Medieval & Fantasy Minecraft Roleplaying

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[Colony] {Violent} Riseport

blargtheawesome

... is very scientifical.
Events Staff
Lore Staff
Staff
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The jungle seems alight with a warm glow, befitting of such a hot land. The lights trail deep inside the jungle, snaking through the ancient trees. Though by just looking at the landscape, one can't help feeling as if the jungle itself is staring back...

Welp, this is a colony. It can easily be divided into three easy bits.

Jungle. Due to its accessibility, this is currently the most populated/built-up bit of Riseport. It's also the most dangerous, being the most exposed to the elements, the animals, the disease - lots of nasty stuff associated with an equivalent to a (slightly hotter) Amazonian rainforest. Homes here are readily available, and its perhaps a tad more socialist/communist leaning, as the proprietor of the establishment expects everyone to be able to work together to survive the 'very damp hell on earth' climate.

Rises. These are the mountains, and as of yet only one of them is colonized. This is the heart of the infrastructure of the city. Where the high society are expected to live (and those who can't survive the heat of the jungle), the city's initial fallback plan if it is besieged by a superior force, and lots of other fun stuff.

Underground. The least developed aspect of the city. The colony's main storehouses, densest infrastructure, and most well-protected secrets are meant to be kept here. As well as serving as the last line of defense in the event of a superior force attacking.

Anyone is accepted into the ranks, so long as I think they're a good RPer, and it makes sense.

There's some other stuff that may inhibit or provoke your character into taking a look at the place, though.

Currently, it should be fairly easy to figure out from an IC standpoint that Riseport exports very exotic goods. Fancy woods ranging from the densest ironwood to the most beautiful rosewood; delicious passion fruits, stunning minerals; deadly poisons, intoxicating extracts; placid sloths, ferocious jaguars.

It is deliberately emphasized that it is a city of adventure. There are ruins scattered around the jungle, some explored and some not, and the majority of the jungle is completely undocumented ICly. Little and less maps, and just you forget about recorded data about all of the kinds of plants, animals, and bugs that live in it.

Extreme lawlessness. The proprietor himself is not exactly a wholesome individual from a morality standpoint, and his only firm stance on violence is that he only cares if people who aren't formal citizens attack formal citizens. In that case, repercussions can be quite assured.

A policy not unlike modern national service. Everyone who wishes to be counted on as a formal citizen of Riseport has to undergo mandatory evaluation of their combat ability, and if it isn't up to slack, training.

Holy explicit language, batman, this place is dangerous. Everything from malaria-carrying flies (kept away from the city itself thank to cheap incense), to pretty toads, to just tripping off of some of the paths could kill you here.


Think if anyone wants to read more about it, can go find Nwalme ICly, or ask questions and I'll answer 'em.
 

blargtheawesome

... is very scientifical.
Events Staff
Lore Staff
Staff
Riseport Smoking Tobacco
"Gets you drunk, smells like a skunk!"

Riseport Smoking Tobacco is just normal tobacco. Perfectly fine, nothing to worry about, nosiree. Up until the actual Riseport part comes into play. Unlike most tobaccos before the semi-modern era, this stuff doesn't feel like quite as much like you're inhaling smoke. Though, it's still quite unpleasant, and is definitely an acquired taste- especially since the proper use of the drug involves inhaling it deeply. It's got a mild stimulant affect like normal tobacco, in small dosages, but in larger dosages it acts more akin to a depressant. Slows your reaction time, relaxes the hell out of you, and makes it pretty difficult to get angry.
Notably, has a very pungent, earthy scent, and thick light grey smoke.

Regularly exports: Scourge.
Imported components: None.

Mind that, beyond that, the rest of this information on the product is not public knowledge.

What makes it really special is the special blend of thirty seven herbs and spices (not really). The tobacco is soaked in a substance extracted from the roots of two plants that grow naturally in the jungles of Riseport. One of plant has calming properties, and is nonaddictive. Another plant that also grows in the jungle, and is also in the mix, is addictive. It has neurological effects, and while they're not apparent in small dosages, the plant is addiction-forming (of the chemical dependency sort). Tobacco, processed and all that for smoking, is left to soak in this stuff for a few hours before the excess is squeezed off like water from a sponge and it's ready to be packaged for exporting.

In small dosages, you're getting more tobacco than herbal extracts. Thus, it acts as a mild stimulant, and that's about it. This would be a handful of puffs, mind.
In moderate dosages, you'll feel more sensitive, and really quite relaxed. There's a slight slackening of inhibition- but only slight. You'll probably notice that you're a fair bit easier to bruise, but you're not an overripe fruit.
In large dosages, it becomes uncomfortable, but odds are you're a bit too out of it to care. Your extremities prickle and tingle, and might start getting bruised for no apparent reason. This would be about one and a half pounds of the stuff.
In the event of an overdose, which would be quite an impressive feat of stupidity for smoking so much in one go, it causes your neural pathways to get fiddly and you'll probably experience paralysis of one of your important bits- like your heart or lungs. It would take around five pounds to get this bad off.

Addiction to the stuff isn't all that bad. Headaches and nausea, that's about it. But it does form fairly quickly, and last for quite awhile. After two or three weeks of regular consumption, you'd have three or four months of withdrawal.

Long-term usage, something like three or four years where you end up taking a large dosage a few times every week, would result in a permanent deadening of the sense of touch. No one's taken it this long who exists at the time of this writing though, so.
 
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Daelik

Sorrows Warrior
After reading the description I think I'll take a look IC, assuming that everything under "There's some other stuff that may inhibit or provoke your character into taking a look at the place, though." is common knowledge, which I'm pretty sure it is.
 

blargtheawesome

... is very scientifical.
Events Staff
Lore Staff
Staff
After reading the description I think I'll take a look IC, assuming that everything under "There's some other stuff that may inhibit or provoke your character into taking a look at the place, though." is common knowledge, which I'm pretty sure it is.
I'm rolling with 'common enough that if one inquired after it an NPC probably knows'
 

Daelik

Sorrows Warrior
Yes, if'n you come and do the negotiations with Nwalme, and Nwalme manages to catch one (or get someone to catch it for him, due to his- ahahahaha- slothful nature).
*raises hand*

Also, totally wasn't told to stay away from Riseport by one of it's inhabitants *cough*
 
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