Scardrac never had a permanent.. Mental disabilities, insanity, or sadism. It was all his fault and he had nothing to blame it on, as he was raised that way. But that didn't mean he found killing a part of his life. It didn't mean he went and did it willy-nilly whenever he wanted without consequence. He always
hated causing pain. He did have anger issues, but that didn't give his right to kill. What it did give was the heat of the moment. Sure, he didn't feel remorse seconds after a kill, but when everything caught up to him? When he was put into prison and had his arms near unworkable?
That is when he felt remorse and sadness.
Gonna quote @
SallyPirate :
You don't need to be a demon to be a monster.
Now this has its own twist to it. What
is a story without bad guys? Isn't that all we are doing? Writing a story? The crafty and fair-played, genuine antagonist/anti-hero type characters are what gives the roleplay campaigns and endeavors flavor and conflict. The protagonists are important too.
But back to what I was saying. You don't need to be a demon to be a monster. Hell, demons -can- be monsters, but.. The worst monsters are those built to be monsters, not faulted to be. You don't need some disability that makes you more violent, you don't need to be raised by cannibals and taught pain is a daily routine. You don't
need to have a split personality. You need to define the character as is. The bad-guys are fun to roleplay with, but now more than
ever you need to role-play them right. Hopefully this new reform against violent roleplay will help put some guidelines down for people.