Medieval & Fantasy Minecraft Roleplaying

Greetings Explorer, Navigate into the Lobby!

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Be sure to "Get Whitelisted" to join the community on server!

{Grey Lady} Divine Spells

Elz

hmm
Events Staff
Very Sweet
Staff
1603743068257.png
[ Art Credit ]
1603743086811.png
Tier I { x }
Tier II { x }
Tier III { x }
Tier IV { x }
Tier V { x }


- - -=][=- - -

THE
- B L E S S E D -

Tier I - The Blessed are those who have been surely noticed by the Divine and granted a fragment of their power in return for their devotion. Through a short period of prayer prepared at the start of the day, these chosen few gain the ability to cast spells from both the universal spells and the first tier of spells from their chosen Divine. Three of the same spell can be used on the basis it still costs their daily allotment of spell points, but spells need no longer be chosen at the beginning of the day in advance.
- - -

REPOSE
Divine: Grey Lady.
Tier: 1
Action: Prayer and Touch, with the offering of something that once belonged to the individual.
Cost: 0 SP
Duration: One week.
Spell: The caster blesses either a living individual or the corpse of someone who has died within the last two weeks, placing a light grey hand-print upon their chest that lasts for the duration stated. This will prevent the target from rising again as undead upon death, and keeps their bodies intact, no parts being able to be removed or tampered with. Blood may be washed away and wounds may be stitched and clothing changed to prepare a body, but malicious grave robbing results in the individual being unable to physically remove anything. Dead bodies with this spell cast upon them are protected until they revive through a revival system, effectively permanent, but it must be re-cast weekly for living individuals.
Note: Should this spell be cast upon a staked Vyre, the stake can then not be removed until Repose is no longer present. This means the target must revive, cured, or wait an indefinite length of time for an opportunity to arise. This is permanent unless Depose is cast upon it, but can also be cast over Depose in turn.

__________________________________________

MARK OF PASSING
Divine: Grey Lady.
Tier: 1
Action: Prayer and the offering of something that belongs to the target.
Cost: 0 SP
Duration: Permanent.
Spell: The caster offers an item belonging to their target in a sort of ritual, and makes a bond with them in turn, the offering dispersing into mist upon spell completion. They will feel if their target is near death, an uncomfortable sensation washing over them and giving them a sense of it but not the specifics to why their target is this way. Should their target perish, they will feel a brief sting of the heart and a bitter chill, instinctively knowing they have died. This spell applies for one person at a time, but it can be cast on three individual targets at any one time, and it must be recast on a target if they die and revive. The caster knows which is which.

__________________________________________

TOUCH OF WINTER
Divine: Grey Lady.
Tier: 1
Action: Touch.
Cost: 1 SP
Duration: 30 minutes.
Spell: The caster touches a surface with their hands or feet, regardless of shoes or gloves covering them, and wills ice to form in the rough size of their hands/feet. If this is over slow moving or calm water they are able to walk over the surface of it, with the ice they leave behind fading after they take another step. This ice forming is instant, but it creates a layer of it and does not freeze what is already there (no freezing part of a person, for example). The ice melts away into mist after the duration if not used for water walking.

__________________________________________

MUTE
Divine: Grey Lady.
Tier: 1
Action: Whispered prayer.
Cost: 1 SP
Duration: One hour.
Spell: The caster wills an area to fall under the influence of the Grey Lady. All sounds are dampened in a ten block radius, resulting in soft words and whispers at maximum. All light here becomes a faint grey-purple hue, and an area of fog lingers on the ground below knee height. Those in the area feel calmed unless they are feeling extreme emotions.

1603743086811.png
 
Last edited by a moderator:

Elz

hmm
Events Staff
Very Sweet
Staff
1603743927000.png
- - -=][=- - -

THE
- S A C R E D -

Tier II - The Sacred are those who have continued to follow the path of their chosen Divine, and grasped a better understanding of just what they represent. In return for this show of dedication and willingness to encourage others to follow the same, they are granted more power. In most cases, an item is blessed by the chosen Divine to become an Artifact; more information on those those { here }.
- - -

HAILSTORM
Divine: Grey Lady.
Tier: 2
Action: Prayer.
Cost: 1 SP
Duration: Ten minutes.
Spell: The caster summons the touch of winter and calls down a hailstorm in a ten block radius of themselves, bringing a bitter chill and biting wind. It is enough to irritate foes and urge them to leave the radius, as well as put out flames within it. The caster and those within 1-2 blocks of them are not touched by the hail, even if it is cold. All ice melts to water upon the end of the duration, conditions otherwise returning to normal.

__________________________________________

HALLOWED GROUND
Divine: Grey Lady.
Tier: 2
Action: Prayer and touch for 30 minutes.
Cost: 1 SP
Duration: Permanent, until another location is made.
Spell: With a kneel and verbal prayer, over half an hour the Blessed wills an area of a 15 block radius to become a safe haven from the supernatural or unholy, pillars of grey stone rising from a layer of light grey fog that never leaves, with an altar to the Lady. Any who enter the area feel themselves vaguely chilled, but calmed, capable hearing the comforting whispers of dead loved ones. All light here takes on a purple hue. Any Vyre or Skraagite who enters this area will feel themselves unwelcome and the cold is bitter and biting. Supernatural entities (ghosts, wraiths, ghouls, etc) are simply unable to enter the area, as if the boundaries scorch and repel them. This includes any creature of Skraag’s making, and undead cannot rise here. Should this be cast again elsewhere, the old one fades.
Note: You can build this yourself or ask another for help in doing so. This can be removed if placed in a place that conflicts or offends another divine, by a blessed member of said divine. (i.e placing a Jishrim variant in a Shalherana grove).

__________________________________________

BECKON I
Divine: Grey Lady.
Tier: 2
Action: Prayer, the forming of sacred ash via burning bone and birch wood, and incense to cleanse to area before placing the ashen boundaries.
Cost: 1 SP
Duration: One hour.
Spell: The caster performs a small ritual, forming a circle of ash no larger than 10b radius, and wills the soul of the deceased to take an ethereal form within it for a period of time even if they are unwilling. It can see, speak, and hear, and it holds its memories aside from the details of its own death. They may recall the ship they were on but not that it sunk in a storm and they drowned, for example. This ethereal form can interact with items and people within the boundaries set, and after the duration has elapsed, they will retain this memory regardless of them reviving or not. The ash will not move by winds or natural types, but can be disrupted by mortal intervention in which the apparition disperses abruptly.

__________________________________________

REPEL UNDEAD
Divine: Grey Lady.
Tier: 2
Action: Vocal prayer and the motion of thrusting a hand out or a foot down.
Cost: 1 SP
Duration: One hour.
Spell: The caster sends out a rippling wave of purple light that drives back undead around them. For the next hour, any undead will avoid the area within five blocks of the caster. Weaker undead (ghouls and below) are instilled with a primal fear, and will do nothing but try and flee. Sentient undead, including Vyres, may roll Soul+Determination against the caster's AoE DC to resist the effect; otherwise, they experience the same fear and compulsion to flee as their lesser cousins.

1603743929902.png
 
Last edited by a moderator:

Elz

hmm
Events Staff
Very Sweet
Staff
1603744724883.png
- - -=][=- - -

THE
- P R O P H E T -

Tier III - The Prophet is an individual who is exceptionally well versed in the following of their Divine that they are often the teacher or guide for others to follow. In return for their ever growing devotion, the Divine trusts in them to be able to uphold their values and not be led astray and grants them not only increased power, but the blessing and approval of a shrine of area to hold their presence.
[ At T3, you may contact Divine Staff to look into imbuing some part of a region as Divine Ground. See { here } for more information.]
- - -

OMEN
Divine: Grey Lady.
Tier: 3
Action: Prayer, and the lighting of a candle.
Cost: 2 SP
Duration: One hour.
Spell: The caster forms a circle of ash around them and lights a single candle that they hold in both hands. Upon sitting down and closing their eyes, focusing for one round/10 seconds, they can transport their soul to any other region that contains a public shrine or church of the Grey Lady. They will be able to walk (not run) the region bounds as a spectral, misty form, carrying an ethereal version of the candle in their physical hands. They cannot interact physically with anything for they are intangible akin to an illusion, but they can see, speak and listen, with their sight being a dull greyscale. They will be forced back to their body once the candle burns out, at the end of the duration. Their physical bodies during this time will be unresponsive and vulnerable.

__________________________________________

GRAVEWALK
Divine: Grey Lady.
Tier: 3
Action: Prayer and an offering to the Grey Lady.
Cost: 2 SP
Duration: 15 minutes.
Spell: The caster offers an item to their divine and prays, allowing themselves to drift into the river of souls with the blessing of the Grey Lady. They are given safe passage from one area to another so long as death has known them both (graveyards, cemeteries, battlefields, etc) but will feel weak, cold and somewhat drained after emerging, and cannot linger in the river less they be lost to it. They may take what they wear and up to 100lbs with them, and they may take another so long as they do not let go of them, but doing so doubles the SP cost of the spell. The time it takes to appear at their destination varies, at least fifteen minutes but the time beyond that is up to the player.


__________________________________________

UNWELCOME
Divine: Grey Lady.
Tier: 3
Action: Prayer and the anointing of the boundaries.
Cost: 2 SP
Duration: One week.
Spell: The caster marks an area with either holy oil or ash that becomes immovable upon the spell completion. This spell protects either a private room, average home, or church, but not overly large builds such as manors or castles. Private quarters within larger buildings can be blessed in this way, but not rooms with no clear primary occupant like dining halls or entryways. It makes it so that all who seek entry must be given an invitation from one of the primary home owners/occupants, or they are unable to get inside, as if an open door has an invisible wall. Invites can be rescinded, but once an individual is inside they must be removed from the premises before the rescinded invitation takes hold. This spell stops supernatural entities as well as mortal ones, those strong creatures at at DM discretion. Must be recast after a week.

__________________________________________

SANCTUARY
Divine: Grey Lady.
Tier: 3
Action: Prayer, the outlining of the area with holy oil.
Cost: 2 SP
Duration: One hour.
Spell: The caster forms an area within a sacred ring of ash or oil to a 10b radius. Those within it see the world in greyscale for as long as they're inside, their eyes (iris and whites of the eyes both) glowing purple. The minds of those within are calmed, giving them a reprieve from spells that tamper with the mind while they remain within the circle, and they may attempt a single reroll with one step of advantage for any saving throws made to resist the effect. Once the circle is made, only the caster may dispel it.

1603744727077.png
 
Last edited by a moderator:

Elz

hmm
Events Staff
Very Sweet
Staff
1603745052582.png
- - -=][=- - -

THE
- O R A C L E -

Tier IV - The Oracle is a unique and gifted individual who has taken faith and worship and made it a core aspect of their being, people who truly inspire worship and are often trusted to speak the words of their Divine. At this point, they are often given either a second blessed Artifact, or an improvement on their old one with the addition of a Trinket, see more information { here }. Any sermon/event conducted is sure to be seen and witnessed (and granted a sign of such) providing you arrange it ahead of time with Divine Staff.
- - -
DEATH WARD
Divine: Grey Lady.
Tier: 4
Action: Prayer, and a ritual in which sacred ash is marked upon four points of the body.
Cost: 3 SP
Duration: One week.
Spell: The caster imparts a blessing upon their target that wards them from an untimely death. Should they die of unnatural cause, their fallen body disperses into ashes upon their final breath and they reform in the nearest temple or shrine to the Grey Lady up to one day later. (4 hours OOC, no need to enter revival queue). There is a singular bell toll to announce when they have reformed within its grounds, and they will remember their death, carrying it as a burden. Upon their return they will feel cold to the touch and unable to speak above a whisper for the next several days (up to the player). This spell can be cast upon themselves. The spell expires after one week OOC, and they may have up to their Soul score of targets warded at any one time.

__________________________________________

ETHEREAL SIGHT
Divine: Grey Lady.
Tier: 4
Action: Prayer.
Cost: 3 SP
Duration: One hour.
Spell: The caster calls for their patron's aid in searching for anomalies within visual range for both themselves and one ally. Their eyes turn pure white with wisps misting outwards, their vision changing to see in greyscale. They become somewhat sensitive to light, but for the duration certain entities are clear to them providing they are within sight. Invisible spirits are outlined in a spectral and glowing blue, undead and entities raised via necromancy appear with a sickly green outline. Vyres appear in a shade of red, the outlines blurring into mist. Demonic entities, including possessed, appear as burning infernos of orange and yellows showing something more akin to their true form. For powerful beings, it is at a DM's discretion whether they are seen or in what capacity.
Note: They must otherwise be able to see the entities mundanely. i.e., no looking through dense smoke/fog, cannot see them in pitch black, and cannot be seen through opaque barriers. This does not work as night vision.

__________________________________________

BANISH
Divine: Grey Lady.
Tier: 4
Action: A vocal prayer / Touch
Cost: 3 SP
Duration: One Hour / One Week
Spell: The caster banishes a supernatural entity within RP chat range. They will vanish into limbo for an hour before reappearing to their original position. This includes supernatural entities, figments, undead and other-worldly entities (at DM discretion on both time and target). With a touch, the caster can banish a player character or other mundane target. The target feels the clutch of death taking them away before they appear in either the Grand Cathedral or the nearest Grey Lady shrine, or just outside the region the caster is in, at the Caster's choice. A purple hand-mark appears upon their chest. For one week, they are dissuaded from harming another person, fearing death may come from it. This doesn't prevent them from hurting another, but makes them think twice of it. The mark will fade away once the spell ends. For observers, it appears as if the target has dispersed into grey mist and vanished with a flicker of purple light. The target may roll Soul+Determination against the caster's Soul+Determination to resist being banished.

__________________________________________

IMPRISONED SOUL
Divine: Grey Lady.
Tier: 4
Action: Prayer, the marking of ash about the wrists of the target, and the marking of the boundaries which will glow a faint purple to the target and caster.
Cost: 3 SP
Duration: One week.
Spell: The caster puts a binding spell upon their target, tying their soul to a location for the duration of the spell. If they leave this designated area, the soul stays behind, and their body dies the moment they separate. They feel a pang of warning if they near the boundary, as if their very soul wants to keep them back, but they cannot be pushed or dragged through the line and it is a willing choice. For the duration of this spell, ethereal shackles appear upon the wrists of the target, and their eyes appear entirely grey. The location must be large enough that the target can move around, and clearly defined by walls or tall fencing. An example would be a graveyard, a home, or a temple to the Grey Lady. This cannot be cast upon the same target for another 2 weeks OOC. This spell does not have a saving throw.

1603745052582.png
 
Last edited by a moderator:

Elz

hmm
Events Staff
Very Sweet
Staff
1603745412311.png
- - -=][=- - -

THE
- E X A L T E D -

Tier V - The Exalted is one person who had exceeded any and all expectations, and is expected to be the mortal representation of their Divine. Whilst this title can only be held by one person of the faith, they can be directly challenged for the position by any other T4 character of the same faith. You must create a conversation with Divine Staff if you try to challenge, and a Divine task will be set.

Upon the ascension to the position of Exalt, a sort of marking appears upon their temples or around their head. Akin to a crown, some individuals will have it make a circled around their heads, whilst others will see only the traces of it upon their temples. It can be as faint or as obvious as the player desires, and the specifics of the design are up to them, but must be thematic, such as antlers or silver vines for Theodra, golden flames or ornate designs for Ignis, or inky black spiderwebbing for Jishrim. These crown designs should be approved by Divine Staff and then added to your Divine Profile.

The Exalted also gain a custom aesthetic passive, to be agreed upon with Divine Staff.

- - -

Current Exalted; Ashna Kov'Gra'Sek Solus

Past Exalted; N/A
1603745412311.png
 
Last edited by a moderator:
Top