AUGURY CAMPAIGN FEEDBACK
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This thread is here to post feedback - Please keep responses constructive.
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This thread is here to post feedback - Please keep responses constructive.
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I strongly disagree.I think the server has grown into something that can keep itself alive, without the need of server wide campaigns.
I see what you mean (I’ve heard similar stuff from friends during the past campaigns), but I have to disagree with this. I think Campaign RP and regular RP are two very different things, and they do indeed each serve a different group of players. Campaign RP, for me, is high-stakes, very involved, and keeps me drawn in. If I like the campaign, I’m interested in new developments, any new lore - it’s like watching an especially compelling show. Regular RP is fine, but it tends to be more or less segmented and not as high-stakes or exciting.My only feedback is not on the campaign itself. Its on campaigns in general. I think the server has grown into something that can keep itself alive, without the need of server wide campaigns. Perhaps it's an unpopular opinion, but I firmly believe campaigns are disrupting the flow of the life on the server. A flow which has become of an extremely high quality, somehow.
Ive seen multiple factions host a lot of events between the last and the current campaign. I've seen people pleading for more time to host their own things, when the campaign was announced. People made their own campaigns and everything was justified by in character reasons. A server wide campaign always sort of drops onto the roleplay out of seemingly nowhere and has large repurcussions.
I advocate for having this campaign be the last for a long while and trusting more in player initiatives. The party in Halbed, the market in blackrush, they were visited incredibly well. Not just corona did that, I think. I believe we're growing toward a more organic way of role-playing. Our world is starting to live a life on its own which is disrupted by campaigns.
This campaign is great, I love the new angles and from what I've seen behind the screens as campaign DM it's an incredible something. But I urge, for the quality of players own initiatives (of which there were A LOT between the campaigns), to not host new campaigns after this one.
It would be enjoyable to myself if every casual Roleplay I had did not revolve around the campaigns, however. My experience with the campaigns thus very was been wholly negative. I would very much enjoy it if things were to calm down: or if the issues stated by the first two posts were resolved by the DM's.
My only feedback is not on the campaign itself. Its on campaigns in general. I think the server has grown into something that can keep itself alive, without the need of server wide campaigns. Perhaps it's an unpopular opinion, but I firmly believe campaigns are disrupting the flow of the life on the server. A flow which has become of an extremely high quality, somehow.
Ive seen multiple factions host a lot of events between the last and the current campaign. I've seen people pleading for more time to host their own things, when the campaign was announced. People made their own campaigns and everything was justified by in character reasons. A server wide campaign always sort of drops onto the roleplay out of seemingly nowhere and has large repurcussions.
I advocate for having this campaign be the last for a long while and trusting more in player initiatives. The party in Halbed, the market in blackrush, they were visited incredibly well. Not just corona did that, I think. I believe we're growing toward a more organic way of role-playing. Our world is starting to live a life on its own which is disrupted by campaigns.
This campaign is great, I love the new angles and from what I've seen behind the screens as campaign DM it's an incredible something. But I urge, for the quality of players own initiatives (of which there were A LOT between the campaigns), to not host new campaigns after this one.
I only rated your message 'disagree' because I just saw they added it. Can't wait to spam that react c:Saw a couple notes on how campaigns are potentially negative, had a thing on this. I'll go with anecdotal as I don't have any great empirical evidence on subject of server population- but when we do have campaigns/ongoing event lines, server population does at the very least seem to spike. Granted- you do see this from time to time with festival events that are open, but more often than not restricting to a player populace.
This isn't to say that player-hosted or player-organized events aren't plausible, they are (as some have breached 35+ alone without being part of a campaign), only that campaigns are constantly known to breathe life into a sometimes less-so populated area or otherwise boost player population and allow new players to engage (see some of the new player groups that formed up for Augury and so on) or new player involvement in the other campaigns.
In addendum, the time inbetween most campaigns to me definitely spells out quite alot of time to do other events. (I don't have it front of me, but I recall this one you had basically four months and a half to prepare, and we're not even in the nitty gritty of this campaign). I'm not saying it's a non-issue, but I do think it's an exaggeration in that people aren't able to host their own events as these go on. I think this one in general is pretty generous and would allow for people to host whatever they'd like regardless the campaign.
The insane (and likely more disdained opinion) is that more arcs and more overarching ones is cool, this one is a good start on that note.
tl;dr
campaigns have a consistent track record with boosting player population, keeping the general story alive and breathing life into the current lore of hollowworld
edit:
drbrown brought up a fair point in regards to allowing players to gm, but that as of rn is already a thing but restricted to a fair few.
I do wholly disagree with you. Blorbis too has asked for more time and there is a strong hard core group of players who enjoy the casual roleplay and narratives they make together. So to say people only attend cause they are starved of things to do is an offense I dare take. There are good initiatives that are properly enjoyed and they do not have to be downgraded like this.Four to five months between campaigns is plenty of time, I think, and (Bart aside) I rarely see the people asking for more time to do their events using this down time to do events. Player events can have great turn out but they, frankly, don't have to stop just because a campaign is going. There's a hunt today, I went to Scardrac 's first event a week or two ago, and just yesterday we had the Ka'ar cultural event. I think the health between 'casual' roleplay and campaigns are directly related, in a wave. A campaign starts and everyone's logging on again, it goes on and everyone starts to get tired of it, then it ends and that activity remains for a few months before the server starts to get quiet again. There are blips of greatness where some good events with fantastic turnout happen, but part of that is because people are starved for anything to do at all and will attend things they may normally have not felt so invested in.
Player events do not happen often enough to provide a source of varied action and excitement for the portion of the server that roleplays for that sort of thing. They are wonderful and an important part of the server, but many are exclusive or based on things like fairs, parties, and things of a similar nature. As for the world ending stakes - we enter the territory where I speak wholly in my own opinion and say that I love when the setting changes and the entire world is affected.
It's not a bad thing - it's a healthy outcome from campaigns. It would be harder to appreciate a more lighthearted fair or party for a lot of people if they were year round and the main source of events on the server, is my meaning.So to say people only attend cause they are starved of things to do is an offense I dare take. There are good initiatives that are properly enjoyed and they do not have to be downgraded like this.