Medieval & Fantasy Minecraft Roleplaying

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[Gravewalker] Frost

Fronslin

Based on what?
Retired Staff
Fronslin
Fronslin
Good
aurora-northern-lights-during-nighttime-4k-nature.jpg
Character Name: Frost
Type: Gravewalker
Bloodline:Grey
Sired by: Dara Silveria
Progeny: -
Rank: Fledgling

Log: Turned to explore a bond with Dara. Was fed off of in Linistel, Finished turning after a night or two of pleasant dreams. 4/27
Fed off of a pint of donated blood brought to her cell in Eldpoint 4/28
Fed on anya after she discovered freia was successfully sparked. Enjoyed the feeling it gave her 4/28
Fed off of a wiling Cael, Gave him a small bottle of sallana wine from personal stores 5/4
Fed off of Zoltar who chopped some wood for her. 5/16
Fed off of Arvyth consentually, Kissed him to get him into a proper emotional state. 5/29
6/12 and another time not documented. Fed off of lifeblood from purify from Valtae.
6/13 Fed off of matt. Used ego depletion and offered to kiss him to get him into a flustered state.
6/20 Fed off of spider Fortune not a fun time.
6/21 On her birthday, Frost sought out Ashna to become a gravewalker.
Hiatus:Active​
TRAITS
[Neither Life Nor Death] Gravewalkers look ethereal and otherworldly. It is hard to tell their age, for their features seem both young and old. Their hair has neither the brittleness of age, nor the luster of youth. In coloration, it varies from a steely near black, to peppering, to a stark, clinical white. Their eye colors change to a muted version of their original color. Their breath mists in the air, as though always in a cold place.
[Heightened Senses] Their senses carry over from their prior curse, allowing them to smell things more prominently. The slightest of aroma, odors or blood can be picked up if in whisper range. Their eyes can adjust to the darkness, seeing 30b within radius in a tone of greyscale.
[Of the Night] Gravewalkers are naturally drawn to dimly lit, cold or dark places, and they heal over superficial wounds like bruises, scrapes, and minor cuts if they are within such locations over the course of two or three minutes. Should they enclose themselves in a resting coffin or grave for several days, their tended to physical wounds will slowly heal and no scars will remain. The process puts them in a vulnerable state they can’t wake from. No fatal wounds, broken bones or lost limbs will heal.

ABILITIES
[Vindication] The touch of a Gravewalker to a Vyre is so cold that crystals of ice form on their skin, and wherever they touch leaves a patch of severe, exceedingly painful frostbite.

WEAKNESSES
[Sensitive Rays] Sunlight still irritates a Gravewalker, especially in hot and arduous locations like the desert, nether or volcanic lands. When openly dwelling there, they may become increasingly itchy or exhausted over time. If set fully aflame- they cannot recover and will die.
[Gargoyle] When a Gravewalker dies, their body remains even as their soul revives, uncursed. It does not move, it cannot articulate. It leaves in place a stone statue of themselves, in a pose they last made, much like a gravestone.




Frost has stark white hair and an otherworldly appearance. Her eyes fade to a muted silver.

[ BOON ] Greys may willingly put themselves into a state of starvation - with the resulting desperation to feed - while at the same time oozing blood over their skin that immediately hardens to be equivalent to iron scalemail.
[ BANE ] Greys are inherently paranoid and distrustful of others, feeling they must always rely only on themselves.
Ratlings:
3. The members of the chain make no sound as they move, no matter their speed or terrain.
6. If the members of the chain are in an environment for at least one hour, their body and clothes naturally begin to take on the pigment and coloration of that environment.
9. The members of the chain have no reflection.


F L E D G L I N G
Psychophysiological
|| Fledgling Lovers look like healthier, exaggerated forms of their past self. If they were tall, they are a little taller. If they were fat, they are a little fatter. If their eyes were once striking, they become enchantingly so. Et al, at the discretion of the player. Fledgling Lovers lose some of the inhibitions that impede antisocial behavior, and any sense of anxiety or doubt wanes somewhat. They don’t become extroverted overnight necessarily, but a Lover of this rank could never be called shy.
Strengths || Lovers of this rank become physically healthier and their body improves in slight ways. It isn't enough to provide a mechanical benefit, but they become slightly better of hearing, slightly better of sight, and they can shrug off minor illnesses without becoming symptomatic.
Weaknesses || Lovers are infatuated with their own image in the mirror. This does not necessarily need to be vain admiration of themselves, the emotional resonance it causes in the Vyre can vary from person to person. They are able to ignore it, but the thought of their reflection gnaws at the back of their mind.
Abilities;
[Ego Depletion] A Lover may cause someone in their vicinity to suddenly feel emotionally drained and irritable. They are somewhat more prone to giving into impulses and temptations.
 
Last edited:

Fronslin

Based on what?
Retired Staff
Fronslin
Fronslin
Good
Hey, I'll clean this up later. But I will say OOC here that I am looking to explore mechanically how turning works for Lover vyre. I'm in no rush to do this but will link this so people do not have to jump around.
INFECTION ||
[Allured] Lovers make more of their kind through strong emotional bonds, primarily. Someone who thinks of the Lover with a strong emotional sense becomes viable to become infected, with simply being in their vicinity creating a sort of pull between them (must be within RP chat and within sight). When this pull is apparent, the Lover must feed on that strong emotion from their prospect underling. When the prospect recovers, they will start becoming a Lover Vyre with several days of thoughts, dreams, or nightmares of their new sire that they simply cannot shake. The strong emotional sense can be love (familial or otherwise), great admiration, fear, or hatred. So long as it is felt strongly in their presence, it is a viable method. Note: Optionally, you may roll a d100 if in a state of extreme hatred or love (it should be significant) and if it is 1-10, you can become a Lover Vyre.

[Cure] They must do something to counter the initial method in which they became a Lover at all, an act opposing the emotion that made them. If they hated their sire, they must do something loving, and if love turned them, an act of hatred is their cure. These must be significant and difficult for the character to do - Insults or vocal words of affection are not enough. Almost killing the one you love, embracing the one you hate, sabotaging the works of the one you admire, and so on will be sufficient.
This was the recent update. given how more straightforward turning is and the cure that is involved with it, If you believe your character would be in a condition to turn, Go ahead and and send me a PM saying there is a pull. In most cases a conversation will be struck.
 

Arget Istalri

Legend of Altera
Lore Staff
Merchant
Staff
ArgetIstalri
ArgetIstalri
Merchant
Lover is gonna suck once you can't see yourself in the mirror. Also, doesn't Grey bloodline make you bald? Have fun with that.
 
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