Evil Event Organisor
The Foothold in Darkness is a set of mini events in which a group of 5 people attempt to create an outpost within Nid Arach.
Each mini-event, they each have three actions to spend. Once everyone's actions are spent, that concludes the event for that day and all progress is halted there.
RP can continue with the progress made from then on, but further actions like clearing rubble, unlocking hatches, repairing items, must wait till the next event.
The current group consists of:
GhostKairo123 - as Raigo, man of scouting and sneaking talents
Sir Andrew Wallins - as Vlad, good at making and defusing boobytraps
Ruu Darling - as Sugar, powerful magician with fusing capabilities
Fronslin - as Fronslin, a supportive magician with stealth and light abilities
Magic Intern - as Cyrus, capable of wound treatment and medicine
Jazzper - as Milah, charismatic mending lady, repairing people and things.
Tideborne - as Ardaric, an infiltrator with a smooth tongue.
Olligreen - as Jin, a scholar with a helping hand, has [item kit]
Jeroxia - as Gerry, the singing magician who can crack jokes and runes.
To prevent me clogging up the calendar and forums with threads related to this, I'll use this one thread to notify people when a space opens up.
We try to find a date and time on Discord that suits everyone, but when someone can't make it last minute, I'd like to open a place up to new adventurers.
I'll post a comment below with how many slots are open for that day's mini-event.
You can sign up with this form, first come first serve, place guaranteed until the slots are full.
You'll have to do the test of finding the outpost in RP prior to the event, unless your character has been told its location.
Sign up form:
Character name: <enter char name here>
One skill (freeform) that they're good at: <examples above, make up one that fits your char>
Reason for joining: <how come your character is at the outpost>
The Foothold in Darkness series has got its own progression sheet. I'll update this sheet after each event.
Right now, the adventurers in Nid Arach have managed to establish the following:
A basic outpost with 4 connected underground hide-outs, an operational pulley and Crafting Station. A northerner has agreed to make supply runs, with which they can continue to expand their outpost. They've built a cart for larger supply hauls from Storm's Landing and have started to create a medical post. They've acquired a map of Nid Arach to plan their next move with.
Arachians now know of their presence. Where exactly, they do not realize.... Yet.
The Adventurers have achieved the following:
Essence of Chaos knowledge: 1, 2, 3, 4, 5, 6, 7, 9, 10, 11 and 12 out of 12.
Overview of actions:
These are the unlocked actions so far, it will cost you 1 action to:
Move things around
Get equipment from the trader
Tunnel through a wall
Repair equipment / books / builds
Pick up items while exploring outside the event area
Beautify tunnel archways
Get supports from the Northerner to dig 10 blocks worth of tunnel
The Adventurers have secured the following positions, for now...