Medieval & Fantasy Minecraft Roleplaying

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Crafting Plugin Guide

Lannis

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] What It Is [

Moving forward, crafting and IC resources will be represented by lored items that can be gathered from the world and crafted and refined into products. Crafting categories now have a tangible skill progression in the style of a traditional RPG, where characters will advance from being novices to masters in a craft given enough time and effort. Their rank affects the quality of their products, the recipes they can produce, and the materials that they can work with.


] Crafting [

The crafting menu is accessed by right clicking on a workstation block with the correct crafting tool in hand, which is a lored item given by a command. This opens a trader menu which shows all recipes of the relevant type that can be made with what’s currently in the player’s inventory.


craftingMenu.PNG

Crafting Stations:
  • Smithing: Furnaces and Anvils
  • Carving: Fletching table
  • Tailoring: Loom

Crafting is often done in stages, with each stage combining at most two ingredients to form a component to be used in the next stage. Completing a final product puts the character on a cooldown that prevents them from crafting another final product until it has finished, and grants them an amount of experience proportional to the cooldown and quality of ingredient used.


craftingmenu2.PNG


Players can add a custom name and lore text to a finished item by right clicking a block with it to receive a journal; text on the first page will become the name, and the text on the second page will be the lore text. This allows the recipes to remain fairly generalized, with the details of a specific craft filled in by the player.





] Progression [

All crafting skills have 5 ranks: Novice, Apprentice, Journeyman, Expert, and Master. Players gain experience by crafting full items of the relevant type. Experience requirements for each rank are estimated based on a player regularly crafting items using the best available material, and it should take around one year to advance from novice to master.

Upon reaching ‘expert’ in any branch, the player can select a specialization to access advanced recipes and continue progressing in that branch. Specializations give access to more recipes and materials for the crafting type. A character can have at most two specializations, but can otherwise advance to a journeyman level in any other branch.



] Crafting Branches and Specializations [

Smithing
:
The general practice of working with metal and producing handcrafted goods at a forge.
  • Armorsmith | 90% done, pending special recipes for high tier materials
    • A smith that specializes in making armor. This unlocks the production of munitions and custom plate armor.
  • Bladesmith | 90% done, pending special recipes for high tier materials
    • A smith that specializes in making blades. Unlocks greatswords.
  • Goldsmith | 70% done, pending additional recipes/content
    • A smith that specializes in precious metals. Unlocks jewelry and gold/silver alloys.

Carving:
The general practice of carving materials into products, such as woodworking or stonecutting.
  • Bowyer | 90% done, pending special recipes for high tier materials
    • A woodworker that specializes in making bows. Unlocks the production of quality bows.
  • Shipwright | 90% done, pending special recipes for high tier materials
    • A woodworker that specializes in making ships. Unlocks the production of ships large and small. (Current notion is to make ship builds free/mostly free if there is an accompanying crafted ship item)
  • Gemcutter | 10% done, basic recipes only
    • One that specializes in cutting raw gems into fancy gems, for jewelry and heartstones and the like.

Tailoring:
The general practice of making clothing.
  • Weaver | 90% done, pending special recipes for high tier materials
    • A tailor that specializes in textiles. Unlocks very fancy clothes and materials, which will be viable armor choices depending on the material used.
  • Tanner | 80% done, pending special recipes for high tier materials
    • A tailor that specializes in processing leather. Unlocks leather armors, which will be viable armor choices depending on the material used.
 

Attachments

Lannis

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Staff member
Admin
] Commands [

Notation:
  • Square brackets “[ ]” : Indicate an argument that is necessary
  • Parentheses “( )” : Indicate a necessary format. “(String)” means that the argument should be given in text, i.e “Gathering”, while “(Number)” means that it should be given as a number, i.e “2”
/crafting
Description:
  • Lists all available commands
Arguments: None


/crafting tool [Branch]
Description:
  • Grants a crafting tool that can be used to open the crafting menu by right clicking on an appropriate block.
Arguments:
  • (String) Branch name: ‘Smithing’,’Carving’,’Tailoring’

/crafting stats
Description:
  • Shows your current crafting levels.
Arguments: None


/crafting specialize [Branch] [Specialization]
Description:
  • Declare a specialization to progress further. Only available if you meet the level requirement for ‘expert’ and do not already have the max number of specializations.
Arguments:
  • (String) Branch name
  • (String) Specialization name
 
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