Medieval & Fantasy Minecraft Roleplaying

Greetings Explorer, Navigate into the Lobby!

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Be sure to "Get Whitelisted" to join the community on server!

[Catalogue] Divine Artifacts

HollowWorld

HollowWorld's Announcer
Lore Staff
Server Outreach
Staff
98725
98730
Catalogue of Divine Artifacts
-={Information}=-


[ DIVINE ARTIFACTS ]
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
Items of this category are items bestowed by the Gods upon their Faithful - See the thread here for details.


[ V A L I A N T ]
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬


NAME: Endless Crusade
DESCRIPTION: A jagged darkened steel poleaxe upon a haft of jagged metal. Regardless of its shape, it carries a red shimmer to its edge and seems to be wreathed with harmless sparks of red lightning.
PASSIVE: The fury of the continent's storms breaks upon the wielder; they are untouched by strong winds as though shielded from them, and can move through them unimpeded.
[ABILITY - VIGILANCE]: The polearm is known to conform to whichever shape the bearer wills out of the following options; poleaxe, javelin, spear, throwing axe or arming sword. This process takes a turn of combat or five seconds outside of combat.
[ABILITY - RESURGENCE]: The polearm, or whatever form it has been willed to take, can be returned at will to Uriel's hand with a clap of thunder. This process takes a turn of combat or five seconds outside of combat.
ATTUNED TO: Uriel Valhart BoredBrit
NAME: None
DESCRIPTION: A left-handed gauntlet of hardened steel and fine leather, that covers the arm and reaches up to the elbow. The metal appears to have subtle tones of crimson and azure when it catches the light. It is otherwise undecorated.
PASSIVE: The armour is indestructible, articulated and cast perfectly to the attuned's form.
[ABILITY - FIST]: Three times a day, the gauntlet can be imbued with the strength much greater than that of a normal strike—akin to a mace or warhammer. The attuned's hand must be closed into a fist for at least one turn of preparation, wherein the steel glows a colour thematic to Valiant, before it can be used for an enhanced attack.
ATTUNED TO: Jorvun GhostKairo
NAME: Sparksong
DESCRIPTION: A red tinted viridescence longsword with intricate engravings of dragons inlaid in the blade, the crossguardis shaped like lightning bolts, and in the middle of those is a small symbol of a snowflake. The hilt is made from archblossom wood with leather wrappings on it, and at the bottom the pommel possesses of a viridescence gemstone.
PASSIVE: Those within five blocks are more prone to introspection and reflecting on the righteousness of their actions.
[ABILITY - STORMSTRIKE]: The attuned aims and fires a small bolt of lightning at a target within 20 meters, about the size and speed of an arrow loosed from a shortbow. A target struck by this suffers intense pain and electrical burns on impact, but the effect is distributed and reduced to moderate pain and minor burns if it strikes conductive armor. This may be used up to 3 times a day, and uses Soul+Ranged to resolve attacks.
ATTUNED TO: Byrne Adam/Byrne
NAME: Bastion of Skeira
DESCRIPTION: A buckler of masterwork machanite, engraved with intricate lightning bolt patterns. It thrums with a low vibration.
[PASSIVE - WARWROUGHT]: Regardless of the form the shield takes, its weight is preternaturally less; around half as much as it should weigh.
[ABILITY - ESCUTCHEON]: The attuned can cause the buckler to shape itself to one of the following forms; buckler, round shield, tower shield, kite shield, heater shield. Regardless of the shape it takes, it remains forged of masterwork machanite, with the same intricate lightning bolt patterns. This process takes a round during combat, or five seconds outside of combat.
ATTUNED TO: Mylohk Danik TagTeamChampion
NAME: Leap of Faith
DESCRIPTION: A pair of leather boots adorned with steel plating at the tip. The boots reach up to the mid-calf and are tailored for very small legs. The leather has scorched lightning scars branching off from the sole.
PASSIVE: The boots grant the wearer longer endurance when running.
[ABILITY]: The boots allow the wearer to propel themselves when impacting with something, either two meters vertically or three meters horizontally in combat. The horizontal distance can reach up to five meters when fully sprinting. Doing so the sole of the boots will emit crackling, azure sparks. This can only be done three times each day. Attuned to: Andrew D’Amryun Mr.Slime
NAME: Trueno
DESCRIPTION: A prosthetic right arm, forged of a blackened steel; the arm crackles with lightning beneath the various plates or otherwise joints of the item itself, holding both azure and crimson hues.
PASSIVE: The prosthetic functions like a proper arm, with a dulled sense of touch and pain; though possesses the qualities of steel. It can be disabled if damaged reasonably with blunt force trauma or detached at the joint. Within a week's time, the arm slowly repairs itself back to a functioning state, though the work of a smith or tinkerer can speed the process up to a days time or repair. The arm is designed to match the attuned's body, bulking or shrinking alongside their mortal physique.
[ABILITY - THUNDEROUS STRIKE]: Thrice per day after winding back the arm, clenching the hand into a fist for a full turn, the wielder is capable of throwing an empowered punch with the force of a thunderous blow, akin to striking with a maul. After the strike has been thrown, the arm is disabled for a turn before returning to normal functionality.
ATTUNED TO: Azuran Azur
NAME: Stormbrewer
DESCRIPTION: A small intricate ring, with a body of silver and a translucent sapphire acting as a gem.
PASSIVE: Allies in a 5 block radius of the ring feel themselves reinvigorated and energized; they recuperate from fatigue twice as quickly when resting.
ABILITY: The wielder turns into a bolt of lightning and travels to a point they can see within ten meters, where they rematerialize with a crash of thunder. There is a moment of warning between the thunderclap and their full materialization; this can't be used to jump behind someone and immediately attack without warning. This may be used to try and avoid an attack with an evasion check. On a successful save the attack passes harmlessly through the lightning, on a failed check it catches them before they're able to fully transform, ignoring the armor of the attuned. This can be used twice per day.
ATTUNED TO: Aki Fortune
NAME: Mekira Derai'Birl
DESCRIPTION: A metallic pseudowyvern with a mischievous nature. Her scales are an opalescent blue, and harmless arcs of lightning spark along its body. If the pseudowyvern is ever killed, an egg will appear during the next thunderstorm, bearing her daughter with the same divinely-imbued abilities.
PASSIVE: The pseudowyvern can be handed an item of up to 10 kg to be stored for later. Whenever it is handed an item or giving an item to the blessed, it briefly disappears in a flash of lightning and reappears nearby in one round, or 5 seconds. Only one item can be stored at a time.
ABILITY [STORM'S GRACE]: Twice per day, the pseudowyvern is commanded over the course of a turn to go to the blessed or an ally within 10 meters. Once it reaches the target, Mekira is able to stabilize any injury. This does not heal the injury or remove it (it mechanically is still an injury) but does allow it to heal naturally without risking the death of the injured in the meantime.
ATTUNED TO: Rezkiaz Arget Istalri
NAME: Storm's Eye
DESCRIPTION: A sapphire eye which has dark storm clouds swirling within it, the eye of the storm being where the pupil usually resides.
PASSIVE: The attuned can focus to discern the emotions of those nearby. When within the vision of the attuned, those feeling negative emotions (anger, fear, despair) have a red aura and when they are feeling positive emotion (joy, excitement, pride) they have a blue aura. The attuned is not able to discern the cause or the specifics of the emotions.
[ABILITY - DIPLOMATIC SOLUTION]: Once per day, the attuned focuses their vision upon a hostile target of their choosing within 15 meters. They attempt to exert their will to achieve a diplomatic resolution with a contested Soul + Resilience roll. Should the target fail, any actions taken with violent intentions will weigh heavily on their mind and they receive a distracting migraine that prevents them from doing more than moving 5 meters and defending for the next turn.
ATTUNED TO: Leofwine Bauer Vinnycall

[ V I S A G E ]
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬

NAME: Warp's String
DESCRIPTION: A woven strip of fabric, of similar texture and colour to a bandage. It measures ~three fingers wide, and ~six meters long when fully uncoiled. PASSIVE: Outside of life-threatening or combat situations, the artifact animates with a life of it's own; Fully capable of moving itself without incurring the drawbacks of the active, or any will of the attuned. It will perform small insignificant acts, opening doors, ferrying things to the attuned, or shifting position. It tends to act in accordance to the attuned's wants and emotional state when doing so, and must remain within 20 blocks of the attuned.
[ABILITY]: It may be animated with a full prehensility at any time, reaching up to a maximum of six blocks away. It is capable of manipulating objects with the force the attuned could exert with one hand, though due to only having a single 'digit' fine manipulation is tedious and occasionally impossible. For however long this active is being used, one of the attuned's arms/hand becomes limp and unresponsive for the duration. The attuned must maintain contact with some part of the artifact to use this ability. Note: If damaged or severed, the fabric stitches together and can 'regrow' lost lengths of thread, if needed. It essentially repairs itself, taking about an hour per meter, once out of demanding situations. Can't be fixed in the middle of an event/fight.
ATTUNED TO: Woven Chiarophinx
NAME: Chrysalid's Countenance
DESCRIPTION: A tattoo of a chrysalid that sits on the spine of the attuned. The ink takes the appearance of blue cracks in the skin and seems to be shifting ever so slightly in the light.
PASSIVE: When in casual conversation or periods of relaxation, the inky mass can idly act of its own volition, performing minor tasks in the vicinity. Refilling ink vials, fetching glasses, etc. It can only extend up to 20 blocks from the caster.
ACTIVE: The attuned can have the ink slip off their body into a slithering mass of ink and shadow. By concentrating, this mass can form tendrils to complete actions upon the user's will with the deftness of a pair of human hands. Any sort of stressful situation, including combat around or involving the caster, will interrupt commands and force the ink to return to their body. The ink can exert as much force as the caster could with their own hands, but is wholly unable to wield any weapons. If the inky mass gets more than 20 blocks away from the attuned, it must travel back to the attuned before being able to be re-used. If an external force were to act against the ink, IE. struck by a weapon, stomped, caught in a cage, the ink must be reformed over a 24 hour period. It can be used in this manner thrice per day.
ATTUNED TO: Xozu AionTbird
NAME: Smoke and Mirrors
DESCRIPTION:A platinum circlet with engravings depicting the phases of the moon. These engravings have a faint glow under moonlight, but it gives off no light.
PASSIVE: The effects of a mutation on the physical appearance of the wearer (such as changes to the eyes) are reversed, leaving them looking normal. This does not affect divine passives/quirks, or any strengths/weaknesses that come with the mutations.
ACTIVE: Once per day, for up to 2 OOC hours, the circlet may summon an illusionary clone of the wearer in their current outfit, which appears to step out from behind them. They move independently of the wearer, and can manipulate small objects no heavier or larger than a filled tankard, but cannot attack or touch other creatures. If struck with great force, they disperse into a cloud of smoke which lingers for a minute.
ATTUNED TO: Valerie JennyBean
NAME: Pearls of the Syren
DESCRIPTION: A necklace of ocean pearls bound by a silver chain.
PASSIVE: A sense of greater calm and serenity surrounds the attuned in a 5 block radius
ACTIVE: With a touch, the attuned may bestow(and or themselves) others with the ability to breathe and swim through waters at a faster rate. Able to accelerate to speeds equal to running on land. This may be apparent as gills, webbed hands, scales or none at all.
It may be used up to three people per day for up to an hour.
ATTUNED TO: Elise Briarwood Retro
NAME: Ring of the Syren
DESCRIPTION: A silver ring bound with an ocean blue sapphire
PASSIVE: The attuned may move and levitate up to a gallon of water in a 5b radius, in a passive and harmless manner.
ACTIVE: Three times per day, the attuned may move a wave of water to ebb and flow around themselves or someone within a 10 block radius to ward against an incoming attack. It may happen only once per turn as a reaction, and only persists for that turn. This will use water from the environment if available and within the radius, but will otherwise manifest as fog that rapidly condenses to produce the effect.
ATTUNED TO: Elise Briarwood
NAME: Retractable Fangs
DESCRIPTION: A pair of long, sharp snake fangs that jut out from the mouth of the attuned when willed.
PASSIVE: The fangs are unable to harm any more than regular teeth are, but when they are not retracted, an ethereal cobra appears within 10 blocks of the blessed. The blessed may control it, and it may move to anywhere within 10 blocks, but it can not attack or be used for extending perception. Until the active ability is used, it is only a projection. It disappears after that ability is used, and cannot reappear until the next day.
[ABILITY - WARPED MIRROR]: Over the course of one round, the attuned manifests an ethereal cobra in a location within sight, and wills it to bite a target. This attack uses the caster's soul+melee to apply, and injecting a venom into the target if successful. The bite hurts, but leaves no marks, and the venom itself does no injury but does allow the caster to learn one significant memory (at the discretion of the player) of the victim. For the rest of the day until midnight the target will feel somewhat uneasy, hearing faint whispers. When this ability is used, the snake acts as a physical snake for all purposes of dealing with it. The cobra fades upon the bite success or being wounded. This snake may be summoned once per day.
ATTUNED TO: Malark MercurySteve
NAME: Black Eye
DESCRIPTION: A tattoo in Kublai's neck in the shape of an eye.
PASSIVE: The eye is just a plain tattoo, but animates in times of strong emotion. It blinks when Kublai is very confused, cries when Kublai is very sad, looks around wildly when he is shocked, etc.
[ABILITY]: The tattoo can shift around his body to settle on his hand. Kublai can then see through this eye as though it were one of his own.
ATTUNED TO: Kublai Kulligar / Bartooliinii
NAME: Scorn
DESCRIPTION: Within the blessed’s left eye is an orb resembling the face of a moon bathed in pale light, with streaks of golden stars passing over it at will or times of heightened emotion. The surface of this moon is untouched, almost taking on a mirror-like appearance with a soft glow that is easier to notice in low lighting.
PASSIVE: All unrestricted languages are legible to the attuned. They may not write in the language, but they can read the language and understand the intended meaning of the text. This does not work on codes, dead languages, etcetera.
ABILITY: [Nomicon] Two times a day the attuned is able to use their artifact to read dead or restricted languages for twenty minutes, including Infernal. At the attuned's choice, they may display the translation in a language they know for others to read, appearing as a faint shimmer of moonlight above the text.
ATTUNED TO: Amelie Dubois Cho


[ I G N I S S Y N N O V E ]
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬

NAME: Fax Ardebat
DESCRIPTION: A pair of gauntlets, of the finest steel. Synnove's triple cross is elaborately gilded on the surface of each one, seemingly shimmering like flame and giving off a faint glow.
PASSIVE: When worn, the gauntlets and the arms beneath (up to the elbow) are immune to fire. This resistance does not extend to lava.
[ABILITY]: Three times per day, a turn can be taken to verbally trigger the gauntlets to ignite. Golden flames encircle the gauntlets, building in intensity over a few seconds, and at the end of the turn the flame can be cast forth up to three blocks in one direction. Though brief, the heat is intense enough to painfully scald flesh, and ignite readily flammable objects (paper, tinder, etc). However it is expected to mostly scorch clothing, instead of setting a person alight. The cast is considered their action for a CRP turn, but allows for movement to a minimal extent—they can't run or move very deftly, but can take a step or two for theatrics.
ATTUNED TO: Thure von Hardanger kaiser_harding
NAME: Sunforged Cuirass
DESCRIPTION: A cuirass of gold that maintains all the qualities of a refined steel chestplate. Imagery of Synnove adorn the armor, a large pillar decorates the front, with a blazing Sun at the top, just beneath the neck.
PASSIVE: While worn, the cuirass is nigh indestructible- it cannot be damaged, altered, or tampered with barring extreme circumstances akin to Divine Intervention.
[ABILITY - SUNBURST]: With a prayer, over the course of a round, the sun on the cuirass begins to illuminate and heat itself. For the next minute (~6 rounds), the focused energy can be emanated from the chestplate, firing a blast of light in a 10b line starting at the wearer. The light ray staggers any it hits, sending them back a step or so (can be more if target desires) and disrupting any complex task they're doing (aiming a bow, lining up a stab through a visor, etc). Spots of light linger in their vision, giving them disadvantage on ranged attacks for the next three rounds. Can be used twice per day, then must recharge upon the next dawn.
ATTUNED TO: Podric Flanders Luam
NAME: Scourge
DESCRIPTION: A large but broken greatsword, with the blade snapped off a few inches above the hilt. When held in both hands, a blade made of flames replaces what was broken. While the weapon has the material qualities of steel, in spite of its size it is light enough to be wielded mundanely.
PASSIVE: Scourge's hilt functions as a holy symbol. The flames of Scourge's blade are holy. When in battle, it materializes a blade. When out of battle, it is a broken hilt.
[ABILITY - Aura of Menace]: Once per day, Scourge's wielder may issue a prayer to God for aid. They become taller by a foot, their voice takes on an angelic resonance, and Scourge itself becomes proportionately larger as well with the length of an average spear. While in this form they exude bright, heavenly light in a radius of five meters. This light is bright enough to discomfort others, but not enough to blind them. Mindless undead, lesser demons, and other comparatively weak unholy enemies feel compelled not to enter the light. Unholy beings that do feel intense discomfort, but not enough to debilitate them or hinder their actions.
[ABILITY - Draconic Aspect]: Three times per day, Scourge's wielder is able to materialize the form of a dragon over themselves from nearby flame sources, including the flames of Scourge. The fire of the draconic form does no damage and does not light others on fire, but after it materializes over the course of one round, it will emit a spray of holy fire in a cone-shape in front of Aleksei that extends for five meters. It ignites anything flammable within the area of effect, and the flames count as holy.
ATTUNED TO: Aleksei blargtheawesome
NAME: Veritas
DESCRIPTION: A translucent white and gold piece of metal that is warm to touch. In its neutral state, it is a small rectangular prism, holdable inside the palm.
PASSIVE: Veritas can passively take a shape of jewelry or adornments, forming itself incorporeally around the attuned into a desired color and shape such as a ring, bracelet, necklace, etc. When in this form it burns as a collective wisp of moving flames that the attuned is unaffected by, but is as hot as a candle to others; it wraps itself around those who intentionally touch its flame. It otherwise tickles those unaffected by the heat.
[ABILITY]: BLESS The attuned reaches out to a target (within 15m) and blesses them with the grace of Ignis. Veritas splits and fires itself into another wisp of flame and light that acts to support her target, granting them a step advantage on the next defensive Soul roll that day and allows the use of the artifact's passive to allow it to take an ornamental form. This may be used as a reaction to an incoming effect. It can't be used for sparking rolls. This can be used thrice per day, recharging with the dawn.
ATTUNED TO: Yelena / Chuiden
NAME: Sunrise
DESCRIPTION: An ax made of Pure Godsteel. Sunrise is an ornamental battle axe with a blade shaped like a morning sun cresting above the horizon, similar to that of a Monk's spade. The axe also features two golden protrusions, one larger than the other, with the white tips of a spear, the longer one is in the middle at the top of the axe and the smaller one is on the opposite of the blade of the axe. The handle is dark red and it features a golden semicircular guard with four golden spikes.
[PASSIVE - Sun's Warmth]: During the Day, the user gives off a radiance. Any being within 5 blocks feel warm, though not enough to warm themselves in cold climates. During the night, the user feels ill and cold, similar to how a Sunblessed might feel being away from the warmth of the sun.
[ABILITY - Power of the Sun]: After channeling power for one turn the user is imbued with the power of the sun. They grow up to a foot taller in stature and gain a step of advantage on Body+Might rolls for the next 5 rounds. This may be used up to twice per day, but can't be used at night, as the sun's grace is not present.
ATTUNED TO: Leonhardt Crusader_Of_Man


[ S K R A A G ]
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬


NAME: Gaze of the Lich
DESCRIPTION: The skull of the attuned is the artifact. The skull itself has an exposed eye socket with a swirling dark void within, allowing them to see as if there was an eye there but without the physical presence of one. Covering the 'void' still covers the sight as if it were an eye.
PASSIVE: They are able to see as well as any Vyre in the dark, though can only see in shades of grey during that time.
[ABILITY - FLESHCRAFT]: Once per day the attuned briefly abandons their mortal coil, with a beam of red light bursting from them as they transform into a hulking, forbidding flesh-crafted creature, growing up to a foot in height. The form lasts for 5 rounds, with the skin of the creature gaining a strange imperviousness to energy-based attacks, allowing a plate-equivalent armor roll against any attack that does energy-based damage (e.g. fire, lightning, cold). Once the period is over, they rapidly return to their normal form, shrinking over the course of one turn as they burn out the power they briefly achieved.
ATTUNED TO: Branko Callas Kostadim
NAME: Beyond Death
DESCRIPTION: A blackened Elven star pendant in the shape of Celtic patterns; in its center is a blood-red ruby that emits an eerie red light, a small feather engraved within its dimensions.
PASSIVE: The attuned can somewhat discern the emotions of those in sight, through a subtle coloured aura around their person. A green emanation means they feel envy, a black aura indicates they are fearful, whilst a red one indicates they are feel anger or hold aggressive intent. The source and specifics of the emotions are unknown to the blessed.
[ABILITY - FEAR THE BLOOD]: If the attuned finds their heart stabbed through with a stake or other instrument, divine intervention manifests itself on their behalf. Their body decays rapidly, their flesh and skeleton disintegrating into dust before dispersing. Only their attire and equipment remain where a corpse once was. They then reform at the nearest shrine of the Wight, garbed in simple black clothing, with the stake removed and the wound that felled them healed. They feel a dull ache in their heart for a week afterwards, and recover from their death normally, as per Skraag's revival methods. This effect takes place only after a staking and has a month long cooldown once used. It will always restore a Vyre to their former state.
ATTUNED TO: Branko Callas Kostadim
NAME: Band of Undeath
DESCRIPTION: A dark metal ring with a greenish tint. The ring is a regular band with hammered edges.
PASSIVE: Decaying Touch- Plant matter/ non inert material begin to slowly wither and decay. Mortals who touch the hand feel it as a cold lifeless touch. The attunes hand in appearance is almost skeletal.
[ABILITY - LICH'S TOUCH]: The caster is able to slowly will energy into their hand over the span of one minute and throw it anywhere within a five block radius. If it connects with plant material it makes it wither and smaller plants will rot away entirely. Flesh will begin to decay, an area the size of a hand beginning to burn and ache with sections blackening before peeling away (This can be healed entirely with mundane or magical means). Other non organic matter such as metal will be made to rust and age in the same hand sized area. This can be used up to three times per day.
ATTUNED TO: Karn Catanomical
NAME: Goggles of Gawking
DESCRIPTION: The Greyling's typical goggles as he wears normally, but with a dark and ghastly green sheen when reflecting light.
PASSIVE: The attuned can see the skeletal structure and organs of any creature, through clothing and armour.
[ABILITY - FEARMONGER]: A target meeting the goggles' gaze may be given an implacable sense of fear, that something wrong is imminent. Can be cast once a day per person, up to five people per day.
ATTUNED TO: Karn Catanomical
NAME: Soul Strand
DESCRIPTION: A moderately sized dark green unknown metal needle with a small almost unnoticeable skull engraved at the shank of the needle. A thread trails behind it that connects it to the attuned right hand, this thread glows a low sickly green.
PASSIVE: Within 10b of the attuned, undead will fall passive and generally ignore those within its bounds unless they are provoked or commanded to violence.
[ABILITY - SPIRIT STRING]: The needle is able to move through the air within a range of 5b passively, staying close to the attuned, but must be held to sew items or use to attack another. If pulled out of the 5b range it falls inert and must be picked up again by the attuned. Three times per day, it can be jabbed into a person with only a small sting, and the emotions of target and attuned are shared between one another as well as surface thoughts. This can be willingly ended by either party after one round/ten seconds, or allowed to continue for up to one hour providing the target remains within RP range of the attuned.
ATTUNED TO: Hellmann Kegheart Adam/Byrne
NAME: Cauldron of Gluttony
DESCRIPTION: A rusty and blackened cauldron.
PASSIVE [Glutted]: A large mouth grows at the base of the attuned's lower abdomen. This mouth cannot be used for any form of combat, but may store a single item weighing no more than 50lbs.
ABILITY: Once per day, the attuned may concoct any manner of food from the cauldron, despite the base, that tastes unusually good. Poisons or any sort of toxic additions can not be concealed by this ability. When food created by the cauldron is consumed, it fully satiate a person for up to a week, regardless if the individual is a vyre or not. However, after a week as passed, if the individual is not able to consume mortal blood, they enter into an equivalent feral bloodthirst as that of a consumed stage of feral vyrism. This lasts until they are able to feast upon half a pint of mortal blood, they have another serving from the cauldron, or a full day has passed under the effect.
ATTUNED TO: Gwyrthiol Vow Retro


[ T H E O D R A ]
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬


NAME: Thousand-Pierced Hide​
DESCRIPTION: Light, subtle tattoos grow in vine-like patterns across the attuned's body. They occasionally burn with a silver glow.​
PASSIVE: The attuned's flesh is intrinsically resilient to physical damage, and carries the same mechanical protection as a suit of steel plate armor. It does not offer any such protection against weapons made of Starblood, and it does not layer; if any worn article provides an armor save and would be hit first by an attack, that is the save that must be used.​
[ABILITY - REGENERATE]: Any damage blocked by a successful save from the passive may be taken and described at the attuned's discretion. As a free action, any such damage may be healed over the course of a few seconds.​
ATTUNED TO: Aryn Lannis
NAME: Thunderbird's Aegis​
DESCRIPTION: A lopsided feathered cloak resembling the wing of a great bird.​
PASSIVE: The cloak is incredibly difficult to pierce or cut; it functions mechanically as steel plate armor. It seems to grip the shoulders of the wearer of its own volition, as a bird perching, and occasionally idly adjusts itself.​
ATTUNED TO: Aryn Lannis
NAME: Ouroboros
DESCRIPTION: A silver tattoo of a snake appears around Aelyth's dominant arm. At will it will become a spectral snake that has a habit of coiling itself around Aelyth's spear haft or wrapping comfortably around her arm or shoulders. The snake can not exceed beyond three blocks of the attuned, and if forced away or dismissed it returns to the silver tattoo form on the arm. This serpent is unable to attack, and can be considered more of a cosmetic 'pet'.
PASSIVE: The serpent can be willed to sink into a spear or torso armour to change the appearance to a blackened material with engraved scales.
[EFFECT - SERPENTINE]: Thrice per day the attuned is able to channel the serpent's reflexes. Immediately after a failed Body+Evasion check they may roll an additional d6; on a roll of 3 or more they are considered to have evaded successfully. A charge may also be used to make a Body+Grappling check to try to catch an incoming projectile within reach.​
ATTUNED TO: Aelyth Fuvur Elz
NAME: Desiccate
DESCRIPTION: A longbow crafted from archblossom wood. The length of the stave is decorated to mimic a bird in flight, carved feathers along the length of it giving off this effect. Black tendrils swirl about the bow at all times, and unlike the traditional teal glow present through such a wood, a swirling green and silver instead takes hold.
PASSIVE: The attuned finds a spectral cloak of feathers adorning their shoulders while the item is in their possession, complete with a hood. The elements are blocked well enough by this cloak, but anyone who tries to touch it aside from the attuned finds they can freely pass through it.
[ ABILITY - THE BIGGER THEY ARE ]: When activated, the bow becomes engulfed in a swirling green and silver light, the length of the limb being carried to twice its normal size in this same energy. With a turn of charging, the arrow is imbued with the strength of The Huntress, allowing the next shot fired within one combat round to carry the force and speed of an arbalest bolt, with the same armor piercing capabilities. This ability may be used once per day.
ATTUNED TO: Marian Olliran mageaegis
NAME: Silver Sense
DESCRIPTION: An intricate, twisting, silver tattoo on her breastbone that matches her divine markings. It glows when she is in duress, much like her eyes do. The design sometimes shift, but there are always three prominent 'threads' in its completed form.
[PASSIVE - SILVERED BLOOD]: The tattoo imparts a sixth sense of supernatural creatures, including vyres, undead, and those who've been cursed in some way. Each carries an indelible odor based on their basic nature (undead may smell rotten, possessed may smell of brimstone, etc.) and relative power, allowing for an approximate identification of their nature and relative power within ~5 meters. The entity in question must have some form of physical presence or manifestation for this to take effect.
[ABILITY - BONDED MARK]: With a brief prayer and physical contact to a willing target, Som may cause one of the 'threads' of the tattoo to disappear and reappear upon them as a tattoo of their own. Both she and the target gain some sense of each other; they can feel if the other sustains significant injuries, falls ill, or is otherwise physically harmed. The target also gains the artifact's passive effect. This can be used on up to two others, with at most one marking per person.
ATTUNED TO: Somnastra Somnastra
NAME: Ready - Rebirth
DESCRIPTION: An unassuming, weathered seax knife, still held together after centuries of use. Newly etched into the handle are three birds, flying together--an owl, a falcon, and a hawk.
PASSIVE: When in combat, opponents will hear the shriek and clamor of a plethora of birds and beasts within a 5b radius of the attuned, causing minor fear (though they can fight through this). Allies to the attuned will hear nothing. Also when in combat, there is a silvery glow about the blade.
[ABILITY - TENSILE]: Over the course of a combat round or a flourished attack, the knife may be willed to take the form of a barbed whip with the same material properties of the knife. This attack may not exceed the range of three blocks, and inflicts shallow slashing wounds if successfully struck.
ATTUNED TO: Cieren Sonnenschutz Veradite
NAME: Pursuit
DESCRIPTION: A small talisman in the shape of a polished silver arrowhead, engraved with ferns.
PASSIVE: The wielder is able to smell different dangers in their environment. If a hostile entity event creature is within 10b of them, regardless of if they can see or hear it, the wielder is able to make an awareness check to detect their presence by their smell. Different entities smell differently (demons smell different from animals which smell different from vyres, et al).
EFFECT: The wielder is able to declare a hunt on someone. The person they declare a hunt on is aware of a sense of being stalked. The wielder can only declare a hunt if they possess something of their target's upon declaring the hunt (a personal item, a strand of hair, blood, etcetera). Once a day, the wielder is able to hold their talisman in hand, and the arrowhead will point them in the direction of their target. If their target is in a different plane, the arrowhead spins in a circle listlessly.
ATTUNED TO: Candice Kane Galaxy
NAME: Spectre of the Huntress
DESCRIPTION: A clawed gauntlet crafted from fine steel, asymmetrical imagery reminiscent of an owls wing moving up the entirety of the gauntlet. The armor appears translucent and ghostly, but functions entirely as a steel gauntlet would.
PASSIVE: The attuned gains extended claws and teeth with the strength and properties of blooded silver.
[ABILITY]: The gauntlet can shoot out an ethereal length of light to lash onto something within ten meters. The tethered end of the thread is strong enough to hold the blessed and one other, and the attuned must use their own strength to traverse with it. If used against an unwilling target, the wielder rolls Soul+Ranged against a roll relevant to the situation. Once attached in this manner, the grappled target must win a contested Body+Might check to escape. It otherwise behaves as a physical tether. It can be used thrice per day against an unwilling target, and any number of times otherwise.
ATTUNED TO: Marian Olliran mageaegis


[ J A X ]
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
NAME: Krakensgrowth
DESCRIPTION: A spectral tentacle that is albino in hue, reminiscent of the one that attacked Storm's Landing. It is massively scaled down, to match the size of an average arm.
PASSIVE: The tentacle can sprout from the attuned's form, or anywhere within 5 blocks of the attuned. Only able to perform menial tasks, non-applicable inside of combat.
[ABILITY - SUNKEN]: The tentacle appears from the floor and attempts to make one grappling attack against a target in range. If the attack is successful, the target is held in place until they either escape the grapple or destroy the tentacle. The tentacle uses the attuned's Soul+Grappling to make attacks. Can only be used three times per day.
[ABILITY - FEND] Twice per day, the tentacle may appear to ward against an incoming attack against themselves or an ally within 5b of the attuned. The blessed may make a DC 4 save in attempt to ward off the incoming attack. This may happen once per turn as a reaction, leaving the current attuned without it for at least one turn thereafter, and stacks with armor.
ATTUNED TO: Cymic Cymic_
NAME: Adventurer's Signet
DESCRIPTION: A golden ring with a sigil of Umbra's Family Crest of an anchor in the waves.
PASSIVE: The attuned has more certain footing on treacherous paths, such as mountains and swamps.
[ABILITY - GUST]: Three times per day, the attuned may conjure a gust of wind within a 3b range. It's strong enough to make an unsuspecting target stumble or interrupt the movement of a combative opponent, like a shove from afar. It can help propel a small sailing vessel too, as well as other general uses.
ATTUNED TO: Umbra De Noctis tyufiire7
NAME: Glimpse
DESCRIPTION: A glass eye that functions as any normal eye would, with an iris of shifting golden hues.
PASSIVE: The attuned can somewhat discern the emotions of those in sight, through a subtle coloured aura around their person. A silver glow means they are content, a dull grey indicates they are downcast, while a gold one indicates they are in high spirits. The source and specifics of the emotions are unknown to the blessed.
[ABILITY - SCOPE]: After closing their other eye, the attuned is able to focus their vision alike a spyglass, seeing details and movement from afar. They cannot run whilst doing this, or they get disoriented; the attuned also cannot see through hazards any clearer than before (e.g. murky water, fog.) At a DM's discretion, this can allow for advantage on Awareness rolls.
ATTUNED TO: Eliss Cuttingthorne Mudpaw11
NAME: Magpie
DESCRIPTION: A gold choker with a single gold feather charm hanging from it.
PASSIVE: She holds a faint aura of charm within a 5b radius, people subtly inclined see her in a more admirable and charming light, as if she appears more approachable. This is a subtle sense and should not override any strong emotions to the contrary.
[ABILITY - GOLDEN SENSE]: Twice per day, the attuned may hold or touch the necklace in order to grant them a sort of sense for wealth. Their eyes may gleam more golden during this time, and any items within a 5b radius that are worth high amounts of coin will hum and glow softly to the attuned only. This works if they are hidden behind fabrics (such as in pockets or backpacks) but beyond thicker obstructions such as walls there is only the faintest sound.
ATTUNED TO: Haefer Samiwashere
NAME: Fools Gold
DESCRIPTION: A pair of golden ring earrings
PASSIVE: Those within 5 blocks of the user feel themselves a bit more confident in themselves, more comfortable taking risks, any self-doubt in their abilities is far from the forefront of their mind.
[ABILITY - COPY CAT]: Once per day, the attuned can summon a copy of themselves that lasts for 2 hrs OOC. The copy will look identical to the original with the exception of having golden eyes. Any items copied over are illusions, unable to be touched by creatures. While summoned the copy can manipulate small/light objects and will mirror the users actions lest the user takes control. When control is taken the user will possess the copy with their original form falling into a sleep like state. The copy is physically weak, and unable to be used for any type of combat. Should the copy be attacked with great force it will disperse and the user will reawaken to a strong phantom pain from the injury.
ATTUNED TO: Eliss Cuttingthorne Mudpaw11



[ G R E Y L A D Y ]
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬


NAME: Ethereal Companion
DESCRIPTION: A simple silver ring inlaid with a single purple gemstone.
PASSIVE: Wearing this ring causes the bearer's hand to become skeletal in appearance, and capable of burning undead or supernatural entities with their touch.
[ABILITY - PHANTOM]: They are able to warp any singular weapon they hold into an ethereal version that allows them to physically harm entities that hold little physical form, such as ghosts and spirits. The ability is active for 30 minutes upon activating, and can be used once daily. Acts as normal steel to anything else.
ATTUNED TO: Ventare Seymour Shao
NAME: Nameless - Death's Staff
A gnarled staff the color of old bones. A single skeletal hand curls around a human skull upon the top.
PASSIVE: When holding the staff, one feels the expanse and weighted depth of the Afterlife. The glow upon its eyes can be made as bright as a torch or as dim as a candle at will.
ABILITY [Judgement]: The staff changes to a thin-bladed falchion, encrusted by shadowed swirls between the fuller and the guard. Cursed beings (vyres, undead, abyssals, etc.) and arcane mages that make contact with the blade, even through armor, are unable to use their abilities or passives until they have been out of contact with it for four rounds. For the duration, their veins will take on an electric purple hue. Within a 3b radius, these beings will feel a sense of unease.
ATTUNED TO: Ashna Kov'Gra'Sek Solus
NAME: Veilbreaker
DESCRIPTION: A silver circlet, inlaid with a cut amethyst at the front and etched in Mok’yra runes along the back; “Guk Embrak Zik”.
PASSIVE: The attuned is more emotionally resilient; situations that would normally evoke fear or anger do not affect them as much.
[ABILITY - PHANTOM ASPECT]: Twice per day, the user is able to take one round/ten seconds to turn into mist and traverse the veil of life and death for a moment. They may take one round/ten seconds to move, after which they re-appear out of this veil and reform from the mist over a duration of two rounds/20 seconds anywhere within ten blocks from where they entered the veil. The user needs to be able to see where they intend to go, unable to pass through solid objects.
ATTUNED TO: Raelur AzureKnights
Name: Hand of Winter
Description: A steel gauntlet lined with fur. Atop the hand with inlaid silver is a snowflake pattern, the center of which is fitted with a purple gemstone surrounded by smaller, teal ones.
Passive: A cold aura eminates from the gauntlet in a 10 block radius, keeping those who are within the radius comfortably cool in hot environments.
[Ability-Sculpture] Up to three times a day, the attuned is able to form ice imbued with divine power from the gauntlet. The ice can take any shape as long as there’s space for it and it doesn’t exceed a height and width of a block (1 cubic meter). The ice reverts into mist after an hour, or prior if the user wills it. Bearing the strength of refined steel, attacks made with summoned ice uses Soul + [Ranged/Melee/Grappling] depending on whether it is thrown or held to attack with.
Attuned to: Raelur
NAME: Winter’s Corvine
DESCRIPTION: A somewhat spectral, translucent familiar in the shape of a crow, with dark purple eyes, and wings that have the appearance of snowfall beneath the dark plumage. It is very clearly beyond that of a normal crow.
PASSIVE: When near the attuned, the familiar will seemingly stare at anyone within a 5 meter radius, filling them with the sensation of grim judgment.
[ABILITY]: For up to one hour a day, the attuned may cross the bridge between themselves and their familiar, seeing through the crow’s eyes. Their vision takes on a purple hue, and they may direct the crow up to 200 meters away, seeing all that a crow would be able to feasibly view. The attuned is unable to act or move during this time. If the crow is killed when the veil is thinned between the two, the attuned is forced back into their own body, disorienting them for the remainder of the day, and the crow will need 24 hours to be strong enough to return to the mortal world.
ATTUNED TO: Vowrawn MaelstromPuddle

[ S A L L A N A ]
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬


NAME: Melody
DESCRIPTION: A single everblooming rose of an intense red hue streaked with lines of white and silver. It requires no sustenance and will never wilt or decay.
PASSIVE: As a rose, it softly plays the melody of the last song it was used to create, repeating it. It can be heard faintly by those in a 5b radius, and the attuned can will it to be silent or to resume playing. Hearing the tune provides a sense of comfort and harmony, but not enough to change those of violent intent, and should be considered a subtle influence.
[ABILITY - ORCHESTRA]: Upon humming a tune or singing to the rose, the Blessed can will Melody into taking on the form of any musical instrument that is small or light enough to be carried. The chosen instrument will always appear to be in pristine condition with a lavish appearance, usually decorated with roses and rose petals and be streaked and accented with colors of mainly red, white and silver. For Melody to retain its form as an instrument, it must remain either in direct possession of the Blessed or at least within a small distance of them. (5-Block Radius)
The Blessed may return Melody back to its original form of a rose at any time in the same manner that they made it shift into an instrument.
ATTUNED TO: Linden Silveira RagingLunacy
NAME: Circlet of Song
DESCRIPTION: A finely crafted golden flower crown decorated with tiny roses cut from rubies.
PASSIVE: Those within a 10 block radius of the bearer find themselves feeling more elated unless exceptionally violent or upset.
[ABILITY]: By singing, the blessed may designate two people to be overcome by deep jealousy or infatuation with one another for a period of one hour. Cannot be used to break existing strong bonds such as two lovers being made to feel jealousy. Must be in line of sight to be cast, the effects taking hold after at least 30 seconds of observation and song.
ATTUNED TO: Florence Caron Celestea
NAME: Endless Spirit
DESCRIPTION: A beautiful wine decanter, delicately engraved with golden designs depicting scenes of harvest.
PASSIVE: Any drinks consumed within RP range of the decanter taste sublime, filling those drinking with a sense of merriment and joy. The decanter slowly refills itself once emptied.
[ACTIVE - NECTAR]: Once a day, the attuned can whisper a prayer to Sallana, causing the engravings on the decanter to glow a faint red. The wine poured out of the decanter is now full-bodied and filling, sating the hunger of anyone who drinks it (including Vyres). Additionally, any who drink from it feel a sense of revelry and are prone to singing and dancing. This ability can be used once a day, and the effect fades after four glasses are poured.
ATTUNED TO: Anwar adam_unavailable
NAME: Heart's Key
DESCRIPTION: A chain necklace from which a red teardrop gem hangs.
PASSIVE: The gem upon the necklace sparkles when in the presence of a loved one, whether that be romantic or otherwise. Providing a faint sense of comfort to both.
[ABILITY - UNBURDEN]: Three times per day, the attuned may look into a target's eyes and glean a sense of their emotions, how they're feeling and if the target is open to the idea, convey a mental image of why they feel that way. Upon this being cast, it offers a sense of comfort and relief from hardships, as if a weight has been lifted from their shoulders. This does not work if a target is entirely unwilling or overly violent.
ATTUNED TO: Miya Fortune
NAME: Virtuosity
DESCRIPTION: A leaf-shaped shoulderbag, made out of plain leather.
PASSIVE: When the blessed performs to a group of any kind, those within range to see them see that everywhere except around the attuned slowly darkens, the attuned in the spotlight, their voice booming for all to hear.
[ABILITY - PERFECTION]: Whilst reaching into the bag, the blessed will find any tool they could use for a form of art. The tool, which is usually decorated with engravings of floral nature, ceases to exist five minutes after leaving the blessed' possession (But not their effects, I.E. Paint or inks.). These tools can be used to create pseudo magical art pieces, a painting might move to tell a story or a statue might change its pose every couple of hours or other creative interpretations for flavor. They cannot be used for violence in any capacity, and must be no larger than to be held in two hands.
ATTUNED TO: Aesi LyricalArtist
NAME: Alebrije
DESCRIPTION: A small ferret with a feathered tail and numerous patterns upon it, along with vibrant colors. Shades of greens, reds, oranges, and even purples. It is beautiful, and stands out insanely harshly. It is a living creature, and acts as one, too.
PASSIVE: This creature can't die, be injured, or participate in combat. It simply serves the Blessed as a casting instrument. It is able to change the colors upon it's fur in any pattern it wishes. Dust from its tail feathers may be used as a cooking spice that conveys the cozy feeling of home when eaten.
[ABILITY - SAZÓN DE VIDA]: Thrice per day, the spice from its tail feathers may impart a magical effect onto the dish. The dish must be consumed within the next hour or the effect is lost, and each use of this ability can only affect a single target.
- Grace of the Arts - Dishes cooked with this spice energize those who eat it, sharpening their focus and boosting their creativity. They may roll with advantage on one non-combat roll within the next day.
- Love's Grace - This spice has a mild soporific effect, and dulls the pain of those who eat dishes cooked with it. Though it does not numb sensation entirely, pain abates enough to allow wounds to be treated with minimal discomfort.
ATTUNED TO: Lyrio Cukie1
NAME: The Golden Thorn
DESCRIPTION: A golden bracelet that wraps around the attuned's forearm, spreading from wrist to elbow in the fashion of a thorny vine.
PASSIVE: People who harbor ill-will towards the attuned will experience a sharp, prickling sensation when they come into contact with the attuned, as if they had brushed against a thorny bush. This effect is localized to the point of contact and can penetrate through armor, clothing, or exposed skin.
[ ABILITY - BLOSSOM ]: The attuned may will the bracelet to transform over the course of one turn. It will expand from itself, gold vines weaving together to create a small buckler shield that is gold in hue and possesses the qualities of masterworked machanite. When struck, it emits a soft musical thrum and a gleam of color thematic to Sallana. Thrice per day, this shield can be instantly deployed as a reaction to intercept an incoming attack, serving as a flavor substitute to blocking with another melee tool if already available.
ATTUNED TO: Sophie Lovelyninja567


[ K O R O G ]
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬

NAME: Ironbrow's Tear
DESCRIPTION: An Urusgilimthatur maul of flawless design with a textured haft that can be held comfortably and steadily, created by Korog Himself. The head of the weapon is fashioned out of sealed tankard, bearing Korog's divine symbol impressed upon both sides, and further decorated with intricate Horgaahn runes. The golden-bronze metal is of divine perfection and thus wholly indestructible, immune to damage from magic of any kind.
[PASSIVE]: The maul head quietly hums Dwarven melodies or intones Horgaahn songs, which can be heard within a 10 block radius, granting a gentle soothing effect to those within range.
[ABILITY - DIVERGENCE]: Twice a day, any arcane missile (including mundane projectiles as a consequence of a spell) can be deflected towards its caster with a swing of the hammer, wherein Korog's sigils glow a dim bronze. A circle of glowing Dwarven runes appear in the air to block the spell and send it back, with a resounding clang. If the initial cast required a roll for aim, the deflection must be rolled for as well.
ATTUNED TO: Thôrdil Bárúmur Jazzper
NAME: The Duskhammer
DESCRIPTION: A flawless steel smithing hammer bearing Korog's symbol impressed upon both sides. The entire hammer is covered in intricate geometric scrimshaw with depictions of Aeroch Rimtar, Hurr Nor, Khárûz-Korum, Zustid and Babin.
[PASSIVE]: The runes on the hammer pulse or glow with a dim bronze light, instilling a sense of courage into anyone within a 10 block radius.
[ABILITY - ARTIFICER]: Once every two months, the Duskhammer can be used to turn a Masterwork craft made by Thordil Barumur into a Divine Trinket of Korog. The effects vary from item to item, but one item can have one effect, these are Trinkets and not Artifacts. Note: These items are Masterwork crafts that hold an [Artifact] tag, and the items must be approved by Divine Staff prior, submitted via ticket in the format of existing trinkets.
ATTUNED TO: Thôrdil Bárúmur Jazzper
NAME: Mysterious Polyhedron
DESCRIPTION: A glowing umber polyhedron imbued with dwarven runes which levitates within arm's reach of the attuned. It is not always the same shape or runes from day to day.
[PASSIVE]: Any who look at the polyhedron are filled with a strange sense of wonder, and a motivation to learn new things.
[ABILITY - UNKNOWN]: <Redacted>
ATTUNED TO: Oleg Jase

NAME: Eye of The Forge
DESCRIPTION: An Urusgilimthatur smithing hammer without fault or flaw. The hammer bears Korog's symbol engraved upon both sides in bronze, with further bronze work detailing smiths working a forge.
PASSIVE: The vision of the caster cannot be blinded, disoriented or otherwise directly impaired through magical means. Anything crafted with this hammer may take on the appearance of being bronzed.
[ABILITY - ENGRAVEMENT]: Once every two weeks, the blessed can activate the hammer when holding it to any craft and blesses it with the power of Korog. The craft will take on engravings done in the dwarven style. If on a HollowCrafting item, add to the description.
Steel Bond- The craft becomes bonded with the wielder, anyone other than the original wielder who tries to pick up the item finds it very heavy and unwieldy, though not impossible to move.
Hearthblood - The item can be willed to be coated in bronze flames. The flames themselves are harmless, but the item heats up as though it were made of refined Irzis-fyr. The wielder is not harmed by this heat, nor is the craft itself.
ATTUNED TO: Edger Edouard2000

[ J I S H R I M ]
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬

NAME: The Chain of Change
DESCRIPTION: A chain with a clasp, like a necklace. The metal is black and yet glints multiple colours when looked at and turned about. Could be used as a twice wrapped bracelet, also.
PASSIVE: Anyone who attempts to touch the artifact and is not attuned, will receive an intense burn, like searing hot metal.
[ABILITY - SWARM]: Over the course of three turns/15 seconds (whichever is shorter), the attuned can disperse into thousands of small spiders and reform over the same duration. They mend and multiply as needed if ever attacked, making the attuned effectively invulnerable during this period. The ability cannot be used to go through tiny cracks in walls, but still allows for less impeded movement in general. Each use makes the attuned fall into a little bit more into madness each time. Can be used thrice per day.
ATTUNED TO: Cassandra Glade Kakers
NAME: Serpents Fang
DESCRIPTION: A golden canine tooth, on the right side. On the surface, an engraving of a serpent wraps around the tooth. The gold shimmers in the light.
PASSIVE: The fang allows for the attuned to produce a venom from their bite. This venom creates a minor hallucination circling around the victims fears that lasts up to 10 minutes. It is not debilitating but can be distracting in nature. Once an individual recovers from the venom, they cannot be effected by it again for 24 hours.
[ABILITY - SNAKE FORM]: Twice per day, over the course of one turn, the attuned may will the fang to encompass their body - twisting and malforming it into a perfect, golden constrictor approximately 10 feet in length. This Snake Form allows the attuned to access places they may not be able to normally fit through. The attuned is unable to cast any spells in this form or speak, and while in combat rolls made aside from grappling and evasion are done with a step of disadvantage. Armor and other equipment are left where the attuned transforms, and the attuned is left in a weaker state with only scales to protect them(DC 5 armor save). This form lasts for a maximum of 30 minutes at a time, and another full turn must be used to transform back.
ATTUNED TO: Rogal Glade IceandFire

[ S H A L H E R A N A ]
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬


NAME: Grove
DESCRIPTION: A bracelet of white and green vines that grow small leaves and flowers of the same colours.
PASSIVE: Those within a 5b radius of either the bracelet or within the dome find that they bleed half as fast, giving vital time for the attuned to tend to them. Works on up to three individuals, with priority on the heaviest blood loss.
[ABILITY - CANOPY]: Upon the attuned placing their hand to the ground, the vines from the bracelet move into the earth below and leave a simple wooden bangle upon the wrist behind. These vines then grow upwards within a minute to form a dome of dense foliage in an area that stands strong against outside attacks, growing sharp thorns to repel those with violent intent. Limited to a 3x3 area, the attuned may part a doorway within it and seal it at will. The bangle will regrow the vines the be used once per day, lasting up to two hours.
ATTUNED TO: Jenette Vow Ruu Darling
NAME: Hand of the Allmother
DESCRIPTION: A right-handed gauntlet, made of the finest tempered steel with intricate patterns of vines and flowers inlaid into the metalwork, made of a silver metal themselves. Runic glyphs of an ancient language are also part of this iconography. A single emerald is set into the gauntlet, right under where the back of the wearer's hand would be.
PASSIVE: The wearer cannot be separated from this gauntlet by the actions of any force, divine or magical, other than that of their own patron. They can elect to take it off themselves as normal, but cannot be influenced to do so (e.g. no illusion or mental manipulation allows for such). It is also impossible to cut the hand that wears it off, divine intervention preventing such in a flash of brilliant emerald light.
[ABILITY: Valley of the Vengeful]: Once per day, the caster is able to grasp a target and pull them and themselves into a place of vengeance, with willing targets having a brief sense of calm but unwilling targets feeling the grasp as if it burns. For one IC hour (or more if both agree OOC) the target and caster find themselves within an open area akin to a grove, their bodies vanishing in a burst of emerald light and a scattering of white petals from wherever they were. The area around them is an impenetrable ring of foliage, with light to illuminate from above, though this area can take on a foreboding or peaceful atmosphere, darker or lighter, though never enough to hinder visibility. An unwilling target will feel uneasy, recalling their crimes and grudges, whilst willing ones find comfort in speaking through their troubles, a sense of peace. When the effect ends, they both arrive back from whatever location they left originally. The caster may end this effect earlier than the duration if desired. The only way to escape is to kill the caster.
[ABILITY: Preserve the Lost]: Once per day the caster may seek to preserve an injured individual, by maintaining touch for three rounds/30 seconds. Once this time has elapsed without pause, the target falls into a deep slumber, a cocoon of crystallised emerald light covering their body and preventing any further injury, as well as the body being moved or tampered with by any means. Over the duration of 1-3 days, at the discretion of the player (One day OOC minimum) the body will restore in full, healing all wounds to the point of being only stitched surface wounds, which host a silvery thread for their stitch work. This will restore blood loss, cleanse wounds, heal burns, treat internal damage, and fix broken bones over the duration. Missing limbs will still be missing, but the wound will be healed over. When the spell is complete, the emerald coating will fade and disperse into the air around them, before they wake.
ATTUNED TO: Daeron Eldrin Jstar
NAME: Maidens Hair
DESCRIPTION: A plant that needs no soil or roots to thrive in the attuned hair which it uses as a shelter from the elements
PASSIVE: The plant peeks out it's pale green strands to soak up water from rain or fog at every opportunity and sports small yellow flowers at the ends of it's tendrils. The shimmering pollen of the plant gives off allows those in a 5b radius to maintain calm focus with greater ease.
[ABILITY-Sweet Treat]: The hair blooms two red sweet and tart berries every day at dawn, each berry can be used to rid someone of all poisons or disease, doubling their rate of healing and satiates their hunger for a day. This effect and berries vanish and are repleneshed at the next dawn.
ATTUNED TO: Valtae Menguar The_VALKYRIE
NAME: Angel's Grace
DESCRIPTION: A Silver Elven star pendant in the shape of Celtic patterns; in its center is a tealstone that emits a soft teal light with a white feather is engraved in it.
[PASSIVE]: In a 5b radius, those afflicted by supernatural curses (e.g. those cast by Blessed of Jishrim) sense the effects reduced. Pain is soothed, fear is alleviated, hallucinations are less frequent. This does not affect curses induced by gods; its effectiveness during events is up to DM discretion.
[ABILITY - Guardian Angel]: Once per day, for 30 IC minutes, the attuned is imbued with a fragment of Archon's essence. Ethereal and angelic, wings emitting white and teal light are summoned to grant them the ability of flight. Only light armour can be worn, and weapons can be carried but not wielded. Unburdened, they soar at the speed of a running human; if carrying a person (who also cannot wear heavy armour), they can fly at a walking pace. The wings do not go above a certain height, the winds becoming too threatening to their wings. (Roughly 20 blocks, don't worry about counting each one).
ATTUNED TO: Jenette Vow Ruu Darling


1553283718326.png
 
Last edited by a moderator:

Elz

hmm
Events Staff
Very Sweet
Staff


[ DIVINE TRINKETS ]
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
Items of this category are items created by Divine Magic but not made specifically for any one individual. They are relics of Faith, and often imbued with a slither of magic.
Limited to five per character except in the instances of location-based trinkets, which are unlimited.





[ V A L I A N T ]
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬


NAME: Hourglass of Rahas
DESCRIPTION: An intricately crafted hourglass wrought of bright white steel.
Inside, blue sand flows and emits a dim and faint white glow.
EFFECT: It can precisely measure out the passing of ten minutes to the second.
ITEM HOLDER: Uriel BoredBrit
NAME: Battle Map
DESCRIPTION: A roll of parchment tied with a deep blue ribbon.
EFFECT: When laid upon a table, it shows the outline of a field in black. Two colored pieces appear in an illusion- blue for allies, red for foes, able to be moved at the will of the holder. The locations of these pieces are only set based on what the user knows, not revealing anything that they would not know.
ITEM HOLDER:Uriel BoredBrit
NAME: Purpose
DESCRIPTION: A locket upon a sturdy chain, the material a dark steel. Within, two images of both the wearer and the one they care for most appear as small portraits.
EFFECT: When the two are near one another within whisper chat, they feel more secure and find the potency of fear and trauma is lessened. When held in hand with intent, both linked individuals feel the brief presence of one another, for comfort.
ITEM HOLDER: Jorvun GhostKairo
NAME: War Horn
DESCRIPTION: An ivory horn with rings of blue hued steel around it. It is etched with scenes of battle.
EFFECT: When blown, the sound is amplified to span all of the yell chat radius or region scope. Everyone within that radius is able to hear the sound no matter where they are or what they are doing. It takes precedence over other sounds. It can be used three times per day.
ITEM HOLDER: Erwin Scroll120

[ V I S A G E ]
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬


NAME: Splinter
DESCRIPTION: A shattered mirror of two parts, with each shard about two inches long, one inch wide, and razor sharp.
EFFECT: Each shard can be used to see through to the other piece - provided both parts are in the same material realm and in the possession of their respective attuned. The cost, however, is that the fragment will cut into the skin of the palm and seemingly take a slither of blood as payment. Only light may pass through the linked mirrors.
ITEM HOLDER: Ardaric Tideborne Tideborne
NAME: Shimmering Crystal
DESCRIPTION: A small crystal able to be held in one hand that shimmers with the same colours as a sort of opal.
EFFECT: It whispers in the mind of the one holding it with the voice of a loved one, actively encouraging them to act on their impulses. It also murmurs encouragements in general, politely.
ITEM HOLDER: Alexandra Whitmore Lovelyninja567
NAME: Foggy Mirror
DESCRIPTION: A simple mirror that always seems to be a little foggy at the edges. It is 7x7 cm in size.
EFFECT: Once per day, the mirror shows the holder how they wish to see themselves for a minute.
ITEM HOLDER: Elise Briarwood Retro
NAME: Tome of Mind
DESCRIPTION: A black leather tome that when opened, reveals blank pages...
EFFECT: The holder is able to will an image into the pages like a scene from their imagination, fading within five minutes and only observable by those within whisper range.
ITEM HOLDER: Luna Opal
NAME: Mistcall
DESCRIPTION: A simple waterskin of dark leather.
EFFECT: It can be drunk from as usual, but if poured elsewhere it falls as dark mist within whisper range, lingering upon the ground for as long as water would take to dry.
ITEM HOLDER: James Varyn TheDeester
NAME: Mollusca Memoire
DESCRIPTION: A pocket sized music box shaped like a clam.
EFFECT: After winding the item for 1 minute and letting it play, it will open to spill out a foggy depiction of the holders chosen memory. Music thematic of the memory plays, i.e a calming sonnet for a comforting memory.
ITEM HOLDER: Cult Trinket - Reflections Truth

[ I G N I S S Y N N O V E ]
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬

NAME: Aeternum
DESCRIPTION: A gilded flanged mace with a hollow head, lit in the center by a pale golden flame that never extinguishes.
EFFECT: The head of this mace is perpetually ablaze, but emits heat only when striking something. It emits light as from a torch, and can't be extinguished under any circumstances.
ITEM HOLDER: Thure kaiser_harding
NAME: Golden Sun Pendant
DESCRIPTION: A pendant with a sun of gold upon a chain of darker iron. The sun has a brilliant pearl in the middle.
EFFECT: It feels pleasantly warm to the touch at all times. If worn, it gives the sensation of the light of the sun upon them, similarly pleasant.
ITEM HOLDER: Cassius JustTheEngineer

NAME: Woven Light
DESCRIPTION: A blanket seemingly woven of white and gold thread.
EFFECT: It cannot be burnt, and is always pleasantly warm. It emits a faint glow in whisper range.
ITEM HOLDER: - Podric Luam
NAME: Sunstone
DESCRIPTION: A piece of white quartz that can be held in a hand, emitting a warm light from within.
EFFECT: It always illuminates the area within whisper range, as if a slither of the sun is held within, but can be covered in cloth to block out its rays. It is warm to the touch.
ITEM HOLDER: - Podric Luam
NAME: The Crown of The Second Inquisitor
DESCRIPTION: A red-gold crown, adorned with rubies that take on a firey sheen in moments of heightened emotion, spellcasting, et al.
EFFECT: The wearer stops aging from the point that they adorn the crown. When the crown is taken off, the wearer may choose to either experience all of the aging they would have undergone in that time in the span of a few moments; or, carry on aging naturally.
ITEM HOLDER: Aleksei blargtheawesome
NAME: Holy Calling
DESCRIPTION: A golden bell that weighs around 80lbs and is roughly 30cm in height. It is etched with swirling engravings depicting sunbeams and flame.
EFFECT: The bell rings in the presence of unholy creatures at DM discretion, such as undead, demons, vyres, etc. It rings on its own in the day, but falls to being a mundane bell at night. Its scope is region-wide.
ITEM HOLDER: Judah fourbros
NAME: Eternal
DESCRIPTION: A candle of ivory colours, with gold metal making for an intricate base and swirling designs up the sides.
EFFECT: The candle never seems to change in size, no matter how long it is lit, as if the flame itself gets fuel from another source. The flame burns a pure white colour, and emits no smoke.
ITEM HOLDER: Xiqu LocalBirb

[ S K R A A G ]
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬


NAME: Tear of Skraag
DESCRIPTION: A completely bone white flower that never decays and requires no nutrients.
EFFECT: Over time it will turn other plants and matter into a decayed state around it in a radius of 1-2 metres but it itself remain its bone white form.
ITEM HOLDER: Hellmann Kegheart Adam/Byrne
NAME: Mossy Skull
DESCRIPTION: A human skull, aged and covered in sections of moss. It has a tiny emerald planted into its forehead.
EFFECT: Passively, within five blocks of the skull at any given time, maggots and flies seem more abundant. They can appear in food, clothing, on the ground, and drop from the ceiling once in a while. The holder feels a little more envious than usual.
ITEM HOLDER: Alyssa Solus
NAME: Blackened Bone
DESCRIPTION: A blackened bone, the femur of a human to be specific. It is lined with cracks and marks of green.
EFFECT: Once per day, the holder may focus on an individual within ten blocks of them providing the bone is on their person, and will its dark magics upon them. The afflicted will suffer a nosebleed, then their eyes will bleed as if they cry tears of crimson, and then they'll cough up blood as they feel the sensation of drowning in it. It will not kill them, and this will happen over the span of five minutes and stop abruptly at the end of the duration. It is not enough to render them unable to fight back or defend themselves.
ITEM HOLDER: Eliss Cuttingthorne Mudpaw11
NAME: Drain
DESCRIPTION: A small dulled blade of dark iron akin to a letter opener, with green hues.
EFFECT: Wherever this blade touches skin, it draws blood like a light cut but leaves behind no wound.
ITEM HOLDER: - Branko Callas Kostadim
NAME: Ply
DESCRIPTION: A ring of dark iron, with a sickly green glowing gem.
EFFECT: Those within whisper range feel a slight tug at their fears, thoughts drifting to things they’re somewhat afraid of. Flies drift about sparsely in this radius.
ITEM HOLDER: - Angau TagTeamChampion

[ T H E O D R A ]
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
NAME: Mantle of Pine
DESCRIPTION: A fur pelt of white, the underside intricately stitched with scenes of the hunt.
EFFECT: It exudes the scent of a pine forest within whisper range, and does not get wet from rain.
ITEM HOLDER: Aelyth Elz
[ J A X ]
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬

NAME: Biter's Coin
DESCRIPTION: A gold coin with a vyre's bite mark upon it.
EFFECT: This coin, upon being bitten, coats one tooth in solid gold. The attuned is then able to survive on half the amount of blood and is able to control the anger so common to their bloodline
ITEM HOLDER: Mira Laranja Brown
NAME: Sleight
DESCRIPTION: A golden hoop earring, singular.
EFFECT: While wearing it, they can conjure a deck of cards with whatever design on the back they like. Others can hold them, but the cards will turn to dust if taken out of five blocks from the earring itself.
ITEM HOLDER: Matieu BoredBrit
NAME: Endless Mirth
DESCRIPTION: A hip flask, golden and engraved with silver filigree.
EFFECT: This flask seems to hold three times the quantity it should, but but the content changes from day to day. Upon rolling a d3, the results vary. 1 - Rum, 2 - Cider, and 3 - Gravy.
ITEM HOLDER: - Avalyn Juvix_
NAME: Jaxberry Twig
DESCRIPTION: A gold twig that harbors a mix of green, purple, and yellow berries. It has six berries per day.
EFFECT: When ingested, they will produce a lucid dream always thematic to Jax in some manner, be it hues of gold or tied to a ship. When consumed as a group, the dream may be shared. Only works on willing participants.
ITEM HOLDER: Cymic
[ G R E Y L A D Y ]
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
NAME: Mist’s Touch
DESCRIPTION: A brooch of wrought iron, etched with intricate swirling patterns.
EFFECT: Wisps of mist trail about the wearer within whisper range.
ITEM HOLDER: - Grey Estes241
NAME: The Blind Queen
DESCRIPTION: A fingernail-sized teardrop diamond gem, sealed upon one's forehead.
PASSIVE: Wherever the veil thins, the wearer is able to see the scale of its severity. From sealed and healing, to controlled and open, to damaged and fraying.
ABILITY: Whenever active, an illusionary crowned veil of silver falls upon the eyes, concealing it. Once per day, the wearer is able to see even in the darkest of nights in a scale of grey for one hour.
ATTUNED TO: Ashna Kov'Gra'Sek Solus
NAME: Unholy Script
DESCRIPTION: A somewhat ragged black feather quill, with a silver tip.
EFFECT: Upon pressing the tip of the quill to something unholy (vyres, demons, undead) the feather gains streaks of violet light for one minute. It otherwise always writes with a deep purple ink, regardless of having no inkwell.
ITEM HOLDER: Isca Gingersnips

[ S A L L A N A ]
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬

NAME: Lover’s Chalice
DESCRIPTION: A golden goblet inlaid with rubies, and highly detailed with scenes of merriment and celebration.
EFFECT: Drinking from this goblet invokes a brief moment of happiness, pulling from a precious memory held in high regard. Drinks from this are always delicious, and never harmful.
ITEM HOLDER: - Amelie Cho
NAME: Eternal Rose
DESCRIPTION: A beautiful rose with hues of deep reds and purples, that never wilts nor decays.
EFFECT: It exudes a pleasant floral scent within whisper range, always. Occasional petals fall in the same radius, though disperse within a few minutes.
ITEM HOLDER: -
NAME: Stitchwork
DESCRIPTION: A simple golden needle that shimmers and glints to be noticeable. Upon close inspection, tiny ruby roses are engraved over the metalwork.
EFFECT: Upon threading it and beginning a pattern, it will finish it on its own providing it is no longer than five inches of work. This will work on any material that requires stitching. The aura of roses on the needle exudes within 5b whilst in use.
ITEM HOLDER: Amelie Cho



[ K O R O G ]
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬

NAME: Stein of Evermore
DESCRIPTION: A sturdy, oak tankard with sections of gold and bronze detailing, with Horghaan around the rim reading: “Eternal Grace of the Allfather”.
EFFECT: Upon the base hitting a surface, the tankard will fill anew with any type of ale or mead.
ITEM HOLDER: Edger Kress Edouard2000
NAME: Boisterous
DESCRIPTION: A somewhat heavy ring of a golden-bronze material depicting the head of a ram and dwarven craftsmanship.
EFFECT: Applause, clicking of fingers, or whistling are all made twice as loud when the ring is worn by them. Small harmless embers sometimes float about within whisper range.
ITEM HOLDER: Thordil Barumur Jazzper
NAME: Allfather's Fortitude
DESCRIPTION: A Masterworked Machanite full helm bearing intricate golden etchings of Horgaahn glyphs and symbols befitting Korog's faith.
EFFECT: Once per day, the attuned can try invoking the perseverance of the Allfather after they have been subjugated to an effect that disturbs their mental or emotional state. The wearer rolls a d20, with no effect on a 1-10. On a 11-20 , they are provided with additional resilience that forces the effects to fade over two rounds of combat.
ITEM HOLDER: Thordil Barumur Jazzper
NAME: Toil's Reward
DESCRIPTION: A bronze sword with strange red floral patterns along the blade. It is of no metal whose likeness can be found elsewhere, seemingly impervious to damage.
EFFECT: With an effort of will, the wielder of the sword may allow a purple mist to trail behind the motions of the blade. Unintelligible whispers are heard by those in the vicinity, too soft to hear, but in the voice of someone slain by the blade.
ITEM HOLDER: Thordil Jazzper


[ J I S H R I M ]
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬


NAME: Sproutlings
DESCRIPTION: A simple woven pouch containing eight black seeds, each an inch in length.
EFFECT: If planted, the seed will grow up into a large strange plant (around 5ft) that grows a clear sac on the end, slowly weighing it down until the sac is upon the ground. Within, a baby is grown, over the span of several weeks (2-3 OOC). It will require to be watered as any plant for it to grow, but must be grown in a dark or dim place. The gender and race of the baby is entirely up to Divine Staff, each possible to be completely different from the other. These children can be played by characters once they are of age, growing normally upon 'birth' which is them 'hatching' from the plant. Contact Divine Staff if used, and update a conversation with them to describe progress.
ITEM HOLDER: Junse'ke Cranium
NAME: Mother's Veil
DESCRIPTION: A twisted, bizarre plant with eight leaves of various shades of purple, red, and orange. Each leaf as big as the average hand.
EFFECT: Ingesting it via tea leaves or smoking leaves provides mixed results (Though any way of ingesting it even if steeped in tea or chewed fresh will work) - A roll is required to see the desired effect:
1 - Inexplicable rage overcomes you, and you feel the need to fight anything and everything including inanimate objects.
2 - Unbearable sadness rolls over you and the tears do not stop. Everything is bad. Everything.
3 - Euphoria finds you, as if you have never been this happy in your entire life. You are in heaven, and everything is good, and you feel amazing.
4 - Something nearby has become so profoundly hilarious that you laugh until you hurt and then continue to do so. Everything becomes funny. The world is a joke.
5 - Spiders! They're everywhere. They're in your hair, your food, across from you, under your skin... The person talking to you has become one on two legs, even.
6 - You are starving. You're so hungry you could eat a horse, or a person, or anything you can get your hands on. Literally.
7 - Whispers in your ear get invasive and won't stop talking to you, a cacophony of people all talking at once. It is maddening.
8 - All is well in the world, and it's like you've had the best opium of your life with no downsides at all but perhaps the desire to have more at a future date.
All effects last one hour IC, but this is left to the player to decide when the IC hour makes sense to be over.
ITEM HOLDER: Cassandra Glade Kakers
NAME: Coronet
DESCRIPTION: The crown is small and undecorated, made of a black metal that shimmers a rainbow of colors in the light.
PASSIVE: The crown suddenly produces barbs when worn on the head, sinking into the skin of the wearer, and cementing the crown there. After roughly a day of being worn, the crown will sink into the skin of the wearer, until it is like another layer of dermis on their head. Once thus attuned, it cannot be removed from the head without tearing the head off with it.
[ABILITY - Connection]: Those who touch the crown can perceive the thoughts of the wearer whilst allowing the wearer to read theirs in turn. The crown makes the wearer seemingly much more intelligent.
[CURSE - Haunted]: The attuned finds themselves more often thinking of bad memories, as their bodies begin to appear marked with black lines akin to webbing. Occasionally, black spiders can be fond upon or within whisper range of the attuned.
[CURSE - Nightmares]: The attuned suffers from horrific nightmares each time they sleep, the most vivid and terrible nightmares they could imagine. They are given restless nights, but may find through some methods (alchemical, divine, arcane) they are able to get temporary rest. If they go several days without natural sleep they will have shadowy hallucinations at the corners of their vision.
[CURSE - Phantom Pain]: Their head will occasionally feel as if it is burning and breaking, taken over by venom and briefly appearing to be covered in black veins that shimmer a myriad of colours. It happens at least once per day.
ITEM HOLDER: Leviathan Edouard2000

[ S H A L H E R A N A ]
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬


NAME: Tear of Shalherana
DESCRIPTION: A teardrop shaped, and sized gemstone that appears something like an opal.
EFFECT: So long as it remains within the range of a whisper, it brings about a calm determination and lessens fear. Attempts to instill fear on the individual by spell or magic will be half as effective.
ITEM HOLDER: Jenette Vow Ruu Darling
NAME: Sigil of Shalherana
DESCRIPTION: A remarkably beautiful yet eerie yellow rose. The rose rarely blooms, staying in an apparent state of hibernation.
EFFECT: The flower blooms when it senses Corruption around a range of 20 blocks. If the threat abates, the flower goes back into its state of hibernation. The flower requires neither sunlight nor nutrients to sustain life; it continually lives no matter its conditions.
ITEM HOLDER: Daeron Eldrin Jstar
NAME: Tree of Shalherana
DESCRIPTION: A large Birch tree with glowing fruits located in the center of Blackstone's Cathedral.
EFFECT: Seems to hold a better chance of contacting Shalherana directly. May ward off Corruption within a subtle radius of 300 blocks.
ITEM LOCATION: An island in the upper left corner of the Eastern Continents - Blackstone.
NAME: Book of the Begrudged
DESCRIPTION: A medium sized book of grudges, bound in living white birch wood, with the holy symbol of Shalherana pressed into the front cover in an emerald green ink.
EFFECT: As an action, the holder can summon the book to their open hand or banish it to a holy site of Shalherana, of their choosing. Upon its summoning, a feather quill materialises with it, that can write exclusively into the pages of the book, in teal blue ink and it can do so even without being dipped in an inkwell. It never runs out of pages, growing more should the need arise, though it takes a day to grow even a single page. The tome can only be opened by people who are amongst Shalherana's faithful.
ITEM HOLDER: Daeron Eldrin Jstar
____________________________________________



[ N O N P A N T H E O N ]
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
NAME: Tome of Fire
DESCRIPTION: A book of pale leather, the pages each lined in gold. Within, the tenets and history of Harateth are written in golden ink.
EFFECT: The book is always pleasantly warm to the touch, and cannot be burnt. Once per day the holder can utter the words of one of the tenets of Harateth and all sources of flame within a ten block radius will re-ignite. (Limited to things such as torches, fireplaces, campfires, etc.)
ITEM HOLDER: Arielle du Lavoyard Elz
[Harateth]
 
Last edited:

Elz

hmm
Events Staff
Very Sweet
Staff


[ GRACED ARTIFACTS & TRINKETS ]
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
Items of this category are trinkets the divine have allowed to be used by any holder, despite any arcane nature.
Arcane wielders, if graced by these trinkets, will not have drawbacks from wielding, unless the divine is crossed.
Limited to five per character - These objects count along with the number of Divine Trinkets held.

- - -


[ V A L I A N T ]
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
NAME: Insulate
DESCRIPTION: A high quality, padded gambeson of navy blue silk.
EFFECT: The wearer finds that they don't need to sweat, always kept at a comfortable temperature. Liquids move over the wearer as if they are waterproof.
ITEM HOLDER: Ruvan Kegheart TagTeamChampion

[ V I S A G E ]
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬


NAME: Seeing Eye
DESCRIPTION: These items are small carved pieces with a glassing surface over the 'eye' shape, able to be held in one hand.
EFFECT: Once per day, the holder may whisper the name of another individual to the eye, and it will show them briefly to the holder... Contact Elz/Kurzik if used, to get an emote of an answer.
ITEM HOLDER: Mathieu BoredBrit
NAME: Antique Lockpick
DESCRIPTION: A silver little box with golden fillagree
EFFECT: Each time the box opens, a set of fresh lockpicking tools lays on a black cushion within it. It includes a small file, a set of different sized lockpicks and a small mirror mounted on a metal handle. It takes effect once per day and any lockpicks left outside the box will turn to dust within the end of the day.
ITEM HOLDER: Eren AionTbird
NAME: Reef's Bejeweled Brooch
DESCRIPTION: A bejeweled brooch of silver and opal, shaping into a crescent moon.
EFFECT: The brooch glimmers a small candlight glow of silver under a moonlight night, even while the wearer is indoors. It reflects the current color of the moon. If the moon is red- the silver bleeds into a crimson color. If there is no moon- the opals turn dull black. It does not glow during daylight.
ITEM HOLDER: Umbra tyufiire7
NAME: Boots of the Sea-legged
DESCRIPTION: A pair of black boots with an iron anchor for a buckle
EFFECT: Wearing these boots will help the wearer keep their feet balanced on any ship during heavy storms or violent movements. This doesn't account for earthquakes, and physical or magical displacements.
ITEM HOLDER: Kharn Warwolf

[ I G N I S S Y N N O V E ]
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬


NAME: Immolate
DESCRIPTION: A longbow of pure white, etched with lines of green that give off harmless green embers. Arrows take on a similar appearance when fired from it, but return to normal upon impact, leaving brief trails of green light in their wake.
PASSIVE: Those within 5b of this bow find themselves more lively, an appetite for victory and besting others. They will also become somewhat obsessive of the longbow, like it is familial.
[ABILITY - Consume]: Once per day this longbow pulls on the humanity of its user, and the embers of green become like flame swirling about the weapon but not harming its holder. From this time until the arrow is fired from it, the holder will find their hair and clothes appear as green mist, eyes aglow, and for the next hour will be nearly consumed with the idea of besting others in various manners. The next arrow to be loosed from it in this state will take this energy with it, piercing any armour not divine in origin, forcing the target to feel as if they are burning from within over the next three rounds/30 seconds. Green flame will illuminate their veins, eyes/mouths/wounds aglow with it and their pain will keep them from making successful evasion maneuvers, with disadvantage on them for the next three rounds.
ITEM HOLDER: Marian mageaegis
NAME: Agonize
DESCRIPTION: A small sphere of orange glass able to be held in one hand, its insides always swirling and moving with imagery of burning flame.
EFFECT: Upon holding it for but a moment, the body begins to feel excessive hot, sweating and flushing in colour as the skin prickles with heat. Before it can become too much, it rapidly fades away, but whoever touched it is cursed with sporadic imagery of burning buildings, people, and creatures for the next hour.
ITEM HOLDER: Candice Galaxy

[ S K R A A G ]
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬


NAME: Desiccate
DESCRIPTION: A blackened spear with razor sharp prongs either side at the base of the long and equally sharp spearhead. Black tendrils swirl around it faintly at all times, and the metal glints blue-green hues similar to feathers of black birds.
PASSIVE: Those within 5b of this spear find their appetite diminished, their features becoming more gaunt, and peculiarly becoming somewhat protective of the spear itself and becoming colder to others.
[ABILITY - Drain]: Once per day this spear may pull on the warmth and mind of the holder, making them a colder, crueller and more harsh person for the next hour, in exchange for the spearhead becoming imbued with sapping energy. The speartip will take on a faint green-blue glow and until this cast is used, the wearer finds their hair and clothing/armour blackening with the appearance of jagged feathers, their features becoming hawkish. Should this imbued spear impact another being it will begin to rapidly dessicate them, over the span of two rounds the target will appear almost skeletal, weakening and feeling themselves deteriorating. All strength based rolls should be done at a disadvantage for the next three rounds after, though the appearance and suffering will remain for the next hour and how this affects them is up to the player. If on event enemies, this is at DM discretion.
ITEM HOLDER: Daeron Eldrin Jstar
NAME: Volan Bracelet
DESCRIPTION: A bracelet of bones from a Mime Volan. It has varying yellowed and pale white colors.The bone beads are small and rounded and are wound by a black thread. On one of the beads, a bird is painted upon it in black.
EFFECT: While wearing the bracelet, the wearer can will it to make a chanting sound in rp range. The chants will whisper prominent words the wearer speaks and the source of the chants come from the holder.
ITEM HOLDER: Luka kaiser_harding

[ T H E O D R A ]
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬


NAME: Survival Knife
DESCRIPTION: A small knife with an ivory hilt. The hilt conforms to the shape of the wielder's hand.
EFFECT: The knife is able to transform in shape to various handheld, bladed tools. It can be no larger than about eight inches in blade length. It can be a butcher's knife, a sickle, a serrated knife, etcetera.
ITEM HOLDER:
NAME: Keen
DESCRIPTION: An ivory brooch carved in the fashion of a growling wolf, secured with a sturdy leather cord.
EFFECT: It is enchanted to emit a faint silver glow from the eyes when the wearer is in the presence of a beast made by supernatural means, or which has been touched by divine or arcane power.
ITEM HOLDER:
NAME: Cloak of Change
DESCRIPTION: A long cloak of a black type of fur, lined with black silk.
EFFECT: Over the span of one round/ten seconds, this cloak can be willed to mimic any natural fur type and colour known to the holder. It can be made to be a thinner or thicker pelt, also.
ITEM HOLDER: Marian mageaegis

[ J A X ]
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬


NAME: Lucky Coin
DESCRIPTION: These items are glimmering golden coins with an overly detailed gleeful face on one side, mouth too wide, and a grief stricken expression on the other.
EFFECT: Kept on a person, it is rumoured they have more of a lucky streak with things, entirely at DM discretion. Sometimes it does nothing, and sometimes it does. Inform a DM in advance.
ITEM HOLDER: Marian mageaegis & Branko Kostadim
NAME: Trove
DESCRIPTION: A golden dragon the size of a raven, or a crossbow that appears as solid gold despite not having the weight of it. It functions as a high quality crossbow of oak.
PASSIVE: This crossbow can change at the will of its holder to a small dragon like companion that simply likes to be around them, but tends to cough up the occasional coin. Bolts loaded into it when in crossbow form take on the appearance of gold until one hour after being loosed or by the end of the day.
[ABILITY - Dragonbreath]: Once per day, a bolt may be loaded and with a polite request the arrow tip will ignite with flame. This will begin to set something on fire upon impact over the span of three rounds if not actively extinguished.
ITEM HOLDER: Abraham Snowymaximus
NAME: Gloves of the Rider
DESCRIPTION: Dark, worn leather riding gloves with some fine silver stitching.
EFFECT: The touch of the wielder is able to more effectively calm beasts of burden, such as horses, camels, oxen, and donkeys. When in physical proximity to such beasts, they gain one step of advantage on checks to calm them.
ITEM HOLDER:
NAME: A Golden Collar
DESCRIPTION: Collar made of gold. It alters it shape to fit its wearer.
EFFECT: Wearing this collar will allow the wearer to stay afloat, above water, at will, through storms or heavy waves. It works, so long as they're able to swim to the surface and are not impeded by objects, creatures or people. When active, the gold blooms silver fillagree around it.
ITEM HOLDER: Raigo GhostKairo
NAME: Piper's Shell Flute
DESCRIPTION: A chipped shell flute with swirls of yellows, blues, and whites around it.
EFFECT: Playing the shell flute will conjure a gentle sea wind that blows in any direction the player wills. The seawind is able to blow around loose objects, at the least: paper, leaves, clothes, hair. It's usage only works when actively played, but can be conjured both indoors and outdoors.
ITEM HOLDER: Aislin Galaxy
NAME: Hefty Backpack
DESCRIPTION: A simple leather backpack with a variety of pockets.
EFFECT: Whilst it appears as a normal backpack, it is able to store far more than it would be able to, about on par with a barrel.
ITEM HOLDER: Xozu AionTbird

[ G R E Y L A D Y ]
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
NAME: Bone Pipe
DESCRIPTION: A pipe of pale white coloring shaped and cleanly smooth.
EFFECT: When lit, the pipe will carry wisps of a scentless smoke in circle shapes into the air, obscuring the smell of the contents within it.
ITEM HOLDER: Bennett TheDeester
NAME: Detect Undead
DESCRIPTION: A silver ring with an amethyst gem.
EFFECT: The gem glows when an undead is within RP range of the wearer.
ITEM HOLDER: Raelur AzureKnights Milah Jazzper Ashna Solus TheDuples

[ S A L L A N A ]
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬


NAME: Weaving Bodice
DESCRIPTION: A black silk dress with excessive lace detailing and a sturdy corset about the middle.
EFFECT: No matter its wearer, it conforms to their shape perfectly, but makes their hair and eye colour golden for the duration it is worn. Any damage repairs itself over the next hour, stitching itself together, even if burnt to a mere scrap.
ITEM HOLDER: Loriss Laruza
NAME: Silken Vest
DESCRIPTION: A sleeveless vest made of silk with a folded collar and a pocket on the left chest
EFFECT: The vest contorts to fit the wearer’s torso. The patterns and colors on the vest change to the wearer’s will. The changes take effect once per day.
ITEM HOLDER: Milah Jazzper
NAME: Flickering Hairclip
DESCRIPTION: A silver hairclip with a white and green bejeweled monarch butterfly on top.
EFFECT: Once worn, the butterfly flickers and gives the illusion of a real butterfly, wherever it’s clipped. It remains in place until the wearer wills it to turn.
ITEM HOLDER: Hellmann Adam/Byrne
NAME: Lady’s Tea
DESCRIPTION: A teaset of white porcelain with ivory vines curling around its design. There is one teapot with a lid and three teacups on a simple iron tray.
EFFECT: After an initial touch to the teapot, the pot and cups will gently levitate around the will of the item holder. They can be set around the room or they can pour tea with it. The tea set pieces may break if violently tossed against hard objects. The levitation cannot go further than 10b from the initial holder.
ITEM HOLDER: Athryl IceandFire
NAME: Cerelia's Harp
DESCRIPTION: An exquisitely-crafted harp blessed by Sallana. Intricate carvings along its surface shimmer with gold, as though lit from within by a soft dancing light. The name 'Cerelia' is carved upon it.
EFFECT: It plays of its own accord, soothing the hearts of those within five blocks. Listening closely, a woman's voice sometimes accompanies it. The holder is able to play this harp as one would normally, if they choose.
ITEM HOLDER: Lerina Fletcher TheChibiKiwi
NOTE: This unique artifact is in memory of a passed player. It is tied to a location, and when passed from one caretaker to another, must still be held in a semi-public place appropriate to Sallana. It cannot be sacrificed for any reason.

[ K O R O G ]
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬

---


[ J I S H R I M ]
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
NAME: The Beetle
DESCRIPTION: A small beetle preserved in what appears to be red amber.
EFFECT: When kept on someone's person, insects keep appearing in their hair every few moments. Spiders seem to crawl out from nowhere, beetles, scorpions. All nonvenemous, and docile. If The Beetle is destroyed, it smashes easily into a powder. The person who smashes it has the powder suddenly sucked in through their nose and mouth, and are wracked with an intense, breathless cough for one round.
ITEM HOLDER: Lysander TheDeester

[ S H A L H E R A N A ]
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
NAME: Band of Warning
DESCRIPTION: A simple golden wedding ring, with light leaf detailing upon the surface.
EFFECT: It adjusts to comfortably fit any finger as if they were the one it was made for. When within whisper range of any tainted food or drink such as poisons or pollution, the leaves glow a faint light gold.
ITEM HOLDER: Athryl IceandFire
NAME: Aqua Planter
DESCRIPTION: A dark blue clay pot, able to be held in both hands. Silver designs of leaves and vines grace its surface.
EFFECT: Any plant grown within this pot finds itself freshly watered each day, and healthy as if it gets all the desired sunlight it needs.
ITEM HOLDER: Isabel Ruu Darling
NAME: Everliving Candle
DESCRIPTION: A simple candle scented of pine resting upon a base of pure silver, etched with vines and leaves.
EFFECT: This candle never loses its mass, and is able to be lit and extinguished at will so long as it is held in hand. The flame can be willed to be coloured any shade of blue or green, with its base setting as white.
ITEM HOLDER: Lerina TheChibiKiwi
NAME: Firefly Wand
DESCRIPTION: A 1ft twisting wooden stick of oakwood that curves at the top. It has a distinct sandalwood smell.
EFFECT: So long as the wielder has it on their person, and the habitat they’re in is comfortable for fireflies- they will be attracted to flit around the wielder, lighting up their area in a dim glow. These flies will remain until a decent time has passed, or they’re dismissed.
ITEM HOLDER: Anisar Laruza
NAME: Blooming Circlet
DESCRIPTION: An Elven silver circlet that swirls like vines. Parts of the silvery vines meeting are closed silver buds.
[ABILITY - Blossom]: Once a day the circlet can be activated. Flowers budding and blooming around the circlets edges into a flower crown of flowers to the holder's choice. The flowers last for 12 hours.
ITEM HOLDER: Amelia Rose Map
NAME: Life’s thumb
DESCRIPTION: A hand shovel with a curved birch handle, the spade end shaped like a curved leaf.
[ABILITY - Helping Hand]: If a seed is planted, watered, and tapped with the bottom of the shovel. The seed would already begin to sprout. This can be done twice a day.
HOLDER: Linden RagingLunacy
NAME: Vase of Aroma
DESCRIPTION: A vase made of plant life with vines and white flowers.
[ABILITY- Allmother’s Aroma]: The vase emits the smell of the plant inside up to 5b. Depending on the plant it will be either a pleasant aroma the flower may give off or a foul smell that some other plant life emits. The white flowers will change to the color of the plant that is planted inside.
HOLDER: Valtae The_VALKYRIE
____________________________________________



[ N O N P A N T H E O N ]
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬


---

 
Last edited by a moderator:

HollowWorld

HollowWorld's Announcer
Lore Staff
Server Outreach
Staff


[ LOST ARTIFACTS ]
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
Items of this category are items lost, broken, or nullified - Of the Divine Artifact or Trinket variety.

- - -


[ V A L I A N T ]
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬


NAME: Unyielding
DESCRIPTION: Raalvara's familiar sword, but with darker, almost blued steel and with a subtle red gleam.
EFFECT: Gains abilities as she defeats monsters/enemies. Must keep a list of creatures/enemies killed on the Blessed profile.
1+: Something seems to awaken within the sword. No matter how she tires, it never seems to grow heavy in her grip.
5+: The sword grows preternaturally keen, and slices through unarmored foes with a razor's edge. It no longer needs to be sharpened, and the blade is immune to chips and light damage that would otherwise need to be maintained.
10+: Ability | Righteous Strike: Against a DMed foe, make the next attack roll with advantage. 1/day
15+: The sword can be willed into a large unbreakable tower shield, dark blue steel with a red gleam. It takes a full round to change, and another full round to change back.
STATUS: Once belonging to Raalvara Varyn, this blade was given to her son Bennett for safekeeping, but has since gone missing.
NAME: Verdict
DESCRIPTION: A finely made mace of dark blue steel that glints red in the light.
PASSIVE: The mace gives off an aura of determination within 5b, steeling those around it.
[ABILITY - FLAIL]: The attuned can jerk their arm outwards in an arc, detaching and sending the head of the mace flying outwards up to five blocks in the direction they move said arm. The head is attached to the handle by a blue, ethereal divine chain and cannot be severed. It can be recalled, the chain appearing to slide back into the handle, the head becoming re-attached.
STATUS: Once belonging to Rolland Schiff, this item is now missing.
NAME: Sunderspear
DESCRIPTION: A spear with a dark wooden haft, wrapped in red fabric for a firmer grip. The metal is a blued steel that glints red.
PASSIVE: The blade holds a sharp edge capable of damaging armors more easily (it slashes through gambesons).
[ABILITY - SUNDER]: Three times a day, Sunderspear can be imbued with the strength much greater than that of a normal strike--powerful enough to heavily dent plate, splinter shields, send someone staggering, etc. It requires a turn of preparation, wherein the blade glows a colour thematic to Valiant, before it can be used for an empowered attack.
STATUS: Once belonging to Jorvun Aersvar, this item was broken by Bennett Varyn, and the parts remaining with him for a time. Later, they were returned, but eventually replaced with a different artifact.
NAME: Bennett's Smithing Hammer
DESCRIPTION: A simple blacksmith's hammer, weathered and beaten from constant use. The handle is leather-wrapped, but nothing about the iron head seems to be special.
PASSIVE: The item is perfectly weighted for the user, regardless of the form it takes. The blade is unbreakable and always retains an edge, but the hammer and handle are of regular vulnerability--appearing entirely ordinary.
[ABILITY - PREDESTINED]: At the wielder's discretion, the hammer emits a spectral blade and crossguard in the shape of the Valiant Artifact "Unyielding", the aspects solidifying into a physical form of the weapon after a few seconds. Even in its physical state, the summoned components of the weapon appear somewhat transparent--an evident facsimile of the original item. The form can be reverted freely, but will require another turn to summon again. It cannot be summoned inside another object.
ATTUNED TO: Bennett TheDeester
STATUS: Once held by Bennett, it has since been given as an offering.
NAME: Champion's Decree
DESCRIPTION: A pendant of machanite with accompanying chain. On the center, an engraved blue shield with two dark red greatswords sprawl out, cutting off at the edges.
PASSIVE: Weapons wielded by the attuned can be used competently, despite prior training, reasonable size, or material. This does not confer focus for all weapons.
ABILITY: Once per day, the Attuned may issue a challenge to a foe of worthy merit, pulling the pendant free to throw to the ground. The attuned and challenged are locked in divine combat with lightning striking the ground and scorching the earth to mark a 5x5 arena. The challenged opponent may make an opposing soul+determination roll to resist the challenge, the arena failing to form on a success. While within the arena, no outside force can harm either combatant without a soul+determination check against the attuned's AOE DC being passed. This may also be done to attempt entering the arena, one time. All within the arena cannot leave until one of the two original combatants are incapacitated, yields in good faith, or 5 turns have elapsed at which point the arena disperses into a cloud of smoke.
ATTUNED TO: Matthias Sergeant Freedom
STATUS: Once held by Mathias, it has crumbled with his fall from grace.
NAME: Rankbreaker
DESCRIPTION: A poleaxe of blued steel colours, and a metallic sheen of red.
PASSIVE: Those within a 5b range feel a sense of uncertainty and doubt when locked in battle with the attuned.
[ABILITY - TOPPLE]: Should the butt of the poleaxe be slammed into the ground, all those in a three block radius risk being thrown off balance or toppled. A DC of 10 should be beaten for this to occur, though rolls of 5 or less should result in a topple unless something prevents it. Event based entities may be less effected depending on the DM's discretion. Can only be used three times per day.
ATTUNED TO: Eren Abel DraKonum
STATUS: Has disappeared with its holder. [Inactivity]



[ V I S A G E ]
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬


NAME: Iridescent Crown
DESCRIPTION: A golden crown that shimmers faintly in the light. Its surface is shaped like roaring flames, which seem to dance on their own.
EFFECT: Instills the user with confidence and offers helpful advice.
STATUS: This item was destroyed by Maceo de Courtnay.
NAME: Seeing Eye
DESCRIPTION: These items are small carved pieces with a glassing surface over the 'eye' shape, able to be held in one hand.
EFFECT: Once per day, the holder may whisper the name of another individual to the eye, and it will show them briefly to the holder... Contact Elz/Kurzik if used, to get an emote of an answer.
ITEM HOLDER: Amenstria, given to Melarue.
STATUS: Sacrificed to Dranoden.
NAME: Ragged Shawl
DESCRIPTION: A shawl seemingly made from burlap, old and worn.
EFFECT: When worn around the shoulders or head, it keeps the wearer safe from overheating, comfortably cool. It however also makes them appear to be elderly and frail until it is removed again.
ITEM HOLDER: Jeron taken by Aleksei.
STATUS: Sacrificed to Ignis.
NAME: Masque of the Forlorn
DESCRIPTION: While not in use, the item is a platinum mask that depicts a weeping man.
PASSIVE: While this mask is on the owner's person, they are able to sense the presence of any illusion not cast by the owner within a 15b radius. They do not know anything about the illusion (direction, size, number, etc.), just that there is at least one within the radius.
ABILITY: When this item is obtained, the owner chooses an alternate facial countenance. This face can't closely resemble someone that already exists, and the face can't be changed on subsequent uses. A hairstyle and length may also be chosen, but must remain within around six inches of the wearer's natural hair, and adjusts to match this if the natural hair changes dramatically. When worn, the edges of the mask seem to meld to the wearer's face, seamlessly replacing it with the alternate countenance. The mask can still be physically felt, and removing the mask ends the effect.
ATTUNED TO: Jin/Kadhab Elsattir Olligreen
STATUS: Has disappeared with its holder. [Inactivity]



[ I G N I S S Y N N O V E ]
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬


NAME: Emberstone
DESCRIPTION: Originating from the magically altered antlers of a large elk, an Emberstone is a moulded, melted down gemstone that retains a warm glowing ember of Ignis within it. The gemstone itself is black crystal, which appears smokey and not unlike the embers of a fireplace with this divine influence.
EFFECT: The user as well as their attended possessions and inanimate objects within five meters of their person cannot be transmuted by any means. It has the pleasant side effect of keeping its keeper comfortably warm. Does not burn Arcane users, nor does it interfere with other Divine items.
STATUS: Whilst two were in the world once, only one remains, which has gone missing.

NAME: Incandescence
DESCRIPTION: Sword engraved with 'Truth Illuminates' and 'Truth will Prevail' in Old Arcturian.
EFFECT: At will, the blade may glow with an inner radiance sufficient to light his surroundings. When glowing, the sword may also cast the weekly use of [Sunburst] from it as if the other conditions were met. In this case, contact must be made between the sword and the intended target, at which point the sword flashes brightly and does the smite.
Update: When invoked, its glow now manifests as pale flames that burn at creatures unenlightened by truth. Those true and noble of faith need not fear its heat. (Acts as if the blade is ablaze when used against entities and heretics, does not affect objects or non-heretical mortals.)
STATUS: Once held by Maceo de Courtnay, this blade has now gone missing, perhaps reclaimed by Ignis for another deemed worthy.

NAME: Luminescence
DESCRIPTION: A halberd with blade and spikes reminiscent of an artist's wavy depiction of sunlight.
EFFECT: It has a passive effect of giving off a faint, slightly warm radiance to an area of around 8 blocks unless it is covered, like the morning sun. At will, the wielder can have the halberd spikes morph into flame, which never give off smoke and remain alight for as long as the wielder holds it or until they dismiss the them. Any illusions within whisper range will melt away and be dispelled, up to and including adept level.
Elucidate: Subjects an area to the truth of the Light, revealing lies and deception.
-A target within 5 blocks makes a DC 15 check(15 or above). On failure, the target is compelled to either speak only relevant truth in response to questions of the wielder, or remain silent. This effect lasts up to five minutes IC, so long as the target remains within the radius.
-Can be used once per day.
STATUS: Once held by Podric Flanders, he offered it to Ignis as an offering, destroying it in the process.


[ S K R A A G ]
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬


NAME: Withering Talon
DESCRIPTION: A necklace, with a chain of thick, dark iron links. Again in dark iron, the 'pendant' is what resembles a raven's claw/foot. [x]
EFFECT: The one in physical contact to it will slowly take on the appearance of undeath with the following: Skin pales, weight loss, they look gaunt, vaguely skeletal and have less of an appetite than normal. They are less sensitive to touch, but more sensitive to light.
If not worn, it still carries these symptoms: Any living plants around it begins to decay if in the area for too long (unless outside the area of the wards, in which the decay is more rapid). People and animals alike feel sickly but it's no more than a nasty case of the flu - unless they're exposed to it for more than an OOC week and it becomes a severe illness.
STATUS: Destroyed.

NAME: Necromancer's Emblem
DESCRIPTION: A skull-shaped necklace with an intimidating presence.
EFFECT: Every other day the wearer may target a creature in sight, which must roll a d20 against a DC 14. If it is not successful, the creature is terrified of the wearer for one minute, and is strongly inclined to flee from them. Applies to players and monsters capable of emotions, including undead.
STATUS: Once belonging to Iskvandar, this item has been reclaimed by Skraag.
NAME: Band of Undeath
DESCRIPTION: A dark metal ring with a greenish tint. The ring is a regular band with hammered edges.
PASSIVE: Decaying Touch- Plant matter/ non inert material begin to slowly wither and decay. Mortals who touch the hand feel it as a cold lifeless touch. The attunes hand in appearance is almost skeletal.
[ABILITY - LICH'S TOUCH]: The caster is able to slowly will energy into their hand over the span of one minute and throw it anywhere within a five block radius. If it connects with plant material it makes it wither and smaller plants will rot away entirely. Flesh will begin to decay, an area the size of a hand beginning to burn and ache with sections blackening before peeling away (This can be healed entirely with mundane or magical means). Other non organic matter such as metal will be made to rust and age in the same hand sized area. This can be used up to three times per day.
STATUS: Once belonging to Karn, this item has been reclaimed by Skraag.
NAME: Goggles of Gawking
DESCRIPTION: The Greyling's typical goggles as he wears normally, but with a dark and ghastly green sheen when reflecting light.
PASSIVE: The attuned can see the skeletal structure and organs of any creature, through clothing and armour.
[ABILITY - FEARMONGER]: A target meeting the goggles' gaze may be given an implacable sense of fear, that something wrong is imminent. Can be cast once a day per person, up to five people per day.
STATUS: Once belonging to Karn, this item has been reclaimed by Skraag.



[ T H E O D R A ]
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬


NAME: Once
DESCRIPTION: An arrow with green and white feathers.
EFFECT: Given by Theodra years past. If shot, it will find its mark. One use only.
STATUS: Was used by Somnastra, the arrow now lost.
NAME: Staff of Turning
DESCRIPTION: Usually a staff of gnarled oak, with carvings of wolves and forests along it vaguely highlighted with a silver hue. It retains the ability to, over a two minute duration, warp into a recurve bow with the same qualities. The string is taut when the transformation is complete, and is a brilliant silver colour.
EFFECT: The ability is the transformation of the staff into a bow, but it will over time subtly influence the wielder to be drawn to more natural places and to look somewhat more feral.
STATUS: Once belonging to Thryss Vendolyn, this item has been lost, rumoured to be out in the Wilderness.
NAME: Hunter's Friend
DESCRIPTION: An old, gnarled staff of oak with intricate silver-lined carvings of wolves running across its length.
PASSIVE: Regardless of its form, it emits a soft silver light in places of darkness, with the strength of a small torch. It can be willed to go completely dark by the attuned if they must.
[ABILITY - SHIFT]: With a short prayer, Hunter's Friend can change its form between an arming sword, a boar spear, and a recurve hunting bow. It takes about 3 turns / 15 seconds (whichever is shorter) to transform.
ATTUNED TO: Thryss Vendolyn
STATUS: This has gone missing.
NAME: Hunter’s Bulwark
DESCRIPTION: A set of wooden bracers decorated with intricate carvings thematic of Theodra, inlaid with silver.
PASSIVE: The wearer’s trail seems to mask itself, with loose leaves not being displaced where they’ve stepped, etc.
[ABILITY - SHIFT]: At will, the dominant arm's bracer can be transformed into a teardrop-shaped shield that appears to be cobbled from timber and vines, but has the strength of steel. The length of the shield covers the forearm, and the sharp tip hangs over the hand. The image of a silver bird with spread wings is emblazoned in the center.
ATTUNED TO: Thryss Vendolyn
STATUS: This has gone missing.
NAME: Wolf’s Call
DESCRIPTION: A necklace of leather cord with various green beds and a carved wolf head of bone.
EFFECT: When held, it permits the wearer to sound out a howl within yell chat.
ITEM HOLDER: - Thryss Lenore
STATUS: This has gone missing.
NAME: Soundscape
DESCRIPTION: A change to the attuned's natural ears, changing them from their natural look to a more elongated form with darkened tips, akin to a bat.
PASSIVE: The attuned's hearing is augmented beyond ordinary mortal ability; their hearing is acute like an elf's, and they're able to hear frequencies beyond the normal human range
[ABILITY - Pulse]: The attuned may emit a whistle imperceptible to most mortal races, this whistle functions as a sonar pulse, enabling the attuned to ‘see’ in a radius of 20 blocks regardless of light or other conditions that affect sight (fog, smoke, etc.). It does not allow them to see through items or walls, and otherwise behaves as though they can see as normal within the radius.
ATTUNED TO: Dayton
STATUS: No longer a blessed artifact, his ears now carry Theodra's curse.


[ J A X ]
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬


NAME: Gambler's Coin
DESCRIPTION: A golden Radiant coin, bearing the image of a grinning man on one side.
EFFECT: When included in a bet resolved by rolling in game, the owner can roll twice and consider the higher roll to be their result in-character. If the bet is lost, ownership and attunement is transferred to the winner. If stolen or otherwise lost outside of gambling it, the owner will find the coin back in their possession within a few days. How fortunate! Grants +1 to gambling rolls made while in the possession of the owner, up to a maximum of what's available on the dice used.
STATUS: Offered to Jax, taken by Jax. Missing.
NAME: Exchequer
DESCRIPTION: A tattoo set that span's most of the blessed's body and finds itself depicting a tapestry of their victories and deeds done in the name of Jax. Primarily, this takes form in the stylised flags and banners of defeated ships appearing in sleeves upon the blessed's arms.
PASSIVE: Upon the blessed's back, a map of the nearby coast or chart of the open ocean is depicted. This map animates and moves in real time, with an anchor signifying the blessed's location and a rosary compass at the base of their neck that points to the North. When inland and away from the coast, the tattoo depicts the nearby terrain with roads accurately portrayed in doted lines much like a standard map.
[EFFECT - APPRAISAL]: With a quiet minute or so spent examining his surroundings, Mathieu can attempt to discern valuable information. The information gathered is limited only to items that are in storage or on display, but not those that are on one's person. When cast, Mathieu is presented with a roll of parchment that neatly catalogues the items in the appropriate radius and informs him of their quantity, weight, condition and an estimated value. Mathieu is given no inclination toward the location of these items, only that they are within the radius. If any items are considered 'hidden', then Mathieu is given the niggling sensation that the catalogue and visible cargo do not quite marry but is given no indication to its location. The artifact carries three charges each day and each charge carries a radius of 5 blocks, with this radius increasing per charge used. (i.e, if Mathieu uses all of his charges, the radius of items catalogued will be 15 blocks.)
ITEM HOLDER: Mathieu de Courtnay II BoredBrit
STATUS: The tattoo first stilled, losing its divine magic, and has since faded to illegibility.


[ G R E Y L A D Y ]
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬


NAME: Even Exchange
DESCRIPTION: A long dagger of dark steel, the metal holding some deep purple hues in the right light.
EFFECT: The holder finds themselves bruising a little easier, and each scar made by this weapon removes one of roughly the same size upon the holder by the next day. It absorbs any blood that is spilled upon it.
ITEM HOLDER: Traded for a Life artifact, in possession of the wild Fey
NAME: Death’s Chill
DESCRIPTION: A skull of light grey quartz, matching the size and proportions of the average human. Streaks of purple run throughout the material.
EFFECT: It is always cold to the touch, and exudes a cold chill within whisper range.
ITEM HOLDER: - Raelur
STATUS: Offered to the Grey Lady.
NAME: Frozen Flower
DESCRIPTION: A crystal translucent flower of ice shaped to a rose.
EFFECT: This iced flower glimmers under bright light. The ice is cold to the touch and does not seem to melt.
ITEM HOLDER: Raelur
STATUS: Offered to the Grey Lady

[ S A L L A N A ]
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬


NAME: Charmer's Lyre
DESCRIPTION: A well-crafted lute with silver inlay that seems to hum a whisper-faint melody when not being played.
EFFECT: When played, those that hear it must roll against a DC 15 to avoid having their attention drawn to the tune. Those that fail are considered distracted, and are less likely to notice things happening in their surroundings. Any sort of visible violence or threat around the target interrupts the effect, and those afflicted may re-roll against the effect every IC minute. (Those that succeed are immune to its effects for the next IC hour)
STATUS: Effectively destroyed, merging with 'Melody'.
NAME: Frost Rose
DESCRIPTION: An impossibly red rose that seems to defy withering. Can be planted.
EFFECT: Used as a salve and crushed up, it can stop bleeding for a period of time.
STATUS: Effectively destroyed, merging with 'Melody'.


[ K O R O G ]
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬

NAME: Marker
DESCRIPTION: A wax tablet in an oak box, the same size as a book.
EFFECT: An image or message can be drawn upon the tablet and once being pressed to a natural surface (such as a wall) the image/message will appear upon it at two or three times the size as originally written.
ITEM HOLDER: Thryss
STATUS: This artifact has gone missing.


[ J I S H R I M ]
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬


NAME: Cloak of Crawling
DESCRIPTION: A black cloak that seems threadbare on the edges and seems to shift uneasily.
EFFECT: Once per day the wearer can will the cloak to disintegrate into a wave of spiders that bite and terrorise people in the vicinity for five minutes before dispersing entirely. The cloak reforms within 24 hours regardless of the spiders being killed off.
STATUS: Once belonging to Whitespoor, passed to Cassandra, and kept on their infant son- It has since vanished.
NAME: Fungi Staff
DESCRIPTION: A thin, wooden gnarled staff with a curve at the top.
EFFECT: The staff can remain simply wooden, or the wielder can begin to grow un-edible mushrooms upon it, of greenish, brown and white tones.
ITEM HOLDER: Milah Sicarus-Freyr
STATUS: Sacrificed to Magic
NAME: Patriarch of the Swarm
DESCRIPTION: A twisted crown of chitin like material
PASSIVE: Spiders of any size ignore the attuned unless provoked in a 5 block radius.
[ABILITY - DISPERSE]: Once per day, the attuned may remain still and focus for 30 seconds and will themselves and their clothing (no armour nor weapons) to explode outwards in a wave of spiders. It is enough to lightly stagger any within five blocks of them at the time they do this, and then the spiders become a sort of mass. This mass can move where the attuned wills, shifting to be able to fit itself through small gaps (as an example, if a mouse could get through, so can the mass) as well as crawl over vertical surfaces. In this form they are blinded by daylight, and remain vulnerable to fire, too much light exposed and the spell either doesn't work or forces the attuned to return to form in advance. They may remain in this form for no longer than fifteen minutes, and reforming takes one full minute to complete.
Note: The attuned may not cast any spells in this form, nor attack individuals as hundreds of spiders.
ITEM HOLDER: Bok'ra Retro Hagrid
STATUS: Bound to the former Exalt of Jishrim, it was destroyed at the same time as his blessing.
NAME: Ivory Tooth
DESCRIPTION: An Ivory tooth that regrows should it be removed or broken.
PASSIVE: The blessed seems more spider-like in their appearance. Small little hairs grow on their body and their fingers seem inky and pointed. At night those in a 5 block radius swear they can see the blessed with 6 small extra eyes spread randomly around their face. Though, they do not grant any extra vision or advantages.
[ABILITY - LINK]:The attuned, upon consuming the blood or flesh of a target, makes a link with them that allows them a type of telepathy for the next 30 minutes in which the target is unable to remove. It is up to the target if they wish to respond, but they will be unable to block out the words of the caster. Cannot be cast on the same individual more than once per week.
ITEM HOLDER: Bok'ra
STATUS: Bound to the former Exalt of Jishrim, it was destroyed at the same time as his blessing.

NAME: Coiled Rope
DESCRIPTION: It appears to be a length of mundane rope.
EFFECT: The rope appears mundane, and may be used as any mundane rope would. However, if left unattended for more than a minute it will untie any knots made with the rope, move to inconvenient places as though it were a snake, and do everything it can to secretly defy all practical uses. If destroyed, a random rope or string in the possession of the item holder will suddenly become the new Coiled Rope. The only way to reliably get rid of it is to give it to another person.
STATUS: Sacrificed to Visage
NAME: Zakararum
DESCRIPTION: Iqya'mut's tongue changes to be blue and lizardlike. She finds that she can taste and smell flavours more intensely.
PASSIVE: Over the course of two rounds in combat, Iqya'mut can extend her tongue to match the length of one of her arms and control it with the same strength and dexterity; functionally, it's a third arm growing out of her mouth. It is not immune to being severed, but will regrow over the course of 24 hours if cut off.
[ABILITY - HOOK]: The tongue shoots out up to eight blocks, and can make one immediate attempt to grapple or manipulate something before it starts to recede. Must be previously extended to use this, usable thrice per day. Once used, there is a period of rest (one emote/5 seconds - whichever is shorter) before the ability can be used again. It grasps as sturdily as though Iqya'mut herself were grappling with the target, and can pull with as much force as though she were pulling on a rope, up to around 75kg of dead weight. If used to pull her up, she climbs at the same pace as scaling a ladder.
ATTUNED TO: Iqya'mut Jase
STATUS: Disappeared upon Iqya'mut's death.

[ S H A L H E R A N A ]
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬


NAME: Nectar of Renewal
DESCRIPTION: A small vial made of pure white birch, engraved with patterns of leaves and birds. Within, a glowing teal liquid sits, and will refill once per day. It is enough for one person.
EFFECT: Should the nectar be consumed, the individual is put into a deep and peaceful sleep as the body repairs itself over the next few hours to a day. To be forced awake will disrupt the healing process. Limbs cannot be restored, though the area where the limb was removed can be healed over. As injuries can be vast, the level (mild, moderate, severe) will be decided by the item owner if not specified.
[Mild] Cuts, gouges, mild burns, etc - These will heal within an hour.
[Moderate] Broken bones, mild head trauma, excessive bleeding, etc - These will heal within 6 hours.
[Severe] Severe bloodloss, intense burns, severe head trauma, etc - These will heal within one day (24 hours).
STATUS: Once belonging to Daeron Eldrin, this item has been reclaimed by Shalherana, replaced with another.
NAME: Rebirth
DESCRIPTION: A staff of living birch, which regularly grows vines and flowers of lilac and white.
EFFECT: It has a passive ability within five blocks to restore any dead or dying animals and it encourages growth of various vines, flowers or general flora in the area. Birds and insects may linger around the attuned with no fear. Minor injuries like burns, scrapes, and bruises will heal given the individual is in the radius for something over ten minutes.
[Restore] The attuned may use the staff to bless a small body of water, such as a bath, to allow one individual to be placed within and be restored to full health and to effectively restore them back to being up to five years younger. This can be used once per week, but it will heal any broken bones, any wounds, providing the individual remains in the water for at least an hour.
[True Cleanse] With a prayer to Shalherana and the touch of the staff upon the injured, any sickness may be removed from the individual in full. Can be used once every other day, and may not work in the cases of curses and other divinely influenced ailments - Talk to Divine Staff.
STATUS: Said to have belonged to Citrine Azerwind, this item has been reclaimed by Shalherana, now missing.

NAME: Nature’s tune.
DESCRIPTION: A birchbox with etched vines along the sides and top. Once open there can be a figurine of a bird carrying a seed spinning made from the same wood of the box. Jewelry and small items can be placed in the box. The hinges are made of a strong durable plant fiber.
[ABILITY]: Twice a day it can be opened. The sounds of nature and birds can be heard within rp range. Local birds will be lured to the sound but will stay distant. It gives an hour of this, on the final use the box will shut, vines from the hinges will sprawl out along the etchings and lock it till the next day.
HOLDER: Elz. Taken by Aleksei. Sacrificed to Ignis.
____________________________________________



[ N O N P A N T H E O N ]
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬

NAME: Divine Manacles
DESCRIPTION: A set of shimmering gold manacles that are nigh indestructible. They feel warm to the touch, but when encased around an individuals wrists they almost burn - Enough to distract them but leave only faintly reddened skin once removed.
EFFECT: The individual they are used on is given an overwhelming sense of calm after an initial shock from the heat. They find that bloodlust is quelled and rational thought returns whilst they remain on. They are incredibly hard to destroy, unless exposed to extremes (thrown in a volcano, for example).
STATUS: These are no longer present in the world, their use in the Vyre Campaign passed.
Note: Does not burn Arcane users(beyond what is said in the desc.) Does not interfere with other Divine artifacts.
NAME: Sacred Ash
DESCRIPTION: Originally a basin of ashes in which individuals can take a handful in a pouch. They are light grey and warm to the touch.
EFFECT: Applying some over the heart of an individual keeps them calm and more resistant to the effects of the Soulstealer Skraag so long as the ash remains. This can last up to 24 hours OOC. Individuals will not give in to bloodlust or rage, and keep rational thoughts for the duration.
STATUS: None; this ash has dispersed and is no longer available.
Note: Does not burn Arcane users. Does not interfere with other Divine artifacts.

 
Last edited by a moderator:

Elz

hmm
Events Staff
Very Sweet
Staff
Trying to update the thread - If your item needs to be edited or added (or removed if no longer blessed) please PM me/make a ticket/post somewhere. Thanks!
 
Top