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[Divine Ground] Nid Arach

Bartooliinii

An Alteran Bard
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Bartooliinii
Bartooliinii
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N I D _ A R A C H - Ruins of the Dark Order

V I O L E N T

From these grounds spawn the objects and tales of Arachian legends


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Location:
Situated West of Storm's Landing, on the banks of the river, Nid Arach has become a blight on the land, feeding polluted water to the Landing.

Backstory:
Pieces of the Gruesome Grimoire tell its tale
"And so it came to be that a spider rose from the pits of the Nether
and settled in the vermin-riddled forests.
Nid Arach, the last hold of Evil, must forever stand,
all the while the forces of Good batter its gates.
Those who come to cleanse, will pay in red.
Blessed be the Black Widow, the Spider on a sheet of blood.

Eight towers, eight sides, eight legs, eight eyes."

Find the full Arachian Lore [
HERE]

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Organized events at Nid Arach:
Dungeoneering event-series:
[Finished] Dungeoneering Nid Arach - The Dark Tale - 26th of January 2019

[Finished] Dungeoneering Nid Arach - The Dark Tale Continues - 16th of February 2019
[Finished] Dungeoneering Nid Arach- The Dark Tale Ends - 2nd of March 2019
[Finished] Shards of The Gods - Jishrim - Floor 1 - 24th of March 2019
[Finished] Dungeoneering Nid Arach - At Withering Depths - Floor 1 23rd of January 2020
[Finished] Dungeoneering Nid Arach - At Withering Depths - Floor 2 19th of February 2020
[Finished] Dungeoneering Nid Arach - At Withering Depths - Boss Floor
26th of February 2020

DM'ed Fortress visits series:

[Finished] A thief appears - 11th of March 2019
[Finished] An ignite attacks - 21st of March 2019
[Finished] A thief eludes - 25th of March 2019
[Finished] The saving of Sigmar - 29th of April 2019
[Finished] Of Swords and Lockettes - 9th of May 2019
[Finished] A broken Bow - 12th of January 2020


The Villains Under the Moon series:
[Finished] Garuthan the Weak - 3rd of May 2019
[Finished] Oozespit the Stubborn - 10th of May 2019
[Finished] Nefari The Wicked - 27th of May 2019


The Pits of Magic series:
[Finished] Act I - 30th of August 2019
[Finished] Act II - 7th of September 2019
[Finished] Act III - 21st of September 2019
[Finished] Final Act - 29th of September 2019
[Finished] Return to the Depths - 3rd of January 2020


Resisting Chaos series:
[Finished] A Foothold In Darkness - 29th of January 2020
[Finished] A Foothold In Darkness level 2 - 13th of February 2020 - 4th of June 2020
[Finished] Arachian Collaboration - 5th of March 2020 - 5th of June 2020
[Finished]
Business on Unholy Ground - 6th of June 2020 - 10th of August 2020

The Remains of Nid Arach series:
[Finished]
Arachian Trials - 10th of June 2020
[Finished]
The Last Henchmen - 18th of June 2020
[Finished]
Chasing the Arachian Lord I - 22nd of June 2020
[Finished] Chasing the Arachian Lord II & III - 14th of August 2020


STEP:
[Finished] A picnic in Nid Arach I - 13th of January 2020
[Finished]
A picnic in Nid Arach II - 17th of April 2020
[Finished] A picnic in Nid Arach III - 13th of May 2020


Other:
[Finished] The Sacrifice - Sermon of Jishrim - 15th of December 2018

[Finished] The Dark Lord's Mansion - 30th of March 2019
[Finished] Retrieve the Wicked and the Evil - 11th of July 2019
[Finished]
Haunted House Adventure - 20th October 2020

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Jishrim's Essence of Chaos
Nid Arach is the divine ground of Jishrim.
Meaning this place carries little more of Jishrim's presence than other places.


This shows through Jishrim's Essence of Chaos, which is a very unpredictable change in the conditions any visitor might find in Nid Arach. Things that have already been observed are strange shimmers in the air that change perception, ridiculous 'weather' conditions, and barely audible sounds.
The Essence of Chaos is DMed by myself, which is why you always need to give me a heads-up before you enter the region IC.

The Essence of Chaos can be negated to some extend by wearing Arachian Steel armor and weaponry.
See the useful links chapter of this thread for more information!


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Useful Lore Pages:
The Region:
Arachian Lore
- Nid Arach has a rich history, you can read all about rare objects, odd places, and events.
Information of ongoing activities - Thread about the ongoing adventures, dungeons and quests in Nid Arach.
Arachian Denizens - A list of encountered Arachians, updated with status and what is known about them

Arcane and Divine:
Obsidian's Effects - The fortress is armed against magical attacks through Obsidian decoration.
Arachian Steel - The Arachians have found a way to forge magical steel that gives them an edge on the home-field.

Divine Ground - A semblance of Jishrim's presence lingers in this forsaken place.
The Arachian Lord - The final boss above all others, the very soul of Nid Arach.


Bestiary:
The Supernatural - Nid Arach is a violent place where many found unwilling deaths, it leaves a trace.
Arachian Bestiary - The full bestiary of Nid Arach

Flora:

Grey's Teeth - Among the many fungi in Nid Arach is this peculiar little shroom.
Blight Fungi
- Whitespoor's influence has spread through the region, the blight grows in abundance.

Objects:

Armor of Starlight - A set of black armor that glows a bright white when in the presence of starlight.
Sturdy Thornpest Armor
- A set of dark plated armor, covered in Thornpest, able to pierce through chainmail and leather.
Rootmoss Concealment - A set of cloth, moss and bark that will masterfully conceal anyone in a natural environment when the complete set is worn.

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Luam

friendly neighborhood inquisitor
Legend
Retired Staff
Staff
SirLiam1124
SirLiam1124
Legend
Dont intend on making a character for this myself, but I hope this goes well. Would be nice to see evil-type characters get to exist and not just curb-stomped into the ground everytime they show up.
 

Archbishop

Faith prevail
Retired Staff
Archbishop
Archbishop
*waits for the inevitable siege that starts on this where the location is only learned about through OOC and meta means.*
Godspeed, I wish this project well!
 

Baron2537

Lord of Altera
*waits for the inevitable siege that starts on this where the location is only learned about through OOC and meta means.*
Godspeed, I wish this project well!
*Takes a seat beside and passes the popcorn.*

Despite sharing the idea with Arch, I would like to see this succeed.
 

Blorbis83

Lord of Altera
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Pronouns
He/Him
Blorbis83
Blorbis83
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The Witch King of Angmar would like to know your location.

I would be absolutely down to play a temp-style villain if you need me too :)
 

Bartooliinii

An Alteran Bard
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I share your worries and enthusiasm guys :D Let's see how far we'll get!

The Witch King of Angmar would like to know your location.

I would be absolutely down to play a temp-style villain if you need me too :)
We can use some muscle, certainly!
 

CloakedReaper

Lord of Altera
I don’t want to poke at your project from the sidelines, but do you intend on keeping the fortress right on the edge of Storms Landing? It’s not the most inconspicuous place to create Spider-Mordor.
 

Shao

Bring back angry react
I don’t want to poke at your project from the sidelines, but do you intend on keeping the fortress right on the edge of Storms Landing? It’s not the most inconspicuous place to create Spider-Mordor.
No one goes out side of s.l don't be silly
 

Bartooliinii

An Alteran Bard
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I don’t want to poke at your project from the sidelines, but do you intend on keeping the fortress right on the edge of Storms Landing? It’s not the most inconspicuous place to create Spider-Mordor.
I'll be honest, I've thought about this myself too, and the possibility of world editing the whole thing some place else. Here's what I concluded.
  • The barren ashlands and the cold north are no habitats for spiders, insects, fungi, etc. Which are things related to Jishrim or otherwise things that can be used for evil. If I want to accommodate evil rp here, I need to be able to grow stuff.
  • The idea of the whole Dark Order is that its members are already woven into society, without people knowing, not even OOC. The spider being in the middle of a normal landscape gives a good contrast; like its members that are among the normal people, the spider is among normal landscape.
  • Doing evil from a remote place is much harder than doing evil right on your own doorstep. It's like commuting to work, that's a bore too! (just joking, but it has an essence of truth; the characters that people do not know as evil only have to be away from SL for two hours to return if they have business to attend to, instead of making a very suspicious long trip and return with flakes of ash in their hair)
I hope this answers your questions! We'll continue doing our stuff here :)
 

Niko

Lord of Altera
Good
Legend
SirNicholas14
SirNicholas14
Good
I'll be honest, I've thought about this myself too, and the possibility of world editing the whole thing some place else. Here's what I concluded.
  • The barren ashlands and the cold north are no habitats for spiders, insects, fungi, etc. Which are things related to Jishrim or otherwise things that can be used for evil. If I want to accommodate evil rp here, I need to be able to grow stuff.
  • The idea of the whole Dark Order is that its members are already woven into society, without people knowing, not even OOC. The spider being in the middle of a normal landscape gives a good contrast; like its members that are among the normal people, the spider is among normal landscape.
  • Doing evil from a remote place is much harder than doing evil right on your own doorstep. It's like commuting to work, that's a bore too! (just joking, but it has an essence of truth; the characters that people do not know as evil only have to be away from SL for two hours to return if they have business to attend to, instead of making a very suspicious long trip and return with flakes of ash in their hair)
I hope this answers your questions! We'll continue doing our stuff here :)
So I get those reasons but surely someone walking along the road will notice a giant spider fortress and likely go "Holy crap a massive forboding keep that resembles a spider, I must tell everyone I know and their uncle about this".
 

Bartooliinii

An Alteran Bard
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So I get those reasons but surely someone walking along the road will notice a giant spider fortress and likely go "Holy crap a massive forboding keep that resembles a spider, I must tell everyone I know and their uncle about this".
Surely! Let them walk by it ICly and do what their character would do!
Once they do, I can start updating this thread haha
 

NIAH

The Lurker
Retired Staff
"Why yes, come to Compendium. Just pass the giant evil spider that reprsents the god of evil, chaos, and plagues. The fortress just popped up."

oh boy.
 

Bartooliinii

An Alteran Bard
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I'm working hard to have the fort finished for the coming event on the 21st! So here's a little update:
+ Added a piece of myth on the fortress
+ Added two new screen shots
+ Got inspired by Ruu 's town thread, and added some similar headings to hers.
+ Added some basic info including region classification, status, and owners.
 

Bartooliinii

An Alteran Bard
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Nid Arach is finished, the build is complete! (except for ShaolinPunk 's tower).
Though The Fool may be dead, I will be frequenting this build plenty of times OOC and add some little bits here and there to spice it up and make it even more evil.
I had a blast as The Fool and am grateful to have experienced the intense roleplay this character has offered. Cheers all, evil will persist!!!
 

Bartooliinii

An Alteran Bard
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Added three quests in total. One for each age. Will add more and create a proper story once I got my /cprivate and /cpassword perms back :)
 

Bartooliinii

An Alteran Bard
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Bartooliinii
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Adding memorials to legendary dead people on the evil side.
Adding a giant tower with a purpose that is yet to be approved of I think.
 
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