[Updates] Indicated by blue color.
Current Thoughts/Status:
Given Name: Ashna
Full Name: Ashna Kov'Gra'Sek
Nickname/Alias: Ashna/Priestess/"Moor"/No one/"My Lady"/Khovr
Age: 145. Appears 31.
Gender: Female
Race: Moor
Clan: Kov'Gra'Sek
Social Status: Lady of the Isle
Height: 5'5
Weight:
Hair: Whitish-Grey - Long. Usually braided or tied up. ゜゚*
Eyes: Violet
Skin: Ash-colored
Born: Under a crescent moon in a house upon the Isle of Grafjell
Died [4]
Alignment: Lawful Neutral .. Sways between Chaotic Neutral- and Lawful Good.
Languages Spoken:
+ Moss covered boots
+ Purple robes
+ Or a Hatang made by Ventare
Identifying Marks + Appearance:
Her violet eyes and white hair. Narrow, tired- eyes.
As of Waterday, 25th of Truebirth, 2259. Season of Birth:
+A silver/grey design on her left forearm. A Mark. (See arm designs)
Scars
+Small, upside-down moon shaped cut on her left cheek. ゜゚*
+Scar on forehead. ゜゚*
+Scars on outter left and right shoulders. The left tattooed one carrying a larger one than the other. ゜゚*
+Bit mark on her left leg ゜゚*
+One cut near the side of her back shoulder ゜゚*
+Left leg. Small scar. ゜゚*
+Three faint claw mark scars across her midsection ゜゚*
+A medium-sized line scar on the left side of her torso. ゜゚*
+Medium A small colored mark on her neckline to shoulder
+Left waist. Small scar.
+Right shoulder. Small stab wound.
+Left hand, gashed scar on the back of her hand (From a large undead)
゜゚* Scars healed unknowingly through Shalherna's presence
Weapons:
+Artifact
+A Stiletto dagger (Carried, concealed)
+A steel rapier made by Blacksmith Jhaeros (Not carried)
+Dagger by Eimar
+Dagger by Jacob
+A leaf-blade of Blooded Silver by Aryn
+Dagger by Bennett
Inventory:
In Ashna's Possession somewhere
+Purple Jaded Beads [Taken by someone else]
Medication:
Temperament:
-
Beliefs/Follows: The Grey Lady. Respects Shalherana.
Faith lays in: The Grey Lady, Laerornor, a False Hope
Home: Linlea
Profession/Titles:
Magic: Divine - Grey Lady{Thread}
Tv Tropes:
Familial Relationships:
Laerornor Kov'Gra'Sek (Partner)
Olive Kov'Gra'Sek (Adopted Daughter)
Sauran Hal'Khovr {Brother}
Dulindwen Al'akiira (?)
Kaz'an Tel'Khovr {Father}
Filliriam Tel'Khovr {Mother)
Likes:
The isles
The rain
Praying
Thoughtful Moors
Impartial to:
Children
Dislikes:
Crazy Folk
Physical touch from strangers
Large crowds
Tantrums
Screams
Storm's Landing
Charity
Officiating a Wedding
Short Term Goal:
[ ] Mend with Olive. Make sure she knows she's loved.
[ ] Protect the Grey Isle from strangers and harm.
Long Term Goal:
[ ] Retire
Completed:
.
Abandoned/Cannot Complete:
[The Basics]Current Thoughts/Status:
Given Name: Ashna
Full Name: Ashna Kov'Gra'Sek
Nickname/Alias: Ashna/Priestess/"Moor"/No one/"My Lady"/Khovr
Age: 145. Appears 31.
Gender: Female
Race: Moor
Clan: Kov'Gra'Sek
Social Status: Lady of the Isle
Height: 5'5
Weight:
Hair: Whitish-Grey - Long. Usually braided or tied up. ゜゚*
Eyes: Violet
Skin: Ash-colored
Born: Under a crescent moon in a house upon the Isle of Grafjell
Died [4]
Alignment: Lawful Neutral .. Sways between Chaotic Neutral- and Lawful Good.
Languages Spoken:
- Mok'yra (Fluent - Verbal and Written)
- Common (Fluent - Verbal and Written)
- Elven (Spoken - Intermediate - Verbal and Written)
- Fae (Broken - Verbal only)
+ Moss covered boots
+ Purple robes
+ Or a Hatang made by Ventare
Identifying Marks + Appearance:
Her violet eyes and white hair. Narrow, tired- eyes.
As of Waterday, 25th of Truebirth, 2259. Season of Birth:
+A silver/grey design on her left forearm. A Mark. (See arm designs)
Scars
+
+Left waist. Small scar.
+Right shoulder. Small stab wound.
+Left hand, gashed scar on the back of her hand (From a large undead)
゜゚* Scars healed unknowingly through Shalherna's presence
Weapons:
+Artifact
+A Stiletto dagger (Carried, concealed)
+A steel rapier made by Blacksmith Jhaeros (Not carried)
+Dagger by Eimar
+Dagger by Jacob
+A leaf-blade of Blooded Silver by Aryn
+Dagger by Bennett
Inventory:
In Ashna's Possession somewhere
+A Grey leather Book, (Hidden)
+A Crystal - purpleish, with dark smoke in the middle -Heart Rose shattered but glued together with gold- whos history she has no clue of. Has it set on a bookshelf in the living room. Luna's last gift. (Vaults)
+Several letters from various people.
+Journals -
-Maroon (Trade deals and Port notes)
-Teal (Medical and Herbal notes)
-Brown (Poems and casual reading)
-Purple (Prayer notes)
+ A crown of thorns, painted light grey. (Worn)
+ A silver, elven ring, entwined with small leaves and branches.
Medication:
+ Use of poppy milk during stressful nights
Illnesses: Depression | Paranoia | Anxiety- She has a hard time being near children. Especially if they throw a tantrum or scream. Though she is fond of them at a distance and fond of babies.
Temperament:
-
Beliefs/Follows: The Grey Lady. Respects Shalherana.
Faith lays in: The Grey Lady, Laerornor, a False Hope
Home: Linlea
Profession/Titles:
- Lady of the Grey Isle: Keeps stability upon the isle from crimes and helps those find homes/Establishes trade and work upon the Isle to keep a study flow of its Economy.
- Exalted/High Priestess of the Grey Lady. One who helps those who need guidance to the doors of death.
Founder of the Council of Consortium. Guide to the New Era of Moors- Scholar. Interest in reading. And Learning. Record keeping.
- Healer. She is a capable enough healer, though not of severe injuries. In times of others knowing the skill, she will opt to let them aid and lead, instead.
- [5/5] Leadership Skills:
- Self taught throughout years of leading, guiding, and teaching others. Knows how to make speeches, head prayers, make quick decisions- be they dire or minor.
- [4/5] Alchemy Abilities:
- Brewing: Healing, Swiftness, Night Vision, Invisibility, Harming, Slowness, Poison
- [3/5] Fighting Skills/Weaponry Skills:
- [4/5] Medical Skills:
- Bits of herbology.
- Immediate & Minor care
- Burns. Stab wounds. Scratches, Cuts. Headaches. Stomachaches.
- Stitching and removing of limbs.
- [3/5] Physical Strength:
- Moderate.
- [1/5] Archery Skills:
Sif Sigurd has injured her right shoulder. Although she is still capable of wielding blades between two hands after stress training from the infraction, the skill of precise archery is lost.゜゚*
*With the unknowing magical reach of Shalherana, the strain on her muscles have healed. She's able to hold weapons and bows more properly, at the least.
+Focus on Melee (One-handed) -
+Focus on Lore (Divine & Northern Kingdoms)
+Focus -
Magic: Divine - Grey Lady{Thread}
Tv Tropes:
Wide - Eyed Idealist- Turned into Knight in Sour Armor- Beware the Honest Ones
- Emotionless Girl
- Sugar and Ice Personality
- The Foil
- Tragic Dream
- Principles Zealot
- Grey And Gray Morality
Familial Relationships:
Laerornor Kov'Gra'Sek (Partner)
Olive Kov'Gra'Sek (Adopted Daughter)
Sauran Hal'Khovr {Brother}
Dulindwen Al'akiira (?)
Kaz'an Tel'Khovr {Father}
Filliriam Tel'Khovr {Mother)
Likes:
The isles
The rain
Praying
Thoughtful Moors
Impartial to:
Children
Dislikes:
Crazy Folk
Physical touch from strangers
Large crowds
Tantrums
Screams
Storm's Landing
Charity
Officiating a Wedding
Short Term Goal:
[ ] Mend with Olive. Make sure she knows she's loved.
[ ] Protect the Grey Isle from strangers and harm.
Long Term Goal:
[ ] Retire
Completed:
[x] Find a purpose in this life.
[x] Mark the Graves
[Complete] An end to this war and threats to their lives.
[Somewhat complete] Survive this with them.
[Complete] Find a way to make the shadows and wisps go away. Hire people to do that.
[Complete] Find somewhere safer to settle..
[Done and Dusted] Give Moors the opportunity of a different life than the cruel pressure they have lived through- Give those who want to 'change' a chance by living among the other Moors who /have/ changed. .. No forgiveness for those who do not.
[Sorta] A break. The realm does not need her after this Blight is gone, surely.
[Complete] Maintain the Ministry of The Grey Lady; Pass on knowledge of her path.
[Complete as best as possible] Become an Influence to some Moors so that they may continue to pass on the belief of a False Hope
[Complete] Life
[x] Mark the Graves
[Complete] An end to this war and threats to their lives.
[Somewhat complete] Survive this with them.
[Complete] Find a way to make the shadows and wisps go away. Hire people to do that.
[Complete] Find somewhere safer to settle..
[Done and Dusted] Give Moors the opportunity of a different life than the cruel pressure they have lived through- Give those who want to 'change' a chance by living among the other Moors who /have/ changed. .. No forgiveness for those who do not.
[Sorta] A break. The realm does not need her after this Blight is gone, surely.
[Complete] Maintain the Ministry of The Grey Lady; Pass on knowledge of her path.
[Complete as best as possible] Become an Influence to some Moors so that they may continue to pass on the belief of a False Hope
[Complete] Life
Abandoned/Cannot Complete:
Teach Sauran how to lead?
Mark the Graves
Help Olive.. She is difficult to aid or speak to.
See to a small exploration group be formed for possible Bastions in this land..
Mark the Graves
Help Olive.. She is difficult to aid or speak to.
See to a small exploration group be formed for possible Bastions in this land..
Personal Philosophy:+The gods will not save you. You must survive for yourself and your loved ones on your own. The benefits of servitude to a goddess goes only as much as the limits this world will bring them. Mortals must choose to work on their own before relying on a blessing of any sort of magic, power or guidance.
+Reliance upon magic should be to a minimum. Use only when needed. Magic should not be made a mockery- use with some purpose and intent.
+No one is completely useless. If one can earn, speak, work, or bring joy- there is a purpose within them.
+To be alive is to have a purpose in this life. To die means you have fulfilled that purpose, or that purpose is lost and there is little reason to live. The more purpose one has, the better chance at living.
+Love your family.
+Children are innocent. Be mindful of how they are influenced.
+Redemption is possible for all who wish it and actually strive for it.
+The violent and crazy should be put out of the world’s misery.
+Do not be swayed to heal the world’s faults, for you are only one person. Priorities are within your love, your child, your friends, your people, /then/ can come the world.
+If you cannot be rid of your enemies, make them useful or make sure they do not cross you.
+Only accept aid when you know of the other’s intent with it.
+Material attachments and gifts amount only so much to the meaning behind them. Words and actions will mean nothing if there is no one to accept it as it were.
+Hear more than one side of a story.
+Give respect where respect is given.
+Trust should not be assumed. It should be earned. Even then, there is a limit to how much one should trust others.
+Do not let anyone control your actions and decisions. Allow influence at best. Do as you desire to do for the ones you truly love.
+Never bow to assumed glory and power.
+Reliance upon magic should be to a minimum. Use only when needed. Magic should not be made a mockery- use with some purpose and intent.
+No one is completely useless. If one can earn, speak, work, or bring joy- there is a purpose within them.
+To be alive is to have a purpose in this life. To die means you have fulfilled that purpose, or that purpose is lost and there is little reason to live. The more purpose one has, the better chance at living.
+Love your family.
+Children are innocent. Be mindful of how they are influenced.
+Redemption is possible for all who wish it and actually strive for it.
+The violent and crazy should be put out of the world’s misery.
+Do not be swayed to heal the world’s faults, for you are only one person. Priorities are within your love, your child, your friends, your people, /then/ can come the world.
+If you cannot be rid of your enemies, make them useful or make sure they do not cross you.
+Only accept aid when you know of the other’s intent with it.
+Material attachments and gifts amount only so much to the meaning behind them. Words and actions will mean nothing if there is no one to accept it as it were.
+Hear more than one side of a story.
+Give respect where respect is given.
+Trust should not be assumed. It should be earned. Even then, there is a limit to how much one should trust others.
+Do not let anyone control your actions and decisions. Allow influence at best. Do as you desire to do for the ones you truly love.
+Never bow to assumed glory and power.
Last edited: