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A Final Stand [13th-14th December] {Violent}

Electric

professionally deranged
Retired Staff
electricwisekid
electricwisekid
Legend
Hello there! The dragon fight included a bit of an experiment of having a monster with DCs and stats. I like math, and will explain some of the math for anyone interested in clicking below.
Blight Dragon:
Total AC: 14 | Complex AC: 8+6
-'AC' (Armor Class) is the roll necessary to hit the dragon with an attack. The base roll needed to hit the dragon was an 8, but mundane attacks less of than 14 did not do damage. The six-number window in between was for attacks that would hit but would otherwise apply an effect, such as spells.

Total Health: 20
-This was a rough measure of how much damage the dragon could take, with each attack that landed usually taking one point. Crits count double, and spells did damage based on their level. After seven damage was dealt to it, the dragon could no longer fly, and continued the fight on the ground.

Dragon Actions:
Blight Breath: The dragon spewed a stream of scalding ooze once near the start of the fight. Below an 11 on a saving throw took some damage, below a 7 took full damage. Statistically, it would have been nasty if the roll was not made at conditional advantage (thank Florian). It could do this once every ten rounds, and was getting close to being able to use it again when the dragon was slain.
Roar: The dragon let out a stunningly loud roar. Those that did not beat a 14 were stunned for the next round. It could use this every five rounds, and used it twice in the fight.
Slam: The dragon bodyslammed an area. It was a DC 12 to avoid getting hit, and the dragon did 1d4 damage to itself every time this happened. This happened automatically when it was forced out of the air.
Tail Sweep: The dragon attacked with its tail. This was a DC 12 AoE, and hit a few people.
Claw: Attack with its claw. This one was a DC 14 to avoid.
Bite: Settled with contested roll. The dragon never rolled a 19 or 20 on this, and nobody was devoured this day.

Fight Stats:
Damage Breakdown: 11 damage was done to the dragon as the result of spells. It did four damage to itself with a slam attack. One was done by thrown projectiles, and the remaining four was done by mundane weapons.
Largest Damage Source: The 1d4 damage on a slam/fall did the most damage to the dragon, with very high rolls each time it happened (3, 3, and 4). Six of this damage was done by it failing to save against the downdraft spell.
Highest Total Damage: Ayda was responsible for 10 total damage, with 7 directly from her spells and the remaining 3 in conjunction with JoeJoe's downdraft.
Killing Blow: Electric dealt the final blow to the dragon as Asero.
Close Calls:
-Florian's (Cap ) crit spell cast near the start of the fight would have dealt 4 damage and left it unable to fly if it had fully hit. It instead dealt one damage and blinded the dragon to give everyone advantage on their saving throws against its breath, which statistically would have otherwise incapacitated around a third of those affected.
Is this the first campaign monster to have DCs/stats?
 

pyrocide

The Mogul of Cromarcky
Lannis Would you say the experiment was a success, and if so would staff consider putting an actual system in place rather than most players simply rolling d20's in a vacuum?
 

JoeJoe

Yeehonk
Mystic
Retired Staff
JoJoJoeJoe
JoJoJoeJoe
Mystic
Lannis Would you say the experiment was a success, and if so would staff consider putting an actual system in place rather than most players simply rolling d20's in a vacuum?
you offering? from what i know, you seem to kn ow quite a bit about making systems
 

Elz

hmm
Events Staff
Very Sweet
Staff
I think some bosses require a system, so things like this work, but I doubt I'll be making it applicable to everything at least my stuff. I'm not a great fan of systems/shit to keep up with for the monster groups I throw at you. but idk maybe future stuff not at the end of campaign will change
 

Lannis

You've yeed your last haw
Staff member
Admin
Events Staff
In-Game Tech Staff
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Shadow Owner
Lannis Would you say the experiment was a success, and if so would staff consider putting an actual system in place rather than most players simply rolling d20's in a vacuum?
It's something that I would like to approach more in events, yes.
 

pyrocide

The Mogul of Cromarcky
you offering? from what i know, you seem to kn ow quite a bit about making systems
I certainly wouldn't mind, though of course that is up to staff. Whether I have any input on how the system works, I do think there should be one in place. It would make the boss monster DCs more fair, make it much easier to balance magic with mundane, and give people a much higher degree of control over the specifics of their character when it comes to combat and other instances where rolling dice to succeed has already been put in place.
 

The Cinnaroll

The Cinnamon Roll
Very Sweet
Legend
Retired Staff
Pronouns
She/Her, They/Them
Asirel_Luik
Asirel_Luik
Sweetheart
Without a doubt it is. So all hands on deck, let's finish this!
 

Electric

professionally deranged
Retired Staff
electricwisekid
electricwisekid
Legend
Might be an hour late to today’s event like yesterday :c
 
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