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That's a good idea, perhaps the flags are important temple/false god worship idols or tablets and the Church needs them to clense the area . You have a huge PVE battle after the event!I'm presuming that after the event the inquisition will be able to chug along and burn the place down? :3
After some long and hard consideration, yes, teams can kill each other, but I'd be more worried about the monsters hunting the players. They might gather faster if a team starts fighting.. *evil laugh*A couple points of clarification:
Are we allowed to kill players in a rival house? The rules mentioned running or stalling but sidestepped the issue of killing. If this is allowed, then what is the stance on gate guarding? (Strictly forbidden, I should hope)
Are any of the provided items enchanted, such as Punch II bows?
Are we allowed to kill False God worshippers? Is it even possible to do so, first off? If it is possible and allowed, are they allowed to respawn, or do they stay dead like the rest of us?
If players on a team die, can other members of the house immediately jump in as replacements or must the team return to their gate first?
Are players able to heal by any means other than the slow, basic method of restoration? Will there be food in the kits to prevent starvation and keep our hunger bars up?
Are the gates safe havens where killing is forbidden even by the False God worshippers?
Probably because the Team wants to see Strategics more then in the First battle. ( Plain-out overpowering eachother)One thing that is bugging me is...why is this getting so complicated? False god worshippers, classes, scouts... It's so controlled and restricted...
It's Called Fair Play..... And some Houses have huge advantages over the others. They just try to make that difference as small as possible. (Making everything more exiting ( At least that's how I see it))Neither makes sense. The team that wins should be the team that can use all 3, numbers, preperation and tactics. Not being forced to strict guidelines.
Fair play... what is this sorcery? GoC was originally modelled of GoT, was there fair play in the GoT? No, just lot's of fun-to-read slaughter and treachery. Maybe making it fair will make it better, either way people are going to agree to disagree and it'll come to the day and it'll be the fun that comes through. I'm not taking any sides here, although I do think if a small house can win against a large house, when one has built after ages and the other has done little, I believe it makes no RP Sense. Just a thoughtIt's Called Fair Play..... And some Houses have huge advantages over the others. They just try to make that difference as small as possible. (Making everything more exiting ( At least that's how I see it))
That's Excactly The point i am trying to make! Thanks!What fun are games if they all go down the same way?
Add some strategy in; show which house has more tactical ability. I understand the desire to show which house has more power, but it's likewise important to determine which house has better strategic planning.
Strategy can be shown with power and is shown through preparation and strategy. Games arn't fun if they all go the same way, but they wouldn't go the same way if the smaller house builds so it can take part.What fun are games if they all go down the same way?
Add some strategy in; show which house has more tactical ability. I understand the desire to show which house has more power, but it's likewise important to determine which house has better strategic planning.
The first battle was based purely on numbers and power.Strategy can be shown with power and is shown through preparation and strategy. Games arn't fun if they all go the same way, but they wouldn't go the same way if the smaller house builds so it can take part.