hshotwell
Lord of Altera
I'm trying to break into the bad guy business and recently I've just found that its really hard to be scary or threatening in any real way. I mean it is very difficult to be ominous when everyone is a hero with no fears. But the worst part is the inability for any real threats to happen. In a real life scenario when there is say, a head gangster, if he says something it is respected because you know that he will just break your legs if he doesn't get his way. But here you get booted for so much as punching someone to add some reality to a RP brawl. Obviosly I understand why we can't just all go around PvPing to make a point. Its fine because I actually prefer the detail you are able to create while having a text based duel instead of the rather simplistic PvP of minecraft. The real problem is that your not able to do anything serious or lasting in these battles without being accussed of godmodding or being OP or the like. If there is a conflict and swords are involved, odds are that people aren't just gonna be walking away with only a couple scars (or at least not as often as that always seems to happen). People, there has to be more bloodshed! Don't get so attached to your character, the rise and fall is what makes interesting stories. And to an even worse degree is when a player simply refuses to go along with you. If they decline your offer to duel in character, sure, totally fair. But if you have a bow aimed at their head then they say just say "I'm out" it seems rather ludicrous. Again I understand that we have most of these things implemented for a reason, but it does seem like at this point we are a little too nerfed. If anyone has suggestions on their tactics for creating better drama or wants to brainstorm some possibilities please do tell. If you just wanna tell me to shut up, that's fine too, I get that a lot. Maybe I'm just being overly ambitious and power crazed, whateva whatevs.