the word spreads:Mirage is the city of a thousand voices. People from across the land are welcomed to Mirage, regardless of race or background. The inns are welcoming to those with coin and the merchants are hungry to strike a bargain. The fighting pits will be a place to settle old scores or make new enemies. Legates are to be sent to each of the Noble houses, inviting them to come to Mirage and establish a permanant embassy. Mirage is a place where the Houses can meet freely to seal pacts and make allies in the struggle for ultimate power.
Location
Mirage is located in the central continent to the west of Irem (about 1600 blocks away) deep in the desert. It sits at the entrance to a pass in the mountains, the only route to the sea from the central desert for many miles north and south.
Theme
Mirage is a desert town and primarily uses locally available building materials. This means houses are made from sandstone with sand floors, and sandstone slab roofs. Windows are glass but only the wealthiest houses can afford wide panes, everyone else has small and narrow windows. Wood is used sparingly because it's imported. Upper floors of larger houses will be wooden. Stone slabs, lapis, gold and emerald are reserved for palaces.
To show the wealth of the city, residents will be encouraged to add status symbols to their houses: fountains, gardens, statues and monuments can all show how important the citizen is.
See next post for current status.
City Areas
The initial phase of the city will be basic housing for the builders. Planned areas include:
- Mercantile district - butcher, baker, glass blowers, iron workers, jewellers, weavers and more
- High status district with larger houses and palaces
- Temple district - all gods are welcome in the free city
- Mission district - noble houses will be invited to build embassies here
- Medina district - mazelike streets with high housing density
- Mountainside tombs for citizens ancestors
- Market - I want to avoid the overused market square of striped woollen roofs. I plan to try a few tents - tall circular ones rather than the triangular ones of the temporary spawn location.
- Fighting pit - PVP enabled
- Farms - needs major irrigation system
Settlement Name: Free City of Mirage
Map: X: 9690, Y: 48 , Z: 11191 (see on map)
Mayor: Sir Rauyran (rauyran)
Vice-mayor: Emiel Regis Rohellec Terzieff-Godefroy (godefroy666)
Head of guard: Rogan Strider (mr_maeland)
Farmer:Kierkegaard (woofrog)
General supply shop: Bearvik (bearvik)
Herbalist shop: Kahlah (kahlah)
Glowing rose restaurant: [new character, formerly Cooke] (wakerman4)
Mayor's assistant: Ormild (freyadavis)
Residents: Rocketalypse, warkell, benijim, bbomber, Paragon83
Joining the City
I'm still planning out the city but I'm looking for people to help. Right now I mostly need creative people who are good at designing buildings and decorating them. Once we have enough of the city sketched out then I plan to open it up to people to come and settle. We'll need all the usual trades plus merchants and fighting pit owners. There will probably be a fee to pay to join the city. This being Mirage we accept Radiants or anything equivalent such as piles of resources.
If you want to represent your House in Mirage then plots will be available soon (sooner if you donate Radiants - money talks). Of course, you'll want to make sure your embassy shows how much more powerful and wealthy your House is than all the others.
Message me in game (rauyran) or post to this thread using this template:
Your in game name:
Your character´s race:
Why you wish to join Mirage:
Note: Mirage is the new name for the city originally called Qarth