Many of the spells right now have more game based, mechanical descriptors and references. References to things like movement speed or saying "half damage" are not useful to free form RP in aiding understanding of the effects. We do not have HP and our movement is not limited to a certain number we can half. You can't write spells based on 5e when we don't have a system like D&D. Things like disadvantage have been house rule used by some DMs, but as a concept is not officially explained within Hollowworld's mechanics for new players who have not touched tabletop to understand. My good friend Mitch for example had no idea what it was the first time it was ever applied to him. In line with the arcane spell descriptors, I believe the descriptions should be reworked to explain easily what they're doing in a way that is understandable within our system of free roleplay. There is a natural flow to CRP for example, yes, but it's not by rigid law turn based. There is no initiative or order, so what is a combat round?