Artifacts of Altera

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Solus

Solzilla
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Artifacts

Relics have begun to spring up in Altera. They harbor special features, albeit far from powerful. They mostly seem to be visually appealing and are akin to parlor tricks. These are the special item unit and their holders. All info is to be learned in-game!

☄️ Divine Doohickey

Blessed by select members of the Pantheon to strengthen faith, these instruments can only be used by those who favor the divines. They tend to be thematic and carry more sentimentally religious tunes than Arcane artifacts. Cannot be used by an Arcane Student or Mage. Some are only specific to their divine faith.
✨ Arcane Baubles

These artifacts vary between the Four Schools of Magic and tend to be more free-form. Cannot be used by a Divine Booned Character.
One cannot attune to more than one artifact at a time.

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Attunement:
To use an artifact, one must be willing and must then harmonize with the object of favor, first. It requires a short moment of meditation with the object touched throughout it, approximately 10 minutes in Roleplay. Equivalent to a short rest. Upon attuning, the object's contents would then make the wearer or holder aware of its uses. Essentially, a mortal is able to only attune to one artifact at a time.

To un-attune, one most simply remove the object from their grasp and touch. They cannot attune to another object until a full OOC day.
Reprisal (Backlash):
The body of the character trying to attune to an object is rejected. The artifact begins to burn hot and a bright flash emanates between the body of the holder and the object, stunning them. The object violently escapes their grasp as if an invisible force rips them apart, knocking a character off their feet for a good while.

After effects: The character is under emotional distress for a few days.

A reprisal occurs under these conditions:
+Someone who is blessed by Divines with a boon is trying to use an Arcane Artifact.
+A Mage or Magical Student is trying to use a Divine Artifact.
+Someone attuned to one Artifact is trying to attune to a Second.
+Someone who un-attunes one artifact would then attempt to attune to another in the same OOC day.
+Someone who disrespects the Pantheon attempts to attune to a Divine Artifact.
Clamor:
The Magical Artifact loses its status. It can physically be destroyed, a divine removes its blessing, or it reaches its maximum usage if it has a cap to its abilities. It then becomes mundane fragments of what it used to be.
(OOCly- if the object is causing a ruckus, is OP, or overall Lore/Event Council/Staff wishes to remove it, a Clamor occurs IC).

The Format:
Name - Can be anything.
Physical Description - Visual.
Ability - Roll d% if relevant. What it do.
Attuned to - Player Character. N/A
Credit:
TheDeester For discussion and limits
Solus For putting it all together
Lore Council for ideas and artifacts
 
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Solus

Solzilla
Staff member
Server Owner
#2
Rules
+Please do not make up artifacts with special powers. And don't pester a Staff member to add artifacts or give you one. The ones approved by Lore are listed below.
+This thread is public so that there is no miscommunication on the uses of these artifacts and so that we can keep track of it.
+Please do not metagame the holders of these artifacts.
+If you have an artifact below and it was stolen, it broke, it was given to someone else, or other, please contact a Staff member so that they can update the status of the artifact below.
 

Solus

Solzilla
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Server Owner
#3
Arcane

Name: Star Singer
Physical Description: A long sword that reflects the night sky in the blade as if one looked at the stars. If it's daylight, it'll look as if it's a plain sword with an ordinary oak hilt and crossguard.
Ability: The weapon makes the attuned desire it when they look at it and are around it. It gives a short confidence boost upon wielding it. Around certain areas of the continent at night, the blade will softly glow white. (Contact a Staff Member if you test it out at night)
Attuned to: Fronslin Fronslin
 
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Solus

Solzilla
Staff member
Server Owner
#4
Divine

Name: Incandescence
Physical Description: Sword engraved with 'Truth Illuminates' and 'Truth will Prevail' in Old Arcturian.
Ability: At will, the blade may glow with an inner radiance sufficient to light his surroundings. When glowing, the sword may also cast the weekly use of [Sunburst] from it as if the other conditions were met. In this case, contact must be made between the sword and the intended target, at which point the sword flashes brightly and does the smite.
Update: When invoked, its glow now manifests as pale flames that burn at creatures unenlightened by truth. Those true and noble of faith need not fear its heat. (Acts as if the blade is ablaze when used against entities and heretics, does not affect objects or non-heretical mortals.)

Attuned to: Pod Flanders SirLuamTehDoge

Name: Luminescence
Physical Description: A halberd with blade and spikes reminiscent of an artist's wavy depiction of sunlight.
Ability: Invoking the artifact on a target within 5 meters makes their next statements subject to a DC 15 check, failure of which renders them incapable of willingly stating a lie in it. Can be used biweekly. (Expires after 30 seconds. Omission is not prohibited by the effect, only willful deception.)
Attuned to: Pod Flanders

Name: Tree of Shalherana
Physical Description: A large Birch tree with glowing fruits located in the center of Blackstone's Cathedral.
Ability: (Passive only)
- Positive modifier in contacting Shalherana (Depends on the impact of Divines in the world)
- May ward off Corruption within a subtle radius of 300 blocks
Attuned to: An island in the upper left corner of the Eastern Continents ("Blackstone") DraconDarknight
(location is 8922, 59,15630)

Name: Sigil of Shalherana
Physical Description: A remarkably beautiful yet eerie yellow rose. The rose rarely blooms, staying in an apparent state of hibernation.
Ability:
- The flower blooms when it senses Corruption around a range of 20 blocks. If the threat abates, the flower goes back into its state of hibernation.
- The flower requires neither sunlight nor nutrients to sustain life; it continually lives no matter its conditions.
Attuned to: Daeron Eldrin Jstar[/spoiler]

Name - Charmer's Lyre
Description - A well-crafted lute with silver inlay that seems to hum a whisper-faint melody when not being played. When played, those that hear it must roll against a DC 15 to avoid having their attention drawn to the tune. Those that fail are considered distracted, and are less likely to notice things happening in their surroundings. Any sort of visible violence or threat against the target interrupts the effect, and those afflicted may re-roll against the effect every IC minute. (Those that succeed are immune to its effects for the next IC hour)
Attuned to - Sugar


Name: Forgemaster's Hammer
Physical Description: A perfectly-shaped smith's hammer bearing immaculate geometric scrimshaw. Korog's sigil is impressed on the side.
Ability: Works produced using the hammer and Korog's boon are incredibly resilient to damage.
Attuned to: Thordil Jazzper

Name: Withering Talon
Physical Description: A necklace, with a chain of thick, dark iron links. Again in dark iron, the 'pendant' is what resembles a raven's claw/foot. [x]
Ability:
The one in physical contact to it will slowly take on the appearance of undeath with the following: +Skin pales, weight loss, they look gaunt, vaguely skeletal and have less of an appetite than normal. +They are less sensitive to touch, but more sensitive to light.
If not worn, it still carries these symptoms: +Any living plants around it begins to decay if in the area for too long (unless outside the area of the wards, in which the decay is more rapid). +People and animals alike feel sickly but it's no more than a nasty case of the flu - unless they're exposed to it for more than an OOC week and it becomes a severe illness.
AoE: 20 blocks
Attuned to/In Contact with: Shattered


Name: Once
Physical Description: An Arrow with green and white feathers.
Ability: Given by Theodra years past. If shot, it will find its mark. One use only.
Attuned to: Somnastra Somnastra

Name - Huntress's Thread
Description - A silvery, slender bowstring that seems to offer some guidance to arrows flung with it. It seems to possess some will of its own, freely shifting to string bows of any size. Rolls against monsters, beasts, or other event foes gain a +3 modifier.
Attuned to - Tryg

Name: Gambler's Coin
Physical Description: A golden Radiant coin, bearing the image of a grinning man on one side.
Ability: When included in a bet resolved by rolling in game, the owner can roll twice and consider the higher roll to be their result in-character. If the bet is lost, ownership and attunement is transferred to the winner. If stolen or otherwise lost outside of gambling it, the owner will find the coin back in their possession within a few days. How fortunate! Grants +1 to gambling rolls made while in the possession of the owner, up to a maximum of what's available on the dice used.
Attuned to: Cymic Cymic_

Name: Iridescent Crown
Physical Description: A golden crown that shimmers faintly in the light. Its surface is shaped like roaring flames, which seem to dance on their own.
Ability: Instills the user with confidence and offers helpful advice.
Attuned to: Destroyed

Name - The Black Egg of Vata'inu
Physical Description - A small black egg with hues of dark teal. Patterns shift under moonlight. The shell is thick and can fit into a palm.
Ability - Once per day, the egg will allow its holder a roll (DC 10) to see past one illusion spell - arcane or divine. They can see things as they really are.
Attuned to - Tevis Warwolf

Name - The Opal Ring
Physical Description - A bright, round opal within a silver setting. The silver band is thin, but holds a delicate pattern embossed into the metal. On the inside is an engraving: "I will never forget Corbenic." { x }
Ability - When the attuned looks into the stone, it whispers into their mind, "You have the most beautiful eyes." It can only be heard by the attuned.
Attuned to - Sheila Sominus Cor bettemus99

Name - Necromancer's Emblem
Description - A skull-shaped necklace with an intimidating presence. Once per week the wearer may target a creature in sight, which must roll a d20 against a DC 14. If it is not successful, the creature is terrified of the wearer for one minute, and is strongly inclined to flee from them. Applies to players and monsters capable of emotions, including undead.
Attuned to - Iskvandar Vincentius

Name - Death's Staff
Description - Gnarled staff the pale color of old bones, bearing a balancing skull motif on its head. Contact with undead leaves them lifeless once more.
Attuned to - Ashna Solus

Name - Frost Rose
Description - An impossibly red rose that for now seems to defy withering. Its other attributes are unknown. May be planted
Attuned to - Linden
 
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