Medieval & Fantasy Minecraft Roleplaying

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Geography and Trade

Rawkiller

Lord of Altera
Crafter
Mystic
Rawkiller12
Rawkiller12
LegendMystic



Geography
Large plains, lush river deltas natural harbors offering ships protections from the storms of the seas. the people live in these lands graced with natural forests of lofty pines that offer abundance of game and wildlife.

The land offers much nowhere in the natural resources of Iron or precious gems, but rich and fertile. Offering and abundance of crop land to grow wheat and barley as cattle and sheep graze the open plains under watchful eyes.

The lush and fertile land is deeply respected by the people and a careful balance is maintained so that nothing is overused.

From the ports that supply the vital trade income and fishing to the people, to the forest that offer wild game to hunt.

The first thing people notice is the cool warm breeze that blows off the ocean onto the plains offering a refreshing respite from the heat. To the fierce and blistering rainstorms that batter the coasts with all the intensity of the gods.

The cycle of rain and constant warm weather offer almost a all year round of planting and harvesting making the lands a vibrant farming and grazing grounds. Offering a constant influx of food that flows out from its ports.
 
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Rawkiller

Lord of Altera
Crafter
Mystic
Rawkiller12
Rawkiller12
LegendMystic

Trade
Trade is as much varied as the people of the land depending on the location of the mercantile family or house. The primary exports of the land tend to be majorly agricultural products, or refined products from the farms and ranches that produces them.

The farms generally produce wheat and barley in large amounts, as well as hay for feeding of animals. A farming family usually keeps a small family of hogs and cattle to trade as well.

Ranchers tend to keep larger host of animals large amounts of horses,sheep or cattle growing small gardens to help supplement the family's diet. Trading the meat and animals for the other needs they may have or need, selling wool to the towns and cities to be turned into cloths.

Towns and cities tend to trade in crafted goods taken in from the farmlands, turning grain into bread transporting hay into the farther reaches of the lands. As well as manufacture of smithing tools and weapons as well as cloths and wine, acting as hubs for trade each place has a central market usually around the keep.

A few of the people that are in the hills or on the fringes of the borders that live at the feet of the mountains extract, iron and gems from its depths or gold the ore or value varying immensely depending on where they are at. The amounts not very large to make a great difference.

When dealing in trade the Telarion people actively encourage trade with other people and races, refusing trading with few unless they are known to be enemies of the land itself. Relying mostly on their ships and ports to make trade possible with others, and even preferring further to use other cities not belonging to them to export goods.
 
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