Excuse my wordings~ [Oh my gosh, I spent a long time writing a response. Good thing I had the day off ..]
1) Pulling magic away from the world is pretty unfortunate. One of the appeals of the world was that it wasn't just an ordinary medieval world. With different races and then a chance to learn er... magical things. From what I've seen, the characters that do have it seem to handle their use maturely. I have barely seen anyone use theirs frequently or at all, including you. [Healing of course is a frequent necessity. Even then, Tzemik handles her use with scarcity and she plays the over-use of it well and handles that maturely. My example is during the time I had the Plague and she was healing all over the place and gaining fatigue from it, pressure, nosebleed and all. Cogitation I've seen use a few times. Just minor tricks such as reading minds. And when the characters their reading on dislikes it (not sure if they disliked it OOCly as well..) But they back off as soon as they sense the uneasiness. I realize I've only listed magic in non-threatening to character form. But I've rarely seen it used in combat/battle, so I haven't seen it enough to make a comment on it.]
The other end of the spectrum, however... may not be ready for it. Perhaps they dislike having their characters at a disadvantage, even if it is at its slightest. I am not sure why.. The world is unfair and full of disadvantages. Why bother about it in a somewhat-realistic-fantasy-based rp world. Sure, you're here for fun. But so are the rest of the people playing. My two cents to those people would be to work to find an advantage. A legitimate one, of course. To not complain if they are one-uped by someone else (Magic or no magic. It seems people can't take it at /all/.) It's no fun to win all the time. Sure your ego would boost and you'll be happy for a short while. But it's more fun in the long run if you play the game with your disadvantages and learn to overcome them... or find away to avoid them. Perhaps they think Magic is too big of a gap to gain over. I'm not going to make excuses for them, though. If they couldn't deal with magic... maybe it's best to leave it. I will be sad to see it go, if it does.
"This is why we can't have nice things."
Edit: I really don't want it to leave, but if it can't be helped...
2) It is understandable to want to pull the reigns over. The title of "Lore Guy" seems very stressful from what you've written. From my experience, you've handled it with careful thought, answering questions and all. (i.e. Experiment on the Plague and that one mistake~. I was fine with how it was approached and ended on both parts. I wanted to follow through instead of voiding because someone has to follow the rules, right? That's why there are rules. Of course I was unwilling at a point, but I'm pretty glad I followed through. It makes your job easier, too.) But if this line of work is getting to you, then it's fully a-ok step down. Not much I can say, since it's your will to do other things, besides you've done good.
3) I wish I had interacted with your character more. Perhaps I found it hard to approach you rp-wise. From IC-experience you were someone who knew lots of things.. an experienced character. Funny thing is, I wasn't intimated by your /magic/, but more of your character's knowledge. And I am not entirely sure why knowledge should be intimating, but that seems to be how my character works. Either way, I found it completely legitimate that one time you gathered people for the Kilrox ..er.. molding. Naelwyn had the knowledge to do these things, so why shouldn't he use it to help Altera? No one else was doing much. We're all just slushing around waiting for the Corruption to go away. I felt that characters such as yourself and your actions were justified from the things you knew.
But yet again, not everyone thinks the same. And the same problem is perhaps rooted here as well. One of people not wanting their own characters at a disadvantage to others.
I rarely see your character out-and-about anyways, but it is your choice here as well to keep him away from the world as long as you choose to.
4) + 5) ...I think my main theme going here is people not wanting to be at a disadvantage... These two parts seem to mold together so I thought, why not. I don't mean to insult anyone at all. But I may be doing so as I write this...
I believe a mature rp-er can handle not letting their RP behavior effect their OOC behavior. (I just passed by a bunch of people at spawn while writing the first part of this...throwing ooc insults at each other. I believe it was an argument on a fight. I did not stick around to find out the problem and fix it. "Whoops.".)
Once people learn to stick their arguments/questions into RP, then there is no need for OCC fights. In regards to new players: If your character doesn't know something, it's perfectly a-ok to ask whilst In-Character. The less OOC questionings, the better. If you're Rp-ing a fight, it is good practice to rp in as much detail as you can so that there is no room for argument in OOC. And it is /eloquent/ and /considerate/ if you only rp two lines of action so that the other player can respond. It is also considerate to answer questions if a player asks you to explain your moves. If you shrug off saying "It's legit," that won't help the other player at all and will only incite anger...OCCly. It is also good practice to /work with eachother/ while you are rping. This isn't a single player game. This is a multiplayer game where your goal is to play and not /win/.
I realize I'm bringing up statements that should be common sense which it seems to be one of the main reasons for arguments in OCC, as you wrote somewhere up there.
..I know one can get wrapped up in their character. If you feel that thirst for revenge because Guard A killed your best friend, then so be it. But if you're giving the player who plays Guard A a hard time with questions like, "Why'd you kill him," "How did you kill him", "I'm coming for you with a hoard of men helping me," "If I see you around in my rp range, Imma keel you." Then you need to just breath, stop pming Player Guard A, and go /RP your hate out/. Leave it out of OOC and just go play.
I can think up more examples...Maybe next time. In the end, people's RP thoughts/reasonings need to stop bleeding into OOC.
6) On Villains, I fully agree~ I find it quite interesting to think of different ways rather than 'Plow ahead" being an option to thwart a villain. I can name a reallllly good villain, but it's too obvious for me to say. You know who you are. If you're up against a villain who's docked full of armor, there are plenty of weaknesses they have. Your best option being out running them. This also pertains to people who play armor...should /play/ their armor as well.
To this part, I just have to agree and say "Think outside the box."
7) Rules are important. I believe there should be a common sense post guide just so people can understand that instead of being told "that's just common sense..". Makes for less arguments. (But that would make it less of common sense and more of basic rules...). In regards to those two questions, I suggest making a range of 'basic' skills. We have RP organizations for a reason. They are there to train and polish character's skills. If everyone started off as a skilled archer, we wouldn't need the Rangers.. (Or whoever has an organization to teach such.). Now deciding what "basic" skills are...would be a problem to overcome~ I'll let other experienced people suggest things on this part...
Conclusion: Well, I did my best making a thought out response. I feel like I deviated a lot and left many things out. But it's a lot to take in. I wish you luck in figuring out the next step you choose to take and hope you know even if there people who dislike rules and decisions made..and feel as if there are many people who complain...there are some people here that appreciate the things you and others do. We may be quiet and silent and not say much (probably because we don't complain...) ... But we're still here~!
The other end of the spectrum, however... may not be ready for it. Perhaps they dislike having their characters at a disadvantage, even if it is at its slightest. I am not sure why.. The world is unfair and full of disadvantages. Why bother about it in a somewhat-realistic-fantasy-based rp world. Sure, you're here for fun. But so are the rest of the people playing. My two cents to those people would be to work to find an advantage. A legitimate one, of course. To not complain if they are one-uped by someone else (Magic or no magic. It seems people can't take it at /all/.) It's no fun to win all the time. Sure your ego would boost and you'll be happy for a short while. But it's more fun in the long run if you play the game with your disadvantages and learn to overcome them... or find away to avoid them. Perhaps they think Magic is too big of a gap to gain over. I'm not going to make excuses for them, though. If they couldn't deal with magic... maybe it's best to leave it. I will be sad to see it go, if it does.
"This is why we can't have nice things."
Edit: I really don't want it to leave, but if it can't be helped...
2) It is understandable to want to pull the reigns over. The title of "Lore Guy" seems very stressful from what you've written. From my experience, you've handled it with careful thought, answering questions and all. (i.e. Experiment on the Plague and that one mistake~. I was fine with how it was approached and ended on both parts. I wanted to follow through instead of voiding because someone has to follow the rules, right? That's why there are rules. Of course I was unwilling at a point, but I'm pretty glad I followed through. It makes your job easier, too.) But if this line of work is getting to you, then it's fully a-ok step down. Not much I can say, since it's your will to do other things, besides you've done good.
3) I wish I had interacted with your character more. Perhaps I found it hard to approach you rp-wise. From IC-experience you were someone who knew lots of things.. an experienced character. Funny thing is, I wasn't intimated by your /magic/, but more of your character's knowledge. And I am not entirely sure why knowledge should be intimating, but that seems to be how my character works. Either way, I found it completely legitimate that one time you gathered people for the Kilrox ..er.. molding. Naelwyn had the knowledge to do these things, so why shouldn't he use it to help Altera? No one else was doing much. We're all just slushing around waiting for the Corruption to go away. I felt that characters such as yourself and your actions were justified from the things you knew.
But yet again, not everyone thinks the same. And the same problem is perhaps rooted here as well. One of people not wanting their own characters at a disadvantage to others.
I rarely see your character out-and-about anyways, but it is your choice here as well to keep him away from the world as long as you choose to.
4) + 5) ...I think my main theme going here is people not wanting to be at a disadvantage... These two parts seem to mold together so I thought, why not. I don't mean to insult anyone at all. But I may be doing so as I write this...
I believe a mature rp-er can handle not letting their RP behavior effect their OOC behavior. (I just passed by a bunch of people at spawn while writing the first part of this...throwing ooc insults at each other. I believe it was an argument on a fight. I did not stick around to find out the problem and fix it. "Whoops.".)
Once people learn to stick their arguments/questions into RP, then there is no need for OCC fights. In regards to new players: If your character doesn't know something, it's perfectly a-ok to ask whilst In-Character. The less OOC questionings, the better. If you're Rp-ing a fight, it is good practice to rp in as much detail as you can so that there is no room for argument in OOC. And it is /eloquent/ and /considerate/ if you only rp two lines of action so that the other player can respond. It is also considerate to answer questions if a player asks you to explain your moves. If you shrug off saying "It's legit," that won't help the other player at all and will only incite anger...OCCly. It is also good practice to /work with eachother/ while you are rping. This isn't a single player game. This is a multiplayer game where your goal is to play and not /win/.
I realize I'm bringing up statements that should be common sense which it seems to be one of the main reasons for arguments in OCC, as you wrote somewhere up there.
..I know one can get wrapped up in their character. If you feel that thirst for revenge because Guard A killed your best friend, then so be it. But if you're giving the player who plays Guard A a hard time with questions like, "Why'd you kill him," "How did you kill him", "I'm coming for you with a hoard of men helping me," "If I see you around in my rp range, Imma keel you." Then you need to just breath, stop pming Player Guard A, and go /RP your hate out/. Leave it out of OOC and just go play.
I can think up more examples...Maybe next time. In the end, people's RP thoughts/reasonings need to stop bleeding into OOC.
6) On Villains, I fully agree~ I find it quite interesting to think of different ways rather than 'Plow ahead" being an option to thwart a villain. I can name a reallllly good villain, but it's too obvious for me to say. You know who you are. If you're up against a villain who's docked full of armor, there are plenty of weaknesses they have. Your best option being out running them. This also pertains to people who play armor...should /play/ their armor as well.
To this part, I just have to agree and say "Think outside the box."
7) Rules are important. I believe there should be a common sense post guide just so people can understand that instead of being told "that's just common sense..". Makes for less arguments. (But that would make it less of common sense and more of basic rules...). In regards to those two questions, I suggest making a range of 'basic' skills. We have RP organizations for a reason. They are there to train and polish character's skills. If everyone started off as a skilled archer, we wouldn't need the Rangers.. (Or whoever has an organization to teach such.). Now deciding what "basic" skills are...would be a problem to overcome~ I'll let other experienced people suggest things on this part...
Conclusion: Well, I did my best making a thought out response. I feel like I deviated a lot and left many things out. But it's a lot to take in. I wish you luck in figuring out the next step you choose to take and hope you know even if there people who dislike rules and decisions made..and feel as if there are many people who complain...there are some people here that appreciate the things you and others do. We may be quiet and silent and not say much (probably because we don't complain...) ... But we're still here~!
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