Medieval & Fantasy Minecraft Roleplaying

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Alison Kane - Adept

Elz

hmm
Events Staff
Very Sweet
Staff
Minecraft name: Kurzik
Character name: Alison Kane
Link to normal character profile: http://hollowworld.co.uk/threads/queen-alison-kane.34866/


Current Rank/Proficiency
Animancy:
Adept
Eviscism: N/A
Formistry: N/A
Cogimency: N/A


Spell Points: 125

Teacher(s):
- Evelyn Veileth-Fuvur - Animancy
Active Student: Yes


Active Teacher: No
Protege(s)(Current rank): N/A


Knacks
Anima Empathy(Passive): Animancer has a vague sense of the emotional state of those observed within fifteen meters. Before gaining experience in the discipline, these may be mistaken for and muddle the caster’s own emotions.
Incubus: This Animancer is more in tune with the planar infinity than most, though not enough to channel it to a practical purpose. Instead, they’re highly prone to nightmares prompted by subconsciously probing at it while asleep. Each night they may roll to have a horrific nightmare intense enough to wake them.


Affinities
Spiritualist: A mage that finds departed souls most familiar;
+ Positive modifier to seances and fetishes involving souls or shadows, negative modifier to fetishes involving elementals.
+ Immune to adverse effects of staying in the Planar Infinity.


Sustained Effects:
+ Nightmares occasionally disturb sleep.
+ Moods sometimes fluctuate depending on company.
+ Has a very good grasp on the emotional state of others.


Current Magical Status:
Experimenting. Considering.




|| G R I M O I R E ||


| --- E M P A T H Y --- |
- { Induction } -
----| Apprentice || 61 successful || « Cost 5 »
-
{ Amplification } -
----| Apprentice || 4 successful || « Cost 10 »


| --- F E T I S H E S --- |
- Apprentice || --
- Journeyman || --
- Adept || 1 x Water Ward.
- Master || --
(None as of writing since she died.)



| S E A N C E S |
- { Seance } -
----| Journeyman || 3 successful || « Cost 25 »
- { Blood Trail } - [E]
----| Adept || 2 successful || « Cost 25 »


| W A R D S |
-
{ Air } -
----| Apprentice || 4 successful || « Cost 10 »
----| Journeyman || 1 successful || « Cost 20 »
----| Adept || 1 successful || « Cost 50 »


- { Water } -
----| Apprentice || 8 successful || « Cost 10 »
----| Journeyman || 4 successful || « Cost 20 »
----| Adept || 3 successful || « Cost 50 »


- { Flame } -
----| Apprentice |3 successful | « Cost 10 »
----| Journeyman | 3 successful | « Cost 20 »
----| Adept || 1 successful || « Cost 50 »


- { Chill } -
----| Apprentice | 3 successful | « Cost 10 »
----| Journeyman | 1 successful | « Cost 20 »
----| Adept || 0 successful || « Cost 50 »


- { Lightning } -
----| Apprentice | 2 successful | « Cost 10 »
----| Journeyman |0 successful | « Cost 20 »
----| Adept || 0 successful || « Cost 50 »


- { Pacifying Ward } -
----| Apprentice | 2 successful | « Cost 10 »
----| Journeyman | 3 successful | « Cost 20 »
----| Adept || 1 successful || « Cost 50 »


- { Darken } - [E]
----| Adept || 1 successful | « Cost 20 »
----| Master || 0 successful || « Cost 50 »



| M A L A P R O P S |
-
{ Air } -
----| Apprentice || 2 successful || « Cost 5 »
----| Journeyman || 1 successful || « Cost 10 »
----| Adept || 0 successful || « Cost 25 »


- { Klaxon } -
----| Apprentice || 0 successful || « Cost 5 »
----| Journeyman || 0 successful || « Cost 10 »
----| Adept || 0 successful || « Cost 25 »


- { Fire } -
----| Apprentice || 6 successful || « Cost 5 »
----| Journeyman || 3 successful || « Cost 10 »
----| Adept || 2 successful || « Cost 25 »


- { Stone } -
----| Apprentice || 7 successful || « Cost 5 »
----| Journeyman || 10 successful || « Cost 10 »
----| Adept || 3 successful || « Cost 25 »


- { Shadow } -
----| Apprentice || 2 successful || « Cost 5 »
----| Journeyman || 1 successful || « Cost 10 »
----| Adept || 0 successful || « Cost 25 »


- { Water } -
----| Apprentice || 3 successful || « Cost 5 »
----| Journeyman || 0 successful || « Cost 10 »
----| Adept || 0 successful || « Cost 25 »



| J I N X E S |
--- Soon.


| C O N V O C A T I O N S |
--- Soon.


| C H A R M S |
- { Hydration Charm } -
----| Apprentice || 0 successful || « Cost 5 »
----| Journeyman || 0 successful || « Cost 10 »
----| Adept || 0 successful || « Cost 25 »


- { Warmth Charm} -
----| Journeyman || 1 successful || « Cost 10 »

- { Mollification Charm} -
----| Adept || 2 successful || « Cost 25 »


- { Unsettlement Charm} -
----| Adept || 0 successful || « Cost 25 »
----| Master || 0 successful || « Cost 50 »


- { Induction Charm} -
----| Journeyman|| 0 successful || « Cost 15 »




| C U R S E S |
- { Banish } -

----| Adept || 0 successful || « Cost 75 »

[weakness branch]
- { Fatigue } -

----| Journeyman || 0 successful || « Cost 20/day »
- { Exhaust } -
----| Adept || 0 successful || « Cost 40/day »


[chill branch]
- { Chill } -

----| Journeyman || 0 successful || « Cost 20/day »
- { Freeze } -
----| Adept || 0 successful || « Cost 40/day »


[rot branch]
- { Moisten } -

----| Journeyman ||0 successful || « Cost 20/day »
- { Damp } -
----| Adept || 0 successful || « Cost 40/day »


[solitude branch]
- { Suppress } -
----| Journeyman || 1 successful || « Cost 20/day »
- { Mute } -
----| Adept || 0 successful || « Cost 40/day »
- { Numb } - [E]
----| Adept || 1 successful || « Cost 40/day »



| -- T O T A L S P E L L S C A S T -- |
----| Successful || ??
cba to count go away




 
Last edited:

Elz

hmm
Events Staff
Very Sweet
Staff
Finally updated. I keep it all in a google doc but I forget to keep putting it on this one. It is done now. : )
 
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