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[Ignis Synnove] Thure von Hardanger T3

kaiser_harding

Legend of Altera
Villager
Kaiser_Harding
Kaiser_Harding
Villager
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Thure von Hardanger

Blessed Profile

New Project (4).png

Minecraft name: kaiser_harding
Character name: Thure von Hardanger
Link to normal character profile:
Patron: Ignis Synnove

Overall Tier: Tier 3

Spell Points: 7 per day

Passives:
T1: He hold themselves with a noble posture, standing tall. They may gain an additional inch in height
His hands and feet are immune to burning.
T2: His iris holds a soft glow, coloured in hues of red, intensifying in times of adrenaline, high emotions, or spell casting at the choice of the player.
He is able to see in darkness up to a range of ten blocks in any direction as if they held a source of golden light.
T3: The edges of held items and/or clothing flicker away into harmless embers and small flames. This can intensify in moments of conflict, adrenaline, or when spell casting if desired. This fire does not burn anything, nor catch, and is strictly aesthetic.
In times of noble ceremony, they are able to call down a soft beam of light like the sun breaking through the clouds, even indoors. It is enough to illuminate an area of 5x5 blocks, ideal for things such as knighting ceremonies or crowning, though can be used upon themselves if they wish to have a bit more flare to their speeches. They have optional trumpets that can play upon the entrance of an individual.

Artifacts:
NAME: Fax Ardebat
DESCRIPTION: A pair of gauntlets, of the finest steel. Synnove's triple cross is elaborately gilded on the surface of each one, seemingly shimmering like flame and giving off a faint glow.
PASSIVE: When worn, the gauntlets and the arms beneath (up to the elbow) are immune to fire. This resistance does not extend to lava.
[ABILITY]: Three times per day, a turn can be taken to verbally trigger the gauntlets to ignite. Golden flames encircle the gauntlets, building in intensity over a few seconds, and at the end of the turn the flame can be cast forth up to three blocks in one direction. Though brief, the heat is intense enough to painfully scald flesh, and ignite readily flammable objects (paper, tinder, etc). However it is expected to mostly scorch clothing, instead of setting a person alight. The cast is considered their action for a CRP turn, but allows for movement to a minimal extent—they can't run or move very deftly, but can take a step or two for theatrics.
ATTUNED TO: Thure von Hardanger

Trinkets:
Name: Aeternum
Description: A gilded flanged mace with a hollow head, lit in the center by a pale golden flame that never extinguishes.
Effect: The head of this mace is perpetually ablaze, but emits heat only when striking something. It emits light as from a torch, and can't be extinguished under any circumstances.
Passives(s) or Sustained Effects:
The blessed is pleasantly warm to the touch, and is slightly more resistant to the cold. Within five blocks of them, the area is pleasantly warm (unless in extreme conditions) and flames take on a more golden hue. They are unable to lie, to do so burns their mouths.


NAME: Golden Sun Pendant
DESCRIPTION: A pendant with a sun of gold upon a chain of darker iron. The sun has a brilliant pearl in the middle.
EFFECT: It feels pleasantly warm to the touch at all times. If worn, it gives the sensation of the light of the sun upon them, similarly pleasant.


Current Divine Status:
Preaching, Seeking Glory, and Teaching.


Update Log (New Divine Log System)

Oath(s):
I. The Oath of Heretic Hunting
II. Keep a Secret

Divine Achievement(s)
10/25/2020:
Purified the monastery of the Order of the Eternal Flame in the Sorrows. Recovered Aeternum and was awarded it by Cassius west von Hardanger Event DM'd by Lannis

12/28/2020: Cleansed the Jishrimite shrine where Cassius was turned into a Wolf

12/21/2020: TBD

Divine Log:
10/7/20: Wrote the Kaltic Empire Legal Code to preserve order
10/11/20: Has Taken on Two separate students of the faith, one becoming blessed
10/15/20: Thure investigated and found Bokra in Storms landing before informing Uriel of it.
10/15/20: Found Ragnar, a convict guilty of Murder, and aided in killing him in a Legal manner
10/20/20: Lead a group of ignites in the Deadlands to fight Qlippoth's creatures
12/27/2020: Tried to Convert Lana with Vision and a conversation. It went well
12/28/2020: Led a cleansing on a Jishrim Shrine
1/4/2020: Led a defense of the Monastery of the Eternal flame, killing a Massive horde of undead [Sunshine gang] Population Control
1/14/2020 : Held a mini sermon/ Discussion, sacraficed a vislingr scale as an offering on a pyre, and was given Tier 2


2/20/21: Completed the Tower of Synnove in his castle.
3/11/21: Completed and Christened the Church of the Pheonix in the town of Harding
3/11/12: Defended the church and town from Killroxian raiders as they seiged the town, burning all the dead.
3/22/2021: Thure held a small conversation seeking to convert Alfonso
3/22/2021: Thure used the Sanctuary of Light in his Tower of Synnove to find the trueth behind Alfonso's criminal past.
3/25/2021: Thure defended an Emberlark from Griffon
3/26/2021: Thure oversaw the healing of an Emberlark before later releasing it back to the wild
3/28/2021: Thure founded The order of Synnove's Blade
3/28/2021: Went to and contributed to a sermon where Synnove gave us a task
4/2/2021: Sought Glory in a hunt for Drakodos
4/82021: Defending the Monastery again
5/30/2021: Thure hosted a Sermon at his church in Harding
6/1/2021: Thure translated an ancient Harateth plate for his student Leonhardt
6/1/2021: Thure used the the Tower of Synnove to discover the facts about some vyres, including their weaknesses

7/8/2021: Thure attended a meeting with Synnove where she changed the Tennets
7/13/2021: Thure assisted in killing the bird of dawn in the life event
7/23/21: Thure held a trial for Oisin on his crimes to preserve order
7/23/21: Thure held a Trial for Asfird for her crimes and dark god worship to preserve order
5. 8/1/21: Thure went to a location where a fragment of Evil was, and refused to stoop to its level.
6. 8/2/21: Thure took the body of a staked vyre and stored it in his castle so the curse would be cured.
8/4/21: Thure sent 2 of his bannermen and 2 of his ballistas to defend the jishrim shrine.
9/13/21 : Hit Tier 3
 

Attachments

Last edited:

Jase

"Something need doing?"
Legend
Ignis in the current update is a "good" god. You should only have good alignment spells down there, not neutral?
 
Last edited:

Luam

friendly neighborhood inquisitor
Legend
Retired Staff
SirLiam1124
SirLiam1124
Legend
from what i recall from discussion in the discord, the current spells don't reflect the change in the gods, the alignment shift is for the rework. pretty sure we've been told to keep using the spells as we had been
 

Cranium

Meep
Retired Staff
_Cranium_
_Cranium_
Blessed
from what i recall from discussion in the discord, the current spells don't reflect the change in the gods, the alignment shift is for the rework. pretty sure we've been told to keep using the spells as we had been
I don't speak from an official standpoint but as far as I know, the specific reallignment of the Gods was given in a public Divine Update, and I don't think it was specifically gauged for the newer spell system being created. As in that at the time of the relabelling, the allignments came into effect, so right now, Ignis is "good" alligned and blessed can't have "neutral" alligned spells.

Could be completely wrong though.
 

Luam

friendly neighborhood inquisitor
Legend
Retired Staff
SirLiam1124
SirLiam1124
Legend
I don't speak from an official standpoint but as far as I know, the specific reallignment of the Gods was given in a public Divine Update, and I don't think it was specifically gauged for the newer spell system being created. As in that at the time of the relabelling, the allignments came into effect, so right now, Ignis is "good" alligned and blessed can't have "neutral" alligned spells.

Could be completely wrong though.
there's no good/neutral/evil alignment anymore, it's just lawful/neutral/chaotic
 
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