Medieval & Fantasy Minecraft Roleplaying

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{Ignis Synnove} Divine Passives

Elz

hmm
Events Staff
Very Sweet
Staff
───━━━ --= ][ =-- ━━━───
I G N I S - S Y N N OV E
Divine Passives
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Those who become Blessed by their Divine will be able to choose from a selection of passives, able to pick one aesthetic and one quirk at each rank of the divine system. These choices are not able to be changed once chosen and applied, and should be written on your divine profiles. Some are not available until T3, and Exalts do not gain one from this thread upon hitting Exalted - That is a custom passive to be discussed with the divine team.

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[ GENERAL ]
These aesthetics and quirks are available to all tiers of the divine system. You may choose one of each at each rank-up from tiers one through four.​
AESTHETICS
][ They hold themselves with a noble posture, standing tall. They may gain an additional inch in height.​
][ The eyes take on a ring of color about the pupil thematic to their Divine, intensifying in spellcasting or heightened emotional states.​
][ If wounded, their blood appears as liquid light for all of a minute before it returns to its usual appearance, with even impacts (being hit, bumping into something, etc) glowing like light waits below briefly. Scars naturally heal pure white.​
][ Small harmless embers flicker around their person, drifting through the air. They can be dispersed at will, and made more prominent in certain situations as decided by the player. ]​
][ Divine markings thematic to their divine form (in color as well as design) upon the body. This can be as simple as bands around the wrists, or an entire intricate design across the back, left up to the player. Optionally, these markings may glow faintly in colours of their divine.​
][ A firey glow appears in areas of the body in times of heightened emotion, adrenaline, or during spell casting. This can be the eyes, the veins of the body, or the hands/fingertips.​
QUIRKS
][ They are able to rest their hand upon any superficial wound that does not require stitches, be it on themselves only, and with a flash of light and pain, seal it closed. It will leave being a white scar, burn, or nothing at all the the players discretion.​
][ They find that they are always comfortably warm, and that even in the tundra they can suffice with just a nice coat. This does not offer protection against spells.​
][ They are able to see in darkness up to a range of ten blocks in any direction as if they held a source of golden light.​
][ The blessed emits a comforting warmth to those near, as if they are the source of a small campfire.]​
][ They can seem a slightly larger and more commanding presence at will, and become vaguely luminous.​
][ They are able to will candles within fifteen meters to light or extinguish so long as they have line of sight.​

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[ ADVANCED ]
Upon reaching tier three, the following join their respective pools as options to be taken:​
AESTHETIC
][ They are able to will themselves to appear as partially made of living flame, the ends of clothing and weapons as well as hair and extremities flickering away as harmless, heatless fire. This may optionally activate in times of heightened emotions, adrenaline, or spellcasting.​
QUIRK
][ The blessed is untouched by fire, and suffers no direct adverse effects from extreme heat. This applies to natural fire, and arcane and divine spells that create it.​
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